- December 5, 2017
- WyldGames.com
- 9h median play time
Getting Over It with Bennett Foddy
Platforms
About
"Getting Over It with Bennett Foddy" is a challenging climbing game where you use a hammer and pot to ascend an enormous mountain. The game provides philosophical commentary as you play, and features agonizing gameplay that can last between 2 hours and infinity. With the risk of losing all progress and facing new types of frustration, reaching the top promises a magical reward.











- The game offers a profound emotional journey, provoking deep introspection and personal growth through its challenging mechanics and philosophical narration.
- Many players find the gameplay rewarding and meditative, as it fosters patience and resilience despite its frustrating nature.
- The minimalist visuals and atmospheric soundtrack create a unique environment that encourages reflection and emotional engagement.
- The game suffers from severe stability issues, including pervasive glitches and unresponsive controls that significantly hinder gameplay.
- Many players criticize the repetitive and tedious gameplay, which can feel excessively grindy and unenjoyable.
- The lack of a traditional narrative structure and character development leaves some players feeling unsatisfied with the overall experience.
- gameplay1,898 mentions Positive Neutral Negative
The gameplay of "Getting Over It" is characterized by its intentionally frustrating mechanics, which challenge players to master a simple yet complex control scheme involving a hammer. While many find the experience maddening, it ultimately fosters patience and resilience, leading to a rewarding sense of accomplishment as players learn to navigate the game's obstacles. However, the clunky controls and lack of checkpoints can detract from the enjoyment, making it a polarizing experience that appeals to those who appreciate a unique blend of challenge and introspection.
“Though incredibly frustrating, it ultimately helps you embrace patience and maintain composure, making it a surprisingly meditative experience despite its rage-inducing gameplay.”
“A tough but gratifying game that I would recommend to anyone who enjoys difficult platformers with unique movement mechanics.”
“Once you learn how the mechanics work, it can feel rewarding once you pass a difficult part of the game.”
“Lets make a really dogshit game and then say its "part of the mechanics" because you're a lazy cunt, idc if its "oh games are just reused assets anyways" this is the most luck based bullshit game ever designed, it doesnt matter about your skills, it matters on whether or not the game decides to fuck you or not.”
“The gameplay is ass; I fell from the beginning 7 times.”
“This game is trash; mechanics don't work as intended and slopes slide for no reason. Feels like RNG, not worth $2 but I bought it and will beat it. Buy Jump King.”