- April 11, 2024
- Jutsu Games
- 11h median play time
Infection Free Zone
Platforms
About
In "Infection Free Zone," players must survive in a post-apocalyptic world overrun by a deadly virus. Choose any location in the real world and build shelters, production facilities, and defenses to establish an infection-free zone. Manage resources like electricity, water, and food to ensure the survival of you and your group. Fight off aggressive and strong infected enemies to stay alive.











- Unique concept of playing in real-world locations adds immersion and excitement.
- Engaging gameplay with a mix of resource management, base building, and tactical decision-making.
- Active developer support with regular updates and community engagement.
- Game can become repetitive and lacks long-term objectives or endgame content.
- Performance issues and bugs, especially in late-game scenarios with large populations.
- Micromanagement can be tedious, with squads often failing to defend themselves or follow commands properly.
gameplay
1,156 mentions Positive Neutral NegativeThe gameplay of "Infection Free Zone" has received mixed reviews, highlighting a solid foundation with engaging mechanics, particularly the unique feature of using real-world maps for gameplay. However, many players have noted issues with repetitiveness, clunky controls, and a lack of depth in mechanics, leading to a frustrating experience at times. While the game shows promise and has potential for improvement through updates, it currently requires significant refinement to enhance the overall gameplay experience.
“The gameplay is fun and replayable; I have about 30 hours on this game and I have a fortress, I've passed day 50 and I'm entering late game.”
“The core gameplay is where 'Infection Free Zone' truly shines. This keeps the gameplay fresh and ensures that no two sessions are the same.”
“The mechanics are solid, the core game is good; you don't have to micromanage as much as similar games.”
“The gameplay feels clunky, the UI is a mess, and the visuals are terrible.”
“The gameplay loop just seems too repetitive to actually be enjoyable - jump from building to building, RNG and collect different resources, then go back home and make new stuff.”
“Repetitive and boring gameplay loop + strange procedural generation has killed my interest in playing this game any further.”