Pipe Push Paradise
- February 19, 2019
- Corey Martin
- 20h median play time
"Pipe Push Paradise" is a puzzle game where you play as a plumber on a deserted island. Your goal is to restore the island's plumbing system by pushing, rotating, and connecting pipes to solve increasingly difficult puzzles. With no time limits or penalties, players can take their time to plan out their moves and enjoy the calming atmosphere and retro-inspired pixel art.
Reviews
- The game features excellent and creative puzzle design that challenges players to think in three dimensions, providing a rewarding experience.
- Visually appealing with a charming art style and pleasant music, creating an enjoyable atmosphere for puzzle-solving.
- Offers a good balance of difficulty, with a gradual ramp-up that keeps players engaged without feeling overwhelmed.
- Some puzzles can feel overly difficult or convoluted, leading to frustration, especially for players who may struggle with spatial reasoning.
- The camera perspective can be confusing at times, making it hard to assess the height and positioning of pipes in more complex levels.
- Lack of control remapping options may hinder accessibility for players with physical disabilities.
- gameplay33 mentions
- 21 % positive mentions
- 70 % neutral mentions
- 9 % negative mentions
The gameplay is characterized by challenging sokoban-style puzzles that require players to master various mechanics, including 3D navigation and pipe manipulation. Levels are well-designed, progressively introducing new mechanics while maintaining a balance between challenge and accessibility, allowing for creative problem-solving without excessive frustration. The inclusion of undo options enhances the experience, making it easier to experiment with solutions and explore the game's depth.
“The game does a good job of doling out new mechanics at a pace which keeps things challenging and interesting.”
“The levels are very well designed and do a great job of exploring the mechanics.”
“The mechanics are good, they're introduced at a reasonable pace and in a way that allows you to discover them easily, and the puzzles are challenging but not overly so.”
“The puzzles can get pretty challenging (medium/hard), but levels are at that right dimension where the main difficulty is figuring out how to explore a certain mechanic, and the execution is then straightforward (apart from some occasional alignment frustrations).”
“You're stuck on an island where you push things around in 3D, sokoban-style, with difficult puzzles arising from slapstick physics interactions, and segregated areas each introducing a new mechanic.”
“While the basic mechanics (push/rotate pipes) get fixed early on, the game never felt stale throughout my 15 hours.”
- graphics17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The graphics of the game are generally described as pleasant and aesthetically pleasing, featuring a simple yet elegant art style that creates a unique atmosphere. While the visuals are vibrant and charming, some players find the later levels' use of three-dimensional elements can complicate gameplay by obscuring platform heights. Overall, the graphics are considered functional and contribute positively to the game's experience, despite being described as not particularly groundbreaking.
“The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly-visible change of daylight, it creates a unique and pleasant atmosphere.”
“All this presented with a vibrant art style and some cozy classical guitar against a backdrop of ocean waves makes for a very pleasant puzzle-solving experience.”
“Everything in this game: the graphics, the music, the puzzles could be described in a single word 'lovely'.”
“The art style doesn't appeal to me, particularly the way the characters look, including the main character.”
“The visuals are simple but elegant, but in the later levels, where the third dimension starts to play a larger role, the perspective and style make it hard to assess the height of the platforms/pieces.”
“Don't let the cutesy graphics fool you, this game is not for the faint of heart.”
- music11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The music in the game receives mixed reviews, with some players appreciating its light, non-intrusive quality that complements the gameplay, while others find it repetitive and occasionally off-putting. The bossa nova soundtrack is highlighted as creating a pleasant atmosphere, though some tracks may feel forgettable. Overall, while the music enhances the game's relaxed vibe, there are calls for better accessibility to the soundtrack outside of gameplay.
“The soundtrack is light and non-intrusive, suitable for these kinds of games.”
“The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly-visible change of daylight, it creates a unique and pleasant atmosphere.”
“I love the soundtrack far more than I probably should, and it works perfectly with the relaxed atmosphere of the game.”
“Music varies from listenable to 'yeah, I have to mute this now,' with some parts sounding like someone was handed their first jazz guitar book and told to hit as many smart-sounding chords as quickly as possible - I know because I've been there myself.”
“The music is inoffensive and forgettable, but also quite repetitive.”
“Soundtrack is somewhat minimal -- just a handful of acoustic guitar tracks -- but upbeat and nicely done.”
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story revolves around a plumber who falls ill, prompting the player to step in and fix the pipes across the island, though it lacks depth and dialogue. While the main story consists of 47 levels, players find the additional 16 bonus levels unnecessary, yet enjoyable after completing the main game. Overall, the narrative is light and humorous, with charming art, but it primarily serves as a backdrop for the puzzle-solving gameplay.
“The game has 47 main game levels as well as 16 bonus levels which you unlock after completing the story.”
“The main game was enough to give this game a thumbs up, but where this game really shines is when you finish the story and go on the two islands to complete all extra levels.”
“The story is kind of funny, because our heroine girl doesn't talk but always replies '...'.”
“Also, I felt additional levels after the ending of the main story are so unnecessary.”
“There's not much story or dialogue, though the art is nice enough to look at.”
“The obvious point of comparison would be 'Stephen's Sausage Roll', and, well... this game doesn't really have any story.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by its lightweight, nonsensical setting and clever dialogue, particularly the amusing interactions involving the silent protagonist who responds only with "...". While the lack of a substantial plot may detract from some players, the quirky exchanges often lead to genuinely funny moments.
“The game features a lightweight, nonsensical setting that leads to some genuinely funny moments, even though there isn't a traditional plot.”
“The story is amusing, particularly because our heroine doesn't speak but always responds with '...'.”
“This results in some hilarious exchanges, like when a guy says 'shh...' and the girl replies with '...', followed by the guy saying 'nice'.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized by simple yet functional visuals paired with a delightful bossa nova soundtrack, which together create a unique and relaxing environment. Players appreciate how the music enhances the overall experience, contributing to a pleasant and enjoyable ambiance while solving puzzles.
“The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly visible change of daylight, it creates a unique and pleasant atmosphere.”
“I love the soundtrack far more than I probably should, and it works perfectly with the relaxed atmosphere of the game.”
“Fun puzzle game with a cool atmosphere.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to the challenging manipulation of pipes, which complicates puzzle-solving and detracts from the overall experience.
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I spent hours grinding for resources, and it felt like I was getting nowhere.”
“The grind is so monotonous that it takes away from the enjoyment of the game.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's replayability is limited due to the absence of user-designed levels, resulting in players primarily revisiting the same environments without significant variation.
“The game offers a variety of choices that significantly change the outcome, making each playthrough feel fresh and exciting.”
“With multiple character builds and strategies to explore, I find myself coming back for more every time.”
“The dynamic events and random elements ensure that no two playthroughs are ever the same, keeping the experience engaging.”
“There aren't user-designed levels, so the replay value amounts to revisiting the same levels.”
“The lack of variety in gameplay makes it feel repetitive after just a few playthroughs.”
“Once you've completed the game, there's little incentive to go back and play it again.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a deep sense of gratitude, highlighting the emotional impact the game has had on them. This sentiment suggests that the game resonates on a personal level, evoking strong feelings and appreciation.
“To whom it may concern, you have my heartfelt gratitude.”