Golfing Over It with Alva Majo
- March 13, 2018
- Alva Majo
- 27h median play time
In "Golfing Over It with Alva Majo," players use golf swings to climb a surreal mountain, experiencing challenging gameplay and commentary from the game's creator. This game is a spiritual successor to "Getting Over It with Bennett Foddy," and achieving the goal of reaching the top may leave players with a sense of satisfaction and accomplishment. Despite the difficult gameplay, the creator hopes that players will find value and worth in their triumph.
Reviews
- The game offers a fun and challenging experience, especially for fans of 'Getting Over It'.
- Controls are easier to learn compared to 'Getting Over It', making it more accessible for new players.
- The satisfaction of overcoming obstacles and reaching the top is rewarding, despite the frustration.
- The game lacks the polish and charm of 'Getting Over It', with many players feeling it is a cheap knockoff.
- Once the ball hits a surface, players lose control until it comes to a complete stop, leading to frustrating moments.
- The level design can feel unfair, with many players experiencing significant setbacks due to poorly communicated mechanics.
- gameplay42 mentions
- 31 % positive mentions
- 62 % neutral mentions
- 7 % negative mentions
The gameplay of "Golfing Over It" is characterized by its focus on precise mechanics, contrasting with the clunky randomness of its predecessor, "Getting Over It." While some players appreciate the responsive controls and the challenge of mastering the mechanics, others criticize the level design as cheap and the inability to adjust shots post-landing as a significant drawback. Overall, the game offers a different experience that can be enjoyable for those seeking a unique precision platformer, though it may not satisfy fans of the original's more intricate gameplay.
“In both games, I was able to experience learning the mechanics such that I went from doing hours per attempt to attempts per hour, which is a gaming experience I don't find all that often.”
“The map design is (mostly) great, the controls are easy to learn and use, and the gameplay is good.”
“Fun and challenging, once you get the hang of the mechanics it's pretty exciting.”
“Even if you don't, the level design still feels cheap, seems like it wasn't even created with the game's mechanics in mind, and because of the annoying way the ball works, the game plays infinitely slower than 'Getting Over It'.”
“However, one of the key issues I distinctly recall before even trying this for myself was how a lot of people, both those who liked it and those who ended up hating the gameplay, criticized 'Golfing Over It' for removing some of the control over gameplay by preventing you from adjusting your shots once they have 'landed'.”
“I was excited to play this copycat of 'Getting Over It' with Bennett Foddy, but it wholly lacks its creative charm and mechanical delight.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game has received mixed reviews, with some players finding it relaxing and enjoyable, while others feel it lacks the catchy and engaging qualities that would enhance the overall experience. Critics note that the soundtrack does not match the artistic style and storytelling of the game, and some suggest that the absence of background music detracts from the gameplay. Overall, while the soundtrack has its merits, many believe it could be better integrated to elevate the game's atmosphere.
“I love the soundtrack because it's relaxing, and I enjoy that type of music. It feels a bit underutilized, but it's still good to have music like this in the game.”
“Getting Over It has many more perks to this game: music, pity comments, and more control over your character.”
“Bennet at least had some interesting music and brought out the big guns in his poetry.”
“One thing that this game could benefit from is including some background music.”
“It's duller than Getting Over It since there's not much interaction from Alva, it lacks music, and it's not as great to look at.”
“About the OST, I love the soundtrack because it's relaxing and I love that type of music, but I feel that it's a little wasted. Flee was great if you could play it most of the time, but well, the music is good like this anyway.”
- humor7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is widely praised for its humor, with players finding it both hilarious and entertaining, particularly due to its clever obstacles and amusing visuals. Many reviewers highlight the game's comedic elements, which enhance the overall experience, making even frustrating moments enjoyable.
“A very funny game, especially for the pronunciation.”
“I was originally drawn to this game because of the trailer, and I thought it was absolutely hilarious.”
“I couldn't even be mad when I fell that time; it was hilarious.”
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story in this game is perceived as disjointed and lacking the cohesive artistic style that characterized its inspiration, "Getting Over It." While the obstacles are designed to challenge players, they feel more like a collection of borrowed assets rather than a seamless narrative experience. Overall, the storytelling is considered weak, with gameplay mechanics overshadowing any potential narrative depth.
“Great story, simple gameplay, and beautiful visuals.”
“Alongside the music not being anything exceptional and lacking the catchy tune that made 'Getting Over It' such a joy to listen to, it definitely lacks the artistic style that 'Getting Over It' has, with the overall structure of random objects seamlessly forming a storytelling of its own.”
“All that and more I could describe about how well-portrayed the obstacles of that game have to tell its own story, yet I get the feeling that the developer of 'Golfing Over It' tried to use groups of similar assets together to form its own path for storytelling, yet it all feels so disjointed.”
“Alongside the music not being anything exceptional and lacking the catchy tune that made 'Getting Over It' composition such a joy to listen to, it definitely lacks the artistic style that 'Getting Over It' has, with the overall structure of said random objects seamlessly forming into a storytelling of its own, from the wet and dirty beach amidst a sickly green sky into the rusty derelict building and warehouse of boxes in a bright blue sunny setting to the junkpile of furniture followed by the infamous 'orange hell' via a tried-and-tested tough cliff to hike properly, cast in the color of its namesake.”
“I get the feeling that the developer of 'Golfing Over It' tried to use groups of similar assets together to form its own path for storytelling, yet it all feels so disjointed and literally pulls assets from other games, simply to act as 'obstacles' with unique shapes to challenge the player with the golf platforming mechanics.”
“Assets seem chosen to make it difficult, rather than difficulty being a byproduct of constructing a story (like the original).”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics in the game are perceived as inferior compared to similar titles, with some users noting a cheaper feel to the visuals and atmosphere. However, others appreciate the beautiful design, nice color palette, and good rendering, highlighting the overall aesthetic appeal alongside the engaging narration.
“Great story, simple gameplay, and beautiful visuals.”
“The design is quite beautiful, nice colors, good graphics rendering, and the narration is quite nice with some motivational parts.”
“The art and graphics are a lot worse than Bennett Foddy's.”
“Golfing over it also feels a bit cheaper in graphics and atmosphere.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is mixed; while some players found it uplifting and rewarding, others noted a lack of immersive sound design that could enhance the emotional experience.
“Made me feel good.”
“Made me feel that it was all worth it.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, particularly due to the long wait times for the ball to become controllable again after hitting obstacles. This mechanic significantly detracts from the overall enjoyment of the gameplay experience.
“It's tedious.”
“The fact that you have to stop and wait for ages for your ball to be controllable again after it hits anything is the most tedious and infuriating thing I have ever had to endure in gaming.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users generally find the replayability of the game to be low, with some expressing a lack of motivation to complete it, suggesting that there are limited incentives to revisit the experience.
“Also no replay value.”
“But I suspect the replay value is much lower; full disclosure, I couldn't be bothered to finish it.”
- stability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Overall, users report a mixed experience with stability; while some encounter numerous minor glitches, others find the game to be consistent and largely bug-free, especially considering its low price.
“The price is fairly low, and the game feels very consistent and bug-free.”
“The game runs smoothly without any crashes, providing a stable experience.”
“I appreciate how stable the gameplay is; it allows me to focus on strategy without worrying about technical issues.”
“There are lots of little glitches.”
“The game crashes frequently, making it unplayable at times.”
“I experienced constant frame drops and stuttering during gameplay.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of the game's narration has received mixed reviews, with some users finding the current narrator, Alva Majo, to be less engaging and lacking the depth and humor of Bennett Foddy's previous commentary. While the narration is deemed serviceable, it does not reach the same level of intrigue or wit, which may detract from the overall experience.
“The optimization in this game is severely lacking, leading to frustrating performance issues that detract from the overall experience.”
“I found the game's optimization to be quite poor, resulting in frequent lag and stuttering that made gameplay less enjoyable.”
“Despite its potential, the game suffers from optimization problems that hinder smooth gameplay and create an overall sense of disappointment.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere in the game is perceived as somewhat lacking, with users noting that the graphics and overall ambiance feel cheaper, particularly in the golfing segments.
“Golfing over it feels a bit cheaper in graphics and atmosphere.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as a cash grab, leading users to feel that the game's value does not justify its costs.
“Cash grab, not worth it.”
“The monetization system feels exploitative and unfair.”
“It's frustrating how much you have to spend to enjoy the game fully.”