- August 20, 2021
- Element Studio
Tavern of Gods
Platforms
About
"Tavern of Gods" is a roguelite auto battle game. Players collect heroes, skills, followers, and equipment to form various builds to fight with random monsters. Every expedition can get new items, and then you can experience more different builds next time.











- Fun single-player experience that offers a relaxing alternative to competitive auto-battlers like Teamfight Tactics.
- Offers a decent amount of gameplay depth with various unit combinations and unlockable traits, making it enjoyable for fans of the genre.
- Great value for the price, providing many hours of gameplay despite some limitations in content.
- The game has not received updates for over two years, leading to concerns about its long-term viability and content expansion.
- Many players find the game repetitive and lacking in depth after a few runs, with limited character options and a predictable gameplay loop.
- The English translation is poor, with numerous typos and unclear mechanics, making it difficult for new players to understand the game.
gameplay
60 mentions Positive Neutral NegativeThe gameplay offers a mix of interactive mechanics and depth, with solid animations and a good balance, but suffers from poor translation and unclear instructions that can frustrate players. While some find the gameplay engaging and fun, others criticize it for being overly long and grindy, with a lack of excitement in the moment-to-moment actions. Overall, the game shows potential but requires significant improvements to its core mechanics and user experience to appeal to a broader audience.
“The challenge is there, and the gameplay is more interactive than you might expect from other games of the type, with a selection of active abilities you can choose from and use actively during battles.”
“Surprisingly deep and polished gameplay together with very active developers makes for a great overall product.”
“If you like roguelikes but aren't keen on the auto battler gameplay, I'd at least encourage you to read further, as perhaps this game could succeed in swaying you more favorably to the genre, as it is a single-player experience and allows you to play auto chess at your own pace, while keeping its roguelike elements intact.”
“I never had an issue with any of the battles, never even got close to losing; then in the final battle the bosses were one-shotting my characters left and right... glad they had a 'retry' mechanic because there was no warning I was fighting the final bosses and the battle starts off immediately devastating.”
“The gameplay was extremely dull.”
“The issue is that a single playthrough shows you everything the game has to offer and the gameplay itself is a stripped down version of the other competitive autobattlers on the market.”