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A Difficult Game About Climbing

90%Game Brain Score
gameplay, graphics
story, grinding
90% User Score Based on 5,490 reviews

Platforms

MOMac OSPCPCWinWindows

About

"A Difficult Game About Climbing" is a punishing but fair game where you must use your mouse or gamepad to control your climber's hands and pull yourself up an enormous mountain. Every obstacle is designed with intention and there are no distracting elements or violence. The risk of losing all progress with a single mistake adds to the challenge, making for a unique and frustratingly satisfying experience. Note from developer: This game was created by one person and is inspired by "Getting Over It with Bennett Foddy" and "Sexy Hiking by Jazzuo."

A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot
A Difficult Game About Climbing screenshot

90%
Audience ScoreBased on 5,490 reviews
gameplay130 positive mentions
story12 negative mentions

  • gameplay
    374 mentions Positive Neutral Negative

    The gameplay is a challenging yet rewarding experience that combines intuitive climbing mechanics with a steep learning curve, reminiscent of "Getting Over It." Players appreciate the fluidity and satisfaction of mastering the mechanics, although some find certain jumps and the grip system frustratingly difficult. Overall, the game is praised for its unique level design and engaging mechanics, making it a compelling choice for fans of precision platforming, despite some criticisms regarding control reliability and the potential for repetitive gameplay.

    • “The unique mechanics being added as you progress kept the gameplay feeling novel without being overwhelming.”
    • “Very fun and satisfying game once you get the mechanics down.”
    • “The gameplay is perfectly balanced, combining skill-based challenges with strategic elements.”
    • “This game will give you PTSD and make you age 15+ years in the span of 15 minutes of gameplay.”
    • “The gameplay is an absolute disaster.”
    • “The mechanics of these jumps aren't very intuitive and you may get stuck in one place for a very long time, trying to figure out what to do or what it is that you are doing wrong.”
  • graphics
    66 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique art style and stunning visuals that create a surreal atmosphere, reminiscent of the "getting over it" aesthetic. However, some users report performance issues, requiring them to lower settings to avoid stuttering. Overall, while the graphics are generally well-received, they are not deemed essential to the gameplay experience.

    • “The graphics are stunning, capturing the beauty of mountain landscapes in a way that sometimes feels almost lifelike.”
    • “From the fantastic graphics, through the exciting gameplay, to the incredible atmosphere, this game has everything one could expect from an outstanding production.”
    • “Right off the bat, the graphics are distinct in that the aesthetics behind all of these seemingly random props and landscapes seen in the distance are an intentional choice by the developer to give a form of 'surrealism' to your adventure upwards, making each area feel unique and fun to explore.”
    • “Also, it just doesn't run very well; I had to turn the graphics settings criminally low to get it to stop stuttering.”
    • “It's not that it's hard, but it doesn't save 1.8 out of 10 only for the graphics.”
    • “☑️ Graphics don't matter in this game.”
  • story
    52 mentions Positive Neutral Negative

    The reviews for the game's story are highly polarized, with many players noting a lack of narrative depth and character development, often describing it as non-existent or minimal. Some appreciate the gameplay experience itself, suggesting that the journey is more significant than any plot, while others express a desire for a more engaging story or background. A few reviews highlight moments of emotional resonance, particularly in relation to themes of perseverance and personal struggle.

    • “The plot is rich, unpredictable and touching.”
    • “You look back in the end and realize it's not the destination, but the story of how you got there that really matters.”
    • “An empowering story of a paraplegic mountain climber.”
    • “This game has no story unless you count the tutorial :)”
    • “I'd say this has fine gameplay and graphics, but there's no story or narration which makes it feel less worth it.”
    • “For a tribute to getting over it, there was such a lack of character, story, and meaning to all this.”
  • emotional
    46 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of feelings, from frustration and anger to joy and accomplishment, often leading players to tears. Many reviewers describe their experiences as deeply impactful, highlighting the game's ability to evoke strong emotional responses through its challenging gameplay and rich narrative. Overall, players find themselves on a rollercoaster of emotions, making the experience both memorable and, at times, overwhelming.

    • “I cried after 10 minutes.”
    • “This game made me feel happy, sad, proud, and angry within the 8 hours (in-game) it took me to finish it!”
    • “It made me cry myself to sleep tonight, so I would say it fulfills its purpose.”
  • music
    42 mentions Positive Neutral Negative

    The game's music aspect has received mixed reviews, with many players noting the absence of any background music or narration, which detracts from the overall experience. While some appreciate the serene landscapes and suggest playing with external music for a better experience, others criticize the lack of an engaging soundtrack or commentary, especially when compared to similar titles. Overall, the consensus is that the game would benefit significantly from a more dynamic audio experience.

    • “The serene landscapes, soothing music, and gentle gameplay mechanics create an oasis of relaxation.”
    • “The soundtrack perfectly captures the atmosphere of climbing, adding even more depth to the experience.”
    • “Play this game while watching YouTube or listening to music and you will have a blast.”
    • “I can't fathom how the developer spent a whole year working on this and didn't think of including some sort of music and commentary in the background.”
    • “One of my biggest problems with this game is the lack of any atmospheric music or voiceover, like 'Getting Over It'.”
    • “All the effects are S tier, but there is absolutely no music or voice lines to break the silence.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding the quirky controls and the narrator's comedic style particularly entertaining. Many reviews highlight the absurdity of the gameplay, which combines elements of frustration and laughter, making it a memorable experience. Overall, the game's ability to evoke both laughter and emotional responses contributes significantly to its appeal.

    • “5 minutes in and I can't stop laughing about the controls 5/5.”
    • “The gameplay and physics are just hilarious.”
    • “Also, I find it hilarious that the user-defined tags are difficult, precision platformer, and psychological horror.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring excessive repetition of the same tasks, which can lead to physical discomfort. While some acknowledge the fun in overcoming challenges, many criticize the inconsistency in controls and the reliance on luck, making the grinding feel less rewarding compared to other games in the genre. Overall, the grinding experience is seen as a significant drawback that detracts from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “It's a tedious, hour-long task that just has you repeating the same few jumps over and over again.”
    • “One of the reasons 'Getting Over It' was so good is that it was difficult while remaining very fair, something you could eventually master. However, with this game, I just don't find the same thing. While tedious like 'Getting Over It', the tedium is compounded with the game being extremely inconsistent, for example: you not being able to really control your main character, with a lot of the player's main input being influenced by momentum and physics that seem to take priority over your keyboard input.”
    • “A difficult game about climbing has been a lot of fun to play but is divided by filler obstacles that are tedious and not fun compared to the rest of the game.”
  • replayability
    18 mentions Positive Neutral Negative

    The game offers moderate replayability, primarily through skill testing and challenging sections, despite its short playtime of under 7 hours. While some players find it less replayable compared to similar titles, others appreciate the opportunity to improve their performance on difficult climbs. Overall, it provides enough incentive for players to revisit, though some desire more content to enhance replay value.

    • “🔲 infinitely replayable”
    • “Very replayable as well since there are just a couple really hard climbs and sections worth replaying and improving on.”
    • “I just wish the game had more replayability.”
    • “Game is short, very short, even the worst of players can beat the game in less than 7 hours with enough determination, but it does have a little amount of replayability in terms of not achievements or other game modes, but testing your own skill.”
    • “Short game but damn replayable.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere of the game is visually appealing and reminiscent of Bennett Foddy's "Getting Over It," featuring distinct areas and recognizable landmarks that enhance the climbing experience. However, some reviewers feel it lacks the depth provided by atmospheric music and additional elements, which could elevate the overall immersion. While the graphics and aesthetic are praised, there is a consensus that the game could benefit from more engaging atmospheric features to fully capture the essence of challenging gameplay.

    • “The soundtrack perfectly captures the atmosphere of climbing, adding even more depth to the experience.”
    • “From the fantastic graphics, through the exciting gameplay, to the incredible atmosphere, this game has everything one could expect from an outstanding production.”
    • “The atmosphere and aesthetic mirror 'Getting Over It' throughout the climb but in a more polished manner.”
    • “I also personally think the dev could have added more things to spice up the atmosphere, like the creatures in Pogostuck, NPCs in Jump King, or Bennett Foddy whispering sweet nothings in your ear in Getting Over It.”
    • “The atmosphere and aesthetic mirror Getting Over It throughout the climb but in a more polished manner.”
    • “Those of us who are familiar with challenging games in general will already compare this to an older game from back in 2017 by a man known as Bennett Foddy, his game being the iconic 'Getting Over It', which should bring back memories of Diogenes and his iron pot trying to navigate his way across the bizarre lands of all manners of props using just a Yosemite hammer as the style of graphics aren't just similar due to how each area has its own recognizable landmarks from how it portrays each of them as an obstacle to be climbed over but the very engine that game uses, Unity, is the same one that a difficult game about climbing utilizes too, resulting in the same colored atmosphere that changes as you progress higher and higher, giving each area a further distinct feeling.”
  • optimization
    8 mentions Positive Neutral Negative

    The optimization of the game is mixed; while some users report no performance issues and commend its impressive utilization of the medium, others experience significant stuttering and are forced to lower graphics settings drastically. Additionally, climbing mechanics are well-optimized for controllers but not for mouse and keyboard users.

    • “This thrilling game delivers jaw-dropping performance that properly utilizes the medium.”
    • “No performance issues.”
    • “Also, it just doesn't run very well; I had to turn the graphics settings criminally low to get it to stop stuttering.”
    • “Climbing is optimized for controller, but not for mouse and keyboard.”
    • “This thrilling game makes a jaw-dropping performance that properly utilizes the medium.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game relies heavily on microtransactions, which some users feel is misleading and contributes to a perception of the game as a "cash grab." Overall, there is a strong negative sentiment regarding the game's approach to monetization.

    • “Last time I buy a dog shit cash grab indie game.”
    • “Funded by microtransactions.”
    • “Accurate advertising.”
  • stability
    4 mentions Positive Neutral Negative

    The game has received high praise for its stability, with multiple users reporting no bugs, glitches, or crashes during their playthroughs, resulting in a perfect score of 10/10 for stability. Overall, it successfully delivers on its promises without technical issues.

    • “Fun, no glitches in my playthrough; embodies every aspect of a 'foddian' game and achieved everything it was marketed to be and more.”
    • “The game is riddled with bugs, glitches, and crashes that make it nearly unplayable.”
    • “Frequent crashes and persistent glitches ruin the overall experience.”
    • “I encountered so many bugs that I lost count; stability is a major issue.”

Buy A Difficult Game About Climbing

6h Median play time
71h Average play time
3-35h Spent by most gamers
*Based on 26 analyzed playthroughs

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