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Swordcery: Prologue Game Cover

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Swordcery: Prologue is a single player role playing game. It was developed by Temple Door Games and was released on October 8, 2021. It received mostly positive reviews from players.

ADD THE FULL GAME TO YOUR WISHLIST!Swordcery is currently in development and you can wishlist the full game here: About the Game Swordcery: Prologue is a free prologue for the currently-in-development rogue-like Swordcery, a melee-based action RPG. Test your mettle (but also your metal) as you discover and unleash the power behind a multitude of magical swords to defeat an otherworldly Celestia…

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78%
Audience ScoreBased on 102 reviews
gameplay11 positive mentions
monetization9 negative mentions

  • The game has a unique and fun concept with a variety of swords and abilities, making combat enjoyable.
  • The art style and animations are charming and visually appealing, contributing to an engaging atmosphere.
  • Despite being a demo, the game shows promise with its potential for replayability and community engagement from the developers.
  • The controls are clunky and unresponsive, leading to frustrating gameplay experiences, especially with weapon switching and combat mechanics.
  • There are significant issues with game balance, including a lack of healing options and overly punishing mechanics like weapon degradation.
  • The game feels incomplete, lacking a clear story or tutorial, and suffers from bugs and performance issues that detract from the overall experience.
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is generally praised for its smoothness and responsiveness, with engaging combat mechanics that encourage players to learn boss patterns rather than simply overpowering them. However, there are notable concerns regarding the timing of attacks, weapon sharpness mechanics, and balance issues, particularly with sword animations and boss difficulty. Overall, while the game shows great potential and offers unique features, it requires further polish and refinement to enhance the overall experience.

    • “Smooth gameplay, everything felt responsive and easy to learn.”
    • “The gameplay is the real highlight in Swordcery in my opinion, very satisfying combat & super fun to play.”
    • “Makes the game feel like you need to learn the mechanics of a boss and not just power through it.”
    • “Gameplay is okay, but needs more polish.”
    • “Your weapons will lose sharpness, which makes sense; they are swords. However, it's a mechanic that has always been a negative.”
    • “The tips and hints system was not that thorough; there needs to be more information. Dedicate tutorial screens or something to discuss the UI and some mechanics (like sharpness or the swordcery for each sword).”
  • graphics
    19 mentions Positive Neutral Negative

    Overall, the graphics of the game receive mixed feedback, with many praising the vibrant art style and unique visual cues that enhance gameplay. While some users find the visuals appealing and well-integrated with the game's mechanics, others criticize them as bland and suggest improvements to better align with promotional artwork. Despite these critiques, the general consensus highlights the game's strong aesthetic and enjoyable visual experience.

    • “From the great graphics to the wide variety of weapons and abilities, this game developer knows what they are doing.”
    • “The art style is eye-catching and does not wear on the eyes, which extends to the enemies.”
    • “The procedural map generation is seamless and the visuals are fantastic!”
    • “Graphics are bland, but some more lighting effects and sprites could help with that without bogging it down too much, I would think.”
    • “Personally, the art style in the game needs to be tweaked to look more like the promotional artwork/cover.”
    • “Already the aesthetic is different, even if the art is on point.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for featuring advertisements disguised as playable content, which misleads players and detracts from genuine game offerings. Users argue that this practice is not only deceptive but also clutters the marketplace, making it harder for legitimate developers to gain visibility. Overall, the monetization strategy is seen as exploitative, prioritizing marketing over meaningful gameplay experiences.

    • “We must question the value of advertisements for products that don't exist and may never exist... why is this good for you, the gamer?”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • humor
    6 mentions Positive Neutral Negative

    The game is praised for its great sense of humor, featuring clever and funny item descriptions, unique abilities, and amusing references that enhance the overall experience. Players appreciate the lightheartedness and creativity in the game's lore and character interactions, contributing to a fun and engaging atmosphere.

    • “If you enjoy comboing through enemies with many unique attacks and humorous item descriptions, you will enjoy this game.”
    • “Really fun game, cool swords, love the lore, shows the devs care and have a good sense of humor (looking at you, za axe).”
    • “I love how funny and clever many sword descriptions and backstories are.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game has received mixed feedback; while many praise the great soundtrack and its quality, some users feel it becomes dull over time and call for a more diverse selection for the full release.

    • “Great soundtrack, very well made for a demo.”
    • “Visuals and music are good.”
    • “Music was kind of dull after a while; there needs to be a more diverse soundtrack for a full release.”
  • story
    3 mentions Positive Neutral Negative

    The reviews indicate a significant dissatisfaction with the game's story, particularly in its prologue, which lacks any substantial narrative or introduction. Players express a desire for more story elements to enhance their engagement, suggesting that the current absence of a compelling narrative detracts from the overall experience, despite some positive feedback on gameplay mechanics.

    • “A lack of story or basic introduction makes it an automatic no for me. If you're going to call it a 'prologue,' there has to be an inkling of a story, which I didn't get.”
    • “Add some story to the game and I would 100% buy this game.”
    • “The prologue of the game didn't show a story, but the fighting is okay and there are many playstyles.”
  • stability
    3 mentions Positive Neutral Negative

    The game has been reported to have significant stability issues, with users experiencing frequent bugs and crashes.

    • “The game is plagued with bugs and frequently crashes.”
    • “It's incredibly unstable, leading to constant crashes during gameplay.”
    • “I experienced numerous bugs that made the game unplayable at times.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability, even in its free demo version, making it an engaging experience that encourages multiple playthroughs.

    • “This is pretty solid for a free demo, and has a lot of replayability even just as a demo.”
    • “Highly replayable.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to the lack of a maximum weapon limit, which results in a cumbersome experience when switching between numerous weapons. This can lead to frustration as the process feels time-consuming and repetitive.

    • “As it stands now, I have not reached a maximum weapon limit, and with so many weapons available, switching between them takes a long time and becomes tedious.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Swordcery: Prologue is a role playing game.

Swordcery: Prologue is available on PC and Windows.

On average players spend around 3 hours playing Swordcery: Prologue.

Swordcery: Prologue was released on October 8, 2021.

Swordcery: Prologue was developed by Temple Door Games.

Swordcery: Prologue has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Swordcery: Prologue is a single player game.

Similar games include Alaloth: Champions of The Four Kingdoms, Moonlighter 2: The Endless Vault, Dark Light, Dreamscaper: Prologue, Stoneshard: Prologue and others.