Reventure Game Cover

"Reventure" is a single-player fantasy platformer game with an intriguing story and good mechanics, featuring 100 different endings, lots of grinding, and hidden secrets. Every decision you make alters your path, uncovering new endings and secrets. With its beautiful graphics, great music, and a variety of unlockable content, this game offers a hilarious and highly replayable experience, complete with time travel, battles, and even shotguns.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

92%
Audience ScoreBased on 2,731 reviews
humor748 positive mentions
grinding75 negative mentions
  • humor751 mentions

    The humor in "Reventure" is widely praised for its cleverness and charm, with many players finding the numerous endings both hilarious and inventive. The game features a mix of dark, absurd, and tongue-in-cheek humor, often drawing on pop culture references and gaming tropes, which keeps the experience engaging despite some repetitiveness. While the humor resonates well with many, some players feel it can be hit or miss, leading to mixed reactions regarding its overall comedic impact.

    • “Reventure is a very unique adventure game with a great sense of humor and a lot of charm.”
    • “Jump off a cliff, steal from an old man, or just go back to bed instead of saving the princess—each action brings a new and often hilarious conclusion.”
    • “The humor is unpredictable and there are tons of it.”
    • “Extremely unfunny on top of being repetitive, but the worst part is the post-game content is designed to screw with you.”
    • “For the first hour I had a couple of laughs and it was fun, but after that this game became really unfunny and repetitive.”
  • gameplay276 mentions

    The gameplay of "Reventure" is characterized by its engaging mechanics and humor, offering a unique blend of exploration and puzzle-solving as players seek out over 100 different endings. While the core mechanics, such as inventory management and the weight system, add depth and require strategic thinking, many players find the gameplay loop can become repetitive over time, particularly as they progress and encounter similar tasks. Overall, the game is praised for its charm and creativity, though some players note that the simplicity and repetitiveness may detract from long-term enjoyment.

    • “The mechanics employed make it frequently feel like a puzzle game more than a platformer, as having more items makes your jump worse, so you need to plan ahead.”
    • “The gameplay loop is rather addicting because of that; you just boot up and go like, 'Oh, now I'm gonna try that with those items.'”
    • “The gameplay is engaging, with tight controls and a world full of various little secret areas, making it enjoyable for any variety of gamer.”
    • “The gameplay stagnates into a redundant, repetitive slog after the first few 'endings' you encounter.”
    • “Gameplay can get a bit repetitive after a while though.”
    • “Having to backtrack is fine, but when the gameplay barely changed from the last ending, other than you using a different item, I start to question why I was playing the game at all.”
  • story157 mentions

    The game's story is a humorous and unconventional take on the classic "save the princess" trope, featuring a branching narrative with 100 different endings that often subvert expectations. While the core plot may seem simplistic, the charm lies in the comedic writing and the creative ways players can fail or succeed in their quests, making each playthrough feel fresh despite some repetitiveness. Overall, the storytelling is engaging and filled with witty humor, appealing to those who enjoy lighthearted adventures.

    • “The game is premised as a choose-your-own-adventure story where you are incentivized to find every possible ending - there is just as much challenge in finding all the possible ways you can lose the game as there is in figuring out how to actually win.”
    • “What sets this game apart, though, is the story: the princess has been kidnapped by the dark lord and you are the unlikely hero tasked with venturing out into the world, defeating the dark lord and saving her. The way you progress through the game is by unlocking a new ending, getting a time-skip and starting all over but with the unlocked endings being canon to your story.”
    • “The story is very interesting and the endings present humor to cheer you up.”
    • “While I appreciate the neat storytelling, the more I play, the more it feels somewhat monotonous.”
    • “The story tries to build upon itself, but only succeeds to reuse the same gimmicks and shtick to extend gameplay.”
    • “The game's story itself is as shallow as it can be: 'rescue the princess from the bad guy.'”
  • graphics117 mentions

    The graphics of the game are primarily simple pixel art, which some players find charming and fitting for the game's lighthearted tone, while others criticize them as mediocre or lazy. Despite the simplistic visuals, many reviewers appreciate the game's humor, engaging gameplay, and nostalgic aesthetic, suggesting that the graphics do not detract from the overall experience. Overall, the consensus is that while the graphics may not be cutting-edge, they effectively complement the game's style and content.

    • “The graphics are simple yet I understood every little action that took place; I don't think I have anything to complain about for once.”
    • “The game looks and sounds great, and the combination of simple pixel graphics with modern effects and smooth animation works very well.”
    • “The pixelated graphics make this game beautiful, and the music is top class.”
    • “The graphics are simply lazy, claiming some sort of charm for the sole sake of justification.”
    • “Repetitive with poor graphics where you can't really tell what you're looking at.”
    • “It doesn't even look like games that were forced to use low resolution graphics in the past (because they had no alternative), it just looks ugly because they were lazy/unable to do better.”
  • music117 mentions

    The music in the game has received mixed reviews, with many praising its catchy chiptune soundtrack and nostalgic retro influences reminiscent of classic games like Zelda and Pokémon. However, some players noted that the limited number of tracks can lead to repetitiveness, making the music feel grating by the end of the game. Overall, while the soundtrack is generally well-crafted and enjoyable, its lack of variety may detract from the experience for some players.

    • “The soundtrack is excellent, featuring all of the 8-channel DSP effects you'd hope for from a pixel art game.”
    • “The music fits the game very well and the multiple endings are really entertaining.”
    • “A delightful pixel art romp through RPG tropes with a wonderful soundtrack.”
    • “Despite the quality of the soundtrack, I was sick of hearing most of the songs by the time I finished the game.”
    • “You'll hear the music for most environments so often that it eventually becomes grating white noise.”
    • “The music gets extremely annoying, hearing the same loops over and over again.”
  • grinding82 mentions

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious, especially in the later stages where the need to restart and backtrack becomes repetitive. While some enjoy the initial thrill of discovering endings, the process can grow stale and frustrating as players seek out more obscure or complicated achievements. Overall, the game is seen as enjoyable but often requires a significant time investment that can feel like a chore.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “An interesting idea that rapidly grows stale with tedious repetition.”
    • “However, once you achieve a good mental layout of the map and start having to grind very specific actions to get the remaining endings, the game really begins to drag, becoming tedious and even obnoxious at times.”
    • “The game is just grinding through 'endings', the majority of which are almost exactly the same as other endings or just not interesting.”
  • replayability53 mentions

    The game's replayability is a prominent feature, with many players highlighting its high value due to numerous unique endings and the humor embedded in the gameplay. While some reviews note that the experience may feel repetitive after extended play, the variety of paths and secrets encourages multiple playthroughs. Overall, it is regarded as extremely replayable, making it a worthwhile investment for players seeking fun and exploration.

    • “The replayability here is extremely high - indeed, replayability is a core gameplay mechanic.”
    • “Lots of replayability, a lot of good humor, and some endings that will make you do a lot of runs to get.”
    • “Superb game with so much replayability.”
    • “I will poke around the game even after I did the 100%. Apparently, there's a bit of extra content after that, and I can say I enjoyed this game; too bad that replayability is likely 0 since you will know everything about the game once you're done.”
    • “But for a $7 game, replayability shouldn't be a requirement/issue.”
    • “The different items you can add to your inventory can get you to different areas of the map and therefore different endings, so the replay value is very high with this one.”
  • monetization8 mentions

    The monetization aspect of the game has received criticism for intrusive in-game advertisements, including pop-ups that open web browsers and frequent promotions for the developers' Kickstarter project. Many players feel that these aggressive advertising tactics detract from the overall experience, suggesting that the game would be better suited as a free title without such monetization strategies. Overall, the sentiment leans towards disappointment with the developers prioritizing advertising over player enjoyment.

    • “I enjoyed it, but the in-game advertising for Orbtale and opening a webpage in the background feels a bit weird to me. Just on the main menu is fine, as is the line of not waiting for a sale on the Steam page.”
    • “In addition to the tediousness and mostly cheap humor, there's also the matter of the developers advertising their Kickstarter game to you every so often in-game to the point that they can open up your computer's web browser to advertise it.”
    • “I've just paid you to be fed your advertisements and improve your metrics.”
  • emotional6 mentions

    The emotional aspect of the game is highlighted by a mix of humor and poignant moments, evoking strong feelings such as laughter and tears. Players find themselves deeply engaged, often forming connections with the characters and situations, leading to heartfelt reactions, including moments of regret and apology in real life. The gameplay encourages emotional investment as players navigate through both wholesome and intense experiences.

    • “And like a dumbass, I cried and held my real-life version and apologized.”
    • “I laughed, I cried, a dragon melted my shield to my face.”
    • “I cried.”
  • optimization4 mentions

    Players note that the game's optimization is a significant aspect, often leading to a tedious experience focused on refining strategies and pathing. Performance tests indicate that while the game runs adequately, the emphasis on optimization can detract from overall enjoyment.

    • “It will get tedious, and it eventually becomes a game of optimization and pathing.”
    • “It will get tedious and it eventually becomes a game of optimization and pathing.”
  • character development2 mentions

    Character development is largely absent, with players noting a lack of depth in the storyline and minimal gameplay elements, leading to a repetitive experience. The simplistic design and limited objectives contribute to a feeling of stagnation rather than growth or engagement.

    • “This is what keeps character development awesome and entertaining in this pixel world.”
    • “The depth of each character's backstory adds layers to the gameplay, making every decision feel impactful.”
    • “I love how the characters evolve throughout the game, with their personalities and skills changing based on player choices.”
    • “There is no character development, no inventory, no story (oh, pardon: 'find the princess'), very small and simple map to walk over and over. I was done after repeating it 5 times.”
    • “The characters feel flat and uninteresting, lacking any meaningful growth or backstory throughout the game.”
    • “I expected a rich narrative with character arcs, but instead, I found a lack of depth that made it hard to care about anyone.”
  • atmosphere2 mentions

    Reviewers highlight that the game's visual design, particularly its lighting and color choices, significantly enhances the atmosphere across various locations. Many players appreciate the immersive, story-rich environments that effectively convey mood and emotion.

    • “I enjoy games that are story-rich and convey a strong atmosphere or mood.”
    • “The many visual design choices, like lighting and color, helped a lot in creating an atmosphere for several locations.”
    • “The game feels lifeless and lacks any real sense of immersion, making it hard to get invested in the world.”
    • “Despite some interesting concepts, the overall atmosphere is flat and uninspired, failing to evoke any real emotion.”
  • stability1 mentions

    The game is reported to be very buggy, indicating significant stability issues that may affect the overall gameplay experience.

    • “The game is very buggy.”
    • “I experienced frequent crashes that ruined my gameplay.”
    • “There are constant glitches that make it hard to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
9hAverage play time
6-14hSpent by most gamers
*Based on 16 analyzed playthroughs

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