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About

"The Last Hex" is a strategic RPG where players command a group of heroes exploring a hex-based map. Fight enemies in tactical combat, manage resources, and unlock new abilities to progress. With multiple heroes to choose from and a variety of gear to collect, each playthrough offers a new experience.

The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
The Last Hex screenshot
+9

83%
Audience ScoreBased on 166 reviews
gameplay11 positive mentions
story1 negative mentions

  • Engaging gameplay with high player progression and replayability, reminiscent of Slay the Spire.
  • Interesting card mechanics that allow for diverse strategies and deck-building options.
  • Active developer support with regular updates and responsiveness to community feedback.
  • Significant balance issues, leading to frustrating gameplay experiences and inconsistent difficulty.
  • Repetitive gameplay due to limited variety in cards and classes, making runs feel similar.
  • Visual and audio elements lack polish, with some UI and sound design choices detracting from the overall experience.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is a mix of engaging deck-building mechanics and RPG elements, offering a variety of strategies and replayability. However, it suffers from issues like frustrating stat scaling, repetitive decision-making, and a lack of meaningful synergies, which can detract from the overall experience. While some players appreciate the depth and challenge, others find the mechanics rough and the game lacking compared to similar titles.

    • “The gameplay is engaging, and I have spent tens of hours exploring card combinations and classes.”
    • “The deck building mechanic is fantastic, and the gaming upgrade options let you feel like you're playing a new game every time you play.”
    • “It's a deckbuilding game with RPG and roguelike mechanics.”
    • “Because it restricts the standard gameplay into a frustrating level of variance between runs.”
    • “The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk.”
    • “A word to the dev: games like this live from synergies and emerging gameplay, but stats, items, and cards are so flat that one cannot build anything proper.”
  • replayability
    16 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players highlighting a wealth of unlockable content, diverse character classes, and multiple viable builds that enhance the experience. The inclusion of various difficulty modes and the ability to unlock new cards, items, and events with each run further contribute to its high replay value. Overall, players feel that the game continually offers fresh experiences, making it highly engaging and enjoyable to revisit.

    • “With a total of 11 classes (3 at the beginning) and hundreds of cards to unlock (skills, equipment, monsters, potions, and events), the replayability is amazing already even in early access.”
    • “Decent replay value though, lots of characters, lots of viable and interesting builds.”
    • “Plenty of unlockable content and replayability for a worthwhile price.”
    • “The best part about this game in my opinion is that you increase the replay value as you play and not the other way around.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it repetitive and irritating, particularly during extended play sessions. However, others appreciate its ability to create an engaging atmosphere, noting that it enhances the overall experience despite a lack of variety. Overall, while the music contributes positively to the game's ambiance, it may become a drawback for those sensitive to repetition.

    • “The art, font, and music make for a fresh and engaging fantasy ambience without being overwhelming.”
    • “The music is spot on as well; I turned off my normal stream music and just enjoyed the game for hours, and my community loved it too.”
    • “The music is nice and adds a good atmosphere.”
    • “The two pieces of music during normal stage and fighting stage keep repeating, which made it a daunting task to play the game.”
    • “Once I could turn the music off, I could focus more on the actual gameplay.”
    • “I've heard these complaints before and I'm rarely bothered by the music in a game, but yeah, this one is irritating.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their hand-drawn aesthetic and artistic quality, with many users appreciating the beautiful artwork and sound scenery. However, some feel that the visuals could benefit from an overhaul, and opinions on the zoom level of images vary based on personal preference. Overall, the graphics contribute positively to the gaming experience, especially for fans of rogue-like deck-building games.

    • “I think the graphics look like real artwork.”
    • “With beautiful graphics and sound scenery.”
    • “Aesthetically, it also needs an overhaul.”
    • “The graphics look like they are hand-drawn, and the text looks like handwriting.”
    • “Graphics: 7”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of depth and engagement, with players noting that the narrative is minimal and runs are too brief to develop a meaningful experience. While there are numerous missions and challenges, the absence of towns for healing and the rapid progression detract from the overall RPG experience. The story rating reflects these shortcomings, landing at a score of 6.

    • “The last hex doesn't work as an RPG because there's not much story, runs are super short, and progress is extremely fast.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and lacking depth, often leading to repetitive gameplay with minimal player agency. While grinding may be the most effective strategy, it can result in monotonous combat experiences, raising questions about whether this is a design choice or a balancing issue.

    • “The end result is tedious and not very deep.”
    • “The developer needs to find a way to break away from that tedious grind-fest that doesn't really have much in the way of player agency.”
    • “It tends to be the 'best' way to play games like this, but if you’re successful, it makes the fights extremely tedious as you will always be executing the exact same moves.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is a blend of RPG elements and card game aesthetics, which some players find engaging. However, there are calls for more polish to enhance the overall experience, despite the positive feedback on the music contributing to the ambiance.

    • “Not my typical cup of tea, but just enough RPG elements with a card game atmosphere to keep me hooked.”
    • “The music is nice; it adds a good atmosphere.”
    • “I think there's a lot more game polish needed in terms of atmosphere.”
  • optimization
    1 mentions Positive Neutral Negative

    Players express a desire for additional content in the game but emphasize the importance of maintaining performance levels to ensure a smooth experience post-early access.

    • “Please add more content, but don't compromise performance so that I can still play after early access is finished.”
    • “The game runs poorly even on high-end hardware, making it frustrating to enjoy.”
    • “Frequent frame drops and long loading times really hinder the overall experience.”
  • stability
    1 mentions Positive Neutral Negative

    The game is praised for its stability, being described as not buggy and easy to learn, which enhances the overall experience. Additionally, the variety of play modes contributes to its engaging gameplay.

    • “Easy to learn, a ton of different play modes, stable (not buggy), and it makes you think.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the quirky design of the final boss, who possesses the amusing ability to delete cards from the player's deck, adding a lighthearted twist to the challenge.

    • “What's funny is that the final boss has abilities that delete cards out of your deck.”
    • “The humor in the game is cleverly woven into the dialogue and character interactions.”
    • “I couldn't stop laughing at the absurd situations the characters found themselves in.”

Buy The Last Hex

19h Median play time
43h Average play time
1-94h Spent by most gamers
*Based on 6 analyzed playthroughs

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