- November 3, 2020
- Grimorio of Games
Sword of the Necromancer - Prologue
Platforms
About
What would you do to bring back someone you love? Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you. Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead…





- The game features nice visuals and a compelling pixel art aesthetic that appeals to fans of retro graphics.
- The unique mechanic of reviving defeated enemies to use as allies adds an interesting layer to the gameplay.
- The story has potential, with engaging voice acting and a narrative that draws players in.
- The combat system feels clunky and slow, with limited inventory slots that restrict player choices and strategies.
- AI for summoned monsters is poor, as they often fail to follow the player or engage effectively in battles.
- The game lacks customization options for controls, making it difficult for players to adapt the gameplay to their preferences.
story
39 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some praising its interesting and emotional narrative, particularly regarding the female protagonists and themes of love and friendship. However, others criticize it for being overly cheesy or problematic, and some feel that the gameplay detracts from the story's potential. Overall, while the story is a significant selling point for many players, opinions on its execution and relevance vary widely.
“The story is also very nice and certainly peaks your interest either for the mystery aspect or the personal relations or both.”
“I loved the amount of story I was given, the art style is well done, also so is the combat.”
“But it's not only that... there's also a pretty emotional story between the two female leads.”
“Perversion is not love, so it is not a love story.”
“The story is cheesy.”
“Gameplay feels like a bit of an afterthought to the story with this one.”