BETON BRUTAL Game Cover
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BETON BRUTAL is a challenging first-person parkour game, where you climb an overgrown concrete tower in stages of increasing difficulty, with no checkpoints and the risk of losing progress from a single misstep. The course features hidden shortcuts to discover, and offers moments to pause and enjoy the view, but be careful not to look down.

Reviews

95%
Audience ScoreBased on 524 reviews
gameplay26 positive mentions
grinding7 negative mentions
  • The game features smooth and responsive controls, making the platforming experience enjoyable and engaging.
  • The level design is praised for its creativity and challenge, with many players appreciating the sense of progression and discovery as they climb higher.
  • The atmosphere is immersive, combining beautiful visuals with a haunting sound design that enhances the overall experience.
  • Many players find the lack of checkpoints frustrating, as falling can result in losing significant progress and having to repeat long sections.
  • The ladder mechanics are often criticized for being janky and unintuitive, leading to unnecessary falls and frustration.
  • Some players feel that the difficulty spikes significantly in the later sections of the game, making it less enjoyable and more tedious.
  • gameplay81 mentions

    The gameplay is characterized by its challenging parkour mechanics, which are heavily inspired by Minecraft but refined for a smoother experience. Players appreciate the gradual increase in difficulty and the clever level design that allows for experimentation with new mechanics in low-risk areas. While the game is generally well-received for its fluid controls and engaging atmosphere, some players note that certain mechanics can be frustrating or poorly explained, particularly in the later stages.

    • “The game perfectly increases in difficulty as you get higher, introducing new mechanics along the way, making the game fresh and challenging.”
    • “The level design is awesome, atmosphere and art direction is top tier, and gameplay is flawless.”
    • “Very fun and challenging gameplay, with an amazing atmosphere to match!”
    • “Two main gripes: the first being that some mechanics are not well taught, and it's easy to fall the length of the entire map when you encounter them for the first time, as you are meant to learn by experimentation.”
    • “The one mechanic I don't like in the game is the head-hitter ice jumps that appear towards the end.”
    • “While I had a lot of fun in the first half of the game, it quickly drops off, and it could be improved with some changes to the mechanics.”
  • music38 mentions

    The music in the game is widely praised for its ethereal quality and ability to enhance the overall atmosphere, with many users describing it as fantastic and perfectly complementary to the gameplay. While some players wish for a larger variety of tracks, the existing soundtrack is noted for its soothing and uplifting nature, contributing to a satisfying gaming experience. Overall, the music, along with the visuals and sound design, creates a cohesive and immersive environment that players appreciate.

    • “The soundtrack, while having few tracks, consists only of bangers.”
    • “The soundtrack of this game is soothing and perfectly complements the gameplay as you climb around and solve sections of the map.”
    • “The visuals are stunning, the sound design is crisp and grounded, and the soundtrack is fantastic.”
    • “I do have the complaint that the soundtrack is very fitting, but there's an annoying event that happens at high vertigo that makes it basically impossible to progress.”
    • “You have to essentially wait it out, and while disabling the music disables the event, disabling the music mid-event basically keeps it stuck at the poor lighting until you restart the game.”
    • “The music isn't really anything to rave about but the individual tracks are quite nice and add to the relaxing atmosphere.”
  • atmosphere29 mentions

    The atmosphere in "Beton Brutal" is widely praised for its stunning visuals, immersive sound design, and unique art style, creating a relaxing yet tense experience reminiscent of both horror and tranquil environments. Players appreciate the game's ability to evoke feelings of exploration within a beautifully crafted concrete jungle, enhanced by fluid controls and well-composed music that complements the gameplay. Overall, the atmosphere is described as enchanting, polished, and integral to the game's appeal, making it a standout in the first-person platforming genre.

    • “Beton Brutal quickly settles you into its atmosphere, becoming a relaxing, almost therapeutic experience due to how fluid the controls are for traversing this concrete jungle.”
    • “The sound design is incredible; the fading in and out background tunes are top-notch and add a lot to the atmosphere, getting darker and creepier the more you ascend into the host's territory.”
    • “I love the atmosphere and the abandoned brutalist architecture vibes it’s going for.”
    • “If I'm being charitable, then I would say these effects are supposed to bring a certain atmosphere reminiscent of horror games, but the effect of the vertigo meter is to introduce effects on your character that aren't scary and actively prevent the player from playing the game.”
    • “Though, I would say that this game uses what it has well to build the atmosphere.”
    • “I love the atmosphere and the abandoned brutalist architecture vibes it’s going for.”
  • graphics27 mentions

    The graphics of the game are widely praised for their stunning visuals and unique art style, creating an atmospheric experience that enhances gameplay. Reviewers highlight the charm of the graphics, which, while simple, effectively complement the sound design and music, contributing to a captivating aesthetic. Overall, the visuals are described as beautiful and immersive, making the game a treat for fans of distinctive and atmospheric design.

    • “Beautiful graphics and some of the most flawless movement I've ever felt in a parkour game.”
    • “The visuals are stunning, the sound design is crisp and grounded, and the soundtrack is fantastic.”
    • “The aesthetic of both official maps is wonderful, with the new DLC map stepping it up a notch in terms of quality.”
    • “The graphics, while seemingly quite simple, actually have an extremely charming quality to them.”
    • “Not something mind-blowing, but the music, visuals, and effects blend together very well.”
    • “At first, it might look like simple Minecraft parkour, but being freed from the (literal and aesthetic) grid of the Minecraft world really lets the level design and art style shine.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be frustrating and demoralizing, particularly due to the repetitive nature of platforming sections and the harsh penalties for failure. While the initial gameplay can be enjoyable, many feel that the experience becomes tedious over time, leading to boredom and a lack of motivation to repeat challenging segments. Overall, the grind is seen as a significant drawback that detracts from the overall enjoyment of the game.

    • “Unlike similar games I've played like Jump King, falling in this game is just so demoralizing and it becomes woefully tedious to repeatedly do the same platforming sections over and over again.”
    • “Especially since the punishment of failing is to start over or a long section you already did (and possibly found tedious) repeatedly, because the game didn't communicate well.”
    • “Several tedious unfun mechanics tirelessly repeated you just get bored of them before you get punished by them.”
  • optimization7 mentions

    Overall, the game's optimization is a mixed bag; while movement and controls are responsive and performance is generally smooth, players have reported issues such as lag spikes, stuttering, and severe screen tearing due to a lack of essential settings like resolution options and v-sync. Additionally, the forced image quality settings lead to over-sharpening and artifacts, detracting from the visual experience. Despite these drawbacks, some users found the game enjoyable, especially when performance settings are adjusted.

    • “The movement and controls felt very responsive, which paired wonderfully with the impressive performance.”
    • “On the plus side, it is pretty fun before it starts feeling grindy, and it's optimized very well other than one lag spike I'd fairly consistently get at 300m.”
    • “The game runs smoothly and the difficulty ramps up progressively.”
    • “I had some stuttering peaks on a very decent computer configuration, and it brought me down several times, so I hope it'll get fixed soon enough.”
    • “Neat premise and scales well performance-wise, but marred by lacking a lot of settings (not even the basics like resolution options, fullscreen modes, or v-sync are present) with lackluster image quality due to forced defaults being subpar. The game has a forced sharpening filter with no anti-aliasing, resulting in a very over-sharpened look with artifacts, and no anisotropic filtering. Additionally, there is an intrusive vertigo mechanic that serves no purpose other than to enable YouTube and Twitch squealers to do their totally real and not fake at all reactions for views. The game couldn't stand on its own decent merits and feels insincere because of it.”
    • “Performance is a problem too; the game has severe screen tearing by default and no v-sync setting included. I could only raise the FPS to 120 to try and minimize the problem.”
  • replayability3 mentions

    The game offers significant replayability, largely due to its workshop implementation and map editor, which allow for endless user-generated content. Players are encouraged to experiment with different strategies and paths, enhancing the overall fun and replay value.

    • “The workshop implementation and map editor could use some work, but ultimately it adds an infinite amount of replayability to the game, and some of the maps on show have matched the quality of the base-game maps (shoutout to Evan).”
    • “You're encouraged to optimize your paths through parts, finding skips organically, testing stuff out, taking risks... fun and with great replayability.”
    • “This game has quite a bit of replayability.”
    • “The workshop implementation and map editor could use some work, but ultimately it adds an infinite amount of replayability to the game, and some of the maps on show have matched the quality of the base-game maps (shoutout to Evan).”
    • “This game has quite a bit of replayability.”
  • humor2 mentions

    The humor in the game is described as wildly entertaining, with players finding it so amusing that it could drive them to the brink of madness in a lighthearted way. The comedic elements are effective and contribute to an enjoyable, albeit sometimes easy, gaming experience.

    • “Yep, we've found it... the game that will make me end up in a mental institution, wearing one of those straight jackets while laughing hysterically in the corner of the room.”
    • “Funny and sometimes easy game.”
  • stability2 mentions

    The stability of the game has received criticism for various bugs, particularly with ladders and platform mechanics, which disrupt gameplay and hinder the overall experience. Players have noted issues such as losing speed unexpectedly during jumps and encountering unintuitive features that detract from the intended challenge.

    • “I'm honestly incredibly surprised at the lack of comments mentioning how buggy the ladders are in the red section or how you will take a jump and completely lose all speed without letting go of sprint.”
    • “The first 300 meters are exactly what I always wanted from climb maps and I was excited to see how the game would up the intensity from then on, but from 300-500 I was instead met with gimmicky ladder jumping, unintuitive ice-boosting, and buggy platforms.”
  • emotional2 mentions

    Players find the game enjoyable and engaging, but it also evokes strong emotional responses, often leading to frustration and sadness, particularly when facing setbacks like falling significant distances. This emotional rollercoaster can detract from the overall enjoyment, despite the fun elements present in gameplay.

    • “Fun but makes me want to cry a bit.”
    • “Looking for shortcuts is pretty fun; many sections I've replayed a dozen times and absolutely loved for some amount of time. However, emotionally, the negative feeling of falling to 100m-150m has grown to the point of completely ruining any enjoyment of playing the game.”
  • story1 mentions

    The story is enriched with various abilities, dangers, and secrets that enhance the overall narrative experience. Players appreciate the depth and intrigue woven into the plot, making exploration rewarding.

    • “The story is filled with intriguing secrets and unexpected twists that keep you engaged throughout the game.”
    • “The narrative is rich and immersive, offering a deep exploration of the characters and their motivations.”
    • “Each chapter unfolds beautifully, revealing layers of the plot that make you eager to discover what happens next.”
    • “The story feels disjointed and lacks a coherent narrative thread.”
    • “Character development is shallow, making it hard to connect with anyone.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
13hAverage play time
13-13hSpent by most gamers
*Based on 1 analyzed playthroughs

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