Tetra Tactics
- April 9, 2024
- Jabari Alii
Tetra Tactics is a roguelike deckbuilder with a twist of the Triple Triad minigame from Final Fantasy VIII. Traverse 3 maps, battling enemies and improving your deck of 8 cards, each with strengths and weaknesses based on symbols like Sword, Magic, Shield, and Bow. Meta progression includes unlocking perks and new heroes, and improving cards with experience-based augmentations.
Reviews
- The game offers a unique blend of strategy and depth, making it engaging for both newcomers and veterans of card games.
- The mechanics are easy to learn but difficult to master, providing a satisfying challenge that encourages experimentation.
- The art style and overall aesthetic are appealing, contributing to an enjoyable gaming experience.
- The core gameplay can feel uninspired and overly complex, leading to frustration for some players.
- The graphics are considered bland and detract from the overall experience, making it less visually appealing.
- There is a lack of multiplayer options, which limits replayability and player interaction.
- gameplay24 mentions
- 25 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
The gameplay is a mix of simple mechanics that are easy to learn but challenging to master, offering a strategic depth reminiscent of triple triad. While the implementation of these mechanics in a roguelike format is praised for creating engaging scenarios, some players found the core gameplay uninspired and expressed concerns about unclear tutorial elements and relic card functions. Overall, the game is described as fun and addictive, with a desire to keep playing "one more match."
“The triple triad style gameplay is well implemented in a roguelike format.”
“The mechanics are simple enough to learn but difficult to master, which lends well to the strategy aspect of the game.”
“Really fun take on triple triad's basic gameplay, with a lot of new and novel strategic elements, making this a game in its own class.”
“I didn't get around to the meta upgrades though - because after sweeping through two maps without any losses, I realized that I wouldn't be able to sustain interest in the core mechanics of the game.”
“Unfortunately, those positives don't matter because the core gameplay is just a very uninspired puzzle game.”
“Aside from core mechanics, my only small issue was several relic cards being unclear in exactly how they would function and a couple of mechanics being unclear from the tutorial (such as when hero powers refresh).”
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game receive mixed feedback; while some users appreciate the cool art style and aesthetic elements, others find the overall visuals to be bland and lacking in vibrancy.
“The aesthetic of this game is dope too; it has a cool art style, lore, and characters.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Players appreciate the replayability of the game, primarily due to the variety of hero powers and the randomness of power-up choices, which encourage different strategies and experiences in each playthrough.
“The variety of hero powers and random power-up choices adds significant replayability to the game.”
“The combination of different hero powers and the randomness of power-up choices keeps the gameplay fresh and engaging.”
“With unique hero powers and a diverse selection of random power-ups, each playthrough feels distinct and offers new challenges.”
“The hero powers and random power-up choices provide some replayability.”
“The hero powers and random power-up choices provide some replayability.”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users express a desire for dedicated combat music to enhance the gameplay experience during battles, indicating that the current soundtrack may not adequately support the intensity of combat scenarios.
“Lastly, there should be combat music for combat.”