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Getting Over It with Bennett Foddy

84%Game Brain Score
gameplay, music
story, grinding
84% User Score Based on 81,544 reviews

Platforms

iPhoneiPhoneMac OSMac OSPCPCPhonePhoneSteam DeckSteam DeckWindowsWindowsAndroidAndroidLinuxLinuxMobile PlatformMobile PlatformPlayStationPlayStationTabletTabletXboxXboxiPadiPad

About

"Getting Over It with Bennett Foddy" is a challenging climbing game where you use a hammer and pot to ascend an enormous mountain. The game provides philosophical commentary as you play, and features agonizing gameplay that can last between 2 hours and infinity. With the risk of losing all progress and facing new types of frustration, reaching the top promises a magical reward.

Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
Getting Over It with Bennett Foddy screenshot
+10

84%
Audience ScoreBased on 81,544 reviews
gameplay486 positive mentions
story100 negative mentions

  • The game offers a profound emotional journey, provoking deep introspection and personal growth through its challenging mechanics and philosophical narration.
  • Many players find the gameplay rewarding and meditative, as it fosters patience and resilience despite its frustrating nature.
  • The minimalist visuals and atmospheric soundtrack create a unique environment that encourages reflection and emotional engagement.
  • The game suffers from severe stability issues, including pervasive glitches and unresponsive controls that significantly hinder gameplay.
  • Many players criticize the repetitive and tedious gameplay, which can feel excessively grindy and unenjoyable.
  • The lack of a traditional narrative structure and character development leaves some players feeling unsatisfied with the overall experience.
  • gameplay
    1,898 mentions Positive Neutral Negative

    The gameplay of "Getting Over It" is characterized by its intentionally frustrating mechanics, which challenge players to master a simple yet complex control scheme involving a hammer. While many find the experience maddening, it ultimately fosters patience and resilience, leading to a rewarding sense of accomplishment as players learn to navigate the game's obstacles. However, the clunky controls and lack of checkpoints can detract from the enjoyment, making it a polarizing experience that appeals to those who appreciate a unique blend of challenge and introspection.

    • “Though incredibly frustrating, it ultimately helps you embrace patience and maintain composure, making it a surprisingly meditative experience despite its rage-inducing gameplay.”
    • “A tough but gratifying game that I would recommend to anyone who enjoys difficult platformers with unique movement mechanics.”
    • “Once you learn how the mechanics work, it can feel rewarding once you pass a difficult part of the game.”
    • “Lets make a really dogshit game and then say its "part of the mechanics" because you're a lazy cunt, idc if its "oh games are just reused assets anyways" this is the most luck based bullshit game ever designed, it doesnt matter about your skills, it matters on whether or not the game decides to fuck you or not.”
    • “The gameplay is ass; I fell from the beginning 7 times.”
    • “This game is trash; mechanics don't work as intended and slopes slide for no reason. Feels like RNG, not worth $2 but I bought it and will beat it. Buy Jump King.”
  • music
    1,008 mentions Positive Neutral Negative

    The music in "Getting Over It" is a polarizing aspect, with many players finding it both calming and infuriating. While the soothing jazz and classical tracks can create a relaxing atmosphere, they often play during frustrating moments, leading to mixed feelings about their appropriateness. Some players appreciate the philosophical quotes and commentary from Bennett Foddy, which add depth to the experience, while others find the repetitive nature of the music grating, suggesting that it can detract from the overall enjoyment of the game.

    • “The music is good, it looks great, and I like the stuff he's saying.”
    • “The music, the gameplay, the narration.”
    • “The music, too, is absolutely great.”
    • “I wanna rip my hair out at the thought of it, it makes my ears bleed when it plays sad pitiful music at me when I fail.”
    • “The soundtrack and sound effects are underwhelming and do nothing to enhance the gameplay experience.”
    • “The music is ear-grating.”
  • humor
    878 mentions Positive Neutral Negative

    The humor in "Getting Over It with Bennett Foddy" is a blend of absurdity and existential reflection, primarily delivered through the narrator's witty commentary and the game's intentionally frustrating mechanics. Players often find themselves laughing at their own failures and the ridiculousness of the situation, as the game challenges them to embrace repeated setbacks with a sense of humor. While the experience can be infuriating, many appreciate the comedic timing and philosophical musings that accompany their struggles, making it a unique and entertaining journey.

    • “This game is a beautiful paradox of frustration and fun that will have you questioning your life choices while laughing at the absurdity of it all.”
    • “The towering obstacles and treacherous ledges taunt me, laughing at my futile attempts to conquer them.”
    • “It's almost like the pain of falling and failing is addicting in its own funny sort of way.”
    • “This game is not funny.”
    • “8$ isn't worth an unfunny joke.”
    • “You should have your rights to create games removed because honestly, it's not funny.”
  • emotional
    680 mentions Positive Neutral Negative

    The emotional aspect of "Getting Over It with Bennett Foddy" is described as a profound and tumultuous journey, eliciting a wide range of feelings from frustration and anger to joy and catharsis. Many players report experiencing intense emotional reactions, including crying and feelings of despair, as they navigate the game's challenging mechanics and philosophical narration. While some find the emotional toll overwhelming, others appreciate the game's ability to provoke deep introspection and personal growth, making it a unique and memorable experience.

    • “This game is nothing short of an emotional roller coaster that you'd wish would just loop-the-loop straight into a body of murky water flooded with big-backed piranhas and chew you alive.”
    • “This game, it makes me feel emotions no game has ever made me feel; I have felt sadness, grief, happiness, and pure joy.”
    • “The experience of playing 'Getting Over It with Bennett Foddy' is an emotional and philosophical odyssey that challenges players to their core.”
  • story
    654 mentions Positive Neutral Negative

    The game's story is often described as minimal or non-existent, with many players noting that it lacks a traditional narrative structure. However, some reviewers appreciate the philosophical undertones and the personal journey it represents, suggesting that the real story is about perseverance and the player's emotional experience while navigating the game's challenges. Overall, the storytelling is seen as unconventional, with the narrator's commentary providing a unique perspective that resonates with players despite the game's frustrating mechanics.

    • “For me this game masterfully combined a somewhat philosophical storytelling like Dear Esther with the despair of Jump King.”
    • “There's a story hidden within the game which you wouldn't expect from this type of rage game, and Bennett Foddy is a great storyteller too.”
    • “An emotional rollercoaster that isn't driven by any written story, but is driven by the story being written as you climb the mountain.”
    • “The older this game gets, the worse it becomes, and the less impactful its 'story' is.”
    • “There is no character development, no engaging storyline, and no overarching goal to strive for.”
    • “The story is bad, the graphics are mediocre at best, the game physics are illogical and confusing, and it is the single most difficult and frustrating game I have ever played.”
  • graphics
    594 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalistic and surreal aesthetic that effectively conveys a sense of isolation and challenge. While some players appreciate the unique art style and find it visually appealing, others criticize it for being simplistic and lacking depth. Overall, opinions on the graphics vary widely, with some praising their effectiveness in enhancing the gameplay experience, while others find them underwhelming or problematic in terms of performance.

    • “The sparse graphics and soundscape emphasize the isolation and singular focus of the player’s journey, underscoring the loneliness and personal triumph in moments of success.”
    • “The visuals are minimalistic yet effective, with a mix of realistic and surreal elements that create an unsettling atmosphere.”
    • “This game is one of the best games ever, the graphics are amazing.”
    • “The art style is also lackluster, with bland and uninspired graphics that fail to capture the player's imagination.”
    • “The repetitive gameplay, lack of progress saves, and lackluster graphics make it a game that is best avoided.”
    • “The game's visuals and audio also fail to compensate for its numerous flaws.”
  • grinding
    230 mentions Positive Neutral Negative

    The grinding aspect of the game is widely described as tedious and frustrating, often requiring significant time investment for minimal rewards. While some players find satisfaction in overcoming the challenges and enjoy the grind, many others feel it is excessively repetitive and unenjoyable, suggesting that it may not appeal to those who dislike tedious gameplay. Overall, the experience is polarizing, with a strong emphasis on the need for patience and persistence.

    • “It's really fun and frustrating, but enjoyable to sit down and play when I'm not grinding in BF1.”
    • “The controls are super simple, and the gameplay is fun and not tedious or challenging at all.”
    • “A bit grindy sometimes.”
    • “It's a game designed to be unbearably tedious, with intentionally poor controls; the entire selling point is that there is no reward for your efforts, no gain to be had.”
    • “The game is very hard, but it is very hard in the worst way possible -- by having extremely tedious controls and extreme fail states.”
    • “Honestly, the first couple of playthroughs are frustrating, tedious, and difficult.”
  • replayability
    128 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding it highly engaging due to its challenging nature and the desire to improve personal performance, while others feel it lacks variety and becomes repetitive after multiple playthroughs. Many appreciate the potential for speedrunning and the community aspect, which can enhance the experience, but overall, opinions vary widely on its long-term replay value. Some players suggest that additional content, like a level editor, could significantly boost replayability.

    • “The replayability comes not from the variety of content but from the sheer difficulty and the drive to overcome the mountain's challenges.”
    • “On top of that, the game has potentially endless hours of replay value, and a great community to boot.”
    • “Such a good game, so simple yet so much fun with infinite replayability.”
    • “The replay value of this game isn't very high for me.”
    • “Despite it having virtually no replay value as you go through the same path over and over again, when you remember how difficult the game used to be the first time around compared to your tenth time, it makes you want to be better than your previous self.”
    • “The playtime is short, the replay value is absolutely 0, and the experience is as dull as it is uninspired.”
  • stability
    98 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of pervasive glitches, inconsistent physics, and unresponsive controls that significantly hinder gameplay. Many players express frustration over losing progress due to these bugs, while some argue that the glitches are intended to enhance the game's challenge. Overall, the consensus is that the game suffers from severe stability issues, making it difficult to enjoy.

    • “A very smooth game, no glitches.”
    • “Runs great on Linux.”
    • “Its broken and has too many bugs and you lose all of your progress because of shitty bugs and glitches that the developer did not even bother to fix.”
    • “Worst game I ever played. It's so stupid and so buggy my hammer keeps going inside my body and the lamps won't collide with my hammer. I find it impossible to play.”
    • “The game is a buggy mess and now I have to start all over again.”
  • atmosphere
    82 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its introspective and calming qualities, enhanced by minimalist visuals and a thoughtful soundtrack. Players appreciate the blend of soothing narration and challenging gameplay, which creates a unique environment that encourages reflection and emotional engagement. Despite its difficulty, the game offers a therapeutic experience, making it both rewarding and immersive.

    • “I've found that the minimalist design and atmospheric soundtrack contribute to the game's contemplative atmosphere, allowing you to reflect on your own journey as you ascend the mountain.”
    • “The atmosphere in this game is perfect, subtle but well executed.”
    • “The visuals are minimalistic yet effective, with a mix of realistic and surreal elements that create an unsettling atmosphere.”
    • “There's something about the atmosphere of the game that is pretty unsettling knowing you can fall all the way down to the bottom.”
    • “Its controls and atmosphere are designed to annoy and anger you, but every tiny bit of progress you make rewards you with a nice dopamine high.”
  • optimization
    62 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly negative feedback, with players reporting severe performance issues, including frequent frame drops and unresponsive controls that hinder gameplay. While some users noted moments of good optimization, the consensus is that the game is poorly optimized overall, making it nearly unplayable for many. Despite its potential for fun, the inconsistent physics and performance problems detract significantly from the experience.

    • “Excellent optimization, idea.”
    • “In my opinion, it's a really well-optimized game.”
    • “Performance & optimization: 10/10”
    • “I can take the rage and the starting again and again, but this game is so poorly optimized that it's nearly unplayable.”
    • “There's a known issue with this game where performance lags to the point it becomes unplayable due to it not properly being able to interpret the screen resolution.”
    • “The difference between this game and other hard games is that in other hard games, they are hard because the task is difficult to complete. This one falls short because it is hard to complete the task not because it requires skill, but because the game is so horribly broken and unoptimized. The mouse controls and sensitivity are all wacky, with horrible frame drops, and I have a GTX 1080 Ti with it on all low graphics. I am actually decent at the game and sometimes enjoy playing it, so I'm not just bashing the game because I had a bad experience; it's just common themes you will see while playing that are frustrating.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players praising it as exceptional and the best they've experienced, while others criticize the lack of depth and engaging storylines. Several users express a desire for more character growth and overarching goals, indicating that the game's design may detract from meaningful character arcs. Overall, the feedback highlights a significant divide in player experiences regarding character development.

    • “It has the best story and character development out of any game I have ever played.”
    • “10/10 great character development”
    • “Mountains in stories are arduous ordeals and catalysts for character development, a confrontation with the self framed as the mountain itself.”
    • “There is no character development, no engaging storyline, and no overarching goal to strive for.”
    • “Needs more character development too”
    • “The character design, the world, its textures, and the overall design of the game is somehow uncanny in an odd sort of way for me.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for its hidden costs, as players must spend money on repairs despite the absence of in-app purchases. While some appreciate the game's initial fun and the sense of accomplishment it offers, many feel that the marketing strategy of promoting difficulty serves to mask underlying issues such as bugs and awkward mechanics.

    • “10/10 can provide a feeling of accomplishment, even without microtransactions.”
    • “This is a fun game for the first 15 minutes, and even though there are no in-app purchases, you're going to be spending money on repairs.”
    • “This is a fun game for the first 15 minutes, and even though there are no in-app purchases, you're going to be spending money on repairs...”
    • “Of course, the biggest issue is that the game seems to free itself from any and all criticism by advertising 'it's difficult!'”
    • “Considering I barely played the game and immediately ran into a game-ending bug, I'm of the opinion that the whole advertising theme of 'meant to be frustrating' is just a way to sell a bare-bones game with bugs and awkward mechanics as the selling point.”

Buy Getting Over It with Bennett Foddy

9h Median play time
21h Average play time
6h Main story
31h Completionist
4-22h Spent by most gamers
*Based on 308 analyzed playthroughs

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This game contains adult content