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Get To Work Game Cover

About Get To Work

Get To Work is a single player platformer game with a comedy theme. It was developed by Isto Inc. and was released on December 2, 2024. It received very positive reviews from players.

You are poor and bald. Get to Work.

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Reviews

92%Audience ScoreBased on 2,155 reviews
gameplay84 positive mentions
optimization13 negative mentions

  • The game features smooth and satisfying momentum-based movement mechanics that are addictive and rewarding to master.
  • Its difficulty curve is well-balanced, starting forgiving and ramping up to provide a fair but challenging rage game experience.
  • The satirical story, humorous narration, and collectible podcast segments add a unique and entertaining layer, making the game engaging beyond platforming.
  • The game suffers from performance issues and bugs, including frame drops and glitches that sometimes hamper the experience and cause frustrating falls.
  • Some controls and physics can feel inconsistent or janky at times, impacting precision and causing player frustration.
  • The save/progress system and checkpoint placement may be confusing to some players, with occasional long setbacks on failure contributing to the game's punishing nature.
  • gameplay

    154 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The gameplay is widely praised for its unique, fluid, and satisfying rollerblading mechanics that blend challenge with humor and narrative integration, making it more enjoyable than typical rage-platformers. While some note frustrating moments due to inconsistent mechanics or bugs, mastery of controls offers a rewarding, skill-based experience with well-designed levels and pacing. Overall, it stands out in its genre for addictive, smooth movement and clever commentary that keep players engaged despite occasional technical issues.

    • “At first glance, its premise seems absurd: you control a character equipped with rollerblades on both arms and legs, tasked with traversing a series of dangerous obstacles in order to quite literally “get to work.” Yet beneath this comedic surface lies a carefully designed challenge platformer that blends mechanical mastery with commentary on ambition, grind culture, and the often ridiculous pursuit of professional success.”
    • “The progression curve feels deliberate, escalating in challenge without introducing unnecessary mechanics that would dilute its core identity.”
    • “Unlike many other rage game platformers, the gameplay feels very fluid and enjoyable in Get to Work as you zip around on your roller skates, and helps numb the pain of having to re-do entire sections after falling.”
    • “Due to the gameplay, it's most likely that you need to fall first to learn the physics, and this is kind of annoying at times because the fall can be quite extreme.”
    • “Really frustrating levels, and the loop-de-loop mechanic is impossibly finicky on keyboard and mouse.”
    • “However, the game begins to crack as it introduces additional mechanics that are without exception inconsistent and on occasion outright broken.”
  • humor

    121 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in this game is widely praised for its sharp, witty, and satirical commentary, especially through its narration and collectible fake podcasts parodying grindset culture. While some find the jokes fresh and highly entertaining, others note that the humor can grow repetitive, particularly during speedrunning or repeated failures. Overall, it balances well with challenging gameplay, making the humor a key factor in the game's addictive and enjoyable experience.

    • “The humor in Get to Work is what kept me coming back – every failure felt like part of the joke, and I couldn't help but laugh even when things went horribly wrong.”
    • “The game is narrated with sharp, dry humor, providing commentary that mirrors the protagonist’s climb through increasingly absurd environments.”
    • “The narration and “sigma male grindset” podcasts are hilariously done as well.”
    • “Incredibly pretentious and unfunny streamer-slop game, but gameplay is incredibly fun.”
  • story

    50 mentions Positive Neutral Negative
    66% positive mentions, 28% neutral mentions, 6% negative mentions

    The game's story is widely praised for its satirical, humorous, and relatable narrative that parodies corporate culture and work life, supported by excellent voice acting and clever writing. While the storytelling adds a unique and entertaining layer to the challenging gameplay, some note pacing issues and wish for more varied difficulty modes to better enjoy the narrative. Overall, the story successfully complements the game's mechanics, making it both funny and engaging.

    • “The writing is fantastic, the story is immaculate and I have never seen anything like it before.”
    • “The story, narration and other extra bits of content are extremely entertaining at worst and hilarious at best.”
    • “Between the satisfying movement mechanics, entertaining story, and overt digs at corporate culture and real-life billionaires, it's well worth the price and then some.”
    • “That builds its identity around awkward momentum, satirical storytelling, and deliberate frustration.”
    • “After failing multiple times at a difficult section, there's a long gap before the next part of the story, causing the pacing to fall apart.”
    • “Has much more of a linear story experience compared to other games like it.”
  • music

    31 mentions Positive Neutral Negative
    26% positive mentions, 64% neutral mentions, 10% negative mentions

    The game's music is minimal, with most players noting a lack of background soundtrack, which some feel enhances realism or encourages listening to personal playlists. However, standout musical numbers—especially the "hat song" and tracks like the doinkler portfolio ending—are widely praised and considered memorable highlights. Audio mixing and the presence of a non-functional music slider have drawn some criticism, but overall the few musical elements provided are well-loved and add unique charm.

    • “The song that played when I completed the Doinkler portfolio made me feel like my life is complete.”
    • “My advice: get the hat, the song is a banger.”
    • “As someone who enjoys the concept of foddian games and sisyphean design but struggles to actually complete or even play other games in the genre, I found this game in particular very palatable. From the map layout to the narration to the banger music, everything was enjoyable enough for me to actually finish what I set out to do.”
    • “My only critique is the lack of music playing in the background, but that makes the "warehouse environment" more realistic because there might not be music playing in real life.”
    • “The audio is poorly mixed (maxed out audio and the game still sounds muffled) and I don't really understand why there would be a music slider with no music.”
    • “Levels look bare, with no music, little audio, and a repetitive design.”
  • optimization

    26 mentions Positive Neutral Negative
    12% positive mentions, 38% neutral mentions, 50% negative mentions

    The game suffers from frequent stuttering and frame drops, even on high-end systems, significantly impacting gameplay smoothness and causing frustration. While some players experience mostly stable performance, many report persistent issues, especially in certain areas or on lower-end hardware, with limited graphics options to mitigate this. Overall, optimization remains a major concern that detracts from the game's enjoyment and warrants improvements.

    • “On Steam Deck, I had some minor performance problems, but it was fine.”
    • “There were just a few times that the game dropped below the maximum 165 fps (the refresh rate of my monitor) and it stuttered a little bit when entering new areas, but for the most part performance was rock solid.”
    • “Performance was solid throughout my playtime and I didn't run into any bugs or glitches.”
    • “I can't play this game with the constant performance issues despite wanting to like it.”
    • “People have been complaining about stuttering for 3+ months and it still hasn't been fixed.”
    • “The problem is constant small stuttering and frame drops throughout the game.”
  • stability

    25 mentions Positive Neutral Negative
    16% positive mentions, 0% neutral mentions, 84% negative mentions

    The game generally runs well and performs smoothly even on low-end PCs and the Steam Deck, but it suffers from frequent bugs, glitches, and buggy physics that can lead to soft locks and frustration. Controller support is notably problematic, impacting the experience for a game reliant on analog controls. While some players find these issues manageable and still enjoy the game, others find the instability detracts significantly from gameplay, making it difficult to recommend in its current state.

    • “Game generally runs great even on a low-end PC.”
    • “The game overall runs great; it could use some performance tweaks when new zones load, but it is not too punishing and fun to play.”
    • “Runs great on Steam Deck too.”
    • “Unfortunately, the game is too buggy to recommend in its current state.”
    • “The amount of soft locks and out-of-bounds glitches that you can encounter unfortunately left me with a bad taste in my mouth despite generally loving the game.”
    • “Controller support has been very buggy for me, which is a major issue for a game that relies on analog controls.”
  • graphics

    18 mentions Positive Neutral Negative
    28% positive mentions, 55% neutral mentions, 17% negative mentions

    The game's graphics feature a clean, readable art style that supports gameplay clarity and maintains a consistent tone, though they are not technically groundbreaking. Some users note occasional performance issues, lack of extensive graphics settings, and minor visual polish, which can affect smoothness on lower-end hardware like the Steam Deck. Overall, the graphics are functional and aesthetically appealing, complementing the game's design despite room for optimization.

    • “Visually, Get to Work adopts a clean and readable art style that prioritizes clarity over spectacle.”
    • “While the graphics are not technically groundbreaking, they serve the gameplay effectively and maintain consistent tone throughout the experience.”
    • “The narration is great, the graphics are great, and it's overall very well-designed.”
    • “To attempt to fix it and get it to run you have to go into the extremely minimal graphics menu and toggle between fullscreen borderless and exclusive fullscreen in combination with vsync on or off until one of the setting combinations wakes it back up and it starts performing.”
    • “This wouldn't be much of an issue, but there are no settings in the game to adjust the graphics, and some obstacles (mainly the launch pads) begin to bug out with bad framerate or stuttering, causing you to fall and lose progress through no fault of your own.”
    • “And the maps and graphics lack a bit of polish.”
  • grinding

    16 mentions Positive Neutral Negative
    13% positive mentions, 6% neutral mentions, 81% negative mentions

    Grinding in this game is often described as tedious and challenging, with players spending significant time mastering difficult sections and repeating levels. While some find the process frustrating due to punishing difficulty and frame rate issues, others enjoy the adrenaline and sense of progression it offers as they "grind" to climb the corporate ladder or improve their skills. Overall, grinding is a core but polarizing aspect that demands patience and persistence.

    • “You'll need a second life for grinding.”
    • “The levels are designed to still have those 'I fell so far' rage game moments, but with so many recovery routes, it's not too tedious to get back to where you were.”
    • “This game is very challenging at first, then you think you understand it and begin to soar through a level and then the game reminds you that you need to keep grinding because you are in fact not that guy as you then spend 40+ min on one level just to go then spend another 40+ on the next level and then realize you are only a little over half way done with the game.”
    • “A rage-inducing, grindy masterpiece.”
    • “Despite falling down being really really tedious, especially during the department head and VP section, I enjoyed it!”
  • replayability

    14 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The game offers high replayability through engaging movement mechanics, challenging speedrun features, and numerous achievements that encourage mastery and optimization. While initially appearing limited in content, its skill-based gameplay and rewarding progression make it especially appealing for players who enjoy speedrunning and refining their performance.

    • “Built-in features such as a speedrun timer encourage mastery and replayability, catering to players who enjoy optimizing routes and shaving seconds off their runs.”
    • “The game is very good and definitely worth the price. At first, it seems like there is not much content or replayability, but this is one of the most replayable rage games when you factor in all the achievements.”
    • “Deeply enjoyable, perfect mix of frustrating and rewarding, and the speedrun strategies add a lot of replayability after the first finish.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional responses through impactful music and heartfelt storytelling, blending satire with meaningful commentary. Players experience a profound emotional journey marked by both heartfelt moments and challenging gameplay.

    • “The song that played when I completed the Doinkler portfolio made me feel like my life was complete.”
    • “It mixes slick mobility with biting satire, heartfelt commentary, and absurd challenges.”
    • “This is an emotional and physical rollercoaster.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization relies on ads in a free-to-play format but is criticized for being buggy and feeling like a low-effort cash grab.

    • “It's a buggy, low-effort cash grab scam.”
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Play Times

10h Median play time
9h Average play time
5-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Get To Work is a platformer game with comedy theme. Common tags for Get To Work include third person, dystopian, building, difficult, dynamic narration and others.

Get To Work is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 9 hours playing Get To Work.

Get To Work was released on December 2, 2024.

Get To Work was developed by Isto Inc..

Get To Work has received very positive reviews from players. Most players liked Get To Work for its gameplay but disliked it for its optimization.

Get To Work is a single player game.

Similar games include A Difficult Game About Climbing, BETON BRUTAL, Only Up!, Haste, Jump King and others.