- August 27, 2013
- Lee Shang Lun
- 8h median play time
Sokobond
Platforms
About
Sokobond is a logic-based puzzle game centered around chemistry, where players use spatial reasoning to move atoms and form molecules. With over 100 levels and a soothing original soundtrack, it requires no prior chemistry knowledge, making it an accessible and minimalist mind-bender. Purchasing the game grants a Steam key, and it has been recognized as a finalist in PAX10 2013 and IndieCade 2013.




- Sokobond offers a unique twist on the sokoban genre, combining engaging puzzle mechanics with a chemistry theme that is both educational and entertaining.
- The game features a well-designed difficulty curve, with puzzles that gradually increase in complexity, providing satisfying 'aha!' moments as players progress.
- The minimalist design and soothing soundtrack create a relaxing atmosphere, making it a great game for casual play while still challenging players to think critically.
- Some puzzles can be excessively difficult, leading to frustration, especially for players without a strong background in chemistry.
- The lack of a hint system or tutorial can leave players feeling stuck, as there are no guides within the game to assist when challenges become overwhelming.
- While the game is engaging, it may lack replay value due to its linear progression and limited mechanics, which could make it feel repetitive over time.
gameplay
101 mentions Positive Neutral NegativeThe gameplay in Sokobond is characterized by its engaging and intuitive mechanics centered around manipulating atoms to create molecules, offering a mix of straightforward and challenging puzzles. Players appreciate the gradual introduction of new mechanics, which keeps the experience fresh, although some find the lack of a solution mechanic frustrating. Overall, the game provides a relaxing yet stimulating puzzle experience, with a well-distributed difficulty curve and a variety of unique challenges.
“The difficulty of the puzzles is evenly distributed from easy to difficult, enough to help you understand each new game mechanic before throwing you into the deep end.”
“Sokobond follows the modern puzzle game design manifesto: it mostly explains by demonstration, has evolving mechanics, and offers a number of unique challenges iterating on its own rules.”
“It's fascinating to see how long a very basic mechanic can be kept interesting with good level design.”
“This wouldn’t be such a bad thing if they implemented some form of solution mechanic, but this game has none of that.”
“Not having a solution mechanic only disincentivizes players from actually playing your game.”
“Beating the last levels felt really good, but there was some frustration and annoyance throughout the game due to the high difficulty and being forced to play levels/mechanics I didn't enjoy.”