Skip to main content

Source of Madness

I found myself more enamored with the idea of playing Source of Madness than I did with the game itself.
Source of Madness Game Cover
69%Game Brain Score
graphics, gameplay
grinding, optimization
73% User Score Based on 672 reviews
Critic Score 61%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Source of Madness Game Cover

About

Source of Madness is a single player and multiplayer role playing game with horror, fantasy and mystery themes. It was developed by Carry Castle and was released on May 11, 2022. It received mostly positive reviews from both critics and players.

"Source of Madness" is a rogue-like action game set in a Lovecraftian-inspired world. Players will face nightmarish creatures and bosses, using a variety of weapons and abilities to survive. The game features procedurally generated levels, providing a unique experience with each playthrough. Explore the ever-changing landscapes, uncover hidden secrets, and unlock new abilities to progress through the game's challenging encounters.

Skip User Reviews

73%
Audience ScoreBased on 672 reviews
graphics73 positive mentions
grinding23 negative mentions

  • The game features a unique and satisfying sound design that enhances the overall atmosphere.
  • The art style is visually striking and effectively captures the Lovecraftian horror theme.
  • The game offers a variety of spells and character classes, allowing for diverse gameplay experiences.
  • Combat can feel unresponsive and lacks depth, often leading to repetitive gameplay.
  • The AI-generated enemies can be confusing and difficult to read, making it hard to anticipate attacks.
  • The game suffers from performance issues and bugs, which can disrupt the gameplay experience.
  • graphics
    184 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the unique, dark, and surreal art style that effectively captures the essence of Lovecraftian horror. However, several players criticized the visuals for being muddy, indistinct, and at times confusing, which can detract from gameplay clarity. Overall, while the aesthetic is appreciated for its creativity and atmosphere, it often struggles with clarity and coherence, leading to a divisive reception among players.

    • “I absolutely love the graphical design of everything, and that was one of the main selling points for me.”
    • “The graphics and art style are excellent and really add to the setting; the sound is good as well.”
    • “Source of Madness graphics are absolutely gorgeous; honestly, it looks like a living Cthulhu painting.”
    • “The visuals while playing are quite indistinct and muddy.”
    • “One of the most confusing and ugliest visuals I have seen in a game; you genuinely cannot tell what is going on, what the map is supposed to be, nor the enemies.”
    • “The graphics are eerie, a Lovecraftian dream, with jiggly flesh and a dark, grim theme.”
  • gameplay
    162 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting its chaotic and often clunky mechanics that can detract from the overall experience. While some appreciate the unique art style and atmosphere, others criticize the repetitive nature of combat, unbalanced enemy design, and lack of polish, leading to a frustrating gameplay loop. Overall, the game shows potential with its interesting concepts and roguelite elements, but significant improvements are needed to enhance the gameplay experience.

    • “Despite feeling somewhat incomplete and having areas that could be expanded, this game still delivers a great atmosphere, distinctive art style, and enjoyable gameplay once you adjust to its quirks.”
    • “Awesome game, beautiful style, gameplay is fluid, and difficulty is well scaled.”
    • “Gameplay is fun, engaging, and challenging.”
    • “The mechanics and the heart are there, but the extensive use of AI really hurts this game; enemies are not scary, they just look bizarre, and the backgrounds make me think any second Will Smith eating pasta will pop out. Enemies ragdoll into you and get stuck, or you get stuck on the simplest of surfaces. This is the biggest difficulty this game gives you; once again, the heart's there, mechanics are there, but it looks sloppy and plays like slop.”
    • “Nonsensical level design and architectural set pieces, floppy enemies that move and attack without purpose, average gameplay mechanics that quickly grow very stale, and those god-awful AI-generated cutscenes make for an experience that leaves little more than a bitter taste in your mouth.”
    • “The gameplay is essentially a mess of ragdoll-like figures flailing around in bizarre motions, approaching a cloaked humanoid who delivers attacks with zero sense of impact.”
  • story
    55 mentions Positive Neutral Negative

    The game's story is characterized by a mysterious and Lovecraftian atmosphere, but many players find it lacking in depth and coherence, often relying on vague environmental storytelling and fragmented lore. While some appreciate the intriguing themes and unique art style, others criticize the minimal narrative content and repetitive gameplay, leading to an overall impression of an underwhelming story experience. Despite its potential, the execution leaves much to be desired, with many reviewers expressing a desire for a more substantial and engaging plot.

    • “The overarching plot centers on humanity’s futile attempts to understand and survive a world infected by an unknowable cosmic force.”
    • “The gameplay is sharp and responsive, the story is mysterious and engaging.”
    • “I really love the Lovecraftian elements and aesthetics; the game does an outstanding job capturing the creatures and the landscape that you would expect to find in a Lovecraft story.”
    • “Don't expect an actual story here.”
    • “The cut scenes are clearly AI-generated and don't really make much sense in terms of the story.”
    • “Story is severely lacking despite being able to draw upon the whole Lovecraft mythos.”
  • atmosphere
    55 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its dark, Lovecraftian themes, surreal art style, and immersive sound design, which collectively create a sense of dread and intrigue. Many reviewers highlight the unique and unpredictable nature of the environment, enhanced by AI-generated elements, although some note that the atmosphere can feel diminished by gameplay issues or repetitive elements. Overall, the game's atmosphere is considered its strongest aspect, captivating players with its haunting visuals and soundscapes.

    • “The atmosphere of the game is dark and Lovecraftian to its core.”
    • “The soundtrack is dense, atmospheric, and unsettling — perfectly enhancing the constant feeling of tension and dread.”
    • “Source of Madness is dripping with atmosphere with a great visual art style and OST to match!”
    • “It's got a dark atmosphere which can be appreciated - probably the one thing they have gotten right, in my opinion - but the game feels soulless and the graphics are crusty without carrying the charm you might find in similarly styled games.”
    • “These issues negatively impact the game's atmosphere and fluidity, making the overall experience feel somewhat nonsensical at times.”
    • “Source of Madness is a game that’s lovely to look at if you’re a Lovecraft/cosmic horror buff, but its haunting world and wonderfully oppressive atmosphere are sadly accompanied by clumsy combat, lackluster enemies, and a somewhat unsatisfying gameplay loop.”
  • music
    41 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the surreal and unsettling atmosphere, effectively complementing the visuals and themes of cosmic horror. Reviewers highlight the haunting and atmospheric soundtrack, which contributes to a sense of tension and dread, although some express disappointment over certain tracks not being included in the official soundtrack. Overall, the music is considered a key element that enriches the gaming experience, aligning well with the game's aesthetic and emotional tone.

    • “The soundtrack enhances that surreal tone beautifully and complements the visuals.”
    • “It’s a roguelite with RPG elements, wrapped in beautiful pixel art and backed by a haunting soundtrack that absolutely nails the cosmic horror vibe.”
    • “The music and sound effects complement the game perfectly; they really contribute to the unsettling and intriguing atmosphere.”
    • “The soundtrack is dense, atmospheric, and unsettling — perfectly enhancing the constant feeling of tension and dread.”
    • “Additionally, the audio is underwhelming, presenting a barely noticeable soundtrack and repetitive sound effects that are rather irritating to your lovely ears after a while.”
    • “The music sets the mood reasonably well, though it isn't too exciting.”
  • grinding
    25 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and repetitive, with many players finding the need to farm for upgrades and achievements to be a significant drawback. While some players appreciate the grind as a necessary part of progression, the overall sentiment leans towards it being a frustrating experience that detracts from the enjoyment of the game. The limited variety in weapons, environments, and enemies further exacerbates the feeling of monotony, making the grind feel excessive and unfulfilling.

    • “Fun game that you can spend time in without worrying, just pure untitled fun with no grinding needed (joking about the grinding part).”
    • “You'll need a second life for grinding.”
    • “That's not fun, it's tedious.”
    • “Pointless tedious grind in the same level effectively; this is the true source of madness.”
    • “Progression might feel slow and grindy, and some levels go on too long, starting to feel repetitive.”
  • replayability
    12 mentions Positive Neutral Negative

    The game boasts high replayability due to its procedural generation of environments and monsters, ensuring fresh experiences with each playthrough. Players appreciate the diverse class system and unique builds, which encourage varied strategies in exploration and combat. Overall, the combination of atmospheric design and dynamic gameplay elements contributes to a satisfying and nearly infinite replay value.

    • “The feeling of seeing something new and having to figure out how to deal with it on an individual basis makes the replayability very satisfying, and all the levels and enemies feel warped and wrong in a way that fits the theme of the game.”
    • “Additionally, the class system offers distinct starting builds, each with unique advantages, further encouraging replayability and varied approaches to exploration and combat.”
    • “The art style captures the idea of cosmic horror so well, and I feel like there is enough diversity in builds to keep the game replayable.”
    • “It has a dark Lovecraftian theme, with amazing procedurally generated monsters, in a changing world, and a lot of replayability.”
    • “After ten or so playthroughs already, I can say that this game will provide almost infinite replay value with the procedurally generated levels and monsters.”
  • optimization
    11 mentions Positive Neutral Negative

    The game's optimization is mixed, with some players experiencing performance hiccups and frame drops during intense moments, which can hinder gameplay precision. However, others report smooth performance on higher-end systems, with no significant issues, indicating that optimization may vary based on hardware. Overall, while there are notable performance concerns, particularly during busy scenes, many players find the controls responsive and the game generally well-optimized.

    • “Very smooth and responsive controls, good optimization and sound.”
    • “I don't know what else to say, performance is great too even with a lot of stuff going on at the screen.”
    • “Really solid early access on launch day, no crashes and rock solid performances.”
    • “Performance hiccups and frame drops show up during busier moments, adding to the already wobbly combat feel.”
    • “The game also suffers from occasional performance hiccups and physics bugs, which can be frustrating in a genre that demands precision.”
    • “Performance can dip during big fights, and the story does not add much as far as I know.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is a mix of intentional and unintentional elements, with players finding joy in quirky NPC dialogue, erratic ragdoll physics, and amusing gameplay mechanics. While some dialogue is criticized for being poorly translated and lacking coherence, the overall experience is described as fascinating and funny, particularly with the chaotic interactions and creative builds that lead to humorous outcomes. Players appreciate the blend of dark art style with lighthearted moments, making for a uniquely entertaining experience.

    • “The NPC in the hub that literally says 'I wear no mask' made me laugh out loud.”
    • “The randomly generated monsters, with ragdoll physics can be a lot of fun and hilarious.”
    • “Funny lil guy in a big world.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is severely compromised by numerous glitches, including poor inventory management, erratic hit detection, and buggy AI behavior, leading to frustrating gameplay experiences. Players report issues such as characters getting stuck due to flawed procedural generation and inconsistent collision detection, detracting from the overall enjoyment despite the intriguing premise.

    • “There is terrible inventory management, poor sound effects, and strange glitches related to movement in particular.”
    • “Sure, it has an intriguing premise and ideas that perhaps sound good on paper, but its implementation is horrendous at best, and a bunch of balance inconsistencies and glitches do not make it better.”
    • “Looks cool and fun, but it's super buggy. My character literally got stuck in a situation where I couldn't get unstuck, and I manually had to exit the run and forfeit a loss because of the poor procedural generation.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional response to the game's AI, particularly praising its ability to create impressive and memorable monsters that evoke feelings of awe and fear. This emotional connection enhances the overall gaming experience, making encounters with these creatures particularly impactful.

  • character development
    1 mentions Positive Neutral Negative

    Reviewers express disappointment in the character development, suggesting that the potential for deeper and more engaging characters was missed, and that the game could have benefited from more innovative design approaches.

    • “I genuinely mourn what this could have been if they had just used AI to inspire the level and character design and then built a real game on top of it.”
Skip Critic Reviews
Skip Game Offers

Buy Source of Madness

15h Median play time
13h Average play time
5-24h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Source of Madness

Games Like Source of Madness

Rogue Legacy 2 Image
Witchfire Image
Arboria Image
The Last Faith Image
Dark Light Image
Skip FAQs

Frequently Asked Questions

Source of Madness is a role playing game with horror, fantasy and mystery themes.

Source of Madness is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 13 hours playing Source of Madness.

Source of Madness was released on May 11, 2022.

Source of Madness was developed by Carry Castle.

Source of Madness has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its grinding.

Source of Madness is a single player game with multiplayer and local co-op support.

Similar games include Rogue Legacy 2, Witchfire, Arboria, The Last Faith, Dark Light and others.