- November 16, 2018
- LAME Dimension
- 69h median play time
Super Ledgehop: Double Laser
Platforms
About
"Super Ledgehop: Double Laser" is a precision platformer that challenges players to navigate complex levels using well-timed jumps and dashes. With a charming pixelated art style and a chiptune soundtrack, the game harkens back to the classic era of platforming. The unique double laser mechanic allows for creative puzzle-solving and precision jumping, adding an extra layer of depth to the gameplay.
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- The game features a unique blend of bullet hell and rhythm mechanics, making for an engaging and fun gameplay experience.
- The humor and quirky characters add charm to the game, enhancing the overall enjoyment.
- At its low price point, the game offers great value, providing hours of entertainment and replayability.
- The game can be visually overwhelming at times, with many elements on screen making it difficult to track everything.
- Some players may find the difficulty spikes, especially in boss fights, to be frustrating.
- The story and character development are somewhat lacking, with a simplistic plot that may not appeal to everyone.
gameplay
171 mentions Positive Neutral NegativeThe gameplay is a unique blend of bullet hell and rhythm mechanics, featuring engaging controls that allow players to absorb and reflect enemy bullets while shooting in time with the music. Many players appreciate the fun and addictive nature of the mechanics, although some note that the game can feel unpolished and that the narrative elements sometimes interrupt the flow of gameplay. Overall, the combination of charming art, catchy music, and innovative mechanics makes for an enjoyable experience, especially given its low price point.
“Melee references, Touhou references, great art style and music, simple and fun controls, advanced techniques, and built-in speedrun mechanics... and it's simultaneously a bullet hell and rhythm game!”
“The gameplay is nice, characters are likable, art is pretty, and the writing is 10/10.”
“The fast-paced, rhythm-based shooting mechanics, alongside the unique shine ability which can deflect, steal, and protect from enemy bullets, work together to create a game that feels very reminiscent of being on the receiving end of a 'Touhou Project' boss' spell card.”
“The developers failed one of the most basic, fundamental requirements of game design: 'show, don't tell.' You'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics.”
“The gameplay is extremely unpolished.”
“My biggest takeaway from the gameplay side of things was that it was trying to do a few too many things at once.”