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Get To Work is a single player platformer game. It was developed by Isto Inc. and was released on December 2, 2024. It received very positive reviews from players.

Get To Work is a punishing yet satisfying game where you control a young man on rollerblades navigating treacherous corporate-themed obstacles. With fast-paced movement and a satirical narrative narrated by Connor "CDawgVA" Colquhoun, you race through jumps, ramps, and gaps to climb the corporate ladder. Collect humorous podcast clips as you master the slippery, challenging mechanics.

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92%
Audience ScoreBased on 1,793 reviews
gameplay71 positive mentions
optimization12 negative mentions

  • The game features smooth and satisfying movement mechanics that make it enjoyable to play.
  • The humor and narrative elements, including the Grindset podcast, add a fun layer to the gameplay experience.
  • The game is challenging but fair, with many recovery options that prevent excessive frustration from falls.
  • The controls can feel inconsistent at times, leading to frustrating moments where players may fall unexpectedly.
  • Some players experience bugs and performance issues, particularly with frame drops and glitches that can disrupt gameplay.
  • The level design can be punishing, especially in later sections, which may deter casual players from enjoying the game.
  • gameplay
    132 mentions Positive Neutral Negative

    The gameplay of "Get to Work" is characterized by its fluid and enjoyable movement mechanics, which blend elements from skating and racing games, making it both challenging and rewarding. While some players note inconsistencies and bugs that can disrupt the experience, many find the mechanics engaging enough to encourage repeated play and mastery. Overall, the game stands out in the "foddian rage" genre for its balance of fun and frustration, with a humorous narrative that enhances the gameplay experience.

    • “The movement mechanics are so fun to master.”
    • “Gameplay feels really good, steep learning curve but satisfying once you master it.”
    • “Super fun and rewarding mechanics, fun game, funny story, a 'rage game' that actually makes you want to come back and get better.”
    • “Due to the gameplay, it's most likely that you need to fall first to learn the physics, and this can be quite annoying at times because the fall can be extreme.”
    • “However, the game begins to crack as it introduces additional mechanics that are, without exception, inconsistent and on occasion outright broken.”
    • “I didn't like that every time I grabbed onto one of the orange surfaces, I was rolling the dice on whether the mechanic was going to work correctly.”
  • humor
    104 mentions Positive Neutral Negative

    The humor in the game is widely praised, with many players finding the dialogue, narration, and satirical podcasts to be genuinely funny and engaging. The comedic elements, particularly the commentary on corporate culture and the "grindset" podcasts, add a layer of charm and relatability, making the challenging gameplay more enjoyable. However, some players noted that the humor can become repetitive over time, and while it enhances the experience, it doesn't always compensate for the game's frustrations.

    • “Get to work is a sharply humorous, frustratingly addictive indie platformer where you rollerblade through corporate chaos.”
    • “The narration and 'sigma male grindset' podcasts are hilariously done as well.”
    • “The humor in Get to Work is what kept me coming back – every failure felt like part of the joke, and I couldn't help but laugh even when things went horribly wrong.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is widely praised for its humor, engaging narrative, and satirical take on corporate culture, making it both entertaining and relatable. Players appreciate the voice acting and additional content, such as podcasts, which enhance the storytelling experience. While the mechanics and level design receive mixed feedback, the overall narrative is seen as a strong point that adds depth to the gameplay.

    • “The story is really funny and from both the narration and the podcasts that you can pick up in-game.”
    • “Between the satisfying movement mechanics, entertaining story, and overt digs at corporate culture and real-life billionaires, it's well worth the price and then some.”
    • “My experience - being someone that's a junior analyst in my real-life white-collar job, I found the whole story utterly hilarious and so very true to the reality we live in.”
    • “Has much more of a linear story experience compared to other games like it.”
    • “After failing multiple times at a difficult section, there's a long gap before the next part of the story, causing the pacing to fall apart.”
    • “I suffered many setbacks on my mission to becoming CEO, but I walked away with a lot of money and a new outlook on life.”
  • music
    28 mentions Positive Neutral Negative

    The game's music aspect has received mixed feedback, with many players noting the absence of a traditional soundtrack, which some feel enhances the realism of the environment. However, several users appreciated the inclusion of specific musical numbers and catchy songs, particularly the "hat song," which they found enjoyable. Overall, while the lack of background music is a common critique, it has led some players to create their own playlists, suggesting that the game's audio design could benefit from a more cohesive musical experience.

    • “While there isn't a soundtrack, there are some musical numbers that I really enjoyed listening to.”
    • “The only 'negative' might be that it has no music, but that negative becomes a positive, because I saw someone else do this, but go get the Tony Hawk Pro Skater 1 to 4 playlist on YouTube and just have that going in the background, not too loud, gotta get the sound effects in there and to hear Connor's narration, and it makes the game extra fun.”
    • “Despite being dead silent 99% of the time, this game has my favorite soundtrack of any game I've ever played.”
    • “I just wish the game had some music.”
    • “Levels look bare, with no music, little audio, and a repetitive design.”
    • “The game was designed to be streamed which is great but the lack of a soundtrack does feel noticeable when playing this game while not streaming.”
  • optimization
    23 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting persistent stuttering and frame drops, even on high-end hardware like the RTX 3080. While some users experienced solid performance overall, the frequent performance issues, particularly during load zones, detract from the gameplay experience. Overall, the lack of adjustable graphics settings and ongoing stuttering problems have led to a consensus that the game requires substantial optimization improvements.

    • “There were just a few times that the game dropped below the maximum 165 fps (the refresh rate of my monitor) and it stuttered a little bit when entering new areas, but for the most part performance was rock solid.”
    • “Performance was solid throughout my playtime and I didn't run into any bugs or glitches.”
    • “Fun game--but lacking in optimization in some areas.”
    • “I should not be having performance issues with an RTX 3080 on a game that looks like this.”
    • “People have been complaining about stuttering for 3+ months and it still hasn't been fixed.”
    • “The problem I have is that throughout the game, you constantly get small stuttering and frame drops.”
  • stability
    22 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting significant bugs and glitches that can disrupt gameplay, particularly with controller support and physics. While some users experienced smooth performance and enjoyed the game overall, others found the issues frustrating enough to detract from their enjoyment, leading to a cautionary stance for those sensitive to technical problems. Overall, the game is seen as entertaining but marred by stability concerns that may affect the experience for some players.

    • “Runs great on Steam Deck too.”
    • “Runs great on Steam Deck.”
    • “Unfortunately, the game is too buggy to recommend in its current state.”
    • “The amount of soft locks and out-of-bounds glitches that you can encounter unfortunately left me with a bad taste in my mouth despite generally loving the game.”
    • “Game is fun otherwise but frustratingly buggy in its current state.”
  • grinding
    16 mentions Positive Neutral Negative

    The grinding aspect of the game is described as both tedious and challenging, often requiring significant time investment to progress through levels. Players experience a mix of frustration and satisfaction, with some enjoying the adrenaline of fast-paced movement while others find the repetitive nature of grinding to be punishing. Overall, it seems that the grind is integral to the game's appeal, particularly for those who thrive on overcoming difficult challenges.

    • “The levels are designed to still have those 'I fell so far' rage game moments, but with so many recovery routes, it's not too tedious to get back to where you were.”
    • “Disclaimer: this game is tedious, punishing, and very difficult!”
    • “A rage-inducing, grindy masterpiece.”
    • “This game is very challenging at first, then you think you understand it and begin to soar through a level and then the game reminds you that you need to keep grinding because you are in fact not that guy as you then spend 40+ min on one level just to go then spend another 40+ on the next level and then realize you are only a little over half way done with the game.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with some players praising the aesthetic appeal and overall design, while others criticize the lack of adjustable settings and optimization issues that lead to performance problems like stuttering and framerate drops. Many users express a desire for more graphical options to enhance their experience, especially on lower-end systems or devices like the Steam Deck. Overall, while the visuals are appreciated, they could benefit from additional polish and customization.

    • “The narration is great, the graphics are great, and it's overall very well-designed.”
    • “Great controls, decent graphics, amazing gameplay, clever level design.”
    • “I also find floating wooden platforms to be aesthetically appealing in platformers, and this game has that in spades.”
    • “To attempt to fix it and get it to run, you have to go into the extremely minimal graphics menu and toggle between fullscreen borderless and exclusive fullscreen in combination with vsync on or off until one of the setting combinations wakes it back up and starts performing.”
    • “This wouldn't be much of an issue, but there are no settings in the game to adjust the graphics, and some obstacles (mainly the launch pads) begin to bug out with bad framerate or stuttering, causing you to fall and lose progress through no fault of your own.”
    • “And the maps and graphics lack a bit of polish.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, players find the game highly replayable due to its engaging movement mechanics, fun physics, and the added challenge of speedrunning. The combination of a rewarding gameplay experience and a high skill gap contributes to its natural replay value, making it enjoyable for multiple playthroughs. Many users appreciate the balance of frustration and fun, enhancing the desire to revisit the game.

    • “Great concept/story and the movement and mechanics of this game make it super replayable!”
    • “Tons of replay value if you're into speedrunning games.”
    • “Natural replay value.”
    • “Deeply enjoyable, perfect mix of frustrating and rewarding, and the speedrun strategies add a lot of replayability after the first finish.”
    • “Fun physics with just the right amount of jank and a high skill gap allowing for extensive replayability.”
  • emotional
    3 mentions Positive Neutral Negative

    The game effectively combines slick mobility with sharp satire and heartfelt commentary, creating an emotional experience that resonates deeply with players. It evokes a range of feelings, from humor to sorrow, as players engage in both absurd challenges and poignant moments, making it a true emotional rollercoaster.

    • “It mixes slick mobility with biting satire, heartfelt commentary, and absurd challenges.”
    • “I will attend his funeral, say some comforting words to the widow or widower, and even shed a tear as the coffin lowers into the earth and is buried.”
    • “This is an emotional and physical rollercoaster.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is primarily ad-supported, offering the game for free; however, many users criticize it as a buggy and low-effort cash grab, suggesting a lack of quality and care in its development.

    • “It's a buggy, low-effort cash grab scam.”
    • “Revenue streams: free with ads.”
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10h Median play time
9h Average play time
5-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Get To Work is a platformer game.

Get To Work is available on Xbox Series X|S, PC and Windows.

On average players spend around 9 hours playing Get To Work.

Get To Work was released on December 2, 2024.

Get To Work was developed by Isto Inc..

Get To Work has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Get To Work is a single player game.

Similar games include A Difficult Game About Climbing, Only Up!, Project Earth, BETON BRUTAL, Jump King and others.