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Infection Free Zone

Infection Free Zone Game Cover
82%Game Brain Score
gameplay, story
stability, grinding
82% User Score Based on 7,962 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Infection Free Zone Game Cover

About

Infection Free Zone is a single player strategy game. It was developed by Jutsu Games and was released on April 11, 2024. It received positive reviews from players.

In "Infection Free Zone," players must survive in a post-apocalyptic world overrun by a deadly virus. Choose any location in the real world and build shelters, production facilities, and defenses to establish an infection-free zone. Manage resources like electricity, water, and food to ensure the survival of you and your group. Fight off aggressive and strong infected enemies to stay alive.

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82%
Audience ScoreBased on 7,962 reviews
gameplay278 positive mentions
stability286 negative mentions

  • Unique concept of playing in real-world locations adds immersion and excitement.
  • Engaging gameplay with a mix of resource management, base building, and tactical decision-making.
  • Regular updates from developers show commitment to improving the game and addressing player feedback.
  • Game suffers from bugs and performance issues, especially in late-game with high populations.
  • Repetitive gameplay loop can lead to boredom after a few hours, lacking long-term objectives.
  • Micromanagement of squads and resources can become tedious, with no automation options available.
  • gameplay
    1,040 mentions Positive Neutral Negative

    The gameplay of "Infection Free Zone" offers a unique blend of base building, resource management, and survival mechanics set in real-world locations, which many players find engaging and innovative. However, the game is currently marred by bugs, repetitive mechanics, and a lack of depth, leading to a somewhat frustrating experience, especially in late-game scenarios. While the core gameplay loop is solid and has potential for expansion, players are eager for more content, improved mechanics, and quality-of-life updates to enhance their overall experience.

    • “When all is said and done, Infection Free Zone doesn’t do anything novel with its systems, but what it manages to do is execute one unique feature extremely well, and the amount of gameplay variety that feature brings just by itself is going to be enough to keep me coming back time and time again.”
    • “The gameplay is fun and replayable; I have about 30 hours on this game and I have a fortress, I've passed day 50 and I'm entering late game.”
    • “The core gameplay is where Infection Free Zone truly shines. This keeps the gameplay fresh and ensures that no two sessions are the same.”
    • “Infection free zone does almost nothing new with zombies and with its mechanics.”
    • “I could say more about the gameplay - unclear production lines and efficiencies, inadequate indicators when your scavenging expedition squads are actually in trouble (and the fact that if they're already being attacked, they're probably dead meat), the bizarrely large maps, which don't pair well with the lackluster squad survival instincts, and, of course, the fact that wood doesn't grow fast enough for you to feed an appreciably large settlement, meaning you are shoveling entire buildings into the hungry maw of your population as a stopgap.”
    • “The gameplay is honestly rather basic.”
  • story
    876 mentions Positive Neutral Negative

    The game's story is currently seen as limited and repetitive, with many players expressing disappointment over the lack of depth and variety in missions. While some find the initial narrative engaging, it quickly becomes stale as quests often bug out or become uncompletable, leading to a sense of stagnation. Overall, players are eager for more story content and updates to enhance the narrative experience, as the existing framework feels underdeveloped and overly scripted.

    • “The storyline is beautifully crafted, adding depth to the gameplay.”
    • “I love the little bits of mysterious radio chattering and story building; I think they are well written and they keep things interesting when all seems quiet.”
    • “The story as well, told through radio conversations, is really interesting.”
    • “The story quests are basically non-existent and the horde attacks every night get tiring really quick.”
    • “The half-baked unfinished story is scripted with zero variations to it, so replayability is nil.”
    • “But once you get past the campaign story, it's... well... there's nothing else.”
  • stability
    300 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting frequent crashes, hard freezes, and various bugs that hinder gameplay. While some users acknowledge the fun aspects and potential of the game, many emphasize that it is currently in a very buggy state, making it nearly unplayable for some. Overall, the consensus is that while the developers are actively working on fixes, the game remains unstable and requires substantial improvements before it can be fully recommended.

    • “It is not bug free, but I am finding fewer bugs than AAA games that have been published recently, and the team is quickly addressing issues.”
    • “The game runs great, plays great, and there is a lot of content to interact with - do not get me wrong, it's not an incomplete mess.”
    • “Generally bug free with some nuisances.”
    • “This game is so buggy, nearly unplayable.”
    • “Nonstop crashing and hard-freezes, specifically during map generation.”
    • “No clue what happened, but anytime I try to load a map or create a new game, the entire game crashes and then glitches out my computer to where I have to restart it.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them serviceable or even decent, while others criticize them as outdated or poorly optimized. Many note that the visuals are not the game's strong point, often describing them as bland or reminiscent of older titles, yet some appreciate the attention to detail in the geographical mapping. Overall, while the graphics may not be cutting-edge, they are functional enough to support the gameplay, though significant improvements are desired by many players.

    • “From the outset, 'Infection Free Zone' impresses with its polished graphics and intuitive interface.”
    • “The ability to build and defend your base feels refreshingly different, enhanced by realistic graphics that perfectly suit the game's atmosphere.”
    • “Graphically, it's brilliant, smooth, and runs without issue; the art team deserves a pat on the back for their work.”
    • “I would like to express my disbelief on the game graphics, it is horrendous... I have played 20+ year old games that look better.”
    • “The graphics are very poor and the gameplay alongside the graphics makes the game look and feel like a Facebook game.”
    • “The graphics/visuals/aesthetics look stale and bland, I imagine this would fatigue me had I played longer as it looks like it never changes... every location (USA, China, my hometown, etc.) is basically the same.”
  • grinding
    210 mentions Positive Neutral Negative

    Players frequently describe the grinding aspect of the game as excessively tedious, particularly in the late game where micromanagement becomes overwhelming. The need for constant resource gathering, manual squad management, and inefficient farming mechanics contribute to a repetitive experience that detracts from overall enjoyment. Many reviewers express a desire for quality-of-life improvements, such as automation options and better resource management, to alleviate the grind and enhance gameplay.

    • “You'll need a second life for grinding.”
    • “Not too grindy and rewarding.”
    • “I got the achievement 'We Do Not Sow' about not farming for 50 days - I guess having a greenhouse is not considered 'farming'.”
    • “While the game is initially enjoyable, the repetitive nature of micromanagement can quickly become tedious.”
    • “It quickly becomes very repetitive and grindy.”
    • “Scavenging houses is extremely tedious, requiring you to tell your squad to search every building individually, and if you're using a car don't be surprised if your squad parks on one side of the building and then spends an in-game hour walking around to the entrance only to repeat this every time they brought supplies back to the vehicle.”
  • optimization
    170 mentions Positive Neutral Negative

    The game's optimization is a significant concern among users, with many reporting severe performance issues, particularly as settlements grow in size. Players experience lag, stuttering, and crashes, especially when managing larger populations, indicating that the game is not well-optimized for a range of hardware. While some users noted improvements after patches, the consensus is that extensive optimization work is still needed for a smoother gameplay experience.

    • “More than hoping for more content, I would like to see a more optimized run-time behavior.”
    • “Yes, there's a lot they still need to figure out, performance improvements being the highest priority by far in my book, and if there's anything to be done to make individual locations feel a little more alive and colorful, that would also be welcome.”
    • “I can't help but feel like it will be much more amazing after optimization and some reworks, a bigger tech tree, and work to minimize glitches.”
    • “This is a big performance issue that urgently needs to be fixed.”
    • “Game performance is horrific, once you scale up your zone, you're constantly around 20fps with an RTX 4080 and Ryzen 7800X3D which hover around 20-40% utilization (graphics settings don't seem to impact anything).”
    • “Man, this game has potential, but it's currently so poorly optimized, poorly balanced, and has so many rough edges I just can't recommend it in its current condition.”
  • replayability
    114 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the ability to explore different real-world locations and the potential for endless gameplay through randomly generated maps. However, some users express concerns about repetitive gameplay and a lack of varied objectives, which can diminish long-term engagement. Overall, while the foundation for high replay value exists, further content and improvements are needed to enhance the experience.

    • “The inclusion of various difficulty levels and optional objectives adds to the replayability, offering a range of experiences for both newcomers and seasoned strategists.”
    • “The randomly generated maps provide endless replayability, and I appreciate the depth added by squad customization.”
    • “The ability to generate a new map every playthrough anywhere in the world means unlimited replayability for me.”
    • “The half-baked unfinished story is scripted with zero variations to it, so replayability is nil.”
    • “Replay value is near zero because even if you select another city, you'll end up doing exactly the same boring and repetitive things until you explore your initial tiles and find out expeditions are too slow to keep your encampment alive.”
    • “It gets repetitive fast; after you manage to build a wall and survive a little, the game is always the same. Sometimes you get a different event, but that's all. More objectives would be great.”
  • music
    58 mentions Positive Neutral Negative

    The music in "Infection Free Zone" is generally praised for enhancing the game's tension and immersion, with many players enjoying the ambient soundtrack and its ability to complement the high-stakes atmosphere. However, some users find the music repetitive and suggest that it could benefit from more variety and customization options. Overall, while the sound design effectively contributes to the gaming experience, there are calls for improvements in both the soundtrack and sound effects.

    • “The ambient soundtrack complements the high-stakes atmosphere of the game, while the sound effects effectively convey the urgency of the situation.”
    • “The music complements the game beautifully, adding an eerie yet war-like feeling that heightens the gaming experience.”
    • “The soundtrack has a few real bangers to it that I found myself really enjoying even hours and hours in.”
    • “The music is annoying, commanding squads is cumbersome, the tech and build trees are limited, and there are some issues with the objectives.”
    • “Music/sfx needs work as well where the music becomes tedious very quickly and the sfx is bland.”
    • “The voice lines and music are repetitive and could use some additions.”
  • humor
    52 mentions Positive Neutral Negative

    The humor in the game is often derived from its absurd mechanics and glitches, such as soldiers in medieval armor facing hordes of zombies, cars driving on water, and AI characters exhibiting comically poor decision-making. Players find the game's quirks, like the ineffective guard towers and the hilariously slow pace of tasks, to be both frustrating and amusing. Overall, while the game has significant issues, its comedic elements and potential for fun keep players engaged.

    • “The game just crashed like 4 times on me and the crash report is too funny: it crashed because of the crash report function?”
    • “Like if you send them to a car from that building, they will then proceed to run back and forth like they're trying to steal the resources the builders are taking over to build there (which was hilarious the first few times).”
    • “The overall conceit of being able to go anywhere in the world that has satellite photos is hilarious.”
    • “That’s not smooth, that’s not funny, that’s a pain in the ... the storytelling I already mentioned.”
    • “That’s not smooth, that’s not funny, that’s a pain in the ... the storytelling I already mentioned.”
  • atmosphere
    40 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and captivating environment, effectively complemented by a strong ambient soundtrack and sound effects that enhance the sense of urgency and tension. While some players note a lack of visual fidelity and occasional detachment, the overall experience is described as intense and fitting for a modern post-apocalyptic setting, with gritty visuals and engaging gameplay that draw players into the narrative. The combination of strategic elements and a chilling atmosphere creates a unique and compelling gaming experience.

    • “The ambient soundtrack complements the high-stakes atmosphere of the game, while the sound effects effectively convey the urgency of the situation.”
    • “Infection Free Zone is a gripping survival adventure that delivers intense action, strategic gameplay, and a chilling atmosphere.”
    • “The atmosphere is great, gun fights feel brutal, the trigger events are creative, and on top of that, being able to fight in your own neighborhood is not just a novelty but makes you look at your home in a very different light as you analyze the resources available.”
    • “It has an atmosphere to its visuals, but its fidelity is still quite low.”
    • “It's understandable that this is to create a sense of despair and doomsday atmosphere, but not all players like to pay for a game just to suffer.”
    • “Either removing VAs outside of America or trying to recruit some additional VAs, as when I launched into the UK, I was not expecting an all-American team of survivors; it kind of ruined the atmosphere.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game has received largely negative feedback, with many users labeling it as overpriced and a "cash grab," particularly in its early access phase. While some reviews note the absence of pay-to-win mechanics, the overall sentiment suggests skepticism about the developers' commitment and concerns over potential future microtransactions.

    • “Microtransactions/pay to win concepts - 10/10 - none that I know of at this moment, so that is always a plus.”
    • “What's even better is that it's a new game where you don't have to read through reviews and Steam discussions full of people complaining about enemy variety and microtransactions!”
    • “Microtransactions - in-game purchases.”
    • “Waaaaay overpriced and in such an early phase I fear this game will be left behind by the devs as they move on to other quick cash grabs.”
    • “Just a cash grab release!”
    • “This is just a cash grab.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, particularly in the themes of abandonment and rebuilding, which resonate deeply. However, some find the gameplay challenging and frustrating, leading to a desire for improvements before they can fully engage with the emotional narrative. Overall, while the emotional aspect is impactful, it is hindered by gameplay issues.

    • “Really clicks with me emotionally, like my home was actually abandoned and I have to not only build from ground zero, but to constantly defend it.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is largely conveyed through environmental storytelling and scattered journal entries, which has led some players to feel that the characters lack depth and complexity.

    • “The plot unfolds primarily through environmental storytelling and scattered journal entries, leaving some players wishing for more depth and character development.”
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9h Median play time
14h Average play time
5-21h Spent by most gamers
*Based on 92 analyzed playthroughs
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Frequently Asked Questions

Infection Free Zone is a strategy game.

Infection Free Zone is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 14 hours playing Infection Free Zone.

Infection Free Zone was released on April 11, 2024.

Infection Free Zone was developed by Jutsu Games.

Infection Free Zone has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Infection Free Zone is a single player game.

Similar games include Infection Free Zone – Prologue, Surviving the Aftermath, The Last Haven, Stranded: Alien Dawn, Manor Lords and others.