- May 13, 2014
- Hapa Games
- 25h median play time
Ascendant
Have some high points, but they soon give way to glaring faults. Not the worst, but difficult to recommend.
Platforms
About
"Ascendant is a hack and slash game featuring stunning graphics, excellent mechanics, and a good soundtrack. Play single-player or in local co-op mode with up to 2 players in split-screen. As a demigod, invade planes controlled by rivals in a brutal roguelike experience with permadeath and procedurally generated environments. Explore, discover weapons, spells, and blessings to survive and prevail in this unforgiving world."
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- Ascendant features a unique blend of brawler mechanics and rogue-like elements, providing a fresh and engaging gameplay experience.
- The art style is vibrant and visually appealing, enhancing the overall atmosphere of the game.
- The game offers high replayability with procedurally generated levels, a variety of unlockable characters, and numerous items and blessings that change each run.
- The combat can feel repetitive and lacks depth, with limited enemy variety and simplistic mechanics that may lead to button-mashing.
- The game has a steep difficulty curve, which can be frustrating for players, especially with the lack of a save function and the punishing permadeath mechanic.
- Some players may find the controls unresponsive or clunky, particularly when using a keyboard, which can detract from the overall experience.
gameplay
55 mentions Positive Neutral NegativeThe gameplay is generally praised for its smooth and responsive mechanics, engaging brawler elements, and rewarding progression, making it enjoyable for players who appreciate roguelike and beat 'em up styles. However, some players express frustration with certain "instant death" mechanics and awkward controls that can detract from the overall experience. Despite these issues, the game offers a unique aesthetic, a variety of combat options, and significant replay value, appealing to those who enjoy strategic gameplay and cooperative modes.
“The mechanics, for the most part, feel smooth and responsive.”
“The replay value is incredible, and the mechanics always work perfectly with just the right amount of challenge to them.”
“It has fun gameplay mechanics, where you're able to blink to attack enemies from afar, parry attacks, dash, etc., and I've never felt that at any point in time the mechanics in the game weren't important.”
“These 'event spike rooms' stand for the 'instant death' mechanics we should have left in the dark ages, even though the game tries to shine them up as 'hard challenges'.”
“Some of the controls and mechanics are really awkward, but it could just take some getting used to.”
“As for the gameplay itself, it's very simple combat, nothing too complicated; the only thing I've had a slight struggle with is being precise in smacking enemies into other enemies that aren't right next to you, and timing the block/parry attack (which is very useful if you can perfect it).”