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Adore

Adore brings action packed combat to the monster collecting genre, but unfortunately it's just too repetitive and frustrating to recommend.
Adore Game Cover
75%Game Brain Score
gameplay, story
grinding, replayability
82% User Score Based on 243 reviews
Critic Score 67%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Adore Game Cover

About

Adore is a single player role playing game. It was developed by Cadabra Games and was released on February 17, 2020. It received mostly positive reviews from critics and positive reviews from players.

"Adore is a single-player Role Playing game with stunning visuals and music. As Lukha, summon and control creatures to fight by your side, customizing your gameplay with their unique characteristics, abilities, synergies, traits, and special moves. Embark on expeditions to discover and enhance your creatures, creating powerful combos and unleashing special abilities for strategic combat."

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82%
Audience ScoreBased on 243 reviews
gameplay36 positive mentions
grinding18 negative mentions

  • The game features a unique creature-collecting mechanic that adds depth to the roguelite genre.
  • The art style and graphics are charming and visually appealing, enhancing the overall experience.
  • The combat system is engaging and offers a satisfying challenge as players progress through the game.
  • The game can become repetitive quickly due to limited variety in quests and environments.
  • There are significant grind elements that may deter players looking for a more streamlined experience.
  • Some controls and mechanics feel clunky or unintuitive, leading to frustration during gameplay.
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its innovative mechanics, combining real-time action combat with creature taming and strategic depth, allowing for diverse playstyles. While many players appreciate the smooth controls and unique creature interactions, some express concerns about balance issues and the integration of various mechanics, which can lead to frustration. Overall, the game offers a fun and engaging experience, particularly for fans of action RPGs and roguelikes, though it may require some adjustment to fully grasp its complexities.

    • “The game has some deep mechanics as you advance; they don't feel heavy enough to get walled without fully embracing them, but they are there to help and make the game more fun, giving you your own options to diversify your gameplay.”
    • “From a gameplay perspective, they do a decent job of making each of the creatures feel pretty distinct from each other.”
    • “The fast-paced combat, detailed team customization, and high level of replayability all make this one easy to recommend, though we say this with the qualifier that performance could be better and the gameplay loop can get pretty grindy.”
    • “However, when it comes to gameplay, the combat being the core mechanic is where this game falls apart for me.”
    • “It feels like there are different game mechanics that don't really mesh well.”
    • “It discourages creativity and flexible gameplay.”
  • story
    58 mentions Positive Neutral Negative

    The game's story is described as entertaining yet somewhat cliché, providing a decent backdrop for gameplay but often overshadowed by repetitive missions and grinding mechanics. While some players appreciate the humor and visual presentation, many find the quest objectives monotonous and the narrative lacking depth, leading to a mixed reception overall. Despite these criticisms, there is potential for a richer story as the game develops, with players expressing hope for future expansions and improvements.

    • “The story so far is pretty decent and the presentation is absolutely gorgeous with the visual style and the audio/soundtrack being really special.”
    • “The story has a good weight behind it.”
    • “Great game, took me 20 hours to finish the main storyline.”
    • “The story is bland and uninspired in my opinion, and every few deaths you'll get an annoying set of messages picked randomly out of a small pool.”
    • “To be honest, there's not much in the way of a story once you get into it, except for the insults you get from Draknar every time you die.”
    • “The repetition of the grind starts to kick in then, even when you have 'new' objectives from the main story.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their adorable art style and beautiful character and creature designs, contributing to an engaging visual experience. While many players appreciate the overall aesthetic and fluid gameplay, some have noted that the maps lack rewarding exploration elements and that the graphics, while appealing, do not deliver any standout "wow" moments. Overall, the game's visuals are considered a strong point, enhancing the unique gameplay and atmosphere.

    • “From the artwork loading screens to the character designs, this game nailed the visuals.”
    • “Very unique gameplay, beautiful graphics, there is a lot of love put into this game.”
    • “Amazing graphics and music.”
    • “Graphics aren't stunning but the visual style perfectly suits it.”
    • “The art style and music are alright, but that might be the only saving grace of this game.”
    • “I can't give this a not recommend, so it certainly deserves a thumbs up, but I just prefer less graphically and more depth.. but I can understand the appeal.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising it as relaxing, ethereal, and a highlight of the experience, while others criticize it as repetitive or lacking depth. Many appreciate the soundtrack's ability to enhance the game's atmosphere, though some find it distracting or unappealing in certain contexts. Overall, the music is noted for its charm and quality, contributing positively to the game's aesthetic for many players.

    • “The music is a sincere joy to experience; in fact, when I came back, it was the first thing I noticed/remembered.”
    • “I thought to myself, 'I cannot believe how good this music feels to listen to, like calm in your soul.' Every zone's track brings me this internal feeling of ethereal serenity in my soul.”
    • “Y'all obviously loved making the music for this game, and as a musician myself, I feel that passion is what has made this game so wonderful.”
    • “Elevator music would be a euphemism.”
    • “Can't recommend this game right now, because one thing killed my interest: its background music and boss fight music.”
    • “The art style and music are alright, but that might be the only saving grace of this game.”
  • grinding
    18 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with players feeling overwhelmed by the constant need to farm materials and upgrade creatures. While some appreciate the strategic elements of grinding, many find the execution lacking, leading to a frustrating experience that detracts from the overall enjoyment. Despite its engaging combat and customization options, the grind often feels like a chore rather than a rewarding challenge.

    • “This game starts out great right until you hit the grind, and that means everything in this game is nothing but grind. You get a slightly better monster, and the grind starts over with XP farming and traits. The time sink is not worth it; you have all the materials needed to upgrade everything that you only get one of for the most part, meaning multiple runs just to get one resource high enough to upgrade one item once. You can hold six artifacts that all need upgrading, but you also need shards just to carry six in the first place. Then there is the fact that everything has a pointless timer, so you could be going to do a hard mission and go to heal, only to find out that all the food you made expired for no reason, and now you are screwed.”
    • “But it's not without flaws; it can be repetitive and horribly grindy. The constant ingredient and material farming is annoying at best, and the creature skills are used automatically when you summon them, so you either reserve some or stop caring and just summon them as normal, which I did.”
    • “However, the grindy nature of a roguelite, where the enjoyment comes from every run being different, is lost when you are punished for choosing different monsters and relics, and have to grind to level them up and gather essences and materials, which feels like a chore when you have to do the same thing over and over.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the depth and variety offered by roguelike elements, character customization, and unlockable content, others express concerns about potential boredom after extended playtime. The randomness of each run contributes to replayability, but some feel that additional map layouts and content could enhance the experience further. As the game is still in early access, there is hope for improvements that could bolster its replay value.

    • “Fantastic little game for the money - surprising depth and replayability.”
    • “The randomness of each run and stage leads to a lot of replayability, though I am 6 hours in and while I'm not bored yet, I could see it happening around 10-12 hours, but the game is still in early access so more is expected to be added.”
    • “In Adore, you can unlock new creatures, items, and mechanics which, alongside the synergy system, greatly increases the replayability of the game.”
    • “This was a huge disappointment for me to find, as the replayability or challenge appears to have gone.”
    • “The randomness of each run and stage leads to a lot of replayability, though I am 6 hours in and while I'm not bored yet, I could see it happening around 10-12 hours. But the game is still in early access, so more is expected to be added.”
    • “The fast-paced combat, detailed team customization, and high level of replayability all make this one easy to recommend, though we say this with the qualifier that performance could be better and the gameplay loop can get pretty grindy.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some users noting persistent bugs and a lack of updates, while others appreciate the bug-free gameplay in certain aspects, such as unlimited rolling. Overall, it appears that the game still requires significant improvements to address its stability issues.

    • “Bug-free gameplay with unlimited rolls (yes, no stamina for rolling).”
    • “The game runs smoothly without any crashes or glitches.”
    • “I can play for hours without experiencing any lag or interruptions.”
    • “It's still buggy, and it's been almost 10 months since the last patch as of the time of writing.”
    • “Your stuns and freezes need to be charged up to even stand a chance of capturing some creatures.”
    • “Actually a little buggy, but it's an alpha.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's controls are primarily optimized for controllers, which may detract from the experience for keyboard and mouse users. While the fast-paced combat and team customization are highlights, some players noted that performance could be improved and the gameplay loop can become repetitive.

    • “The fast-paced combat, detailed team customization, and high level of replayability all make this one easy to recommend, though we say this with the qualifier that performance could be better and the gameplay loop can get pretty grindy.”
    • “The controls are obviously optimized for a controller and not a keyboard and mouse.”
    • “The controls are obviously optimized for a controller and not for a keyboard and mouse.”
    • “They didn't change the gameplay, and if they changed the performance, I didn't notice.”
    • “Performance could be better, and the gameplay loop can get pretty grindy.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised as wonderful, creating an engaging experience, though some players feel that the music and creature sounds could enhance this ambiance further. Additionally, the challenging gameplay contrasts with the atmospheric elements, surprising some players.

    • “Speaking of the atmosphere; it's wonderful.”
    • “That is by no means a bad thing, but I just didn't expect a game with this kind of atmosphere to be so hard.”
    • “The atmosphere feels flat and uninspired, lacking the depth I was hoping for.”
    • “I found the ambiance to be dull and lifeless, which really detracted from my overall experience.”
    • “Despite the game's potential, the atmosphere fails to immerse me in the world.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of the game is viewed as potentially justified at its current price of $10, contingent on future content and quality-of-life improvements; however, there are concerns about it being an early access cash grab.

    • “Overall, possibly worth the $10 due to the potential if more content and quality of life additions are added in the future. I just hope this game isn't one of those early access cash grabs.”
    • “The monetization model feels exploitative, with too many paywalls that hinder the gameplay experience.”
    • “It's frustrating to see a game that could be great bogged down by aggressive monetization tactics.”
  • emotional
    3 mentions Positive Neutral Negative

    Players highlight that the emotional connection with charming characters, coupled with intense battles and exploration, creates a memorable and impactful gaming experience.

    • “The emotional bond with adorable characters, intense battles, and exploration coalesce into an unforgettable experience.”
    • “The game masterfully weaves a narrative that tugs at your heartstrings, making every victory and loss feel deeply personal.”
    • “Each character's story is rich with emotion, drawing you into their struggles and triumphs in a way that feels profoundly impactful.”
  • character development
    1 mentions Positive Neutral Negative

    While the visual design of the game, including artwork and character designs, is praised, there is no specific mention of character development in terms of narrative or growth, suggesting that this aspect may not be a focal point in the reviews.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely perceived as unsuccessful, with attempts at comedy often resulting in cringe-worthy moments rather than genuine laughs.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Adore is a role playing game.

Adore is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 1 hours playing Adore.

Adore was released on February 17, 2020.

Adore was developed by Cadabra Games.

Adore has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Adore is a single player game.

Similar games include Witchfire, Aethermancer, Ravenbound, Moonlighter 2: The Endless Vault, Hyper Light Breaker and others.