- February 18, 2016
- BlauwPrint
Super Flippin' Phones
Platforms
About
In Super Flippin' Phones, you flip phones out of people's hands to warn them about an impending disaster. Unfortunately, no one in the mall is listening to you because they're too busy with their phones. While slapping away phones you evade cops, save humanity and unlock new officers, floors and outfits!






- Fast-paced and entertaining gameplay that is easy to learn and offers high replayability.
- Well-designed pixel art graphics and a humorous concept that adds to the fun.
- Responsive controls and a variety of power-ups and costumes enhance the overall experience.
- Lacks substantial content and variety, leading to repetitive gameplay after a short time.
- The music can become monotonous and there are no options for volume adjustment.
- Some goals are poorly defined, making progression frustrating and reliant on guesswork.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by its fast-paced, addictive nature, with intuitive controls that allow for quick reactions and exciting challenges. While the mechanics are engaging and the enemy variety adds some depth, players note that the game can feel repetitive and simplistic over time, particularly due to its limited content and lack of a comprehensive tutorial. Overall, it offers a fun experience for short gaming sessions, though it may not satisfy those seeking extensive gameplay depth.
“Controls are responsive enough for quick turns and last second getaways, and the runner’s pace of gameplay perfectly maintained the excitement.”
“Gameplay is addictively challenging and mechanically concise, and there’s little if any pretension behind the game’s premise.”
“The game's quirkiness keeps you coming back for more, and the gameplay keeps you hooked in.”
“I bought this crap because some YouTuber was playing it and I thought it had a decent challenge/gameplay, nope.”
“Tutorial prompts pause the flow of gameplay whenever players run into something new, taking control away from the player and diminishing the feeling of discovery.”
“The limited content, simplistic gameplay, and large UI made it feel more like a mobile game (which it is).”