- August 31, 2021
- Godmode Interactive
- 2h median play time
Suit for Hire
Platforms
About
"Suit for Hire" is a first-person shooter game where players take on the role of a hitman-for-hire. Complete contracts, each with various objectives, using an array of weapons and abilities. Experience a blend of stealth and action as you navigate different environments, avoiding detection or eliminating enemies to progress through the game. The "Godmode" edition includes additional features and adjustments for enhanced gameplay.











- The game captures the essence of being John Wick with satisfying gunplay and fluid movement mechanics.
- Great level design and a fantastic soundtrack enhance the overall gameplay experience.
- The game has a lot of potential for future updates, with active developer support and frequent improvements.
- The game suffers from numerous bugs, particularly with movement and melee mechanics, making it frustrating at times.
- It is relatively short, with some players completing it in under two hours, leading to concerns about replayability.
- Certain levels, especially the helicopter fight, can feel unbalanced and confusing, detracting from the overall enjoyment.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is widely praised for its satisfying mechanics, smooth movement, and engaging gunplay, reminiscent of titles like "Hotline Miami" and "My Friend Pedro." Players appreciate the responsive controls and the challenge of timing takedowns and counters, although some express concerns about the game's short length and repetitive level design. Overall, the game shows great potential with its unique mechanics and consistent updates, making it a fun experience for fans of the genre.
“Guns have a great punch and feel, movement is crisp, and the counter/execute mechanics are challenging to time but satisfying when they're pulled off.”
“The gameplay loop and shooting feels really good, and the sound design drives that home.”
“The one-shot-one-kill gunplay is immensely satisfying, and beautifully integrated into a gameplay loop that also includes takedowns, counters, and backstabs.”
“The problem isn't the gameplay or the mechanics; it's just that the game is super short and I wish it had more places or more things to do than just the 7 chapters of the campaign.”
“Its mechanics are sound, but there's little to no content here in the way of longevity gameplay.”
“The first levels all feel kind of the same and the gameplay doesn't really feel any different or better than other top-down shooters with the same idea.”