- December 13, 2021
- That Indie Studio
- 19h median play time
The Last Hex
83%Game Brain Score
gameplay, replayability
story, grinding
83% User Score 166 reviews
Platforms
About
"The Last Hex" is a strategic RPG where players command a group of heroes exploring a hex-based map. Fight enemies in tactical combat, manage resources, and unlock new abilities to progress. With multiple heroes to choose from and a variety of gear to collect, each playthrough offers a new experience.











Audience ScoreBased on 166 reviews
gameplay11 positive mentions
story1 negative mentions
- Engaging gameplay with high player progression and replayability, reminiscent of Slay the Spire.
- Interesting card mechanics that allow for diverse strategies and deck-building options.
- Active developer support with regular updates and responsiveness to community feedback.
- Significant balance issues, leading to frustrating gameplay experiences and inconsistent difficulty.
- Repetitive gameplay due to limited variety in cards and classes, making runs feel similar.
- Visual and audio elements lack polish, with some UI and sound design choices detracting from the overall experience.
- gameplay40 mentions Positive Neutral Negative
The gameplay is a mix of engaging deck-building mechanics and RPG elements, offering a variety of strategies and replayability. However, it suffers from issues like frustrating stat scaling, repetitive decision-making, and a lack of meaningful synergies, which can detract from the overall experience. While some players appreciate the depth and challenge, others find the mechanics rough and the game lacking compared to similar titles.
“The gameplay is engaging, and I have spent tens of hours exploring card combinations and classes.”
“The deck building mechanic is fantastic, and the gaming upgrade options let you feel like you're playing a new game every time you play.”
“It's a deckbuilding game with RPG and roguelike mechanics.”
“Because it restricts the standard gameplay into a frustrating level of variance between runs.”
“The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk.”
“A word to the dev: games like this live from synergies and emerging gameplay, but stats, items, and cards are so flat that one cannot build anything proper.”
19h Median play time
43h Average play time
1-94h Spent by most gamers