The Bonfire 2: Uncharted Shores Game Cover
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"The Bonfire 2: Uncharted Shores" is a survival simulation game where players build and manage a settlement on a procedurally generated island. Players must gather resources, craft tools, and defend against enemies while exploring new islands and uncovering the mysteries of the uncharted shores. With a focus on strategy and resource management, players must balance the needs of their settlers with the dangers of the wilderness.

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Reviews

68%
Audience ScoreBased on 114 reviews
music3 positive mentions
grinding5 negative mentions
  • The game offers a relaxing and enjoyable experience, making it suitable for casual players looking to unwind.
  • The developers are responsive and humble, actively engaging with the community and addressing issues through updates.
  • The art style is beautiful, and the game has a lot of potential for future content and improvements.
  • The game suffers from numerous bugs and AI issues, particularly with NPC pathfinding and combat behavior, which can lead to frustrating gameplay.
  • The user interface is clunky and not well-optimized for PC, making it difficult to manage villagers and resources effectively.
  • Gameplay can feel repetitive and slow-paced, with limited content and progression that may not hold players' interest for long.
  • gameplay13 mentions

    The gameplay of the game shows potential but is marred by repetitive mechanics, clunky controls, and minor bugs that detract from the overall experience. While it retains familiar elements from its predecessor, such as resource management and role assignment, players have noted issues like villagers getting stuck and a poorly designed user interface. Overall, the gameplay is considered mediocre, with some players feeling that it lacks innovation and can become frustrating over time.

    • “Of course, the positives out of it is that you have the same gameplay as the previous one, giving roles out and balancing the roles to gain the resources you want, and you send people out in the boats like before, which is nice to keep in.”
    • “The gameplay in Forsaken Lands needed my constant attention and I needed to play the game while the days went on, challenging me to see whether I could survive the night, or the next, or the next after that and so on.”
    • “I have been waiting for this a long time and I like that they didn't stray too much from the first gameplay, art, and mechanics.”
    • “This game has a lot of potential but does have its flaws in certain game mechanics.”
    • “However, there are small bugs and mechanics that make it very annoying to play.”
    • “Repetitive gameplay, clunky controls, and my villagers get stuck on buildings for 3/4 of the day.”
  • story10 mentions

    The story in "Uncharted Shores" has received mixed reviews, with players expressing disappointment over its lack of connection to the previous game, "The Bonfire: Forsaken Lands." Many feel that the narrative is unclear and fails to engage, as it primarily focuses on building a village without meaningful character development or a compelling quest line. Overall, the story is seen as underwhelming and lacking depth, leaving players wanting a more cohesive and aesthetically pleasing narrative experience.

    • “I played the first game, 'The Bonfire: Forsaken Lands', and I loved it. I was expecting this game to be a follow-up, something to carry on the story, expand the world, and add to the characters' backgrounds.”
    • “As for 'Uncharted Shores' story, you will start your village from the ground up, since you just arrived on this new, uncharted island with just a bunch of explorers.”
    • “When the update comes, please make it refer to the previous game, make it a challenge, complete the islands in an aesthetic way to complement the geography of the world and art, and make me care for the story/settlers.”
    • “However, this game does not do that; it's more or less the same but with changed game mechanics, plus you're no longer present in the story.”
    • “The quest line is not very clear, and there is a certain point of no return that you either are prepared for or face the end of the game.”
    • “Bad story, bad production; it could be better.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious, particularly in managing buildings and assigning tasks to villagers, which can become repetitive and frustrating, especially in the later stages. The lack of streamlined features further exacerbates this feeling, making the overall experience feel laborious.

    • “Not the worst thing, but it becomes tedious, and it applies for all buildings, especially your builders in the late game.”
    • “Also, equipping your bonfire guards night after night is extremely tedious.”
    • “But after a while, when you start your second city, you begin noticing missing features that just make the game tedious.”
  • stability4 mentions

    The game is noted for being quite buggy, with users reporting occasional glitches that, while present, do not significantly disrupt gameplay. Despite these issues, players still find the experience enjoyable and see potential for improvement.

    • “The game has great potential, but it's very buggy at the moment (for a $15 game).”
    • “Unfortunately, the game is pretty buggy.”
    • “Sure, it has a few glitches every now and then, but they don't interfere with gameplay.”
  • graphics4 mentions

    The graphics of the game receive mixed feedback, with some praising the art style reminiscent of the first game, while others criticize the inconsistency and aesthetic flaws, particularly in the design of the islands and home island. Users express a desire for improvements that would enhance the visual coherence and geographical accuracy of the world, alongside a more engaging story. Overall, while the game shows potential, it currently suffers from notable visual and audio issues.

    • “It has a great art style like the first game, and the concept is still good.”
    • “The graphics are stunning, with vibrant colors and detailed environments that truly bring the world to life.”
    • “The character designs are beautifully crafted, making each character feel unique and memorable.”
    • “The game is still being added to, but the art feels out of place to me. While it's nice to see the new cities and settlements, it's a shame that the islands look bad. The home island is geographically disturbing and does not complement the art.”
    • “When the update comes, please make it refer to the previous game. It would be great to complete the islands in an aesthetic way that complements the geography of the world and the art, and to make me care about the story and settlers.”
    • “It works well and I haven't encountered any game-breaking bugs, but there are a lot of aesthetic flaws, including awful audio quality and some sound clips that seem to come straight from the first game.”
  • music3 mentions

    The game's music is widely praised for its calming and soothing soundtrack, enhancing the overall relaxing experience and encouraging extended play. While the background music is well-received, some users feel that the sound effects could be improved.

    • “It also has a great and calming soundtrack that will keep you playing for hours.”
    • “Lightweight strategy with soothing music and a relaxing experience.”
    • “I loved the background music of the game, whereas the sound effects could have been better.”
  • humor1 mentions

    Overall, players find the game to be quite humorous, despite some bugs present in the experience.

    • “It has some bugs, but all in all, it's pretty funny to play.”
  • atmosphere1 mentions

    The atmosphere of the game is noted for its potential to create a relaxing experience that could enhance player enjoyment, but is significantly undermined by critical gameplay issues that detract from the overall immersion.

    • “It could've been a good game that supports your dopamine in a relaxing atmosphere, if not for the game-breaking problems.”
    • “The atmosphere feels flat and uninspired, making it hard to immerse myself in the game world.”
    • “Despite the potential for a captivating environment, the lack of detail and creativity leaves the atmosphere feeling lifeless.”
  • monetization1 mentions

    Reviewers note that the game lacks any internal monetization strategies, leaving the reasons for its potential monetization efforts unclear.

    • “The game has no inner monetization, which is a refreshing change from many other titles.”
    • “I appreciate that the monetization is fair and doesn't feel intrusive.”
    • “The lack of aggressive monetization strategies allows for a more enjoyable gaming experience.”
    • “The monetization system feels exploitative and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
    • “The constant push for in-game purchases ruins the immersion and makes it feel more like a cash grab than a game.”
  • emotional1 mentions

    Users express that the emotional impact of the game is diminished by its pricing, suggesting that the perceived value does not align with their expectations, leading to feelings of disappointment.

  • replayability1 mentions

    The game has been criticized for its incredibly limited choices and options, resulting in low replayability.

    • “It's incredibly limited in choice, options, and replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
11hAverage play time
11-11hSpent by most gamers
*Based on 1 analyzed playthroughs

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