Skip to main content

Endzone: A World Apart

Endzone: A World Apart shows a much more conventional post-apocalyptic world than Frostpunk, and is also a much more conventional game.
Endzone: A World Apart Game Cover
72%Game Brain Score
gameplay, story
grinding, stability
76% User Score Based on 3,996 reviews
Critic Score 63%Based on 3 reviews

Platforms

Xbox Series X|SPCPlaystation 5Xbox OneXboxWindowsPlayStation
Endzone: A World Apart Game Cover

About

Endzone: A World Apart is a single player survival strategy game. It was developed by Gentlymad Studios and was released on March 18, 2021. It received mostly positive reviews from both critics and players.

"Endzone: A World Apart" is a post-apocalyptic survival city-builder game set 150 years after a global ecological disaster. As a leader, you must build a settlement on the hostile surface, manage resources and infrastructure, and ensure the survival of your elevated population in a harsh, radioactive environment with dynamic weather and radiation simulated environments.

Skip User Reviews

76%
Audience ScoreBased on 3,996 reviews
gameplay185 positive mentions
grinding86 negative mentions

  • Engaging gameplay with a mix of resource management and survival elements.
  • Well-designed tutorial that effectively teaches game mechanics.
  • Challenging scenarios that keep players invested in managing their settlements.
  • Repetitive gameplay that can become tedious in the late game.
  • AI pathfinding issues lead to inefficient resource management.
  • Lack of meaningful endgame content and variety in missions.
  • gameplay
    749 mentions Positive Neutral Negative

    The gameplay of "Endzone: A World Apart" has received mixed reviews, with many players noting its similarities to "Banished" while introducing new mechanics like radiation and resource management challenges. While some appreciate the depth and complexity of the mechanics, others find them overwhelming or poorly executed, leading to a steep learning curve and repetitive gameplay. Overall, the game offers a unique post-apocalyptic setting and engaging elements, but suffers from issues such as unbalanced mechanics and a lack of variety in scenarios, which can detract from long-term enjoyment.

    • “The gameplay is engaging and challenging, but not so difficult that a new player can't quickly learn.”
    • “Endzone: A World Apart offers a refreshing take on the post-apocalyptic city-building genre with its unique setting and straightforward gameplay.”
    • “The mechanics of this game are fairly simple but can be hard to master at first glance, especially for someone like me where logistics is ironically one of my weakest aspects in gameplay.”
    • “The gameplay loop is almost identical, with the addition of exploration, where you can send out scouts into the surrounding area to survey ruins, and then send out expeditions to salvage those ruins.”
    • “The mechanics are slightly nonsensical.”
    • “The gameplay feels repetitive and your settlement feels lifeless.”
  • story
    378 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and engagement, with many players noting that it feels more like a survival sandbox than a narrative-driven experience. While there are missions and side quests, they often lack meaningful context or variety, leading to a repetitive gameplay loop that fails to immerse players in a compelling storyline. Overall, the absence of a cohesive narrative or character development leaves many feeling that the game is missing a vital element that could enhance its appeal.

    • “The backstory (never really elaborated, but alluded to enough that you get the gist) of a global nuclear catastrophe sets a nice ambience for the game, and even has a direct impact in terms of some of the game mechanics.”
    • “An outstanding game, with more focus and depth than classics like Banished and Anno, and as much story-driven fun and immersiveness as Frostpunk.”
    • “The stories are simple enough allowing you to write your own narrative about the survival of your community and the missions remind me of older RPGs I played as a kid; all in all it's enjoyable and provides refreshing content.”
    • “The mid- and late-game can also begin to feel repetitive once you’ve mastered the survival loop; the challenges remain largely systemic rather than narrative, and some players may find themselves craving more meaningful story events or diplomacy.”
    • “Edit: the thing missing here is story; it's the one thing I think could have given this game more life. In reality, it's a survival sandbox set in the aftermath of a nuclear disaster, but then... that's it... no story drive at all, and for a lot, this will be what's missing.”
    • “The background story is almost nonexistent - you leave the 'endzone' where you hunkered down during what was apparently a nuclear apocalypse, and try to build a new life on the surface.”
  • graphics
    366 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the detailed and immersive visuals that effectively capture the post-apocalyptic aesthetic. While some players find the graphics stunning and well-suited to the game's theme, others criticize them for being cluttered or lacking distinctiveness, making it difficult to differentiate between buildings. Overall, the visuals are generally considered a strong point, though performance issues and a lack of polish in certain areas have been noted.

    • “The graphics are well done and very detailed, there is definitely a lot of effort put into it.”
    • “The graphics and design are immersive and feel well thought out.”
    • “The graphics are beautiful, and I don't find the UI difficult to navigate or understand, but I guess I'm used to it having so many hours in city building games/simulators since the early 90's.”
    • “The graphics are so poor and the settler pathing is terrible, constantly reminding you that you're playing a game.”
    • “Graphics are mediocre to cheap, and if your settlement grows to over 500 people or 100+ buildings, it is a mess of same colors and shapes.”
    • “The graphics are cluttered and messy; it's difficult for me to see what's going on; it's just a mess.”
  • music
    180 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its atmospheric qualities and ability to enhance immersion in the post-apocalyptic setting. However, a common criticism is its repetitiveness, leading some players to turn it off after a few hours in favor of their own playlists. Overall, while the soundtrack is often described as good or fitting, it lacks variety and can become monotonous over time.

    • “Ambient noises, like creaking wooden structures and the soft patter of rain, create an immersive sense of place, while the soundtrack alternates between haunting calm and quiet tension.”
    • “The music is sublime!”
    • “The soundtrack is excellent, the sound is beautiful, the graphics are wonderful, and the overall sense of community being built is really great to behold.”
    • “The soundtrack is rather basic and it honestly just is an instrumental loop.”
    • “The music gets very repetitive so I started playing with my own background music after some hours.”
    • “I'm not one who usually turns off the music in a game, but I did so after an hour here after hearing the same dull, monotonous futuristic synth for the 6th time.”
  • grinding
    96 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players describing it as tedious, slow, and overly reliant on micromanagement. The tutorial is particularly criticized for its length and repetitiveness, while the overall gameplay often feels like a chore due to constant resource gathering and management. While some players appreciate the depth of city-building mechanics, the general consensus is that the game can become excessively grindy, detracting from the enjoyment and challenge.

    • “Good builder at a great price, good tutorial for new players and not too tedious for experienced ones.”
    • “A lot of grinding.”
    • “The game unfortunately is tedious, boring and feels way more like work than fun.”
    • “I'm honestly impressed with how tedious this game is.”
    • “It's fun enough for a while, but can get rather grindy as you're often hitting a wall when trying to gather resources.”
  • replayability
    69 mentions Positive Neutral Negative

    Replayability in the game varies significantly among players, with some praising its potential for experimentation and diverse scenarios that enhance long-term engagement, while others criticize it for limited replay value once core mechanics are mastered. Many reviews highlight the presence of procedural generation and varied difficulty settings as factors that can increase replayability, but several players express disappointment over a lack of content and repetitive gameplay that diminishes the overall experience. Overall, while some find the game highly replayable, others feel it falls short in providing sufficient variety for multiple playthroughs.

    • “These additions enhance the long-term replayability and encourage players to experiment with new strategies, ensuring that even veteran builders can find fresh challenges.”
    • “Never the same game twice... great replayability.”
    • “Endzone is a masterpiece by its right, creating a very challenging builder game with enough content and replayability to last.”
    • “There is little replayability for fun and the timesinking keeps you away.”
    • “No replayability is the big downside but solid game other than that.”
    • “Overall a good game; however, once you have worked out the mechanics, there is limited replayability.”
  • optimization
    62 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players reporting smooth performance on high-end rigs and no significant issues, while others experience severe performance degradation, especially with larger settlements or on lower-end hardware. Many users noted that the game could benefit from better optimization, particularly in terms of resource management and graphical settings, as performance tends to suffer with increased population and complexity. Overall, while some players enjoy a stable experience, others find the game's optimization lacking, leading to frustration and inconsistent gameplay.

    • “To this game’s credit, the performance is good, even with fairly loaded maps.”
    • “Performance is very good and I had no issues playing the game at max settings with resolutions higher than 1080p (which actually works as extra anti-aliasing).”
    • “During my two hours, I had no bugs or errors, the game ran smooth as silk and the performance couldn't be better on my i5 7400, 16GB RAM, SSD, and GTX 1060 video card.”
    • “The developer really should have either optimized this so that it is less resource intensive or at some point decided that rendering individual settlers isn't the right technical solution for this game (there are other ways of doing this).”
    • “My other minor issue is this game consumes way too much RAM and CPU for how little is involved in it; it is insanely poorly optimized.”
    • “Game cannot even run on low settings, constant staggering FPS, unoptimized CPU and GPU usage.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and captivating qualities, enhanced by detailed environmental effects, stunning graphics, and a fitting post-apocalyptic aesthetic. Players appreciate the engaging ambiance created by the sound design and visuals, although some note that the soundtrack can become repetitive over time. Overall, the game's atmosphere is considered a significant strength, drawing players into its world and complementing the gameplay experience.

    • “The atmosphere is enhanced by subtle environmental details—dust storms sweeping across the desert, rain streaking over ruined metal, and the muffled hum of generators in the distance.”
    • “The atmosphere of the game is incredible; the graphics are really nice.”
    • “Its gloomy atmosphere is very immersive and helps to empathize with the colony's 'do or die' situation.”
    • “This kind of diminishes the 'survival' atmosphere a bit where you'd think each human would be an extremely valuable resource.”
    • “Grabs you with simple beginnings and slowly increased complexity, but even though the atmosphere is acceptable, it could use more depth similar to Frostpunk.”
    • “Not only will you be impressed with the atmosphere and the graphics, but it is vital to know where to find your resources and to sight the location of important ruins, as you’ll be able to send expeditions to these ruins and find great goodies.”
  • stability
    31 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting various bugs and glitches that can disrupt gameplay, while others have experienced minimal to no issues during their sessions. Some users express frustration over the game's ongoing bugs, particularly in its early access state, while a few commend its performance and lack of significant glitches. Overall, the consensus indicates that while the game has potential, it currently suffers from stability issues that detract from the experience.

    • “The game is bug-free and highly replayable with procedurally generated maps.”
    • “No glitches noted so far.”
    • “For an alpha version, it is quite bug-free and has some game quirks that could be ironed out.”
    • “Extremely buggy, and I'm disappointed they would move to make a sequel when they failed to complete the first title.”
    • “After all the time this game has been out in the market, it is still buggy!”
    • “The system, however, is unbalanced and buggy, making it a huge detriment to the overall experience.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is described as a mix of light-hearted moments and dark comedic elements, often stemming from absurd design choices and ironic situations, such as quests for resources during food shortages and the ability to let children die. Players find amusement in the game's quirky mechanics and the juxtaposition of serious survival challenges with humorous scenarios, making it a fun experience despite its initial difficulty. Overall, the humor adds a unique charm to the gameplay, enhancing the enjoyment of the survival colony theme.

    • “And there are funny extras that I really like, e.g., the exploration - plus random events.”
    • “I had numerous times a quest for 'give us good stuff' in the middle of a food deficit when people were going to die because of starvation - great mechanic, very funny.”
    • “It's kind of funny to have a colony of old people, but it's obviously not going anywhere.”
  • emotional
    9 mentions Positive Neutral Negative

    Overall, reviews indicate that the game lacks emotional depth, with players expressing a desire for stronger character development and more meaningful choices that foster emotional investment. While some players appreciated moments that evoked feelings of guilt or connection, many found the emotional engagement to be superficial and insufficient. There is a clear call for improvements in storytelling and character interactions to enhance the emotional experience.

    • “I recommend this game because the developer made me feel guilty by replying back with a sad face!”
    • “It made me feel like I was leading a people, who would tell me how they felt about my actions with little story pop-ups.”
    • “Would be nice to see some systems that allow the player to get emotionally engaged with the citizens.”
    • “I would love to see a more emotional investment in the characters in the communities and the choices that are made.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization strategy of Endzone 2 has been heavily criticized for its reliance on microtransactions and in-game purchases, which many players view as exploitative. Reviewers describe the game as a "cash grab," highlighting persistent bugs and intrusive advertisements for unrelated products that detract from the overall experience, suggesting a lack of genuine care for player satisfaction from the developers.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model allows for fair play without forcing players to spend money.”
    • “Endzone 2 is a cash grab and they're milking the fans.”
    • “The advertisement is misleading as it was a lure to thinking there was more substance, but sadly there is not.”
    • “This is because the developers of this game do not care about their customers' experience (how playable their games are) but instead rely on how many people they can sucker into buying their games through advertising and fake reviews.”
  • character development
    3 mentions Positive Neutral Negative

    Players express a desire for deeper character development through more immersive storytelling and interactive elements, rather than lengthy dialogues. They suggest incorporating familiar locations and wildlife to enhance the narrative experience, alongside larger projects that could enrich the game's world-building.

    • “What I still want is more story and character development, not huge speeches to click through, but things as you go, places the characters knew to examine.”
    • “The character development in this game is incredibly immersive, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the game allows for organic character growth, with choices that genuinely impact their development and relationships.”
    • “What I still want is more story and character development, not huge speeches to click through, but things as you go, places the characters knew to examine, etc.”
    • “The character development feels shallow and lacks depth; I want to see more meaningful interactions and growth throughout the game.”
    • “I was disappointed by the lack of character arcs; it felt like the characters didn't evolve or change in any significant way.”
Skip Critic Reviews
Skip Game Offers

Buy Endzone: A World Apart

15h Median play time
24h Average play time
7-41h Spent by most gamers
*Based on 59 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Endzone: A World Apart

Games Like Endzone: A World Apart

Settlement Survival Image
Surviving the Aftermath Image
Dawn of Man Image
Banished Image
Aven Colony Image
Skip FAQs

Frequently Asked Questions

Endzone: A World Apart is a survival strategy game.

Endzone: A World Apart is available on Xbox Series X|S, PC, PlayStation 5, Xbox One and others.

On average players spend around 24 hours playing Endzone: A World Apart.

Endzone: A World Apart was released on March 18, 2021.

Endzone: A World Apart was developed by Gentlymad Studios.

Endzone: A World Apart has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Endzone: A World Apart is a single player game.

Similar games include Settlement Survival, Surviving the Aftermath, Dawn of Man, Banished, Aven Colony and others.