Jelly Killer
- March 24, 2016
- Immortal Game Studio
- 4h median play time
Jelly Killer - Retro Platformer The Adventures Of A Young Bioweapon. In this game you will act like the young bioweapon. You will encounter lots of traps and puzzles. You will have to possess human bodies to pass the game to the end. Good luck!
Reviews
- Fun and engaging gameplay with a unique concept of possessing characters to solve puzzles.
- Cute graphics and nostalgic retro style reminiscent of classic platformers.
- Short levels make it easy to pick up and play, providing a casual gaming experience.
- Randomized enemy attacks and traps lead to frustrating gameplay and reliance on luck rather than skill.
- Repetitive level design with little variation after the initial stages, making the game feel monotonous.
- Technical issues such as freezing and poor optimization detract from the overall experience.
- gameplay24 mentions
- 29 % positive mentions
- 46 % neutral mentions
- 25 % negative mentions
The gameplay of the game has received mixed to negative reviews, with many players finding it repetitive and lacking innovation despite some interesting mechanics involving "possessing" characters. While the platforming and puzzle elements offer a brief sense of enjoyment, the overall experience is described as bland and sluggish, with a limited field of view and a lack of engaging challenges leading to a quick loss of interest. Overall, the game is seen as a mediocre platformer that fails to stand out in a crowded genre.
“Jelly Killer is a great little platformer, not too hard to get all achievements, interesting mechanics (where you take over the bodies of different human hosts each with different abilities to get you through the level), and a sweet retro graphic style.”
“The solution of the puzzles using this 'parasitism' gives a very fun dynamic for the gameplay, the stages are all interconnected (which gives an excellent fluidity to the game) and the level of difficulty increases gradually which helps the player's learning.”
“Fun and pleasant platformer with simple but interesting gameplay for a couple of hours.”
“The entire game takes place in a brown and gray environment with the gameplay revolving around the same exact core concept of using your jelly to control targets and use their abilities to open a path to the end of the level where you repeat this ad nauseam.”
“There's nothing compelling, innovative, intriguing, or refreshing to see throughout the entire game and the core gameplay isn't exciting or dynamic enough to warrant playing through its entire 54 level layout, of which its levels consist of 30 second to 1 minute long stages that you can easily cut through on your first run.”
“The gameplay ain't fun at all, you can't turn off this music which is a 5 second loop and guns don't seem to have any pattern so if you die it's just random, pretty disappointing game overall.”
- graphics22 mentions
- 27 % positive mentions
- 59 % neutral mentions
- 14 % negative mentions
The graphics of the game are characterized by a cartoonish, pixelated art style that some players find charming, while others criticize the animations as stiff and the color palette as bland. Overall, the visuals are considered acceptable for the game's price, with a mix of decent sprite quality and choppy animations, though the retro aesthetic appeals to many. Despite some technical limitations, such as a low framerate and lack of customization options, the graphics contribute to the game's fun and addictive nature.
“Graphics are definitely great, cartoonish but also detailed.”
“Jelly Killer is a great little platformer, not too hard to get all achievements, interesting mechanics, and a sweet retro graphic style.”
“On the plus side, it's very well presented, with a pleasing scanlines effect on the graphics.”
“The game has a cartoony, goofy art style; the sprite quality is decent, but the animations are stiff and the color palette is very bland, both for the characters and the environments.”
“There's no audio or graphic settings whatsoever, and the UI is awful.”
“Acceptable graphics, but poor animations, especially the transitions between screens.”
- music21 mentions
- 14 % positive mentions
- 48 % neutral mentions
- 38 % negative mentions
The music in the game has received overwhelmingly negative feedback, with many reviewers noting its repetitive and monotonous nature, often consisting of a single short loop that plays throughout. While some appreciate the nostalgic pixel art style, the lack of variety and quality in the music detracts significantly from the overall experience, leading to frustration among players. Overall, the music is described as forgettable and annoying, contributing to a disappointing aspect of the game.
“Nice design and music.”
“Although the sound effects in the game are alright, I wish a way better music would have been chosen.”
“Old school side scrolling 2D graphics with a simple music loop.”
“The sound effects are pretty monotonous and there are barely any music tracks; they're mediocre at best, but it’s the only thing you’ll hear for the next 3 hours.”
“The music is very repetitive and I didn't find how to turn it off, so that was annoying.”
“The music is just a five-second repeating track that wrecks any attempt to set a mood.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's story is largely criticized for being bland and forgettable, with a simplistic premise of escaping a military base as an evil sentient blob. Players note that while the initial setup is presented through extensive text, it quickly becomes irrelevant, leading to a lack of engaging plot development as the game progresses. Overall, the narrative fails to provide a compelling reason to continue playing, overshadowed by repetitive gameplay and uninspired environments.
“Actually playing it, though, was a whole other story.”
“Nice story.”
“Old-school inspired platform puzzler where you play the role of an experimental sentient bio-weapon that can take control of humans, on its quest to escape the high security facility in which it is contained.”
“After about the 15th level or so with nothing really new to discover, you're just recycling material and there's virtually no plot to convince you to stay, and the puzzles aren't that hard or challenging.”
“The game starts with full screens of text which tell the setup of a story, which is then left behind and, as far as I can tell, never touched on again.”
“It's pretty bland, as simple as a 'rescue the princess from a monster' kind of story; you're basically an evil sentient blob that takes control of living creatures like a zombie virus, and your objective is to escape the military base you're trapped in.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a dark and subtle approach, with players appreciating the clever design choices that lead to unexpected, often comical outcomes, such as impalement on spikes. While some players found the humor lacking, others enjoyed the amusing achievements that added a lighthearted element to the experience. Overall, the humor is understated and not overly forced, appealing to those who appreciate a more nuanced comedic style.
“It is funny in a dark and discreet way: the authors do not try to shove jokes down your throat.”
“A funny little game, I am at 100% after 2 hours.”
“The achievements were also humorous, and fun to do.”
- optimization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The optimization of Jelly Killer is severely criticized, with players reporting significant stuttering that renders the game nearly unplayable. While the visuals are appealing, the inconsistent performance—oscillating between smooth and choppy—detracts from the overall experience, leading to frustration among users.
“The performance alone would make this a 0/10 without the nice visuals.”
“There are areas that run smoothly and easily, but the inconsistency leads to a very choppy and annoying experience.”
“Jelly Killer is an unplayable mess that keeps stuttering.”
“It's such a shame, since it's a good platformer that's hindered by its awful optimization.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences frequent freezing issues, with some users reporting constant freezes on multiple computers. However, the short level design mitigates the frustration, as players can quickly restart without losing significant progress. Overall, while stability is a concern, the impact is somewhat lessened by the game's structure.
“Except there is one massive flaw: it freezes constantly!”
“I've tried it on two different computers and it just randomly freezes in levels.”
“While there were quite a few game freezes at random times, they didn't happen too terribly often, and the game made up for that with the stages all being really small so you never lose much progress.”
- replayability3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game has limited replayability, as players report that once they have completed it fully in about 3.5 hours, there is little incentive to revisit it. The lack of alternative strategies for level completion further diminishes the fun of replaying.
“It took me around 3 and a half hours to 100% the game; it has no replay value after that.”
“This game doesn't have any replayability, unless you want to play the same levels over again, which isn't that fun, because there is only one 'right' way to finish a level.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and not worth the effort for the achievements.
“Sorry, but it was tedious for me.”
“Worth grinding for the achievements?”