Inside Depth 6
- February 16, 2021
- Stanislaw Truchowski
- 2h median play time
![Inside Depth 6 Game Cover](https://img.gamebrain.co/games/318/inside_depth_6_stanislawtruchowski_2021_52_xl.jpg)
"Inside Depth 6" is a puzzle-horror adventure game that immerses players in a chilling atmosphere of terror, suspense, and anticipation. The game features a dark and intense storyline, with puzzles that intensify the horror as the game progresses. Players must navigate through the game's eerie environments and confront their fears to uncover the mystery behind the darkness.
Reviews
- The atmosphere is incredibly immersive and creepy, effectively building tension throughout the game.
- Multiple endings and a camera mechanic add replayability and depth to the gameplay experience.
- The game features well-placed jump scares and a unique setting in an abandoned mine, making for a fresh horror experience.
- The lack of a save system forces players to complete the game in one sitting, which can be frustrating.
- Some puzzles can be confusing, and the game may feel repetitive after multiple playthroughs.
- The horror elements may lose their impact on subsequent runs, making the experience less thrilling over time.
- story42 mentions
- 26 % positive mentions
- 67 % neutral mentions
- 7 % negative mentions
The game's story is a mix of engaging and mysterious elements, set in an abandoned mine with multiple endings that encourage exploration. While some players find the narrative intriguing and well-integrated with gameplay mechanics, others criticize it for being unfinished or lacking depth. Overall, the story offers a unique experience with replay value, but opinions vary on its execution and completeness.
“Engaging story-driven game that takes place in the mysterious abandoned purple lavender mine, where you must uncover all of its hidden secrets before it's sealed up permanently.”
“The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
“Thankfully this is not your typical 'Russian failed experiment' plot, or some other equally generic story that has been done to death, and reading all of the notes that date back as far as the early 1930s and listening to the more modern cassette tapes keeps your interest in uncovering what exactly happened in this dark recess of the earth.”
“A big fat 'to be continued,' which means this game isn't actually a complete experience and it doesn't seem that the developer is going to circle back and finish the story (he's published three unrelated games since this one).”
“Interesting but unfinished story, poor level design, three endings but all of them are pointless.”
“The story is tolerable; it fits but is nothing above average.”
- atmosphere36 mentions
- 53 % positive mentions
- 39 % neutral mentions
- 8 % negative mentions
The atmosphere of the game is widely praised for its creepiness and oppressive feeling, effectively immersing players in a dark, claustrophobic environment filled with tension and subtle horror elements. Many reviews highlight the unique sound design and level of exploration that enhance the overall experience, although some note that the lack of music and occasional pacing issues can detract from the immersion. Overall, the game is considered a strong example of atmospheric horror, with a focus on creating a chilling ambiance that keeps players on edge.
“The atmosphere is very creepy; Stanislav Truchowski knows how to make an oppressive feeling come to life.”
“Amazing horror game with a great atmosphere and dread-inducing concept. Perfect bite-sized playthrough; you can finish the game in about 30 minutes if you just beeline, or an hour if you explore, and the game rewards you tremendously for exploring, even making multiple endings available.”
“What this game has is atmosphere, and it has it in spades.”
“The atmosphere is dank, dark, and claustrophobic.”
“The scares, horror atmosphere, and enemies are really weak.”
“The ambience is lacking in my opinion, adding more music and background noise would strengthen the overall atmosphere.”
- gameplay27 mentions
- 26 % positive mentions
- 63 % neutral mentions
- 11 % negative mentions
The gameplay is primarily a walking simulator with simple puzzles and a unique camera mechanic that enhances immersion by encouraging players to document paranormal events. While the game offers a mysterious and spooky atmosphere with high replayability due to multiple endings, some players feel that the lack of complex mechanics and minimal threats can make exploration feel tedious at times. Overall, the engaging story and polished execution contribute to a worthwhile experience for fans of the horror genre.
“The gameplay involves walking and solving simple puzzles, with the addition of a camera mechanic that adds another level of immersion.”
“The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
“The inclusion of a camera mechanic to keep players hunting for paranormal events adds another level of immersion, with over 20 to be encountered in this short hour-long game.”
“Walking through slightly different looking caves each level felt like a chore, and I honestly can't even remember if there were any real threats during gameplay.”
“The downside here is that there is little gameplay to speak of as this release is primarily a walking simulator with some very, very simple puzzles to solve.”
“There's no combat, no crafting systems, no complex mechanics of any kind.”
- replayability14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The game boasts strong replayability due to its multiple endings, with players able to explore five different outcomes and two secret endings, encouraging thorough exploration and mastery of mechanics. Each playthrough lasts about 30-60 minutes, making it a brief yet captivating experience that rewards repeated attempts with slight variations in the story. Overall, the combination of diverse endings and achievements enhances its replay value significantly.
“The game also has high replayability as it offers a couple of endings (5 including the secret endings) and for each of them you have to work for it as they require certain criteria/objectives to be met which was really fun gameplay-wise.”
“It’s about an hour long, is beautifully immersive and, like its predecessor, comes with several puzzles in order to achieve different endings and hence lots of replay value (if you dare).”
“The game's true strength lies in its story and replay value, with three endings and two secret endings that require thorough exploration and a good grasp of the game's mechanics.”
“One run takes about 30-60 minutes but the game has quite some replay value, so it might be worth it to play through it multiple times.”
“Replayability is limited to attempting to find a few different endings, which offer slight variations on the original story.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics received mixed reviews, with some praising the beautiful visuals and atmospheric design that enhances the game's eerie feel, particularly in Depth 6. However, there were criticisms regarding simplicity and graphical issues, such as visibility of the sky box and difficulty in distinguishing elements in certain areas. Overall, while the graphics contribute positively to the experience, they are not without flaws.
“The mine in id6 is somewhat simple graphically but has a hopeless, desperate feel to its look when backed by the eerie audio mix and twisted paths that even managed to spin me around and have me feeling claustrophobic, especially once the stakes are raised for you to escape in a timely manner if you want to see a bit of extra gameplay.”
“It can be finished in less than one hour and the graphics look beautiful.”
“Depth 6 graphics are much better than the suite 776, and depth 6 is very scary.”
“The mine in ID6 is somewhat simple graphically but has a hopeless, desperate feel to its look when backed by the eerie audio mix and twisted paths that even managed to spin me around and have me feeling claustrophobic, especially once the stakes are raised for you to escape in a timely manner if you want to see a bit of extra gameplay.”
“Simple, yet disturbingly hard to distinguish anything, but there were some graphical issues, like the skybox being visible in deeper depths.”
“I had some problems with what I think may have been the FOV, so that may have been me and not the game.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The game's music is minimal, relying on silence and environmental sounds to create a tense atmosphere, which many players find enhances the horror experience. However, some reviewers feel that the lack of ambient music detracts from the overall immersion, suggesting that additional background sounds could strengthen the game's atmosphere.
“The music is sparse, allowing the atmosphere to be built mostly by the noises you make and the sounds of dripping water echoing in the caves.”
“I wasn't disappointed; it was scary as hell. The absence of music in the game only added to the overall atmosphere.”
“Not using a soundtrack allowed the silence to become an efficient tool for building constant anticipation. With each depth level, the experience grew increasingly disturbing, while subtle notes kept you aware of the story behind the setting.”
“The music is sparse, and atmosphere is allowed to mostly be built by the noises you make and stuff like dripping water echoing in the caves.”
“Not using a soundtrack allowed the silence to be an efficient tool for the constant anticipation that something was going to show up, with each depth level growing increasingly more disturbing and notes to keep you aware of the story behind the setting.”
“The ambience is lacking in my opinion; adding more music and background noise would strengthen the overall atmosphere.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report that the game is stable, with no significant bugs or glitches encountered during gameplay. While some aspects, such as brightness options and save features, could be improved, the game's stability contributes positively to the overall experience.
“However, my second run was bug-free, so I would not say this is a buggy game.”
“Really interesting game, it's a 1-hour walking sim with some really nice atmosphere. The price is a bit too high in my opinion. I didn't find any bugs or glitches, so that is good. The horror part of it was good, I liked it, but it was a bit too dark and there is no brightness option. Additionally, there are no save options, but it's only 1 hour, so it's fine.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted to be somewhat hit-or-miss, with players finding amusement in the juxtaposition of the 1976 setting and the lack of online information about the mine. Additionally, while the story may be lackluster, some players find the jumpscares to have a humorous quality that lightens the experience.
“One thing that's a bit funny is that the opening text starts off saying it's 1976, then talks about how there isn't much information about the mine online.”
“The story is a mediocre creepypasta; I got bored to death two depths ago, but at least the jumpscares are kind of funny.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's optimization is generally praised, delivering excellent overall performance with a stable frame rate around 144 FPS, though some users report occasional drops to the low 100s.
“The overall performance is excellent, maintaining a solid 144 frames per second, with occasional dips to the low 100s.”