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The Last Hex is a single player role playing game with a fantasy theme. It was developed by That Indie Studio and was released on December 13, 2021. It received positive reviews from players.

"The Last Hex" is a strategic RPG where players command a group of heroes exploring a hex-based map. Fight enemies in tactical combat, manage resources, and unlock new abilities to progress. With multiple heroes to choose from and a variety of gear to collect, each playthrough offers a new experience.

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81%
Audience ScoreBased on 170 reviews
gameplay11 positive mentions
story1 negative mentions

  • Engaging gameplay with a mix of deck-building and RPG elements, allowing for diverse strategies and character progression.
  • High replayability due to procedurally generated maps and a variety of unlockable classes, cards, and events.
  • Active developer support with regular updates and responsiveness to community feedback.
  • Lacks polish in terms of graphics and user interface, with some art and design elements feeling generic or unfinished.
  • Balance issues, particularly in difficulty spikes and card effectiveness, can lead to frustrating gameplay experiences.
  • Player choice can feel limited as many cards are available across classes, reducing the uniqueness of each character.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is a mix of engaging deck-building mechanics and RPG elements, offering a variety of strategies and replayability. However, it suffers from issues like frustrating stat scaling, repetitive decision-making, and a lack of meaningful differentiation from similar games. While some players appreciate the depth and challenge, others find the core mechanics flawed and the overall experience marred by grind and balance problems.

    • “The gameplay is engaging, and I have spent tens of hours exploring card combinations and classes.”
    • “The deck building mechanic is fantastic, and the gaming upgrade options let you feel like you're playing a new game every time you play.”
    • “It's a deckbuilding game with RPG and roguelike mechanics.”
    • “Because it restricts the standard gameplay into a frustrating level of variance between runs.”
    • “The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc. cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk.”
    • “I'm aware that this is early access (there's the usual smattering of early access bugs, but it's pretty good by early access standards), but I think there are problems with the core gameplay that run too deep to be fixed in early access.”
  • replayability
    16 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players highlighting a wealth of unlockable content, diverse character classes, and engaging builds that enhance the experience with each playthrough. Multiple difficulty modes and a steady increase in replay value as players progress further contribute to its appeal, making it feel like a full game even in early access. Overall, the combination of fun gameplay and extensive content ensures that players can enjoy countless hours of replayability.

    • “With a total of 11 classes (3 at the beginning) and hundreds of cards to unlock (skills, equipment, monsters, potions, and events), the replayability is amazing already even in early access.”
    • “Decent replay value though, lots of characters, lots of viable and interesting builds.”
    • “Plenty of unlockable content and replayability for a worthwhile price.”
    • “The best part about this game in my opinion is that you increase the replay value as you play and not the other way around.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it repetitive and irritating, particularly during extended play sessions. However, others appreciate its ability to create an engaging atmosphere, noting that it enhances the overall experience despite a lack of variety. Overall, while the music may not appeal to everyone, it contributes positively to the game's ambiance for many players.

    • “The art, font, and music make for a fresh and engaging fantasy ambience without being overwhelming.”
    • “The music is spot on as well; I turned off my normal stream music and just enjoyed the game for hours, and my community loved it too.”
    • “The music is nice and adds a good atmosphere.”
    • “The two pieces of music during normal stage and fighting stage keep repeating, which made it a daunting task to play the game.”
    • “Once I could turn the music off, I could focus more on the actual gameplay.”
    • “I've heard these complaints before and I'm rarely bothered by the music in a game, but um... yeah, this one is irritating.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their hand-drawn aesthetic and artistic quality, with many users appreciating the beautiful artwork and sound scenery. However, some feel that the visuals could benefit from an overhaul, and opinions on the zoom level of images vary based on personal preference. Overall, the graphics contribute positively to the game's appeal, especially for fans of rogue-like deck-building games.

    • “I think the graphics look like real artwork.”
    • “With beautiful graphics and sound scenery.”
    • “Aesthetically, it also needs an overhaul.”
    • “The graphics look like they are hand-drawn, and the text looks like handwriting.”
    • “Graphics: 7”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of depth and engagement, with players noting that the narrative feels minimal and the gameplay progresses too quickly, resulting in short runs that do not allow for meaningful exploration. Despite the abundance of missions and challenges, the limited healing resources further detract from the overall experience.

    • “The last hex doesn't work as an RPG because there's not much story, runs are super short, and progress is extremely fast.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and lacking depth, often leading to repetitive gameplay with minimal player agency. While grinding may be the most effective strategy, it can result in monotonous combat experiences, raising questions about whether this is a design choice or a balancing issue.

    • “The end result is tedious and not very deep.”
    • “The developer needs to find a way to break away from that tedious grind-fest that doesn't really have much in the way of player agency.”
    • “It tends to be the 'best' way to play games like this, but if you’re successful, it makes the fights extremely tedious as you will always be executing the exact same moves.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is a blend of RPG elements and card game aesthetics, which some players find engaging. However, there are calls for more polish to enhance the overall experience, despite the positive impact of the music in creating an immersive environment.

    • “Not my typical cup of tea, but just enough RPG elements with a card game atmosphere to keep me hooked.”
    • “The music is nice; it adds a good atmosphere.”
    • “I think there's a lot more game polish needed in terms of atmosphere.”
  • optimization
    1 mentions Positive Neutral Negative

    Players express a desire for additional content in the game but emphasize the importance of maintaining performance levels to ensure a smooth experience post-early access.

    • “Please add more content, but don't compromise performance so that I can still play after early access is finished.”
    • “Please add more content, but don't kill performance so that I can still play after early access is finished.”
  • stability
    1 mentions Positive Neutral Negative

    The game is praised for its stability, with users noting that it runs smoothly without bugs, enhancing the overall experience. Additionally, its easy-to-learn mechanics and variety of play modes contribute to its appeal.

    • “Easy to learn, a ton of different play modes, stable (not buggy), and it makes you think.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the quirky design of the final boss, who possesses the amusing ability to delete cards from the player's deck, adding a lighthearted twist to the challenge.

    • “What's funny is that the final boss has abilities that delete cards out of your deck.”
    • “The humor in the game is cleverly woven into the dialogue and character interactions.”
    • “I couldn't stop laughing at the absurd situations the characters found themselves in.”
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19h Median play time
43h Average play time
1-94h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

The Last Hex is a role playing game with fantasy theme.

The Last Hex is available on PC and Windows.

On average players spend around 43 hours playing The Last Hex.

The Last Hex was released on December 13, 2021.

The Last Hex was developed by That Indie Studio.

The Last Hex has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

The Last Hex is a single player game.

Similar games include Knock on the Coffin Lid, Fate Hunters, Gordian Quest, Monster Slayers, SpellRogue and others.