- August 12, 2018
- Corey Martin
- 4h median play time
Hiding Spot
Platforms
About
"Hiding Spot" is a multiplayer horror/stealth game where players take turns either hiding or seeking. The hiders must strategically move around the environment, avoiding the seeker and using various objects to conceal themselves. The seeker's goal is to locate all the hiders before the time runs out, using only a flashlight to illuminate the darkness. With permadeath and a constantly changing environment, each round is a tense, exciting experience.
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- Hiding Spot features clever and well-designed puzzles that gradually introduce new mechanics, providing a satisfying challenge without becoming overly difficult.
- The game's unique premise of creating hiding spots using furniture adds a relatable and engaging theme, enhanced by a calming atmosphere and minimalist graphics.
- Players appreciate the freedom to approach puzzles in any order and the unlimited undo feature, which encourages experimentation and reduces frustration.
- The lack of tutorials or guidance on mechanics can lead to confusion, making it difficult for players to understand how to solve certain puzzles.
- Some players found the difficulty curve inconsistent, with certain levels being significantly easier or harder than those around them, which can disrupt the flow of gameplay.
- The game's minimalistic graphics and presentation may not appeal to everyone, and some players noted that the overall aesthetic feels flat or unpolished.
gameplay
57 mentions Positive Neutral NegativeThe gameplay is characterized by a clever exploration of simple mechanics within a sokoban-style puzzle framework, gradually introducing unique interactions and challenges through various furniture pieces. While the puzzles are engaging and often clever, some players find the controls awkward and the lack of a tutorial can make initial understanding difficult. Overall, the game offers a satisfying experience with a good balance of challenge and creativity, though it may feel underdeveloped in certain aspects.
“It ramps up its mechanics in a sensible way, nudging your brain into increasingly cantilevered acts of lateral thinking as you internalize its ruleset, and the twists on that ruleset that each different piece of furniture introduces to the moving/stacking fundamentals.”
“This is a fun puzzle game with an easy-to-understand premise that uses simple mechanics of moving furniture around to solve complex puzzles.”
“Each level has a new idea to puzzle you, just caused by the interactions of the previously presented mechanics, always in a very digestible way.”
“The mechanics are slightly awkward; you'll often need to crouch or uncrouch to perform actions, and there's no way to change your facing direction without a movement input.”
“Might be hard to get into at first, as the game never really explains how the mechanics work or what the win condition is.”
“There is no straight progression where you go from puzzle to puzzle, learning new mechanics, reinforcing them through expanded use, and then exploring a new aspect of the mechanics you've learned.”