Tetra Tactics
- April 9, 2024
- Jabari Alii
Tetra Tactics is a roguelike deckbuilder with a twist of the Triple Triad minigame from Final Fantasy VIII. Traverse 3 maps, battling enemies and improving your deck of 8 cards, each with strengths and weaknesses based on symbols like Sword, Magic, Shield, and Bow. Meta progression includes unlocking perks and new heroes, and improving cards with experience-based augmentations.
Reviews
- The game offers a unique blend of strategic card placement and roguelike elements, reminiscent of classic games like Triple Triad and Slay the Spire.
- High replay value with various heroes, unique skills, and a variety of items and upgrades that keep gameplay fresh and engaging.
- The simple rules allow for deep strategic thinking, making it accessible for newcomers while still challenging for veterans.
- The core gameplay can feel uninspired and repetitive after a few runs, leading to a lack of long-term engagement.
- Visuals are bland and may detract from the overall experience, making it less appealing to some players.
- The complexity of later game mechanics can be overwhelming, leading to confusion and frustration for some players.
- gameplay19 mentions
- 16 % positive mentions
- 68 % neutral mentions
- 16 % negative mentions
The gameplay is characterized by its simple and casual mechanics, making it accessible yet strategically engaging, particularly with the innovative card and roguelike elements. While players appreciate the fun and variety offered by different heroes, cards, and relics, some find the core mechanics can become repetitive and lack depth after initial enjoyment. Overall, the game successfully combines easy-to-learn mechanics with a challenging mastery curve, though some players noted unclear instructions and a lack of sustained interest in the long term.
“Fun gameplay.”
“The mechanics are simple enough to learn but difficult to master, which lends well to the strategy aspect of the game.”
“Really fun take on triple triad's basic gameplay, with a lot of new and novel strategic elements, making this a game in its own class.”
“I didn't get around to the meta upgrades though - because after sweeping through two maps without any losses, I realized that I wouldn't be able to sustain interest in the core mechanics of the game.”
“Unfortunately, those positives don't matter because the core gameplay is just a very uninspired puzzle game.”
“Aside from core mechanics, my only small issue was several relic cards being unclear in exactly how they would function and a couple of mechanics being unclear from the tutorial (such as when hero powers refresh).”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The game offers high replayability due to its diverse hero powers and random power-up choices, encouraging players to explore different strategies and experiences in each playthrough.
“The game has a high replay value, keeping me engaged for hours.”
“The combination of hero powers and random power-up choices adds significant replayability.”
“Each playthrough feels unique, thanks to the diverse options available.”
“The hero powers and random power-up choices provide some replayability.”
“Once you've completed the game, there's little incentive to play through it again.”
“The lack of meaningful choices in gameplay makes replaying feel tedious.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game receive mixed reviews; while some players appreciate the unique art style and character design, others find the overall visual presentation to be bland and lacking in vibrancy.
“The aesthetic of this game is dope too; it has a cool art style, lore, and characters.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in Tetra Tactics is characterized by a tranquil soundtrack that enhances the game's serene atmosphere, though some users feel that it lacks dynamic combat music to match the intensity of battles. Overall, the audio complements the game's aesthetic but could benefit from more variety during combat scenarios.
“At first glance, Tetra Tactics may seem deceptively simple—a grid, a handful of colorful cards, and a tranquil soundtrack that whispers promises of serenity.”
“Lastly, there should be combat music for combat.”