"Source of Madness" is a rogue-like action game set in a Lovecraftian-inspired world. Players will face nightmarish creatures and bosses, using a variety of weapons and abilities to survive. The game features procedurally generated levels, providing a unique experience with each playthrough. Explore the ever-changing landscapes, uncover hidden secrets, and unlock new abilities to progress through the game's challenging encounters.
The game features stunning visuals and a unique art style that captures the essence of Lovecraftian horror.
Gameplay is engaging with a variety of spells and abilities, allowing for different playstyles and strategies.
The procedurally generated enemies and environments provide a fresh experience with each run, enhancing replayability.
Combat can feel clunky and unresponsive, making it difficult to read enemy attacks and navigate the chaotic environment.
The user interface is cluttered and hard to read, which can detract from the overall experience.
Some players may find the game overly reliant on RNG, leading to frustrating runs where progress feels unearned.
graphics
130 mentions Positive Neutral Negative
43%
55%
2%
The graphics of the game evoke a unique and unsettling Lovecraftian atmosphere, with many players praising the art style for its eerie and grotesque visuals that enhance the overall experience. However, there are mixed opinions regarding the execution, with some describing the visuals as muddy or lacking polish, which can detract from gameplay clarity. Overall, while the art style is a highlight for many, it may not meet the expectations of players seeking contemporary graphical fidelity.
“The graphics and atmosphere of the game are a unique-feeling and gorgeous take on Lovecraftian cosmic horror.”
“The visuals are stunning, almost unsettling.”
“Source of Madness graphics are absolutely gorgeous; honestly, it looks like a living Cthulhu painting.”
“The visuals are muddy.”
“Regardless, the overall visual quality of the game is very low, beneath what PC gamers have come to expect in this era of cutting-edge photorealistic 3D graphics.”
“One of the most confusing and ugliest visuals I have seen in a game; you genuinely cannot tell what is going on, what the map is supposed to be, nor the enemies.”
gameplay
110 mentions Positive Neutral Negative
26%
64%
10%
The gameplay has received mixed reviews, with many players finding it fun yet clunky, often hindered by repetitive mechanics and unclear controls. While some appreciate the unique art style and atmosphere, others criticize the lack of polish in combat and enemy behavior, leading to a frustrating experience. Overall, the game shows potential but requires significant improvements in gameplay balance and clarity to enhance player enjoyment.
“The gameplay is sharp and responsive, the story is mysterious and engaging.”
“Gameplay is fun, engaging, and challenging.”
“The gameplay itself is very satisfying and weighty, and I defy you not to be surprised when you encounter the first giant miniboss.”
“One of the biggest issues is the extremely repetitive and shallow attack mechanics.”
“The gameplay is floaty and unresponsive, and hitboxes are almost impossible to distinguish from all the background noise.”
“Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
atmosphere
36 mentions Positive Neutral Negative
58%
34%
8%
The game's atmosphere is widely praised for its dark, eerie, and captivating qualities, enhanced by impressive art and sound design that evoke a Lovecraftian horror feel. However, some players find the atmosphere undermined by gameplay issues, such as clumsy combat and lackluster enemy design, which detract from the overall experience. Despite these criticisms, many agree that the unique atmosphere is a standout feature that keeps them engaged.
“The atmosphere is just amazing with the creepy graphics and the spooky, yet cozy music.”
“The graphics and atmosphere of the game are a unique-feeling and gorgeous take on Lovecraftian cosmic horror.”
“Source of madness is dripping with atmosphere with a great visual art style and OST to match!”
“It's got a dark atmosphere which can be appreciated - probably the one thing they have gotten right, in my opinion - but the game feels soulless and the graphics are crusty without carrying the charm you might find in similarly styled games.”
“These issues negatively impact the game's atmosphere and fluidity, making the overall experience feel somewhat nonsensical at times.”
“Source of Madness is a game that’s lovely to look at if you’re a Lovecraft/cosmic horror buff, but its haunting world and wonderfully oppressive atmosphere are sadly accompanied by clumsy combat, lackluster enemies, and a somewhat unsatisfying gameplay loop.”
story
33 mentions Positive Neutral Negative
30%
58%
12%
The game's story has received mixed reviews, with some players appreciating its Lovecraftian themes and unsettling atmosphere, while others criticize it for being underdeveloped and lacking depth. Many feel that the narrative fails to engage meaningfully, often relying on repetitive procedural generation instead of a cohesive plot. Overall, while the setting and concept show potential, the execution leaves much to be desired, leading to a sense of disappointment among players seeking a richer storytelling experience.
“The game has so much potential to be really good: the story seems interesting, the overall setting is really unsettling and good, the eldritch abomination vibe is there.”
“I really love the Lovecraftian elements and aesthetics; the game does an outstanding job capturing the creatures and the landscape that you would expect to find in a Lovecraft story.”
“The gameplay is sharp and responsive, the story is mysterious and engaging.”
“The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
“Story is severely lacking despite being able to draw upon the whole Lovecraft mythos.”
“I beat 2 whole acts and got a few lines of dialogue that connect the acts; is the game's story really 3 acts of less than 50 lines?”
music
31 mentions Positive Neutral Negative
45%
45%
10%
The music in the game has received mixed reviews, with some players praising its ability to enhance the atmosphere and complement the visual style, while others find it underwhelming or repetitive. Notably, the soundtrack is appreciated for its haunting quality, though some users expressed disappointment over missing tracks in the official soundtrack. Overall, while the music contributes positively to the game's eerie ambiance, there are calls for it to be more varied and impactful.
“The aesthetics and visual style of the environments, monsters, and also the music are all excellently done.”
“The atmosphere is just amazing with the creepy graphics and the spooky, yet cozy music.”
“Source of madness is dripping with atmosphere with a great visual art style and OST to match!”
“Love it in general, but I also bought the soundtrack and was incredibly disappointed to learn the song that plays while you view the Book of the Dead wasn't included.”
“Additionally, the audio is underwhelming, presenting a barely noticeable soundtrack and repetitive sound effects that are rather irritating to your lovely ears after a while.”
“The music sets the mood reasonably well, though it isn't too exciting.”
grinding
14 mentions Positive Neutral Negative
100%
Reviews highlight that grinding in the game is often tedious and time-consuming, with many players finding the exploration and upgrade processes repetitive and lacking in meaningful rewards. While some appreciate the addictive nature of grinding, others criticize it for being excessively long and unfun, particularly when it comes to achieving all achievements, which can require up to 60 hours of grinding. Overall, the grinding aspect is seen as a significant drawback, detracting from the overall enjoyment of the game.
“It's too long per run, with levels like the caverns being tedious to explore.”
“Pointless tedious grind in the same level effectively, this is the true source of madness.”
“The downside is the incredibly disappointing gameplay often layered with grinding, camera and control issues, underwhelming combat, terrible UI, and repetition beyond the norm for a roguelite.”
optimization
7 mentions Positive Neutral Negative
43%
14%
43%
Overall, the game's optimization is generally well-received, with players reporting solid performance on mid-range hardware, achieving 60 FPS at high settings without significant issues. However, some users experienced occasional crashes and specific performance problems tied to older GPUs, indicating that optimization may vary depending on individual setups.
“I played it with an i5 8300H, GTX 1060 6GB, and 16GB RAM, at high settings, at 60 frames per second, at 1920x1080 resolution.”
“I don't know what else to say, performance is great too even with a lot of stuff going on at the screen.”
“Really solid early access on launch day, no crashes and rock solid performance.”
“After initially posting a negative review due to some very specific performance issues tied to my GPU (a GTX 770), I've had a lot of back-and-forth with one of the developers, who has helped me try and troubleshoot.”
“While I have not encountered any performance-related issues, the game crashed during one of my playthroughs; while the main progress stayed the same, that very run was unfortunately lost.”
“But perhaps I just haven't played around with optimizations well enough.”
humor
5 mentions Positive Neutral Negative
100%
The humor in the game is highlighted by its quirky, wobbly monsters and the amusing interactions created by ragdoll physics. Players find the randomness of monster generation and the potential for absurd builds, such as bomb-dropping rings, to be both entertaining and hilarious, contributing to a fun and chaotic gameplay experience.
“This game is fascinating and hilarious.”
“The randomly generated monsters, with ragdoll physics, can be a lot of fun and hilarious.”
“Funny lil guy in a big world.”
stability
5 mentions Positive Neutral Negative
100%
The game's stability is severely compromised by numerous glitches, including poor inventory management, erratic hit detection, and buggy AI behavior, leading to frustrating gameplay experiences. Players report issues such as characters getting stuck due to flawed procedural generation and inconsistent collision detection, detracting from the overall enjoyment despite the intriguing premise.
“There is terrible inventory management, poor sound effects, and strange glitches related to movement in particular.”
“Sure, it has an intriguing premise and ideas that perhaps sound good on paper, but its implementation is horrendous at best, and a bunch of balance inconsistencies and glitches do not make it better.”
“Looks cool and fun, but it's super buggy. My character literally got stuck in a situation where I couldn't get unstuck, and I manually had to exit the run and forfeit a loss because of the poor procedural generation.”
replayability
5 mentions Positive Neutral Negative
20%
20%
60%
The game "Source of Madness" offers exceptional replayability due to its rogue-lite metroidvania design, featuring procedurally generated environments and monsters that ensure a unique experience with each run. Players can explore diverse builds and skills, enhancing the game's longevity and replay value, making it suitable for countless playthroughs. Overall, the combination of cosmic horror aesthetics and varied gameplay elements contributes to its almost infinite replayability.
“Source of Madness is a rogue-lite metroidvania that features procedural generation of environments and monsters, guaranteeing fresh scenery and uniquely nightmarish monsters on every run, and offering infinite replayability with its diverse array of skills and items to suit various play styles.”
“Of course there are differences run to run in terms of character traits and also abilities from the equipment, so there is decent replay value.”
“After ten or so playthroughs already, I can say that this game will provide almost infinite replay value with the procedurally generated levels and monsters.”
“The art style captures the idea of cosmic horror so well, and I feel like there is enough diversity in builds to keep the game replayable.”
character development
1 mentions Positive Neutral Negative
100%
Reviewers express disappointment in the character development, suggesting that the potential for deeper and more engaging characters was squandered, possibly due to a lack of creative inspiration in the design process.
“I genuinely mourn what this could have been if they had just used AI to inspire the level and character design and then built a real game on top of it.”