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In Depth 6, players explore the Purple Lavender mine, scheduled for cementing due to numerous deaths and disappearances. As an investigator, you have one night to document the area and uncover hidden secrets across its six depths, immersed in a horror-filled atmosphere of suspense and terror. Stay vigilant, as something sinister lurks in the shadows, waiting to be discovered.

Inside Depth 6 screenshot
Inside Depth 6 screenshot
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85%
Audience ScoreBased on 338 reviews
story22 positive mentions
music4 negative mentions

  • The atmosphere is incredibly immersive and effectively builds tension throughout the game.
  • Multiple endings and a camera mechanic add replayability and depth to the gameplay experience.
  • The game successfully delivers genuine scares and a unique horror experience set in a claustrophobic mine environment.
  • The lack of a save system forces players to complete the game in one sitting, which can be frustrating.
  • Some puzzles are overly simplistic or confusing, leading to moments of frustration during exploration.
  • The horror elements can become predictable after multiple playthroughs, diminishing the overall impact.
  • story
    84 mentions Positive Neutral Negative

    The game's story is a mix of engaging and mysterious elements, set in an abandoned mine with multiple endings that encourage exploration. While some players found the narrative intriguing and well-integrated with gameplay mechanics, others criticized it as unfinished or lacking depth, with a reliance on notes to piece together the plot. Overall, the story offers a unique experience but leaves some players wanting more resolution and complexity.

    • “Engaging story-driven game that takes place in the mysterious abandoned purple lavender mine, where you must uncover all of its hidden secrets before it's sealed up permanently.”
    • “The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
    • “Thankfully this is not your typical 'Russian failed experiment' plot, or some other equally generic story that has been done to death, and reading all of the notes that date back as far as the early 1930s and listening to the more modern cassette tapes keeps your interest in uncovering what exactly happened in this dark recess of the earth.”
    • “A big fat to be continued, which means this game isn't actually a complete experience and it doesn't seem that the dev is going to circle back and finish the story (he's published 3 unrelated games since this one).”
    • “Interesting but unfinished story, poor level design, 3 endings but all of them are pointless.”
    • “The story is tolerable; it fits but nothing above average.”
  • atmosphere
    72 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its creepiness and oppressive feeling, effectively immersing players in a dark, claustrophobic environment filled with tension and subtle horror elements. Many reviewers highlight the unique cave setting and the use of sound to enhance the experience, although some note that the lack of ambient music could be improved. Overall, the game is considered a standout in atmospheric horror, delivering a chilling experience that keeps players engaged through exploration and discovery.

    • “The atmosphere is very creepy; Stanislav Truchowski knows how to make an oppressive feeling come to life.”
    • “Inside Depth 6 delivered in atmosphere, and I love the unique cave system.”
    • “What this game has is atmosphere, and it has it in spades.”
    • “The scares, horror atmosphere, and enemies are really weak.”
    • “The ambience is lacking in my opinion; adding more music and background noise would strengthen the overall atmosphere.”
    • “The atmosphere is dank, dark, and claustrophobic.”
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay is primarily a walking simulator that emphasizes exploration and simple puzzle-solving, enhanced by a unique camera mechanic that immerses players in the horror experience. While the game features smooth movement and a mysterious atmosphere, some players found the repetitive environments and lack of combat to be drawbacks. However, the high replayability due to multiple endings and the engaging story contribute positively to the overall experience.

    • “The gameplay involves walking and solving simple puzzles, with the addition of a camera mechanic that adds another level of immersion.”
    • “The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
    • “The inclusion of a camera mechanic to keep players hunting for paranormal events adds another level of immersion, with over 20 to be encountered in this short hour-long game.”
    • “Walking through slightly different looking caves each level felt like a chore, and I honestly can't even remember if there were any real threats during gameplay.”
    • “The downside here is that there is little gameplay to speak of as this release is primarily a walking simulator with some very, very simple puzzles to solve.”
    • “One of them is the lack of gameplay, which is not that big of a deal for a walking simulator, but there won't be much to do other than finding items and moving forward.”
  • replayability
    28 mentions Positive Neutral Negative

    The game boasts significant replayability, featuring multiple endings—up to five, including secret ones—that encourage players to explore different outcomes and meet specific objectives. With playthroughs lasting around 30-60 minutes, players are motivated to revisit the game for its engaging story and varied gameplay experiences. Overall, the combination of multiple endings and achievements enhances its replay value, making it a worthwhile choice for those seeking a captivating and immersive experience.

    • “The game also has high replayability as it offers a couple of endings (5 including the secret endings) and for each of them you have to work for it as they require certain criteria/objectives to be met, which was really fun gameplay-wise.”
    • “It’s about an hour long, is beautifully immersive and, like its predecessor, comes with several puzzles in order to achieve different endings and hence lots of replay value (if you dare).”
    • “Replayability is limited to attempting to find a few different endings, which offer slight variations on the original story.”
    • “One run takes about 30-60 minutes, but the game has quite some replay value, so it might be worth it to play through it multiple times.”
    • “The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics are generally praised for their beauty and ability to create a haunting atmosphere, particularly in the mine setting, which evokes feelings of claustrophobia. However, some users noted graphical issues, such as visibility of the sky box and difficulty distinguishing elements in certain areas. Overall, while the visuals are appealing, they are accompanied by some technical flaws that detract from the experience.

    • “It can be finished in less than one hour and the graphics look beautiful.”
    • “Depth 6 graphics are much better than the suite 776, and depth 6 is very scary.”
    • “The mine in id6 is somewhat simple graphically but has a hopeless, desperate feel to its look when backed by the eerie audio mix and twisted paths that even managed to spin me around and have me feeling claustrophobic, especially once the stakes are raised for you to escape in a timely manner if you want to see a bit of extra gameplay.”
    • “Simple, yet disturbingly hard to distinguish anything, but there were some graphical issues, like the skybox being visible in deeper depths.”
    • “I had some problems with what I think may have been the FOV, so that may have been me and not the game.”
  • music
    10 mentions Positive Neutral Negative

    The game's music is minimal, relying heavily on environmental sounds to create a tense atmosphere, which many players found effective in enhancing the horror experience. However, some reviewers felt that the lack of a more robust soundtrack and ambient music detracted from the overall immersion, suggesting that additional audio elements could strengthen the game's atmosphere. Overall, the sparse use of music serves as both a tool for building suspense and a point of contention among players.

    • “The music is sparse, and the atmosphere is primarily built by the noises you make, such as dripping water echoing in the caves.”
    • “I wasn't disappointed; it was scary as hell. The absence of music in the game only added to the atmosphere.”
    • “Not using a soundtrack allowed the silence to be an efficient tool for creating constant anticipation that something was going to show up, with each depth level growing increasingly more disturbing and notes to keep you aware of the story behind the setting.”
    • “The ambience is lacking in my opinion; adding more music and background noise would strengthen the overall atmosphere.”
    • “Not using a soundtrack allowed the silence to be an efficient tool for the constant anticipation that something was going to show up, with each depth level growing increasingly more disturbing and notes to keep you aware of the story behind the setting.”
    • “The setting and the music, or lack of it, add up to the few frightening moments.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users reporting no significant bugs or glitches during their playthroughs. While some noted the absence of a brightness option and save features, these issues did not detract from the overall experience, especially given the game's short duration.

    • “Really interesting game, it's a 1 hour walking sim with some really nice atmosphere. The price is a bit too high in my opinion. I didn't find any bugs or glitches, so that is good. The horror part of it was good, I liked it, but it's a bit too dark and there is no brightness option. Also, there are no saves, but it's 1 hour, so it's fine.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss, with some players finding amusement in the juxtaposition of the 1976 setting and the lack of online information about the mine. Additionally, while the story is criticized as a mediocre creepypasta, some players find the jumpscares to be amusing. Overall, the humor seems to provide a lighthearted contrast to the otherwise dull narrative.

    • “One thing a bit funny - the opening text starts off saying it's 1976, then talks about how there isn't much information about the mine online.”
    • “[b]depth 5:[/b] the story is a mediocre creepypasta, I got bored to death 2 depths ago, at least the jumpscares are kinda funny.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally praised, maintaining a strong performance of around 144 frames per second, though it occasionally dips to the low 100s.

    • “The overall performance is excellent, remaining at a solid 144 frames per second, with occasional hitches to the low 100s.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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