- December 13, 2021
- That Indie Studio
- 19h median play time
The Last Hex
Platforms
About
"The Last Hex" is a strategic RPG where players command a group of heroes exploring a hex-based map. Fight enemies in tactical combat, manage resources, and unlock new abilities to progress. With multiple heroes to choose from and a variety of gear to collect, each playthrough offers a new experience.
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- The game offers high player progression and replayability, with engaging gameplay that can provide tens of hours of fun.
- The card mechanics and character classes allow for diverse strategies and deck-building options, making each run feel unique.
- The developer is responsive to community feedback and actively works on updates, which enhances the overall experience.
- The game suffers from significant balance issues, leading to frustrating experiences where runs can feel either too easy or impossibly hard.
- Many cards and mechanics lack clarity, resulting in confusion about their effects and interactions, which detracts from strategic gameplay.
- The art and UI design feel unpolished and could benefit from improvements to enhance the overall aesthetic and user experience.
gameplay
32 mentions Positive Neutral NegativeThe gameplay is engaging with a variety of deck-building options, allowing for creative strategies despite some repetitive elements. However, it suffers from issues like frustrating stat scaling, a lack of meaningful mechanics differentiation, and a grindy unlock system that can detract from the overall experience. While the core mechanics show promise and are smoother than some competitors, they may not be deep enough to sustain long-term interest, especially when compared to more established titles in the genre.
“The gameplay is engaging, and I have spent tens of hours exploring card combinations and classes.”
“Fun card battler game with more mechanical depth than Slay the Spire.”
“The mechanics are smooth, and the gameplay is interesting.”
“Because it restricts the standard gameplay into a frustrating level of variance between runs.”
“The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc. cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk.”
“A word to the dev: games like this thrive on synergies and emerging gameplay, but stats, items, and cards are so flat that one cannot build anything substantial.”