Ten: Ten Rooms, Ten Seconds
- June 3, 2022
- The Bworg
- 2h median play time
TEN is a challenging and brutal platformer in which you face a relentless gauntlet of ten-second deathtrap rooms in a desperate struggle to escape your fate... and find out what the hell is going on around here.
Reviews
- The game features excellent controls and responsive gameplay, making it enjoyable for players of all skill levels.
- The soundtrack is outstanding, with a variety of tracks that enhance the gaming experience and keep players engaged.
- The level design is fresh and unique, providing decent replayability through different difficulty settings and room layouts.
- The game can feel frustrating due to small hitboxes and issues with ceiling collision, leading to unexpected deaths.
- Some mechanics, like the time it takes to retry levels, can be tedious and disrupt the flow of gameplay.
- The difficulty curve is inconsistent, with some players finding the game easier than expected after initial playthroughs.
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game has received high praise, with players highlighting its professional quality and the impressive variety of 16 distinct tracks. Many reviewers noted that the soundtrack enhances the overall experience, making it enjoyable to listen to even outside of gameplay. Overall, the music is considered a standout feature that adds significant value to the game.
“The OST for this game is insane; I can listen to the soundtracks all day, honestly.”
“As a side note, the game also features a kickass soundtrack, containing 16 distinct tracks - notable for the game's length.”
“The soundtrack alone is enough to make me commit mass!”
“I'm so bad at platformers, but fortunately because the game has a kickass soundtrack I can just keep bashing my head against the wall until I finally knock it down!”
“Finished in 2 hours, spent another 90 minutes listening to this banger of a soundtrack in the jukebox menu.”
- story5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The story is praised for its surprising depth and complexity, engaging players with a sense of mystery that enhances the overall experience. Many reviewers appreciate how the narrative adds to the challenge and immersion, suggesting it could support further expansions in the game world. Overall, the combination of a simple yet intriguing plot with varied gameplay elements contributes to a compelling narrative experience.
“The story was deeper than it needed to be, and I mean that in a good way; it could easily set another ten games in this world.”
“The story is simple, but the sense of mystery kept me on my toes.”
“Awesome game, tight controls, and a surprisingly deep story for the genre.”
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by sharp controls and an overall enjoyable experience, though some additional mechanics, particularly purchasable abilities and certain gimmick sections, feel underdeveloped and detract from the core strengths of the game.
“Excellent controls and fun gameplay.”
“From a gameplay standpoint, the controls are razor sharp, though I did feel like some of the tacked-on mechanics, like many of the purchasable abilities, were half-baked.”
“Gameplay rarely becomes unintuitive or strays too far from the game's core strengths, though there are a few short gimmick sections that don't quite hit the mark.”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game offers solid replayability, enhanced by varying difficulty levels that change room layouts, catering to players seeking a greater challenge. Additionally, its engaging platforming mechanics and music contribute to the overall replay value, making it a worthwhile experience at an attractive price.
“It's a fantastic platformer with awesome music and decent replayability at a great price.”
“The extra difficulties add a significant amount of replayability; each room has a uniquely different layout depending on the difficulty level, and the hard difficulty definitely caters to those who find the base game too easy.”
“However, the extra difficulties add a fair amount of replayability; each of the rooms has a uniquely different layout depending on difficulty, and the hard difficulty definitely provides for anyone who finds the base game on the easy side (as I did).”
“Once you complete the game, there isn't much incentive to go back. The story doesn't change, and the side quests feel repetitive.”
“While the game offers multiple endings, the paths to reach them are too similar, making it feel more like a chore than an exciting replay.”