Depth 6 Game Cover
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In Depth 6, players explore the Purple Lavender mine, scheduled for cementing due to numerous deaths and disappearances. As an investigator, you have one night to document the area and uncover hidden secrets across its six depths, immersed in a horror-filled atmosphere of suspense and terror. Stay vigilant, as something sinister lurks in the shadows, waiting to be discovered.

  • PC
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

84%
Audience ScoreBased on 282 reviews
atmosphere32 positive mentions
music4 negative mentions
  • The atmosphere is incredibly immersive and effectively builds tension throughout the game.
  • There are multiple endings and secrets to discover, encouraging replayability.
  • The game features well-placed jump scares that enhance the overall horror experience.
  • The lack of a save system can be frustrating, requiring multiple playthroughs to unlock all endings.
  • Some players found the game repetitive and felt that the horror elements diminished on subsequent runs.
  • The puzzles are often too simple or confusing, leading to moments of aimless wandering.
  • atmosphere62 mentions

    The atmosphere of the game is widely praised for its creepiness and oppressive feeling, effectively immersing players in a dark, claustrophobic environment that enhances the horror experience. Many reviewers highlight the unique cave setting and the use of sound to build tension, although some note that the lack of ambient music could be improved. Overall, the game is considered a strong example of atmospheric horror, rewarding exploration and creating a sense of dread that lingers throughout the playthrough.

    • “The atmosphere is very creepy; Stanislav Truchowski knows how to make an oppressive feeling come to life.”
    • “Inside Depth 6 delivered in atmosphere, and I love the unique cave system.”
    • “What this game has is atmosphere, and it has it in spades.”
    • “The scares, horror atmosphere, and enemies are really weak.”
    • “The ambience is lacking in my opinion, adding more music and background noise would strengthen the overall atmosphere.”
    • “Honestly, not sure if having voiced lines would be better or worse because it would break the atmosphere the game developed... so... unsure if it'd be better or not, but it feels off not having something.”
  • story54 mentions

    The game's story is a mix of engaging mystery and horror elements, featuring a decent amount of jump scares and suspense that initially captivates players. However, many reviewers noted that the narrative becomes increasingly ridiculous and feels unfinished, with a "to be continued" ending that leaves players wanting more. While the collection of notes adds depth to the storytelling, the overall experience is marred by repetitive level design and a lack of significant twists or resolutions.

    • “Collecting as many notes as possible is an absolute must - they reveal the story in bits and pieces, giving just enough to piece things together without going so far as spelling things out in a patronizing way.”
    • “Thankfully this is not your typical 'Russian failed experiment' plot, or some other equally generic story that has been done to death, and reading all of the notes that date back as far as the early 1930s and listening to the more modern cassette tapes keeps your interest in uncovering what exactly happened in this dark recess of the earth.”
    • “It's clear there's a bigger plot in this game (set up by the tapes, notes left throughout the levels and by the giant door at depth 7 the screams government experiment), which I hope will be continued or concluded in the sequel - Stan, please tell us there will be a sequel!”
    • “A big fat to be continued, which means this game isn't actually a complete experience and it doesn't seem that the developer is going to circle back and finish the story (he's published 3 unrelated games since this one).”
    • “Interesting but unfinished story, poor level design, 3 endings but all of them are pointless.”
    • “As much as I love the setting of caves and mineshafts used in horror, it was not enough to keep me interested in this game or the story that was probably there.”
  • gameplay38 mentions

    The gameplay is generally engaging, featuring smooth movement and a mysterious atmosphere, though it leans heavily on walking simulator mechanics with minimal puzzles and no combat. Players appreciate the immersive camera mechanic for capturing paranormal events, which adds tension, but some feel the repetitive cave exploration can become tedious. Despite its simplicity, the game offers high replayability with multiple endings and encourages thorough exploration, making it a polished experience for horror enthusiasts.

    • “Gameplay is engaging with smooth movement, and the story is mysterious and spooky.”
    • “In conclusion, very good horror game, not too long, and it engages you with the horror by forcing you to pay attention to it through its mechanics. Apart from those clipping issues that happened only twice, this is also a very polished game and runs pretty well.”
    • “The game also has high replayability as it offers a couple of endings (5 including the secret endings) and for each of them you have to work for it as they require certain criteria/objectives to be met, which was really fun gameplay-wise.”
    • “Walking through slightly different looking caves each level felt like a chore and I honestly can't even remember if there were any real threats during gameplay.”
    • “The downside here is that there is little gameplay to speak of as this release is primarily a walking simulator with some very, very simple puzzles to solve.”
    • “There's no combat, no crafting systems, no complex mechanics of any kind.”
  • replayability18 mentions

    The game boasts high replayability due to its multiple endings, with players able to explore different outcomes by meeting specific criteria and objectives. Each playthrough lasts about 30-60 minutes, encouraging players to return for the immersive experience and to unlock various achievements. Overall, the combination of engaging gameplay and diverse endings makes it a worthwhile endeavor for multiple runs.

    • “Multiple endings and achievements make it highly replayable.”
    • “The game also has high replayability as it offers a couple of endings (5 including the secret endings) and for each of them you have to work for it as they require certain criteria/objectives to be met, which was really fun gameplay-wise.”
    • “It’s about an hour long, is beautifully immersive and, like its predecessor, comes with several puzzles in order to achieve different endings and hence lots of replay value (if you dare).”
    • “One run takes about 30-60 minutes, but the game has quite a bit of replay value, so it might be worth it to play through it multiple times.”
    • “Just like with many of Stanislaw Truchowski's games, Depth 6 is not only a very well-made indie horror game, but it also offers replayability as it features 3 different endings.”
    • “It’s about an hour long, is beautifully immersive, and, like its predecessor, comes with several puzzles in order to achieve different endings and hence lots of replay value (if you dare).”
  • graphics14 mentions

    The graphics in the game are generally praised for their beauty and effectiveness in creating a tense atmosphere, particularly in the mine setting, which evokes feelings of hopelessness and claustrophobia. While some users noted issues with field of view, the overall visual presentation is considered superior to previous titles, contributing to a compelling experience. Sound design complements the visuals well, enhancing the game's eerie ambiance.

    • “It can be finished in less than one hour and the graphics look beautiful.”
    • “Depth 6 graphics are much better than the suite 776, and Depth 6 is very scary.”
    • “The mine in id6 is somewhat simple graphically but has a hopeless, desperate feel to its look when backed by the eerie audio mix and twisted paths that even managed to spin me around and have me feeling claustrophobic, especially once the stakes are raised for you to escape in a timely manner if you want to see a bit of extra gameplay.”
    • “Depth 6 graphics are much better than the suite 776, and depth 6 is very scary.”
    • “I had some problems with what I think may have been the FOV (see under visuals & presentation), so that may have been me and not the game.”
  • music8 mentions

    The music in the game is minimal, with many players noting that the absence of a soundtrack enhances the eerie atmosphere, particularly in tense moments. While some appreciate the sparse sound design for its ability to create fear through environmental noises, others feel that a richer musical backdrop could improve the overall ambiance. Overall, opinions are mixed, with a divide between those who find the lack of music effective and those who believe it detracts from the experience.

    • “The music is sparse, and the atmosphere is mostly built by the noises you make, like the dripping water echoing in the caves.”
    • “I wasn't disappointed; it was scary as hell. The absence of music in the game only added to the atmosphere.”
    • “The music is sparse, and atmosphere is allowed to mostly be built by the noises you make and stuff like dripping water echoing in the caves.”
    • “I wasn't disappointed; it was scary as hell. No music in the game, which only added to the atmosphere.”
    • “The ambience is lacking in my opinion; adding more music and background noise would strengthen the overall atmosphere.”
  • stability2 mentions

    Overall, the game demonstrates strong stability, with users reporting no bugs or glitches during their experience. However, some players noted the absence of a brightness option and save features, which may affect gameplay for some, though the short duration of the game mitigates this concern.

  • humor2 mentions

    The humor in the game is highlighted by its ironic opening text, which sets the scene in 1976 while humorously noting the lack of online information about the mine, creating a playful contrast between the time period and modern expectations.

    • “One thing that's a bit funny is that the opening text starts off saying it's 1976, then talks about how there isn't much information about the mine online.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Depth 6

Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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