"Pipe Push Paradise" is a puzzle game where you play as a plumber on a deserted island. Your goal is to restore the island's plumbing system by pushing, rotating, and connecting pipes to solve increasingly difficult puzzles. With no time limits or penalties, players can take their time to plan out their moves and enjoy the calming atmosphere and retro-inspired pixel art.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

99%
Audience ScoreBased on 156 reviews
gameplay14 positive mentions
grinding2 negative mentions
  • The game features excellent puzzle design that challenges players to think in three dimensions, with unique mechanics and a variety of intricate puzzles.
  • The visuals and art style are charming and create a pleasant atmosphere, complemented by a relaxing soundtrack.
  • The game offers a good balance of difficulty, with a gradual ramp-up that keeps players engaged without feeling overwhelmed.
  • Some players found the difficulty curve to be uneven, with certain levels feeling arbitrarily hard compared to others.
  • The camera perspective can be confusing, making it difficult to assess the spatial relationships between pipes in more complex levels.
  • There is a lack of control remapping options, which may hinder accessibility for players with physical disabilities.
  • gameplay66 mentions

    The gameplay is characterized by challenging sokoban-style puzzles that require players to master various mechanics, including 3D navigation and pipe manipulation. Levels are well-designed, progressively introducing new mechanics while maintaining a balance between challenge and accessibility, allowing for creative problem-solving without excessive frustration. The inclusion of unlimited undo options enhances the experience, making it easier to experiment and learn from mistakes.

    • “The game does a good job of doling out new mechanics at a pace which keeps things challenging and interesting.”
    • “The levels are very well designed and do a great job of exploring the mechanics.”
    • “The puzzles can get pretty challenging (medium/hard), but levels are at that right dimension where the main difficulty is figuring out how to explore a certain mechanic, and the execution is then straightforward (apart from some occasional alignment frustrations).”
    • “You're stuck on an island where you push things around in 3D, sokoban-style, with difficult puzzles arising from slapstick physics interactions, and segregated areas each introducing a new mechanic.”
    • “Rooms appear empty at first, but upon entering one, this 'activates' the level, causing the pipes as well as other elements related to the game mechanics to appear, and will disappear again if you exit the room without solving the puzzle.”
  • graphics34 mentions

    The graphics of the game are described as simple yet elegant, featuring a vibrant art style that creates a pleasant atmosphere, enhanced by a fitting soundtrack. While the visuals initially charm with their cuteness, some players find the later levels' 3D perspective challenging for gameplay. Overall, the aesthetics are appreciated, though opinions on the art style vary, with some considering it an acquired taste.

    • “The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly-visible change of daylight, it creates a unique and pleasant atmosphere.”
    • “All this presented with a vibrant art style and some cozy classical guitar against a backdrop of ocean waves makes for a very pleasant puzzle-solving experience.”
    • “Everything in this game: the graphics, the music, the puzzles could be described in a single word 'lovely'.”
    • “The art style doesn't appeal to me, particularly the way the characters look, including the main character.”
    • “The visuals are simple but elegant, but in the later levels, where the third dimension starts to play a larger role, the perspective and style make it hard to assess the height of the platforms.”
    • “Don't let the cutesy graphics fool you; this game is not for the faint of heart.”
  • music22 mentions

    The music in the game is generally described as pleasant and fitting, with a mix of light, non-intrusive tracks that create a relaxed atmosphere. However, some players find it repetitive and occasionally off-putting, with certain segments feeling awkward or poorly executed. Overall, while the soundtrack is appreciated for its upbeat nature and suitability for the game, there are calls for it to be made available for download or streaming.

    • “The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly-visible change of daylight, it creates a unique and pleasant atmosphere.”
    • “I love the soundtrack far more than I probably should, and it works perfectly with the relaxed atmosphere of the game.”
    • “Music varies from listenable to 'yeah I have to mute this now,' with some parts sounding like someone was handed their first jazz guitar book and told to hit as many smart-sounding chords as quickly as possible - I know because I've been there myself.”
    • “The music is inoffensive and forgettable, but also quite repetitive.”
    • “The soundtrack is light and non-intrusive, suitable for these kinds of games.”
  • story16 mentions

    The game's story revolves around a plumber who is ill, prompting the player to step in and fix the pipes across the island, featuring 47 main levels and 16 bonus levels unlocked post-story. While the narrative is minimal and lacks dialogue, it has a humorous touch, particularly with the silent protagonist's responses. Players generally find the main story sufficient, though some feel the additional levels are unnecessary, with the game ultimately excelling in its puzzle mechanics rather than its storytelling.

    • “The main game was enough to give this game a thumbs up, but where this game really shines is when you finish the story and go on the two islands to complete all the extra levels.”
    • “The story is kind of funny because our heroine doesn't talk but always replies '...'.”
    • “The game has 47 main game levels as well as 16 bonus levels which you unlock after completing the story.”
    • “Also, I felt additional levels after the ending of the main story are so unnecessary.”
    • “There's not much story or dialogue, though the art is nice enough to look at.”
    • “The obvious point of comparison would be 'Stephen's Sausage Roll', and, well... PPP doesn't really have any story.”
  • humor6 mentions

    The game's humor is characterized by its lightweight, nonsensical setting and clever dialogue, particularly the amusing interactions involving the silent protagonist who only responds with "...". This unique communication style leads to comical exchanges that enhance the overall comedic experience, despite the lack of a substantial plot.

    • “The story is kind of funny because our heroine doesn't talk but always replies '...'.”
    • “This leads to some hilarious talks like some dude: 'shh...' girl: '...' some dude: 'nice'.”
    • “The game follows a lightweight, nonsense setting that provides for some funny moments, although there isn’t actually any plot.”
  • atmosphere6 mentions

    The game's atmosphere is characterized by simple yet functional visuals paired with a delightful bossa nova soundtrack, which enhances the relaxed and unique ambiance. Players appreciate how the subtle changes in daylight contribute to this pleasant environment, making it a standout feature of the puzzle game.

    • “The visuals are simple but functional, and the accompanying bossa nova soundtrack is quite good - together with the hardly-visible change of daylight, it creates a unique and pleasant atmosphere.”
    • “I love the soundtrack far more than I probably should, and it works perfectly with the relaxed atmosphere of the game.”
    • “Fun puzzle game with a cool atmosphere.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious due to the challenging manipulation of pipes, which complicates puzzle-solving and detracts from the overall experience.

  • replayability2 mentions

    The game's replayability is limited due to the absence of user-designed levels, resulting in players primarily revisiting the same environments without significant variation or new experiences.

    • “There aren't user-designed levels, so the replay value amounts to revisiting the same levels.”
  • emotional2 mentions

    Users express a deep sense of gratitude, indicating that the emotional impact of the game resonates strongly with them. This suggests that the game successfully evokes feelings of appreciation and connection.

    • “To whom it may concern, you have my heartfelt gratitude.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Pipe Push Paradise

Play time

20hMedian play time
20hAverage play time
6hMain story
11hCompletionist
20-20hSpent by most gamers
*Based on 2 analyzed playthroughs

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