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The Golem Game Cover

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The Golem is a single player puzzle game. It was developed by Dom Camus and was released on September 10, 2020. It received positive reviews from players.

"The Golem" is a puzzle-based adventure game that allows players to control a golem made of light. The game takes place in a mystical world inspired by Jewish folklore, where players must solve increasingly complex puzzles and uncover the story of the golem's creation. With atmospheric visuals and an intriguing narrative, "The Golem" offers a unique and meditative gaming experience.

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88%
Audience ScoreBased on 34 reviews
graphics4 positive mentions
grinding1 negative mentions

  • The Golem features exceptional puzzle design that challenges players to think critically and creatively, often leading to rewarding 'Eureka' moments.
  • The game offers a high skill ceiling, making it ideal for hardcore puzzle enthusiasts who appreciate complex and logical challenges.
  • Despite its basic visuals and sound design, the game excels in its mechanics and level design, providing a unique and engaging experience for dedicated players.
  • The game can be extremely difficult and may feel intimidating for casual players, with many puzzles lacking an intuitive learning curve.
  • There are several quality of life issues, such as slow undo mechanics and long load times, which can disrupt the flow of gameplay.
  • The visuals and overall presentation are quite basic, which may detract from the experience for players seeking a more polished and engaging aesthetic.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is centered around the classic sokoban mechanic of pushing blocks, enhanced by inventive mechanics that build on each other, creating complex and rewarding puzzles. Each level is thoughtfully designed, ensuring that solutions align with the level's theme and mechanics, while the aesthetic complements the gameplay without overshadowing it. Overall, the game offers a rich and challenging experience that justifies its price, appealing to fans of puzzle games.

    • “This feels like the definitive sokoban game for me, as every mechanic in the game stays true to the core idea of pushing blocks.”
    • “Whenever you are stuck, and you often will be, you can rest assured that the solution does not involve any unexpected mechanics. It resonates with the level title and subtitle, and every aspect of the level has its role to play.”
    • “Mechanics build on each other in fresh and inventive ways, and each level presents a knotty problem that rewards sideways thinking.”
    • “It does not introduce any flashy gimmicks (no portals, no recursion, no time travel, …) with most of its complexity coming from its core mechanic of pushing objects that change shape when touching + or - blocks.”
    • “Whenever you are stuck, and you often will be, you may rest assured that the solution does not involve any unexpected mechanics, that it resonates with the level title and subtitle, and that every aspect of the level has its role to play.”
    • “The basic sokoban mechanic is to push blocks on a grid, but each world introduces a new mechanic.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the sleek aesthetic that enhances gameplay, others find the visuals and UI to be basic or lacking in polish. The art style is described as interesting yet somewhat sterile, with an emphasis on gameplay over graphic design. Overall, the visuals may not be the standout feature, but they serve the game's challenging puzzles effectively.

    • “Very challenging, interesting aesthetics.”
    • “It has a beautiful sleek aesthetic that complements the gameplay nicely.”
    • “Sound design is minimal but pleasant, graphic design is serviceable, but the focus here is on gameplay.”
    • “The art style and sound design are quite basic, a bit sterile even.”
    • “The graphics and UI look pretty jank, but if you peek under the hood, there's some serious horsepower to the level design.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is rooted in its simplicity and core mechanics, which evoke a sense of connection and engagement without relying on flashy gimmicks. Players appreciate the depth that arises from the interaction of objects and their transformations, fostering a more profound emotional experience.

  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate that the grinding aspect encourages thoughtful problem-solving rather than resorting to tedious trial-and-error, making the experience more satisfying and engaging.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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The Golem is a puzzle game.

The Golem is available on PC, Mac OS and Windows.

On average players spend around 5 hours playing The Golem.

The Golem was released on September 10, 2020.

The Golem was developed by Dom Camus.

The Golem has received positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

The Golem is a single player game.

Similar games include Snakebird, Stephen's Sausage Roll, Hiding Spot, Bonfire Peaks, Puddle Knights and others.