Sword of Shushan
- September 24, 2020
- 星罗云布工作室
Sword of Shushan is a strategic war chess game based on the holy land of Shushan and the war between ancient demons. The player will play the role of Han Yunchuan, a disciple of Shushan, who will call on the friars of Wufeng and the elite of Taihao royal family to fight against the ancient demons.
Reviews
- The game captures enjoyable elements of SRPGs and offers a balanced challenge without being overly frustrating.
- Each map presents semi-unique challenges with extra-credit objectives that reward strategic play.
- The developer is responsive to issues, providing quick patches for bugs and translation errors.
- The game is riddled with translation issues, making it difficult for English-speaking players to fully understand the content.
- The music is poor and repetitive, lacking variety and quality, which detracts from the overall experience.
- There are significant bugs, including save-state issues and unbalanced character skills, leading to a frustrating gameplay experience.
- music8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The music in the game has been widely criticized for being of low quality, with limited and heavily compressed tracks that abruptly cut between player and enemy phase themes. However, players have the option to turn off the in-game music while keeping voice and sound effects, providing a workaround for those who find it bothersome.
“Secondly, the music in the game is punishingly poor.”
“But to speak to the in-game music -- the tracks are severely limited and sound heavily compressed.”
“For combat, there’s only the player phase and enemy phase songs with no transitioning between them; they suddenly get cut off and the other one begins to play.”
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Gameplay features a challenging hard mode that restricts mid-map saving and imposes penalties for party deaths, adding a layer of difficulty. Each character has unique skills and weapon restrictions, which can enhance strategy but may also lead to potential frustrations if players run low on essential consumables needed for objectives. Overall, the gameplay offers depth but may risk a negative experience under certain conditions.
“If you choose hard mode, you cannot save mid-map and you will receive a penalty for any party-deaths that occur during gameplay.”
“If you choose hard mode, you cannot save mid-map and you will receive a penalty for any party deaths that occur during gameplay.”
“While this instance was not harmful, this could lead to a poor gameplay experience if players no longer have access to the consumables they may be relying on to complete an objective.”
“For gameplay, some points of interest are the inclusion of character skills -- characters can only use a specific weapon, and each character you recruit has individual skills.”