- March 24, 2016
- Immortal Game Studio
- 2h median play time
Jelly Killer
Platforms
About
In "Jelly Killer," players navigate the aftermath of a failed biological weapon experiment. A shape-shifting, sentient jelly creature has escaped and taken control of colony inhabitants, wreaking havoc. As a survivor, players must strategize and fight back against the enemy, ensuring their own survival and regaining control of the colony.
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- Fun and engaging gameplay with a unique mechanic of possessing different characters to solve puzzles.
- Charming retro graphics and a cute art style that evoke nostalgia for classic platformers.
- Short levels make it easy to pick up and play, with a satisfying achievement hunt for completionists.
- Frustrating random timing of traps and projectiles can lead to cheap deaths, making the game feel unfair at times.
- Repetitive level design and lack of variety in gameplay mechanics can make the experience feel monotonous after a while.
- Technical issues such as low frame rates and lack of audio options detract from the overall enjoyment of the game.
gameplay
33 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, with some players finding it enjoyable and fun, particularly praising its unique mechanics of "possessing" enemies and the fluidity of level design. However, many reviewers criticize it for being repetitive, lacking innovation, and becoming boring after a short period, with some noting issues like sluggish controls and a limited field of view that detracts from the experience. Overall, while the game offers a few hours of satisfying gameplay, it struggles to maintain engagement over its lengthy level count.
“Surprisingly enjoyable, although rage-inducing, platformer with pleasant music and graphics, as well as fun gameplay to accompany it.”
“Jelly Killer is a great little platformer, not too hard to get all achievements, interesting mechanics (where you take over the bodies of different human hosts each with different abilities to get you through the level), and a sweet retro graphic style.”
“The solution of the puzzles using this 'parasitism' gives a very fun dynamic for the gameplay, the stages are all interconnected (which gives an excellent fluidity to the game) and the level of difficulty increases gradually which helps the player's learning.”
“The entire game takes place in a brown and gray environment with the gameplay revolving around the same exact core concept of using your jelly to control targets and use their abilities to open a path to the end of the level where you repeat this ad nauseam.”
“There's nothing compelling, innovative, intriguing, or refreshing to see throughout the entire game and the core gameplay isn't exciting or dynamic enough to warrant playing through its entire 54 level layout, of which its levels consist of 30 second to 1 minute long stages that you can easily cut through on your first run.”
“The gameplay ain't fun at all, you can't turn off this music which is a 5 second loop and guns don't seem to have any pattern so if you die it's just random, pretty disappointing game overall.”