- November 21, 2019
- Cicada Games
- 18h median play time
Isles of Sea and Sky
Platforms
About
"Isles of Sea and Sky" is an open-world, puzzle adventure game set in a fantastical oceanic world. Solve unique block-pushing puzzles, uncover a mysterious narrative, make new friends, collect items, and unlock extraordinary powers. The game features a beautiful soundtrack by Craig Collver and is created by Jason Newman with QA and production by Dan Collver. Join their Discord for updates and stay tuned for more.
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- The game features a clever combination of sokoban-style puzzles and metroidvania exploration, providing a refreshing and engaging experience.
- The art style and atmospheric soundtrack create a charming and immersive environment that enhances the overall gameplay.
- Puzzles are well-designed with a gradual difficulty curve, allowing players to feel a sense of accomplishment as they progress.
- It can be frustrating to determine whether a puzzle is solvable with the current abilities, leading to wasted time on unsolvable challenges.
- Some puzzles feel cluttered or overly complex, which can detract from the enjoyment of solving them.
- The game has unimplemented content and areas that can lead to confusion, as players may spend time exploring parts of the map that do not currently serve a purpose.
gameplay
256 mentions Positive Neutral NegativeThe gameplay is centered around sokoban-style puzzles, with each island introducing unique mechanics that encourage players to adapt and learn as they progress. The game features a well-structured difficulty curve, allowing for gradual mastery of its various mechanics, while also providing opportunities for exploration and secret-finding. Although some mechanics may feel underutilized or frustrating, the overall experience is enhanced by clever puzzle design and a satisfying blend of challenge and creativity.
“I love how all of these mechanics tie into their respective elements in novel ways; it made me excited to learn about every new mechanic and it also helps when trying to remember what everything does.”
“At its core, the gameplay revolves around sokoban-style puzzles, but each island introduces unique mechanics that challenge your previous approaches and encourage you to adapt and learn.”
“The puzzles and mechanics are all really cleverly designed, and it's super fun running around exploring all the islands, figuring out their secrets, and slowly unlocking more and more abilities.”
“The game doesn't explain its mechanics other than the ability to undo a step, or reset the room.”
“A big however—I honestly hated the fact that through its non-linearity, some puzzles look very much possible to solve but aren't yet, as some mechanic necessary to solve it found much later in the game hasn't been unlocked yet.”
“Don't be fooled by the graphics and music, the gameplay has glaring flaws that make this game extremely hostile for newbies to the genre.”