Breach Wanderers Game Cover
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"Breach Wanderers" is a post-apocalyptic turn-based RPG where players navigate a procedurally generated world, battling enemies and managing resources to survive. Build a party of customizable characters, each with unique abilities and backstories, to delve into ruins and uncover the mysteries of a world lost to an alien menace. Strategic combat and deep crafting systems offer challenging gameplay and endless replayability in this engaging indie title.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

90%
Audience ScoreBased on 432 reviews
gameplay30 positive mentions
grinding16 negative mentions
  • Innovative deckbuilding mechanics allow for customization of starting decks and card pools, enhancing strategic depth.
  • Extensive card variety and character uniqueness provide a rich gameplay experience with high replayability.
  • Smooth gameplay and engaging mechanics make it accessible for both new and veteran players in the genre.
  • The game can feel grindy, with slow progression and limited opportunities to remove unwanted cards from your deck.
  • Visuals and UI may not appeal to everyone, with some players finding them underwhelming or cluttered.
  • The difficulty can be inconsistent, with early runs being too easy and later runs potentially feeling overwhelming.
  • gameplay130 mentions

    The gameplay is characterized by extensive card variety and solid mechanics, offering a deep and customizable experience that can be engaging for hours. While early and mid-game runs are exciting, some players find later runs repetitive and grindy. Overall, the game successfully combines roguelike elements with deckbuilding, featuring unique mechanics and a compelling gameplay loop, despite some minor UI issues and a few frustrating mechanics.

    • “The card variety is extensive, allowing for a deep and customizable gameplay experience that can keep you engaged for hours on end.”
    • “It's a ton of fun with really interesting and complex gameplay.”
    • “Between all the systems, mechanics, and options - plus the game's 400+ cards - it's safe to say that there's plenty to chew on here.”
    • “While the early and mid-game runs are exciting, the repetitive nature of the mechanics can make later runs feel like more of a grind.”
    • “Everything besides the card playing mechanics is a mess.”
    • “I could probably overlook either the gameplay or unlock issues, but both of them combined make the game not so much fun and I regret the purchase as of right now.”
  • graphics44 mentions

    The graphics of the game receive mixed reviews, with many players finding the art style and animations decent but not particularly impressive. While some appreciate the unique card artwork and overall aesthetics, others criticize the simplicity and lack of standout visuals, suggesting that the developers prioritized gameplay over graphical fidelity. Overall, the graphics may not appeal to those seeking stunning visuals, but they are complemented by engaging gameplay mechanics.

    • “The graphics are beautiful and I even like the soundtrack.”
    • “It gives the visuals some energy and makes everything ‘pop’ really nicely.”
    • “Card artwork in particular is really nice and reminds me of the style you would see on fantasy or sci-fi book covers.”
    • “Graphics: boring.”
    • “Even though the graphics are more on the simple side and some animations and effects could be improved a lot, it's probably also the developers' choice to go with this particular style while being able to put more resources into the actual gameplay.”
    • “I held off on playing this game for a long time because I was turned off by the interface/graphics.”
  • story38 mentions

    The game's story is described as a mix of traditional roguelite elements with a quest system that offers progression and unlocks, though it can feel rigid and dull at times. While some players appreciate the infusion of narrative into gameplay, they find the quest structure confusing and lacking depth. Overall, the story is seen as a secondary aspect to the gameplay, which remains engaging despite its flaws.

    • “Unlocking stuff is fun, and I like the mix of just a little bit of a story infused into the roguelite runs.”
    • “Every quest run felt like that - a quest, something I'm dedicating time and mental effort to fight and conquer it, and I felt very good at the end.”
    • “The mechanics are the same but they have added so much more, lots of characters all with their own play style, unique way of editing your deck before runs, a storyline and side quests, even a town which you can upgrade.”
    • “The quest structure and depth mechanic is very confusing.”
    • “And the quest is very dull.”
    • “They have quests and you need to pay gold just to unlock the right to get them.”
  • replayability28 mentions

    The game boasts exceptional replayability, with various difficulty levels, a wide array of cards, and numerous playable characters contributing to its variability. Players appreciate the balance between choice and accessibility, allowing for diverse strategies without overwhelming complexity. Overall, it is frequently praised as one of the top titles in terms of replay value, with many users rating it highly and expressing excitement for future updates.

    • “The replay value of this game is crazy.”
    • “Tons of cards, a lot of playable characters, immense replayability and tons of viable decks for every kind of player!”
    • “Yes, Griftlands has a better story with more memorable characters and is still my vote for the Slay-inspired clone I recommend the most; however, Griftlands does not have the replay value that Breach Wanderers offers.”
    • “Overhauling the relic system and introducing power cards with unique gameplay effects (not just glorified buffs) would be excellent first steps towards making the deckbuilding more fun, which is all it takes to give this game all the required replayability it needs.”
    • “Infinite replay value, and significantly better than any other roguelike deck-building game I've tried.”
  • grinding16 mentions

    Players generally find the grinding aspect of the game to be somewhat excessive, with many noting that it can lead to tedium during extended play sessions. While some appreciate the depth and progression systems, the necessity of grinding for unlocks and upgrades is seen as a deliberate design choice that may deter enjoyment for some. Overall, the grind is acknowledged as a factor, but it doesn't overshadow the game's strengths, particularly in the deckbuilding genre.

    • “However, as much as I appreciate the depth and balance, there’s no denying that the game can start to feel tedious after extended play.”
    • “The one key thing that is making me not want to play is how they make the game so grindy on purpose.”
    • “There are just so many unlocks, and guess how you unlock them? By grinding, of course!”
  • music14 mentions

    The music in the game is generally well-received, described as solid and vibrant, effectively complementing the game's exploratory themes. However, some users express a desire for more music tracks to enhance the experience further. Overall, the soundtrack is considered appealing and adds to the game's beautiful graphics and user interface.

    • “Music is solid as well and provides an excellent background to the exploratory themes of the game.”
    • “The game is vibrant and has a decent soundtrack, visually and audibly very appealing.”
    • “Great music too!”
    • “The music is serviceable.”
    • “Add more music tracks!”
    • “The music is solid but could use more variety.”
  • monetization2 mentions

    Reviews indicate confusion regarding the monetization strategy, with some users questioning whether the game suffers from insufficient advertising. Overall, there seems to be a lack of clarity about how the game generates revenue.

  • stability2 mentions

    The game is praised for its stability, with users reporting a wide variety of cards and noting that it is nearly bug-free, as they have not encountered any issues after multiple playthroughs.

    • “Lots of different cards, practically bug free (I haven't seen one after 3 runs).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

40hMedian play time
115hAverage play time
6-300hSpent by most gamers
*Based on 6 analyzed playthroughs

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