- July 21, 2016
- Noumenon Games
- 15h median play time
Snakebird
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Platforms
About
Snakebird is a DRM-free puzzle game featuring snakelike birds that grow longer by eating fruit. The game features over 50 challenging levels across multiple themed zones, with gameplay focused on assuming different shapes to solve puzzles. The unique "narcolepsy" mechanic causes the birds to fall asleep when they stop moving, adding an extra layer of difficulty to the physics-based puzzles.
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- Challenging but fair puzzles that require clever thinking and planning.
- Colorful and charming visuals with a playful soundtrack that enhance the overall experience.
- Non-linear level progression allows players to skip difficult puzzles and return later, keeping the gameplay fresh.
- Steep difficulty curve that can lead to frustration, especially for players not accustomed to challenging puzzles.
- Some puzzles may feel like they have only one specific solution, limiting creative problem-solving.
- Lack of tutorials or hints for new mechanics can leave players feeling lost or confused.
gameplay
214 mentions Positive Neutral NegativeThe gameplay of *Snakebird* is characterized by its simple yet innovative mechanics, reminiscent of the classic snake game, where players navigate grid-based puzzles while managing the length of their character's tail. The game features a gradual introduction of new mechanics, leading to increasingly challenging puzzles that require creative problem-solving and strategic thinking. With charming visuals and clever level design, *Snakebird* offers a rewarding experience for puzzle enthusiasts, though some players may find the difficulty spikes and lack of explicit tutorials frustrating.
“Snakebird is a grid-based puzzle game with gravity, where your own body also acts as an obstacle, in the style of the classical snake game: as you eat fruits (required to beat the level) your tail grows and trails behind your head.”
“The puzzles were well paced and well thought out, the mechanics continuously built on themselves until they all came together in the final few levels to create an extremely challenging last stretch.”
“The mechanics are simple to understand, but take a lot of brains and patience to master.”
“I tried to enjoy this game but I really couldn't; most puzzle games have a moment where everything clicks and you have the 'ah-ha' moment, but in Snakebird, it just feels like trial and error, which isn't a good way to make a puzzle game. The rewind mechanic and general level building feels like it's there to deceive you instead of teaching you.”
“My one problem and hesitation with it originally was the difficulty of the puzzles to start with: it was a wall, without much ramp up or levels teaching some of the more complex, less obvious strategies and capabilities that derive from the mechanics.”
“The game itself doesn't teach you all the mechanics, just the basics, and leaves you to discover the rest by yourself.”