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Get To Work Game Cover

About

"Get To Work" is a punishing game about a young man trying to conquer the corporate world on rollerblades, featuring a challenging movement system and fully narrated, satirical story. Navigate through obstacles, collect podcast audio clips from popular streamers, and test your skills in speedruns. The game offers a unique blend of humor and difficulty, resulting in a memorable experience.

Get To Work screenshot
Get To Work screenshot
Get To Work screenshot
Get To Work screenshot
Get To Work screenshot
Get To Work screenshot
Get To Work screenshot
Get To Work screenshot

93%
Audience ScoreBased on 1,039 reviews
gameplay53 positive mentions
stability11 negative mentions

  • The game features incredibly smooth motion and satisfying platforming, making it fun to play.
  • It offers a challenging yet achievable experience, with many players feeling a sense of accomplishment after completing levels.
  • The humor and narrative elements, including the commentary and podcast collectibles, add a unique charm to the gameplay.
  • Many players have reported frustrating bugs, including issues with falling through platforms and inconsistent mechanics.
  • The game can feel overly punishing at times, especially in later levels where players may lose significant progress due to difficult jumps.
  • Some users found the controls to be unresponsive or janky, leading to a less enjoyable experience overall.
  • gameplay
    89 mentions Positive Neutral Negative

    The gameplay is characterized by its fun and fluid mechanics, offering a challenging yet rewarding experience that blends elements from various genres, including speed skating and platforming. While many players appreciate the engaging movement and clever level design, some express frustration with inconsistent mechanics and bugs that can detract from the overall experience. Despite these issues, the game is generally well-received for its addictive nature and humorous narrative, making it a standout in the "rage game" category.

    • “The gameplay and movement are very fluid and fun.”
    • “Brilliant game with fun and challenging gameplay.”
    • “Super fun and rewarding mechanics, fun game, funny story, a 'rage game' that actually makes you want to come back and get better.”
    • “However, the game begins to crack as it introduces additional mechanics that are without exception inconsistent and on occasion outright broken.”
    • “But this experience is incredibly marred by its seeming inability to have consistent mechanics or responses to inputs.”
    • “I didn't like that every time I grabbed onto one of the orange surfaces, I was rolling the dice if the mechanic was going to work correctly.”
  • humor
    59 mentions Positive Neutral Negative

    The humor in the game is widely praised for its witty dialogue, engaging commentary, and relatable business satire, making it a standout feature that enhances the overall experience. Players appreciate the blend of funny voice lines and meta-humor, although some note that the frequency of humorous content can diminish in certain sections. Overall, the game's comedic elements contribute significantly to its replayability and enjoyment, even amidst its challenging mechanics.

    • “The humor in 'Get to Work' is what kept me coming back – every failure felt like part of the joke, and I couldn't help but laugh even when things went horribly wrong.”
    • “The witty dialogue made me laugh out loud more than I expected.”
    • “It's a fun and challenging game with deep thought and knowledge about business told through the guise of jokes that made me laugh out loud more than once.”
  • story
    26 mentions Positive Neutral Negative

    The story aspect of the game is generally well-received, with many players appreciating its humor and relatability, particularly in its commentary on corporate culture and the journey to success. While the narrative is engaging and entertaining, some reviewers noted pacing issues and a desire for deeper exploration of the story elements. Overall, the combination of a fun story and satisfying mechanics contributes to a rewarding gameplay experience.

    • “Between the satisfying movement mechanics, entertaining story, and overt digs at corporate culture and real-life billionaires, it's well worth the price and then some.”
    • “Super fun and rewarding mechanics, fun game, funny story, a 'rage game' that actually makes you want to come back and get better.”
    • “My experience - being someone that's a junior analyst in my real-life white-collar job, I found the whole story utterly hilarious and so very true to the reality we live in.”
    • “One of the few 'rage games' that I have played, but everything that is supplementary, like the story, the narrator, and the collectibles, feels lacking.”
    • “After failing multiple times at a difficult section, there's a long gap before the next part of the story, causing the pacing to fall apart.”
    • “My experience - being someone that's a junior analyst in my real-life white-collar job, I found the whole story utterly hilarious and so very true to the reality we live in, but it also felt somewhat disconnected.”
  • music
    17 mentions Positive Neutral Negative

    The game's music aspect has received mixed feedback, with some players appreciating the hidden tracks and specific songs, while others criticize the absence of a consistent soundtrack, noting that the game is often silent. Many suggest supplementing the experience with external playlists, but the lack of in-game music and poorly mixed audio detracts from the overall enjoyment for some. Overall, while the music that is present is well-received, the absence of a comprehensive soundtrack is a notable drawback.

    • “As someone who enjoys the concept of Foddian games and Sisyphean design but struggles to actually complete or even play other games in the genre, I found this game in particular very palatable. From the map layout to the narration to the banger music, everything was enjoyable enough for me to actually finish what I set out to do.”
    • “Despite being dead silent 99% of the time, this game has my favorite soundtrack of any game I've ever played.”
    • “Shoutout to Dropspindle and the Atriarchy for the music.”
    • “Levels look bare, with no music, little audio, and a repetitive design.”
    • “The audio is poorly mixed (maxed out audio and the game still sounds muffled) and I don't really understand why there would be a music slider with no music.”
    • “The game was designed to be streamed which is great but the lack of a soundtrack does feel noticeable when playing this game while not streaming.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is frequently criticized for being buggy, with many players reporting frustrating glitches that detract from the overall experience. While some users find enjoyment in the gameplay, they note that issues with physics and momentum can hinder progress and enjoyment. Overall, the game runs adequately on platforms like the Steam Deck, but the instability remains a significant concern for many players.

    • “Runs great on Steam Deck.”
    • “The game maintains a steady frame rate, providing a smooth experience.”
    • “I haven't encountered any crashes or bugs, which makes for a stable gameplay experience.”
    • “Game is fun otherwise but frustratingly buggy in current state.”
    • “It's a buggy, low-effort cash grab scam.”
    • “I like difficulty, but when it comes from glitches and mechanics not working properly, I don't see much of a point.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be both challenging and time-consuming, often requiring extensive practice to master movement mechanics and level navigation. While some appreciate the adrenaline rush and recovery options that mitigate frustration, others criticize the tediousness of certain sections and the overall grind needed to progress. Overall, the experience can feel like an extension of real-life grinding, with mixed feelings about its enjoyment factor.

    • “The levels are designed to still have those 'I fell so far' rage game moments, but with so many recovery routes, it's not too tedious to get back to where you were.”
    • “You'll need a second life for grinding.”
    • “This game is very challenging at first, then you think you understand it and begin to soar through a level, and then the game reminds you that you need to keep grinding because you are, in fact, not that guy. You then spend 40+ minutes on one level just to go and spend another 40+ on the next level, only to realize you are only a little over halfway done with the game.”
    • “Who enjoys this other than streamers farming clips?”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics in the game are generally considered appealing, particularly with features like floating wooden platforms that enhance the aesthetic. However, some users note a lack of polish in the maps and suggest that the visuals could benefit from better optimization and additional graphical settings, especially for smoother performance on devices like the Steam Deck. Overall, while the graphics contribute positively to the gameplay experience, there is room for improvement.

    • “I also find floating wooden platforms to be aesthetically appealing in platformers, and this game has that in spades.”
    • “Great controls, decent graphics, amazing gameplay, clever level design.”
    • “In my opinion, the game design peaks right before graduating to middle management, where the visuals are interesting and carry the metaphor forward.”
    • “The maps and graphics lack a bit of polish.”
    • “Could use a bit more optimization or graphical settings so it can run smoothly on the Steam Deck as well.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers significant replayability, particularly for speedrunning enthusiasts, thanks to its enjoyable movement mechanics and the balance of challenge and reward. Players appreciate the natural replay value, with many returning to beat their previous times and explore different strategies. Overall, the combination of fun gameplay and engaging speedrun elements enhances the game's longevity.

    • “Beat this game twice already, movement is excellent, lots of replayability, speedrun splits are an excellent addition.”
    • “Tons of replay value if you're into speedrunning games.”
    • “Natural replay value.”
    • “Deeply enjoyable, perfect mix of frustrating and rewarding, and the speedrun strategies add a lot of replayability after the first finish.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is generally considered poorly optimized, with players noting that while it is enjoyable, it suffers from significant performance issues that detract from the overall experience. Many feel that improvements in optimization, particularly regarding frame rates, are necessary for a more rewarding gameplay experience.

    • “Fun game, but lacking in optimization in some areas.”
    • “I respect the voice actors and their performances, but even they can only do so much when the gameplay itself doesn’t feel rewarding.”
    • “Also very poorly optimized.”
    • “Fun game—but lacking in optimization in some areas.”
    • “I think that it could use some optimization for 99th percentile and minimum FPS.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized as a low-effort cash grab, with users reporting numerous bugs that detract from the overall experience.

    • “It's a buggy, low-effort cash grab scam.”
    • “The monetization system feels exploitative and heavily favors players who spend money.”
    • “I feel like I'm being pressured to spend money just to enjoy the game.”

Buy Get To Work

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs

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