Tallowmere Game Cover

"Tallowmere" is a fantasy hack and slash game with local 2-player co-op and single-player modes, featuring split-screen gameplay. Procedurally generated rooms provide a high replay value, and the simple-yet-challenging mechanics involve raising your shield to block attacks and striking at the right moment. Collecting weapons, outfits, and increasing base stats adds depth to the gameplay, with humor and good music enhancing the experience.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Tablet
  • Wii
  • Wii U
  • Xbox

Reviews

90%
Audience ScoreBased on 315 reviews
gameplay32 positive mentions
grinding5 negative mentions
  • Addictive gameplay with a variety of weapons and unique mechanics that keep each run fresh.
  • Challenging yet rewarding, with a good balance of difficulty that encourages strategic planning.
  • Humorous and quirky elements, such as sacrificing kittens for health, add charm to the experience.
  • Repetitive gameplay can set in quickly due to limited enemy variety and dungeon layouts.
  • Controls can feel clunky at times, leading to frustrating deaths from stun-locks and environmental hazards.
  • Lack of permanent progression or unlocks can diminish long-term motivation to continue playing.
  • gameplay68 mentions

    The gameplay of this 2D action roguelike RPG is characterized by a straightforward yet engaging loop that involves combat, evasion, and loot collection, offering a mix of simplicity and depth that keeps players returning for more. While some players appreciate the addictive mechanics and variety of weapons, others criticize the clunky controls and lack of content, suggesting that the experience can become repetitive over time. Overall, the game is praised for its fun, challenging gameplay and replayability, despite some technical issues and aesthetic concerns.

    • “The gameplay loop of this 2D action roguelike RPG is simple: mash enemies to bits, evade traps, acquire souls to raise your stats, get better gear, find some shrines with temporary buffs, find special rooms and bosses, get stunlocked and wrecked, rinse and repeat.”
    • “The gameplay is simple to learn but tough to truly master.”
    • “The gameplay, at least to me, feels like a bit of a mix between Rogue Legacy and (at least the combat in) Terraria.”
    • “Its a cute game and has the potential to be fun, but its mechanics and controls are far too clunky and awkward.”
    • “There's not much variation in gameplay though, so it will get boring after a while.”
    • “This game is a tedious, monotonous waste of time, with bare bones gameplay and very little to keep it fresh. Gameplay consists of mashing the left arrow key to attack and occasionally holding right to block everything directly in front of you forever.”
  • graphics35 mentions

    The graphics of the game are generally described as simple, rudimentary, and sometimes "ugly," with a retro pixel art style that may not appeal to everyone. While some players appreciate the charm and aesthetic of the graphics, noting that they grow on you over time, others find them lacking in variety and detail. Overall, the visuals are considered adequate for the gameplay experience, with many reviewers emphasizing that the fun and engaging gameplay outweighs any graphical shortcomings.

    • “The cute pixelated graphics, combined with gory deaths and silly dialogue, gives this game a certain charm.”
    • “The graphics are good for a pixel art game and look better if you turn on anti-aliasing.”
    • “Don't let the graphics put you off - this is a real gem.”
    • “At first glance, this may seem like a shallow game: the graphics are simple and quite 'ugly' (no offense), there is literally no change in the tileset, the music and sound design is nothing to write home about, and there is not much enemy variety (although it suffices for what it intends to do).”
    • “The graphics and audio are cheap, minimal, kind of quirky.”
    • “The graphics come off as someone with little artistic talent who, with time and patience, made the game aesthetically pleasing, though that's just my opinion.”
  • replayability21 mentions

    Overall, the game boasts excellent replayability, with many players praising its procedural generation, diverse enemy attacks, and various modifiers that enhance the experience. While some users noted occasional frustrations that could impact enjoyment, the consensus is that the game offers a wealth of replay value, making it a compelling choice for fans of the roguelike genre. Local multiplayer further amplifies the fun, contributing to its high replayability rating.

    • “Excellent replay value keeps you coming back for more!”
    • “I love this game, it's a lot of fun and has replayability in spades.”
    • “A developer that cares, random generation for endless replayability, modifiers to make it easier/harder when you want to mix up the difficulty and a lot of character to match.”
    • “If you couple that with the fact that it's so easy to die from random BS (like enemies that shoot at you from the other side of the screen), it makes playing this game a frustrating experience with little replay value.”
    • “There should be more events and enemies for replay value, but I'm still eager to reach level 70 at least.”
    • “Replayability is theoretically infinite with this game, as you attempt to get past a higher room on your next go round.”
  • music18 mentions

    The music in the game receives mixed reviews, with some players finding it simple and lacking variety, while others appreciate its catchy and enjoyable nature. While a few reviewers describe the soundtrack as dreary or subpar compared to other titles, others note that it complements the gameplay well and is not overly repetitive. Overall, the music is seen as functional but could benefit from more variety and depth.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “This game is pretty sweet. The music is great, graphics are surprisingly good for a pixelated type game, and the gameplay makes you keep coming back.”
    • “The music is easy and catchy electronica. If you enjoy the gameplay, you could easily invest many dozens of hours in this game.”
    • “The music is very simple.”
    • “My only real problem with the game is that the music is terrible.”
    • “Having been spoiled by masterpieces like Shovel Knight, Crypt of the Necrodancer, and The Binding of Isaac, it's difficult to immerse myself in a game with subpar music.”
  • humor13 mentions

    The humor in the game is widely praised, with players noting its hilarious moments, witty dialogue, and quirky charm. Many found it to be a fun and entertaining experience, often laughing heartily at the absurdity of certain gameplay elements, such as sacrificing kittens for health and the comedic nature of weaponry and enemy interactions. Overall, the game successfully combines humor with engaging gameplay, making it a standout in the genre.

    • “One of the few games that has made me laugh heartily, ever.”
    • “I find it to have many very funny moments like sacrificing the kittens for more health, the way the katana sword works, and the various enemies' attacks and death animations.”
    • “The game never takes itself too seriously and the dialogue is generally pretty funny because of it.”
  • story8 mentions

    The game's story emphasizes resilience and the unpredictability of life, featuring a light-hearted tone with a basic "go fight" plot. While the randomized dungeons and engaging quests provide entertainment, players express a desire for a more substantial narrative and progression, as the current storytelling feels minimal and often interrupted by quirky side quests.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Randomized dungeons and an excellent storyline will keep the player coming back for more, time and time again.”
    • “There are some wacky quests that will abruptly interrupt your game, sometimes with mini in-game cinematics.”
    • “The plot is essentially 'go fight'.”
    • “I also would like to see the game expand into something with a real story and progression.”
    • “That's all the story you're getting.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and monotonous, with many noting that after a few hours, the gameplay becomes repetitive and lacks depth. The basic mechanics, such as simple attack patterns and limited inventory management, contribute to a sense of fatigue, making the experience feel like a chore rather than an engaging challenge. Overall, while the game may offer some initial enjoyment, it quickly devolves into a grind that drains its appeal.

    • “After 30+ floors, it started to get a little tedious.”
    • “Eventually, it gets tiresome and tedious; you can drain the game of all its worth within 2-5 hours.”
    • “This game is a tedious, monotonous waste of time, with bare bones gameplay and very little to keep it fresh.”
  • atmosphere2 mentions

    The game's atmosphere is highly praised for its engaging blend of cartoonish violence, enhanced by effective graphical and sound effects. Players appreciate how this immersive environment requires both strategic planning and quick reflexes to navigate challenging levels.

    • “One of the things I like most about this game is the atmosphere.”
    • “Requires some intelligent planning as well as quick reactions to get through many of the tougher levels, and the graphical and sound effects build up the atmosphere of cartoonish violence perfectly.”
  • emotional1 mentions

    Players express a strong emotional connection to the game, indicating that it captivates them to the extent that they are willing to dedicate significant time to it, often at the expense of other games.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
6hAverage play time
4-8hSpent by most gamers
*Based on 3 analyzed playthroughs

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