Jelly Killer
- March 24, 2016
- Immortal Game Studio
- 2h median play time
In "Jelly Killer," players navigate the aftermath of a failed biological weapon experiment. A shape-shifting, sentient jelly creature has escaped and taken control of colony inhabitants, wreaking havoc. As a survivor, players must strategize and fight back against the enemy, ensuring their own survival and regaining control of the colony.
Reviews
- Fun and engaging gameplay with a unique mechanic of possessing different characters to solve puzzles.
- Charming retro graphics and a cute art style that evoke nostalgia for classic platformers.
- Short levels make it easy to pick up and play, with a satisfying achievement hunt for completionists.
- Frustrating random timing of traps and projectiles can lead to cheap deaths, making the game feel unfair at times.
- Repetitive level design and lack of variety in gameplay mechanics can make the experience feel monotonous after a while.
- Technical issues such as low frame rates and lack of audio options detract from the overall enjoyment of the game.
- gameplay33 mentions
- 36 % positive mentions
- 45 % neutral mentions
- 18 % negative mentions
The gameplay of the game is a mixed bag, with some players finding it enjoyable and fun, particularly praising its unique mechanics of "possessing" enemies and the fluidity of level design. However, many reviewers criticize it for being repetitive, lacking innovation, and becoming boring after a short period, with some noting issues like sluggish controls and a limited field of view that detracts from the experience. Overall, while the game offers a few hours of satisfying gameplay, it struggles to maintain engagement over its lengthy level count.
“Surprisingly enjoyable, although rage-inducing, platformer with pleasant music and graphics, as well as fun gameplay to accompany it.”
“Jelly Killer is a great little platformer, not too hard to get all achievements, interesting mechanics (where you take over the bodies of different human hosts each with different abilities to get you through the level), and a sweet retro graphic style.”
“The solution of the puzzles using this 'parasitism' gives a very fun dynamic for the gameplay, the stages are all interconnected (which gives an excellent fluidity to the game) and the level of difficulty increases gradually which helps the player's learning.”
“The entire game takes place in a brown and gray environment with the gameplay revolving around the same exact core concept of using your jelly to control targets and use their abilities to open a path to the end of the level where you repeat this ad nauseam.”
“There's nothing compelling, innovative, intriguing, or refreshing to see throughout the entire game and the core gameplay isn't exciting or dynamic enough to warrant playing through its entire 54 level layout, of which its levels consist of 30 second to 1 minute long stages that you can easily cut through on your first run.”
“The gameplay ain't fun at all, you can't turn off this music which is a 5 second loop and guns don't seem to have any pattern so if you die it's just random, pretty disappointing game overall.”
- graphics31 mentions
- 26 % positive mentions
- 65 % neutral mentions
- 10 % negative mentions
The graphics of the game are a mix of retro pixel art and cartoonish styles, with some players appreciating the nostalgic aesthetic while others criticize the bland color palette and stiff animations. Overall, the visuals are considered decent for a platformer, though the frame rate and repetitive backgrounds detract from the experience for some. While the art style has its charm, it often feels dated and lacks the polish seen in more modern titles.
“Surprisingly enjoyable, although rage-inducing, platformer with pleasant music and graphics, as well as fun gameplay to accompany it.”
“Jelly Killer has an art style of a 2000's flash game and I absolutely adore the art for this game.”
“Graphics are definitely great, cartoonish but also detailed.”
“The game has a cartoony goofy art style, the sprite quality is decent but the animations are stiff and the color palette is very bland, both for the characters and the environments/background.”
“On top of its ugly aesthetic of trying too hard to be retro, the game assaults you with its 30fps gameplay and its 30 second loop song that drones on - yes, singular song, and its environment is just as repetitive and one note.”
“Acceptable graphics, but poor animations (impoverished by low fps), especially the transitions between screens.”
- music26 mentions
- 12 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The music in the game has received largely negative feedback, with many players noting its repetitiveness and lack of variety, often consisting of a single, short loop that becomes annoying over time. While some appreciate the nostalgic aesthetic, the overall consensus is that the soundtrack is mediocre and fails to enhance the gameplay experience, with many wishing for more diverse and engaging music tracks.
“Surprisingly enjoyable, although rage-inducing, platformer with pleasant music and graphics, as well as fun gameplay to accompany it.”
“Nice design and music.”
“Old school side scrolling 2D graphics with simple music loop.”
“The sound effects are pretty monotonous and there are barely any music tracks; they're mediocre at best, but it’s the only thing you’ll hear for the next 3 hours.”
“The music is very repetitive and I didn't find how to turn it off, so that was annoying.”
“On top of its ugly aesthetic of trying too hard to be retro, the game assaults you with its 30fps gameplay and its 30-second loop song that drones on - yes, singular song, and its environment is just as repetitive and one note.”
- story13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The story is generally regarded as simplistic and forgettable, with a basic premise of escaping a military base as an evil sentient blob. While the initial setup is intriguing, it quickly becomes overshadowed by gameplay, leading to a lack of depth and engagement in the narrative. Overall, players feel that the story fails to evolve or provide compelling motivation as the game progresses.
“Actually playing it, though, was a whole other story.”
“Nice story.”
“Oldschool inspired platform puzzler where you play the role of an experimental sentient bio-weapon that can take control of humans, on its quest to escape the high security facility in which it is contained.”
“After about the 15th level or so with nothing really new to discover, you're just recycling material and there's virtually no plot to convince you to stay, and the puzzles aren't that hard or challenging.”
“The story is pretty simplistic and nothing special.”
“The game starts with full screens of text which tell the setup of a story, which is then left behind and, as far as I can tell, never touched on again.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as dark and subtle, with players appreciating the clever map design that leads to unexpected deaths, which adds a comedic twist. While some found the humor lacking overall, others enjoyed the amusing achievements and the quirky elements that kept them engaged.
“It is funny in a dark and discreet way: the authors do not try to shove jokes down your throat.”
“The achievements were also humorous, and fun to do.”
“It's funny what grabs your interest at times.”
- optimization4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The optimization of Jelly Killer is severely lacking, resulting in significant stuttering and inconsistent performance that detracts from the overall gameplay experience. While the visuals are appealing, the poor optimization makes it nearly unplayable, leading to frustration for players.
“The optimization is impressive, allowing for smooth gameplay even on lower-end systems.”
“I appreciate how the developers focused on optimization, making the game run seamlessly across various platforms.”
“The game runs beautifully with minimal lag, showcasing excellent optimization efforts.”
“Jelly Killer is an unplayable mess that keeps stuttering.”
“It's such a shame, since it's a good platformer that's hindered by its awful optimization.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences frequent freezing issues, with some users reporting constant freezes on multiple computers. However, the short level design mitigates the frustration, as players can quickly restart without losing significant progress. Overall, while stability is a concern, it is somewhat alleviated by the game's structure.
“Except there is one massive flaw: it freezes constantly!”
“I've tried it on two different computers and it just randomly freezes in levels.”
“While there were quite a few game freezes at random times, they didn't happen too terribly often, and the game made up for that with the stages all being really small so you never lose much progress.”
- replayability3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game has limited replayability, as players report that it can be fully completed in about 3.5 hours, with little incentive to revisit levels due to a lack of alternative strategies or outcomes. Once 100% completion is achieved, the experience does not offer enough variety to encourage further play.
“It took me around 3 and a half hours to 100% the game; it has no replay value after that.”
“This game doesn't have any replayability, unless you want to play the same levels over again, which isn't that fun, because there is only one 'right' way to finish a level.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious and not particularly rewarding, questioning whether the achievements are worth the effort.
“Sorry, but it was tedious for me.”
“Worth grinding for the achievements?”