Endzone: A World Apart Game Cover
Endzone: A World Apart shows a much more conventional post-apocalyptic world than Frostpunk, and is also a much more conventional game.

"Endzone: A World Apart" is a post-apocalyptic survival city-builder game set 150 years after a global ecological disaster. As a leader, you must build a settlement on the hostile surface, manage resources and infrastructure, and ensure the survival of your elevated population in a harsh, radioactive environment with dynamic weather and radiation simulated environments.

  • PC
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

76%
Audience ScoreBased on 3,794 reviews
gameplay176 positive mentions
grinding86 negative mentions
  • Engaging gameplay with a good mix of resource management and city building.
  • Beautiful graphics and a well-crafted post-apocalyptic atmosphere.
  • Extensive tutorial that effectively teaches game mechanics.
  • Overly complex micromanagement can become tedious and frustrating.
  • Lack of variety in buildings and scenarios leads to repetitive gameplay.
  • AI pathfinding issues can hinder resource collection and overall efficiency.
  • gameplay704 mentions

    The gameplay of "Endzone - A World Apart" has received mixed reviews, with many players noting its similarities to "Banished" while introducing new mechanics like radiation and resource management. While some appreciate the depth and challenge of managing a post-apocalyptic settlement, others criticize the repetitive nature of gameplay and poorly implemented mechanics, particularly regarding raider interactions and resource scarcity. Overall, the game offers a complex experience that can be engaging but may also lead to frustration due to its steep learning curve and occasional lack of balance.

    • “Endzone - A World Apart offers a refreshing take on the post-apocalyptic city-building genre with its unique setting and straightforward gameplay.”
    • “The gameplay is engaging and challenging, but not so difficult that a new player can't quickly learn.”
    • “There is plenty to research, there is a defense mechanic for you to survive enemy raiders, there is an exploration mechanic where you plan expeditions to points of interest, and you are always encouraged to provide your colonists with a wide variety of food, making you diversify your production.”
    • “I've gone through almost every building and mechanic in the game and it's shallower than any city builder I've played.”
    • “I really tried to like this game, but the gameplay design is repetitive and thus boring.”
    • “The game mechanics are broken and I would appreciate an apology from the developers.”
  • story355 mentions

    The game's story aspect is largely criticized for its lack of depth and engagement, with many players noting that it feels superficial and underdeveloped. While there are some quests and scenarios, they often lack meaningful narrative connections, leading to a sense of monotony and disinterest in the characters and their journeys. Overall, players express a desire for a more cohesive and compelling storyline to enhance the gameplay experience.

    • “The backstory (never really elaborated, but alluded to enough that you get the gist) of a global nuclear catastrophe sets a nice ambience for the game, and even has a direct impact in terms of some of the game mechanics.”
    • “An outstanding game, with more focus and depth than classics like Banished and Anno, and as much story-driven fun and immersiveness as Frostpunk.”
    • “The stories are simple enough allowing you to write your own narrative about the survival of your community and the missions remind me of older RPGs I played as a kid; all in all it's enjoyable and provides refreshing content.”
    • “It's not a bad game, but know that there's no story or end goal.”
    • “The characters and quests you'll encounter are so run-of-the-mill and humdrum that you'll never be truly invested in the universe, outside of checking off the list of requirements so that you can advance through the technology tree to be more efficient at what you do.”
    • “The story line is almost nonexistent - you leave the 'endzone' where you hunkered down during what was apparently a nuclear apocalypse, and try to build a new life on the surface.”
  • graphics349 mentions

    The graphics of the game receive mixed reviews, with some players praising the detailed and immersive post-apocalyptic aesthetic, while others criticize the visuals for being cluttered and difficult to navigate. Many appreciate the art style and overall design, noting that it enhances the gameplay experience, but some find the graphics to be mediocre or reminiscent of older titles. Overall, while the graphics are generally considered good, there are concerns about visual clarity and distinctiveness as settlements grow larger.

    • “The graphics and design are immersive and feel well thought out.”
    • “The graphics are amazing and draw me in very easily.”
    • “Stunning graphics, detailed but easy to learn interface.”
    • “I think the graphics are atrocious.”
    • “Graphics are mediocre to cheap, and if your settlement grows to over 500 people or 100+ buildings, it is a mess of same colors and shapes.”
    • “The graphics are a reminder of things which came out in the 90's.”
  • music170 mentions

    The music in the game is generally well-received, with many players appreciating its atmospheric and immersive qualities that complement the post-apocalyptic theme. However, a common critique is its repetitiveness, which can diminish the overall experience over time, leading some players to prefer their own background music. While the soundtrack is often described as soothing and fitting, there are calls for more variety to enhance long-term enjoyment.

    • “The soundtrack is excellent, the sound is beautiful, the graphics are wonderful, and the overall sense of community being built is really great to behold.”
    • “The music and the atmosphere are what's keeping me hooked.”
    • “The soundtrack is also relaxing, making you forget that you are building in a destroyed world trying to survive.”
    • “The music gets very repetitive, so I started playing with my own background music after some hours.”
    • “I'm not one who usually turns off the music in a game, but I did so after an hour here after hearing the same dull, monotonous futuristic synth for the 6th time.”
    • “The soundtrack is rather basic and it honestly just is an instrumental loop.”
  • grinding96 mentions

    The grinding aspect of the game is widely criticized for being tedious and repetitive, often requiring players to engage in extensive micromanagement and resource gathering that can feel more like a chore than enjoyable gameplay. Many reviewers noted that the game becomes increasingly grindy over time, with some suggesting that it demands a significant time investment to progress, leading to a sense of boredom and frustration. While some players appreciate the depth of management involved, the overall sentiment leans towards the experience being overly tedious, especially for those who prefer a more dynamic and less laborious gaming experience.

    • “Good builder at a great price, good tutorial for new players and not too tedious for experienced ones.”
    • “A lot of grinding.”
    • “You'll need a second life for grinding.”
    • “The game is fun and interesting for maybe ~40-50 seasons, but after that it's just tedious and repetitive.”
    • “The game unfortunately is tedious, boring and feels way more like work than fun.”
    • “I wanted to like this game, but the more I dig into it, the more I find that it is very, very, very grindy.”
  • replayability65 mentions

    Replayability in this city builder game is a mixed bag; while some players find it highly replayable due to features like procedurally generated maps and varied scenarios, others criticize it for lacking depth and long-term engagement after mastering the mechanics. Many reviews highlight that the game offers enjoyable gameplay but suffers from limited replay value, particularly without mod support or significant content updates. Overall, the potential for replayability exists, but it may not meet the expectations of all players.

    • “Never the same game twice... great replayability.”
    • “It has all of the elements of the challenges that I believe make a good and replayable RTS city builder.”
    • “Absolutely worth a try, with plenty of replayability value.”
    • “No replayability is the big downside, but it's a solid game other than that.”
    • “Overall, a good game; however, once you have worked out the mechanics, there is limited replayability.”
    • “It sadly doesn't have much replay value after the third game.”
  • optimization59 mentions

    The game's optimization is a mixed bag, with some players reporting smooth performance on high settings, while others experience significant issues, especially on lower-end hardware or with larger colonies. Many reviews highlight inconsistent performance, particularly as population increases, leading to stuttering and frame drops. Overall, while some optimizations have been noted, particularly for specific platforms like the Steam Deck, many users feel the game still requires substantial improvements to its performance and resource management.

    • “To this game’s credit, the performance is good, even with fairly loaded maps.”
    • “Performance is very good and I had no issues playing the game at max settings with resolutions higher than 1080p (which actually works as extra anti-aliasing).”
    • “Recent optimizations for Steam Deck were much needed and work really great.”
    • “Performance-wise, it just runs, and does it very poorly compared to what it offers and how it looks.”
    • “My other minor issue is this game consumes way too much RAM and CPU for how little is involved in it; it is insanely poorly optimized.”
    • “Game cannot even run on low settings, constant staggering FPS, unoptimized CPU and GPU usage.”
  • atmosphere48 mentions

    The game's atmosphere is widely praised for its immersive post-apocalyptic setting, stunning graphics, and engaging mechanics that draw players into its world. While the visuals and thematic elements are often highlighted as exceptional, some players note that the soundtrack can become repetitive, slightly diminishing the overall experience. Overall, the atmosphere is considered a significant strength, effectively enhancing the gameplay and keeping players invested.

    • “The atmosphere of the game is incredible, the graphics are really nice.”
    • “Its gloomy atmosphere is very immersive and helps to empathize with the colony's 'do or die' situation.”
    • “I was hooked on the world's atmosphere since the first trailer.”
    • “This kind of diminishes the 'survival' atmosphere a bit where you'd think each human would be an extremely valuable resource.”
    • “Grabs you with simple beginnings and slowly increased complexity, but even though the atmosphere is acceptable, it could use more depth similar to Frostpunk.”
    • “If you like that gloomy Fallout atmosphere combined with Banished, then this game is certainly for you.”
  • stability32 mentions

    The stability of the game has received mixed reviews, with many players reporting significant bugs and glitches that disrupt gameplay, while others have experienced minimal to no issues during their sessions. Some users express frustration over the game's ongoing instability, particularly in its early access phase, while a few commend its performance and lack of major problems. Overall, the consensus suggests that while some players enjoy a relatively smooth experience, the game is still plagued by various bugs that can detract from the overall enjoyment.

    • “The game is bug-free and highly replayable with procedurally generated maps.”
    • “No glitches noted so far.”
    • “For an alpha version, it is quite bug-free and has some game quirks that could be ironed out.”
    • “Extremely buggy, and I'm disappointed they would move to make a sequel when they failed to complete the first title.”
    • “After all the time this game has been out in the market, it is still buggy!”
    • “The system, however, is unbalanced and buggy, making it a huge detriment to the overall experience.”
  • humor14 mentions

    The humor in the game is described as a mix of dark and light-hearted elements, with players finding amusement in absurd design choices and ironic situations, such as quests for resources during food shortages and the ability to let children die. While the game starts off challenging, it becomes increasingly funny as players navigate its quirky mechanics and unexpected scenarios, like managing a colony of elderly inhabitants. Overall, the humor adds a unique charm to the gameplay, making it entertaining despite its difficulties.

    • “It is super cool and funny!”
    • “I had numerous times a quest for 'give us good stuff' in the middle of a food deficit when people were going to die because of starvation - great mechanic, very funny.”
    • “Funny enough, it even inherited the 'breathing' population problem from the original game (when your working population constantly rises and falls in cycles).”
  • emotional8 mentions

    Players express a desire for deeper emotional investment in the characters and communities within the game, highlighting a lack of meaningful connections and emotional responses to choices made. While some appreciate the developers' engagement, others feel that the game fails to evoke genuine feelings, suggesting that more narrative depth and character development could enhance emotional engagement. Overall, there is a call for systems that foster a stronger emotional connection with the game's citizens.

    • “I recommend this game because the developer made me feel guilty by replying back with a sad face!”
    • “It made me feel like I was leading a people, who would tell me how they felt about my actions with little story pop-ups.”
    • “I would love to see a more emotional investment in the characters in the communities and the choices that are made.”
  • monetization7 mentions

    The monetization strategy of Endzone 2 has been criticized as exploitative, with users labeling it a "cash grab" that prioritizes profit over player experience. Persistent bugs and intrusive advertisements for unrelated products have further fueled dissatisfaction, leading to claims that the developers are more focused on maximizing sales than delivering a quality game.

    • “Endzone 2 is a cash grab and they're milking the fans.”
    • “The advertisement is misleading as it was a lure to thinking there was more substance, but sadly there is not.”
    • “This is because the developers of this game do not care about their customers' experience (how playable their games are) but instead rely on how many people they can sucker into buying their games through advertising and fake reviews.”
  • character development1 mentions

    Users express a desire for deeper character development through more immersive storytelling and interactive elements, rather than lengthy dialogues. They suggest incorporating familiar locations and environmental interactions to enhance character backgrounds and relationships, alongside larger community-building projects to enrich the narrative experience.

    • “The character development in this game is incredibly immersive, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the game allows for organic character growth, with choices that genuinely impact their development and relationships.”
    • “What I still want is more story and character development, not huge speeches to click through, but things as you go, places the characters knew to examine, etc.”
    • “The character development feels shallow and lacks depth; I wanted to connect with them more but found it difficult.”
    • “There are moments where character choices seem to have no real impact on their development, making the experience feel less engaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Endzone: A World Apart

Play time

13hMedian play time
21hAverage play time
7-40hSpent by most gamers
*Based on 55 analyzed playthroughs

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