- April 11, 2024
- cream
The Game of Sisyphus
Platforms
About
In "The Game of Sisyphus" , you step into the mythological tale, becoming Sisyphus, tasked to roll a boulder up a mountain. With various obstacles and the boulder's inertia to consider, patience is key in this slow-paced, challenging experience. New boulders can be earned, increasing the difficulty, making each accomplishment a hard-fought victory.







- The game provides a surprisingly relaxing experience, allowing players to reflect and enjoy the journey of pushing the boulder.
- Many players found the challenge of overcoming obstacles satisfying, especially after repeated failures.
- The game is praised for its unique premise and the philosophical depth it offers, resonating with themes of perseverance and the human spirit.
- The ice section is widely criticized for its poor design, making it frustrating and unfair, leading to significant loss of progress.
- Players noted that the game can become tedious and boring, lacking variety and meaningful challenges, especially in the early stages.
- The controls and physics are often described as janky and inconsistent, leading to unpredictable outcomes that detract from the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of the game is characterized by its slow pace and reliance on careful mechanics, which may deter players who prefer faster action. While the core mechanics involve pushing a boulder with a focus on precision, many reviewers feel that the controls are unintuitive and that the game lacks opportunities for recovery after mistakes. Additionally, the repetition of stages with minimal variation contributes to a sense of monotony, suggesting a need for more engaging and varied gameplay elements.
“Would recommend if you're a fan of simple mechanic games where you just need some patience and focus to master it.”
“Sure, you'd fail more, but losing progress wouldn't be nearly as painful and the actual gameplay itself would be a bit more involved.”
“Before delving too far into the gameplay and stage design of this game, the first thing that should be mentioned here is how the controls actually work, seeing how easy it is to get a false impression of the controls if you base the movement entirely on Sisyphus himself since simply pushing him against the boulder to move it upwards will only get you so far as mastering the pushing of the boulder requires the use of the mouse buttons to turn the boulder from one side to the other or to prevent it from falling out of your grasp and back down the long trail you worked so hard to climb up.”
“The mechanics feel slapped together.”
“The slow-paced gameplay of the game of Sisyphus will likely put off players who are not into games that demand a careful approach with plenty to lose with a mere slip of focus.”
“One stage, Rock Mountain, is repeated three times with little differences to terrain and gameplay, which simple graphical changes would easily reduce the repetition.”