- February 19, 2019
- Corey Martin
- 20h median play time
Pipe Push Paradise
Platforms
About
"Pipe Push Paradise" is a puzzle game where you play as a plumber on a deserted island. Your goal is to restore the island's plumbing system by pushing, rotating, and connecting pipes to solve increasingly difficult puzzles. With no time limits or penalties, players can take their time to plan out their moves and enjoy the calming atmosphere and retro-inspired pixel art.
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- The game features excellent puzzle design that challenges players to think in three dimensions, with unique mechanics and a variety of intricate puzzles.
- The visuals and art style are charming and create a pleasant atmosphere, complemented by a relaxing soundtrack.
- The game offers a good balance of difficulty, with a gradual ramp-up that keeps players engaged without feeling overwhelmed.
- Some players found the difficulty curve to be uneven, with certain levels feeling arbitrarily hard compared to others.
- The camera perspective can be confusing, making it difficult to assess the spatial relationships between pipes in more complex levels.
- There is a lack of control remapping options, which may hinder accessibility for players with physical disabilities.
gameplay
66 mentions Positive Neutral NegativeThe gameplay is characterized by challenging sokoban-style puzzles that require players to master various mechanics, including 3D navigation and pipe manipulation. Levels are well-designed, progressively introducing new mechanics while maintaining a balance between challenge and accessibility, allowing for creative problem-solving without excessive frustration. The inclusion of unlimited undo options enhances the experience, making it easier to experiment and learn from mistakes.
“The game does a good job of doling out new mechanics at a pace which keeps things challenging and interesting.”
“The levels are very well designed and do a great job of exploring the mechanics.”
“The puzzles can get pretty challenging (medium/hard), but levels are at that right dimension where the main difficulty is figuring out how to explore a certain mechanic, and the execution is then straightforward (apart from some occasional alignment frustrations).”
“You're stuck on an island where you push things around in 3D, sokoban-style, with difficult puzzles arising from slapstick physics interactions, and segregated areas each introducing a new mechanic.”
“Rooms appear empty at first, but upon entering one, this 'activates' the level, causing the pipes as well as other elements related to the game mechanics to appear, and will disappear again if you exit the room without solving the puzzle.”