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Reventure

Reventure Game Cover
92%Game Brain Score
humor, gameplay
grinding, monetization
92% User Score Based on 2,925 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Reventure Game Cover

About

Reventure is a single player action adventure game with fantasy and comedy themes. It was developed by Pixelatto and was released on June 4, 2019. It received very positive reviews from players.

"Reventure" is a 2D platformer game that encourages players to explore a vast world and discover the 100 different endings, with each decision made leading to a new outcome. The game features numerous 'Aha!' moments, as the world changes based on the player's actions and decisions. With a variety of unlockable content, including playable characters, hints, costumes, and visual effects, players can experience a unique and unforgetable adventure.

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92%
Audience ScoreBased on 2,925 reviews
humor788 positive mentions
grinding85 negative mentions

  • The game is filled with humor and clever writing, making it a fun experience.
  • There are 100 unique endings, providing a lot of content and replayability.
  • The gameplay encourages exploration and experimentation, rewarding players for trying different actions.
  • The game can become repetitive and tedious, especially when trying to achieve all endings.
  • Some endings require specific actions that can be frustrating to figure out without a guide.
  • The constant backtracking to the starting point after each ending can detract from the overall enjoyment.
  • humor
    791 mentions Positive Neutral Negative

    The humor in "Reventure" is widely praised for its cleverness and charm, featuring a plethora of funny endings and witty dialogue that often elicits genuine laughter. Players appreciate the game's light-hearted, absurdist approach, with many noting its nostalgic references to classic gaming culture. However, some reviewers mention that the humor can become repetitive over time, and while many jokes land well, others may not resonate with all players, making the experience somewhat subjective. Overall, the game is considered a delightful mix of humor and exploration, perfect for those who enjoy quirky, comedic gameplay.

    • “It's incredibly well-designed, dirt cheap, and pretty funny.”
    • “The humor and pop culture references are a bit dated, but I still had a good time.”
    • “Reventure is a charming little game with a simple but cute art style and a great sense of humor.”
    • “Extremely unfunny on top of being repetitive, but the worst part is the post-game content is designed to screw with you.”
    • “For the first hour I had a couple of laughs and it was fun, but after that this game became really unfunny and repetitive.”
  • gameplay
    281 mentions Positive Neutral Negative

    Reventure offers a unique and engaging gameplay experience centered around exploration and experimentation, with over 100 humorous endings to discover. While the mechanics, such as the weight affecting jump height, add depth and encourage strategic thinking, many players find the gameplay can become repetitive and tedious after a few hours. Overall, the game is praised for its clever design and comedic elements, making it a fun, albeit sometimes grindy, adventure.

    • “Reventure presents a very addictive and enticing gameplay loop, encouraging you to explore and experiment with every inch of the world and every idea you can come up with.”
    • “Despite there being 101 endings, the game is designed to show you the way if you eventually run out of ideas, and the gameplay stays interesting as different endings will unlock various permanent outfits, aesthetic changes, and even helpful shortcuts that make future endings easier to achieve.”
    • “The gameplay is engaging.”
    • “The gameplay gets boring and repetitive.”
    • “The gameplay is very simple and feels repetitive quickly.”
    • “Gameplay stagnates into a redundant, repetitive slog after the first few 'endings' you encounter.”
  • story
    157 mentions Positive Neutral Negative

    The game's story is a comedic and non-linear take on the classic "save the princess" trope, featuring a multitude of humorous and absurd endings that players can unlock through trial and error. While the overarching plot may seem simplistic, the charm lies in its witty writing and the creative ways players can experience different outcomes, making it an engaging adventure despite some repetitiveness. Overall, the storytelling is praised for its humor and cleverness, though some players find it lacks depth and can become monotonous over time.

    • “The story is very interesting and the endings present humor to cheer you up.”
    • “One of the best 'choose your story' games that I played, the highly dynamic story and 100 wonderful endings and strong comedy make this a memorable experience.”
    • “The way you progress through the game is by unlocking a new ending, getting a time-skip (and seeing how many players have gotten this far) and starting all over but with the unlocked endings being canon to your story.”
    • “I lost the plot 48 lives ago.”
    • “And while it's technically not wrong, the story feels barebone and it doesn't reflect that much of the endings you've unlocked and other actions you took.”
    • “The game's story itself is as shallow as it can be: 'rescue the princess from the bad guy.'”
  • graphics
    125 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple yet charming pixel art style that many players find appealing, despite some criticism regarding their repetitiveness and lack of detail. While some reviews describe the visuals as cute and fitting for the game's humorous and creative narrative, others express disappointment, labeling them as mediocre or even ugly. Overall, the graphics serve the gameplay well, providing a nostalgic retro aesthetic that resonates with fans of the genre, though opinions vary widely on their execution.

    • “The graphics are simple yet I understood every little action that took place; I don't think I have anything to complain about for once.”
    • “The pixelated graphics make this game beautiful, and the music is top class.”
    • “The game looks and sounds great, and the combination of simple pixel graphics with modern effects and smooth animation works very well.”
    • “The graphics are simply lazy, claiming some sort of charm for the sole sake of justification.”
    • “This one has 'different endings' but it's a bit hard to tell because of the awful graphics.”
    • “Repetitive with poor graphics where you can't really tell what you're looking at.”
  • music
    117 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its catchy chiptune style and retro influences reminiscent of classic titles like Zelda and Pokémon. While some find the soundtrack enjoyable and fitting, others note that the limited number of tracks can lead to repetitiveness over extended play sessions. Overall, the music enhances the game's charm, contributing to a nostalgic and engaging experience, despite some mixed opinions on its repetitiveness.

    • “The soundtrack is excellent, featuring all of the 8-channel DSP effects you'd hope for from a pixel art game.”
    • “A delightful pixel art romp through RPG tropes with a wonderful soundtrack.”
    • “The music fits the game very well and the multiple endings are really entertaining.”
    • “Despite the quality of the soundtrack, I was sick of hearing most of the songs by the time I finished the game.”
    • “You'll hear the music for most environments so often that it eventually becomes grating white noise.”
    • “The music gets extremely annoying, hearing the same loops over and over again.”
  • grinding
    92 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and repetitive, particularly in the later stages where players must restart from the beginning after each ending, often requiring guides to navigate complex requirements. While some players find the initial exploration and humor enjoyable, many express frustration with the increasing grind needed to achieve all endings, leading to a sense of burnout. Overall, the game offers a mix of fun and frustration, with the grinding experience being a significant point of contention among reviewers.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Each of them sends you back to the start point - even those you already got - so doing it all over again because you accidentally got an ending you didn't want can get tedious after a while.”
    • “However, a lot of the late/endgame content is quite hidden, and the hint system is not always very helpful, so it can become quite tedious to track down all of the endings and secrets.”
    • “The game is good for the first 75 endings or so, but as you get closer to getting all the endings, things often end up taking so much time doing tedious things like spending another 5-8 minutes just to get the items you need to try something out, and it starts to seem that the game is really just repeating the same actions over and over again.”
  • replayability
    55 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players highlighting the abundance of unique endings, humor, and surprises that encourage multiple playthroughs. While some reviews note that the game may feel repetitive after extended sessions, the core mechanics and exploration elements keep players engaged. Many users consider it one of the most replayable games they've encountered, making it a worthwhile experience for those seeking fun and varied gameplay.

    • “Dirt cheap game that offers hours upon hours of replay value.”
    • “The epitome of replay value since the game is about getting all the endings.”
    • “Superb game with so much replayability.”
    • “I will poke around the game even after I did the 100%. Apparently, there's a bit of extra content after that, and I can say I enjoyed this game; too bad that replayability is likely 0 since you will know everything about the game once you're done.”
    • “But for a $7 game, replayability shouldn't be a requirement/issue.”
    • “The different items you can add to your inventory can get you to different areas of the map and therefore different endings, so the replay value is very high with this one.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game has been heavily criticized for its aggressive advertising tactics, including frequent prompts to follow social media and subscribe to newsletters, as well as intrusive in-game ads that disrupt the experience. Many players feel that these practices detract from the enjoyment of the game, likening it to a cash grab rather than a genuine gaming experience. Overall, the consensus is that the game would be more enjoyable if it eliminated or significantly reduced its reliance on advertisements.

    • “Too many ads begging for us to follow them, subscribe to the newsletters...”
    • “In addition to the tediousness and mostly cheap humor, there's also the matter of the developers advertising their Kickstarter game to you every so often in-game to the point that they can open up your computer's web browser to advertise it.”
    • “I've just paid you, to be fed your advertisements and improve your metrics.”
  • emotional
    8 mentions Positive Neutral Negative

    Players find the game deeply emotional, highlighting the impactful choices that shape their hero's journey and evoke strong feelings, including heartbreak and joy. The narrative's ability to elicit laughter and tears, alongside moments of intense consequence, creates a memorable and immersive experience that resonates on a personal level.

    • “You find [spoiler] old versions of yourself as you progress...? Heartbreaking.”
    • “And like a dumbass, I cried and held my real-life version and apologized.”
    • “I laughed, I cried, a dragon melted my shield to my face.”
  • optimization
    5 mentions Positive Neutral Negative

    Players have reported performance issues that may hinder gameplay, suggesting that the game struggles with optimization, leading to potential slowdowns and a focus on pathing strategies. Overall, the optimization appears to be a significant concern, affecting the overall experience.

    • “It will get tedious and it eventually becomes a game of optimization and pathing.”
    • “Overall impressions & performance are quite positive.”
    • “The performance test results indicate significant improvements in game optimization.”
    • “Maybe I was playing the game below full speed due to performance issues.”
    • “It will get tedious, and it eventually becomes a game of optimization and pathing.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate a significant lack of character development, with players noting the absence of a compelling story or inventory system, leading to a repetitive and unengaging experience. The simplistic gameplay and minimal map exploration contribute to a feeling of stagnation, detracting from any potential character growth.

    • “This is what keeps character development awesome and entertaining in this pixel world.”
    • “There is no character development, no inventory, no story (oh, pardon: 'find the princess'), very small and simple map to walk over and over. I was done after repeating it 5 times.”
    • “The characters feel flat and uninteresting, making it hard to care about their journeys or decisions.”
    • “I expected a rich narrative with character growth, but instead, I found a lack of depth and meaningful choices.”
  • atmosphere
    3 mentions Positive Neutral Negative

    Reviewers highlight that the game's visual design, particularly its lighting and color choices, significantly contributes to the immersive atmosphere across various locations. Many players appreciate the story-rich elements that enhance the overall mood and emotional depth of the experience.

    • “The many visual design choices, like lighting and color, helped a lot in creating an atmosphere for several locations.”
    • “I enjoy games that are story-rich and convey a strong atmosphere or mood.”
    • “The many visual design choices like lighting and color helped a lot in creating an atmosphere for several locations.”
    • “The game feels lifeless and lacks any real sense of immersion.”
    • “Despite the potential, the atmosphere falls flat and fails to engage the player.”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to be very buggy, indicating significant stability issues that may affect the overall gameplay experience.

    • “The game is very buggy.”
    • “I experienced frequent crashes that ruined my gameplay.”
    • “There are constant glitches that make it hard to enjoy the game.”
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8h Median play time
8h Average play time
3-13h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Reventure is a action adventure game with fantasy and comedy themes.

Reventure is available on Nintendo Switch, PC, Phone, iPad and others.

On average players spend around 8 hours playing Reventure.

Reventure was released on June 4, 2019.

Reventure was developed by Pixelatto.

Reventure has received very positive reviews from players. Most players liked this game for its humor but disliked it for its grinding.

Reventure is a single player game.

Similar games include Supraland, Minit, Kindergarten, Paper Cages, Deponia: The Complete Journey and others.