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Hellpoint: The Thespian Feast Game Cover

About Hellpoint: The Thespian Feast

Hellpoint: The Thespian Feast is a single player and multiplayer role playing game with horror, violence and science fiction themes. It was developed by Cradle Games and was released on February 20, 2020. It received mostly positive reviews from players.

This is a standalone story in Hellpoint universe, a dark and challenging action RPG set in the world where the line between science and occultism is blurred. The Thespian Feast tells the story of an investigator arriving at Irid Novo station 50 years after the Hellpoint events.

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Looking for games like Hellpoint: The Thespian Feast? Here are top role playing recommendations with a horror, violence and science fiction focus, selected from player-similarity data — start with Death Trash, Hellpoint or Watchmen: The End is Nigh.

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Reviews

73%Audience ScoreBased on 441 reviews
gameplay36 positive mentions
stability24 negative mentions

  • Unique sci-fi dark souls-like setting with creepy and atmospheric level and enemy design.
  • Fun and engaging combat that incorporates both melee and ranged weapons with stamina and energy management.
  • Exploration and platforming add depth, with many secrets and a dynamic clock/black hole mechanic affecting gameplay.
  • Clunky and sometimes unresponsive controls and camera, including problematic lock-on mechanics.
  • Bugs and glitches including enemies stuck in walls, crash issues, and platforming problems.
  • UI and tutorial elements are insufficiently explained or small; combat animations feel floaty and lack impact.
  • gameplay

    138 mentions Positive Neutral Negative
    26% positive mentions, 66% neutral mentions, 8% negative mentions

    The gameplay combines familiar Dark Souls-inspired mechanics with unique sci-fi elements like a black hole and clock system, offering engaging combat and exploration alongside platforming. However, many reviewers note clunky controls, poor explanations of mechanics, buggy camera and lock-on issues, and a lack of polish that detracts from the overall experience. Despite its rough edges, the gameplay shows promise and potential for improvement with further refinement.

    • “The combat is smooth, the traversal is unique, map layout is a bit confusing but that just encourages exploration, enemies are cool, the black hole mechanic is super cool.”
    • “The secrets and events that can be encountered in this short demo are really something special - you can even get a glimpse of the game's unique "clock" mechanic, encounters and areas that only become accessible when Irid Novo (the game's world in the form of a gigantic space station) is in certain positions in relation to the black hole it orbits.”
    • “Light platforming gameplay is a welcome feature, and having to damage enemies in order to refill your health items (estus flasks) is a great mechanic because it keeps players aggressive and engaged in the combat.”
    • “Some of the concepts built into the mechanics or gameplay just didn't feel like they were fully fleshed out and left me feeling a bit frustrated.”
    • “Looks generic, gameplay is pretty bad because you lose control of your character for way too long when initiating an attack, combat feels worse than in Dark Souls 2 or The Surge (enemies' lock-on is way too strong), the threshold to increase weapon damage when leveling is ridiculously high so you don't feel like you're improving anything when you put points in, say, strength.”
    • “Spamming light attacks is all too effective, stunlocking is very easy (with both light and heavy attacks!), your character (and the enemies) have mad tracking, so you can hit attack and the character will do the 90º pivot and hit for you, none of the enemies are challenging, being at most annoying or frustrating through being artificially difficult instead of legitimately hard, and the boss is a joke, though at least it's not desperately trying to prop itself up through having terrible attacks or mechanics... at least, none that I noticed.”
  • graphics

    91 mentions Positive Neutral Negative
    41% positive mentions, 52% neutral mentions, 7% negative mentions

    The graphics receive mixed feedback, with many praising the game's unique, dark sci-fi and horror-inspired art style and atmosphere, while others criticize outdated visuals, rough animations, and technical issues. Although the aesthetic and thematic design are often highlighted as strengths, the overall graphical fidelity and polish are viewed as needing improvement to meet modern standards.

    • “Although this demo leans more towards the body horror aspects of the game instead of the beautifully haunting Giger-esque aesthetics from the full version, it does a good job of leaving you intrigued enough with this game's world and atmosphere.”
    • “The art style is brilliant and all the weapons and armour look amazing and feel really good.”
    • “The atmosphere, graphics, and enemy design are great.”
    • “If you like delayed attack responses (which look ugly by the way), poor controls and graphics from 2010, this is for you!”
    • “Poorly implemented lighting, bland skyboxes (and you'll see a lot of them) and graphical glitches (most notably enemies appearing before they actually spawn) send this demo to the bottom of the bin in that regard.”
    • “Graphically speaking, a demo like this should put the best foot forward, but instead the protagonist and early areas look like a mid-2000s shooter.”
  • atmosphere

    78 mentions Positive Neutral Negative
    64% positive mentions, 32% neutral mentions, 4% negative mentions

    The game's atmosphere is widely praised for its eerie, haunting, and immersive sci-fi horror vibe, often compared to titles like Dead Space and the film Event Horizon. Despite some critiques around dark visuals, repetitive environments, and occasional jankiness in gameplay, the compelling art direction, sound design, and level layout consistently create a heavy, suspenseful mood that draws players into its mysterious world. Overall, the atmosphere is considered the standout feature, effectively supporting the game's tone and exploration.

    • “Although this demo leans more towards the body horror aspects of the game instead of the beautifully haunting Giger-esque aesthetics from the full version, it does a good job of leaving you intrigued enough with this game's world and atmosphere.”
    • “Like any good souls clone, the combat is about learning move sets, the exploration features secret passages, loops and shortcuts, the atmosphere is heavy and engaging, the art direction is eye catching, and the story is a mystery waiting to be discovered in fragments.”
    • “Taking place within a space derelict, the game does suffer from lack of diversity in terms of visual design, but on the good side is that the game has a great horror-like atmosphere to it, akin to something you would feel in Dead Space.”
    • “The atmosphere is too dark (hope it can be limited to just the first area, and possibly a couple others, but not all).”
    • “Sound effects and atmosphere are quite frankly too loud and lacking.”
    • “The atmosphere and design warrant some serious potential; however, I hope this is an old build of the game featuring a B-grade area that's either getting omitted or significantly improved, along with the rest of the game's features.”
  • story

    39 mentions Positive Neutral Negative
    23% positive mentions, 69% neutral mentions, 8% negative mentions

    The story in the game is largely cryptic and minimalistic, following a Souls-like tradition of environmental storytelling and lore hidden in fragments, which some players find engaging while others find confusing or lacking substance. The narrative hints at a deeper, intriguing sci-fi universe but the demo offers little clear or substantial plot development, leaving many feeling it adds little to the original game's story. Overall, it appeals to fans of subtle, atmospheric storytelling but may frustrate those seeking a more straightforward or expanded narrative.

    • “A pretty decent soulslike sci-fi ARPG with exquisite graphics and a riveting story.”
    • “Like in traditional Dark Souls fashion, the story and world building is hidden behind hints in the environment, vague dialogue and item descriptions.”
    • “I love finding out plot details this way as I feel it's more engaging than just being spoon fed the story.”
    • “If you've already played Hellpoint, don't bother with the demo as it doesn't add anything new to the story, despite being described as a "sequel" to the actual game.”
    • “But for anyone who played Hellpoint, you only get flavor texts that all say "omg what the hell happened here", which is absolutely nothing worthwhile storywise.”
    • “"The Thespian Feast tells the story," says the developers, but it's actually not telling anything that can be perceived unambiguously.”
  • stability

    25 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game's stability is notably inconsistent, with many users reporting frequent bugs, glitches, and graphical issues, though some experienced it running smoothly on higher-end systems. While the demo is described as rough and buggy—featuring camera problems, animation stiffness, and occasional crashes—these issues generally do not break the core gameplay experience. Patches have improved stability somewhat, but overall, the demo remains prone to technical problems that may affect immersion.

    • “I can happily report that at least on my system (Ryzen 3600, 5700 XT) it runs great!”
    • “I played an hour and got 2 critical bugs, 2 normal bugs and 6 glitches.”
    • “"Janky" doesn't even begin to describe the buggy stiffness of it, how incapable it is to keep an enemy tracked (don't even try it with mouse and keyboard), how it lacks any proper momentum... it's beyond bad.”
    • “Everything is buggy: frame drops, AI aggro before you can even read controls info, getting stuck on small environment objects.”
  • monetization

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is heavily criticized for being misleading, as the product functions primarily as an advertisement rather than a full game, pressuring players to spend $35 on the main title. Publishing demos or ads as standalone games is viewed as exploitative marketing that hurts genuine developers and wastes players' time, leading to a strong recommendation against purchasing or supporting this content.

    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Optimization experiences vary greatly among users: some report smooth performance on mid-range hardware with no noticeable issues, while others encounter frequent stuttering, frame drops, and unpolished gameplay mechanics. Overall, the game shows promise but may require further optimization to ensure consistent performance across different systems.

    • “Runs smoothly on a 2070 Super and an RX590 8GB.”
    • “I didn't experience any glitches, bugs, screen tears, or performance issues while playing on max settings.”
    • “Performance seems to be great too: my rig is a tad old-school (i5, 1060, 16GB RAM), but on 1080p, even when the whole room was filled with enemies, I never had as much as a frame dip (everything maxed out in-game and on the card).”
    • “Not even close to a finished product; performance is bad, frames drop constantly in empty spaces, character slides as it attacks, no sense of timing and pressure in combat.”
    • “Lots of stuttering and FPS drops throughout the demo.”
    • “Optimization tips are welcome.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The music in the game is mostly ambient and atmospheric, effectively complementing the overall theme and enhancing the immersive experience. While some users felt it was adequate, others praised the sound design for perfectly matching the game's mood, despite occasional minor issues like boss music cutting out.

    • “The sound and music is great and it fits the theme of this game perfectly.”
    • “They nailed the sound, music, and atmosphere.”
    • “The graphics look like a decade old game but the atmosphere is great (think Event Horizon), the combat is fluid and fast and the music does its job nicely.”
    • “And the boss music stopped once.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor primarily stems from its amusing glitches and ragdoll physics, such as exaggerated death animations and quirky enemy interactions, which many players find entertaining. While these comedic moments enhance the fun, some feel they may need refinement for broader appeal in the full release.

    • “Seeing your body go haywire after dying is always funny.”
    • “The character model goes haywire ragdoll upon death instead of death pose, which makes it look hilarious.”
    • “When the bald monster near the checkpoint catches, then chews and spits me out from its mouth-stomach, my character slides like crazy, launching into space for a few seconds then dying; my nephew was laughing his buttocks off.”
  • character development

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is praised primarily for its unique and well-crafted character designs, armor, and animations, contributing to a strong atmosphere. However, some users note a cryptic lore and an initially empty world, which slightly impacts immersion. Overall, character presentation is a highlight, enhancing the game's Souls-like experience.

    • “Great atmosphere, character design, animations, loving it.”
    • “The lore is cryptic but interesting, the atmosphere and character design are pretty well done, and the game controls literally like any Souls game you have played before.”
    • “Unique and interesting character design.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in Hellpoint is widely viewed as tedious and user-unfriendly, detracting from the experience and making it feel like a less original, more monotonous imitation of the Souls series.

    • “It's user-unfriendly, it's tedious, it's not the original Souls game, but only one more shadow of it.”
    • “All in all, Hellpoint presents an interesting conceptual blend in the most boring and tedious way possible.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers flexible controls that work well with both keyboard and controller, enhancing its replayability by accommodating different player preferences.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively creates an immersive and tense atmosphere, successfully evoking feelings of isolation and unease aboard a derelict spaceship.

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Play Times

1000h Median play time
1000h Average play time
1000-1000h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Hellpoint: The Thespian Feast is a role playing game with horror, violence and science fiction themes. Common tags for Hellpoint: The Thespian Feast include free to play, science, indie, third person and souls-like.

Hellpoint: The Thespian Feast is available on PC and Windows.

On average players spend around 1000 hours playing Hellpoint: The Thespian Feast.

Hellpoint: The Thespian Feast was released on February 20, 2020.

Hellpoint: The Thespian Feast was developed by Cradle Games.

Hellpoint: The Thespian Feast has received mostly positive reviews from players. Most players liked Hellpoint: The Thespian Feast for its gameplay but disliked it for its stability.

Hellpoint: The Thespian Feast is a single player game with multiplayer and local co-op support.

Similar games include Death Trash, Hellpoint, Watchmen: The End is Nigh, Star Control: Origins, Circus Interstellar and others.