- April 17, 2016
- increpare
- 28h median play time
Stephen's Sausage Roll
On its website, developer Stephen Lavelle calls Stephen’s Sausage Roll “a simple 3D puzzle game for Windows, Mac, and Linux”.
Platforms
About
"Stephen's Sausage Roll" is a puzzle game where players control a chef named Stephen, who cooks sausages on a grill. Players must navigate complex levels and adjust the heat of the grill to cook sausages to perfection, while also avoiding burning them. The game features a unique physics-based mechanic and gradually increasing difficulty, providing a challenging and engaging experience for puzzle fans.
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- Incredibly well-designed puzzles that challenge players to think creatively and outside the box.
- The game introduces new mechanics gradually, allowing players to discover and master them organically.
- Satisfying 'aha' moments when solving puzzles, providing a strong sense of accomplishment.
- The game has a steep difficulty curve right from the start, which may frustrate casual players.
- Lack of tutorials or guidance can leave players feeling lost and overwhelmed.
- The graphics and presentation are minimalistic and may not appeal to everyone.
gameplay
420 mentions Positive Neutral NegativeThe gameplay of "Stephen's Sausage Roll" is characterized by its deceptively simple mechanics that evolve into complex and challenging puzzles, requiring players to discover and master various interactions through experimentation. While the game lacks explicit tutorials, it effectively introduces new mechanics organically, often leading to satisfying "aha!" moments as players navigate increasingly intricate challenges. Despite its initial difficulty and minimalistic design, the game is praised for its clever level design and the depth it extracts from a limited set of mechanics, making it a rewarding experience for puzzle enthusiasts.
“The game does a great job overall of introducing you to mechanics through experimentation and discovery, and stays fresh by surprising you with new mechanics or by incorporating several existing mechanics in new ways.”
“The way this game builds upon its seemingly simple mechanics to build ever more complex puzzles using the same set of tools as before is astounding, and I was never bored despite the almost minimalistic set of tools at your disposal.”
“Every new mechanic discovered evolves naturally from the core gameplay concept, and none of the solutions are obvious.”
“For instance, there is literally 0 guiding you in the early section of the game to get used to the mechanics.”
“The very first level is a decent challenge before you even have a chance to get a grip on the basic mechanics of the game.”
“I think that there were seriously around 3 brand new mechanics introduced in that level all at the same time, which is absolute BS if you can't skip it and come back later.”