Tainted Grail: Conquest
- September 23, 2021
- Awaken Realms Digital
Tainted Grail: Conquest carves out a niche for itself as a more story-driven card-based roguelite, but it struggles with balance and pacing.
A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Reviews
- story4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
- gameplay2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Tainted Grail: Conquest
It feels great to always be working towards several upgrades at once – there’s never a playthrough that doesn’t reward you with at least a little something. Plus it adds incentive to tackle the more powerful or tricky terrors that lurk in the rough. Chipping away at these improvements and saving the NPCs by making sense of their stories is all extra on top of a great deck-builder. The haunting story and troubling theme only furthered my own interest. If you like deck-builders, you should try this one. If you like the twisted style or the sound of the aberrant mythology, you should try this one. It’s going to satisfy on both counts. The only thing that I’m not particularly fond of is that a run can easily take over two hours, just like Fights in Tight Spaces. It’s a large time investment. There’s no quick ‘jumping in’. There’s also a glaring lack of theme between the different locations you’ll be traversing through, which is a little disappointing from an aesthetics point of view. Still, nothing is going to keep me from saving every last salvageable character, from pulling a ‘W’ with every deck, and from getting to the bottom of the meta-story and (hopefully) beating death at his own game. Now if only I could get my hands on a copy of Fall of Avalon, too…
90%Tainted Grail: Conquest
Tainted Grail: Conquest carves out a niche for itself as a more story-driven card-based roguelite, but it struggles with balance and pacing.
75%Tainted Grail: Conquest review — A few cards short
With some major balancing issues that made a majority of its classes unenjoyable, Tainted Grail: Conquest redeems itself by showing that when the game was balanced, it could be a fantastic experience.
75%