- May 11, 2015
- Chris McFarland
- 8h median play time
Tallowmere
Platforms
About
"Tallowmere" is a 2D violent roguelike-inspired platformer with single-player and multiplayer/co-op options. Every play-through features new procedurally generated dungeons filled with enemies, elites, bosses, and treasure. To progress, players must raise their shield to block attacks, lower it to strike foes, and avoid traps, all while collecting weapons, outfits, and increasing base stats. The ultimate goal is to stay alive and see how far you can delve into Lady Tallowmere's dungeon.
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- Addictive gameplay with a fun mix of weapons and abilities that keep each run fresh.
- Challenging yet rewarding, with a good balance of difficulty that encourages learning and improvement.
- Unique mechanics like sacrificing kittens for health add a humorous twist to the gameplay.
- Repetitive level design and limited enemy variety can lead to a lack of long-term engagement.
- Controls can feel clunky at times, especially with weapon selection and movement.
- Unskippable cutscenes and some frustrating enemy mechanics can detract from the overall experience.
gameplay
79 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, with some players praising its addictive and varied mechanics, simple yet challenging combat, and enjoyable roguelike elements that encourage replayability. However, others criticize the clunky controls, lack of polish, and repetitive nature, leading to a frustrating experience for some. Overall, while the core gameplay has its merits, it is marred by technical issues and inconsistencies that detract from the overall enjoyment.
“The gameplay loop of this 2D action-roguelike RPG is simple: mash enemies to bits, evade traps, acquire souls to raise your stats, get better gear, find some shrines with temporary buffs, find special rooms and bosses, get stunlocked and wrecked, rinse and repeat.”
“The gameplay is simple but challenging, since each of the different enemies can screw you up royally if you're not careful, but they're straightforward to deal with once you learn what they do.”
“The core gameplay is perfect; everything around it is not: can't navigate menus with mouse or with an AZERTY keyboard since up and down aren't rebindable, resolution scaling messes up your rotation wheel selection, and weapon order doesn't work.”
“The gameplay is a tedious, monotonous waste of time, with bare bones mechanics and very little to keep it fresh. Gameplay consists of mashing the left arrow key to attack and occasionally holding right to block everything directly in front of you forever.”
“It's janky and unsatisfying to play. Any experienced gamer will tell you that the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
“Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”