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Suit for Hire Game Cover

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Suit for Hire is a single player tactical shooter game with a violence theme. It was developed by Godmode Interactive and was released on June 20, 2025. It received very positive reviews from players.

Suit for Hire is a challenging action shooter, tactically blend weapons and martial arts together to unleash beautifully crafted violence.

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93%
Audience ScoreBased on 1,991 reviews
gameplay161 positive mentions
story24 negative mentions

  • Excellent gunplay and combat mechanics make players feel like John Wick and provide a rewarding, fast-paced action experience.
  • Ability to seamlessly switch between top-down and third-person perspectives adds variety and appeal to different play styles.
  • Strong replayability with scoring, challenges, modifiers, unlockable cosmetics, and active developer support through frequent updates.
  • Inconsistent and sometimes confusing level design with unclear direction or excessively long missions that disrupt flow.
  • Clunky melee combat, occasional bugs, crashes, and technical issues affect smooth gameplay and immersion.
  • Enemy AI simplicity and spawning behind players can lead to frustrating deaths; arena and wave-based levels feel out of place and repetitive.
  • gameplay
    321 mentions Positive Neutral Negative

    The gameplay is widely praised for its fast-paced, stylish, and satisfying combat mechanics that blend shooting, martial arts, and slow-motion action reminiscent of John Wick, Max Payne, and Hotline Miami. While highly addictive and rewarding with smooth gunplay and melee systems, some reviewers note occasional clunky animations, minor bugs, awkward camera angles, and level design issues that can affect flow and variety. Overall, despite a lack of story and some rough edges, the core gameplay loop is engaging, well-crafted, and considered the main strength of the game.

    • “Suit for hire's gameplay channels the mix of shooting, brawling and takedowns of the film series into simple but layered mechanics that feel great regardless of what perspective you want to play in, backed by surprisingly smooth animations for its budget.”
    • “The core gameplay loop is utterly intoxicating for anyone that's ever wished they were John Wick, combining satisfying gunplay, melee combat, and bullet-time mechanics into a fast-paced, rewarding experience.”
    • “The gameplay loop is extremely fun and rewarding, especially as you unlock new primary weapons and master combos, offering a snappy action movie-like flow that emphasizes speed, accuracy, and stylish combat.”
    • “The fighting mechanics are still janky as hell, and sometimes when punching and executing your point of view gets pushed into the character and you can’t see other enemies about to attack you.”
    • “This game is a buggy mess with clunky gameplay and controls.”
    • “It's not a perfect game by any means - there's some pacing issues with some levels being way, way longer than others, and there were several occasions where I died due to poor camera placement or to enemies who simply didn't telegraph their attacks (the knife-wielding thugs that suddenly switch from a single swing to chaining three swings being one of the bigger offenders) - there's also several mechanics that simply aren't explained (or I missed them - killing armoured enemies and the 'ultimate' function, which is a big one!).”
  • story
    224 mentions Positive Neutral Negative

    The game features virtually no story, focusing instead on fast-paced, stylish action and mission-based gameplay reminiscent of John Wick and Max Payne, with only minimal plot elements given through brief mission descriptions. Players and reviewers largely agree that the lack of narrative depth is not detrimental, as the game's core appeal lies in its combat mechanics and replayability rather than story. However, some express a desire for more missions, better mission variety, improved level design, and a more developed storyline in future updates or sequels.

    • “It's a John Wick simulator with plenty of fun reference missions to various action movies and games, interesting weapons, and fun customization I'd love to see more of.”
    • “You’re sneaking around like a man emotionally invested in his suit, taking out targets with gadgets, guns, and whatever else looks cool. The missions are clever, the level design rewards patience, and the chaos is endless—one moment you’re gliding like a ballerina, the next sliding across floors full of guards wondering how John Wick would feel about your technique.”
    • “Minimal plot but maximum aesthetic, with homages to a laundry list of the greatest action films.”
    • “Oh and I don't know if I just wasn't paying much attention but the story is borderline nonexistent apart from some text in the pre-mission breakdowns.”
    • “The story is little to none besides the occasional descriptions of each mission and small chat bubbles above your player's head.”
    • “Prepare to be disappointed if you want a story here, there isn't really one, or if there was, it was far too uninteresting to remember as I'm John Wicking my way through thousands of enemies.”
  • music
    104 mentions Positive Neutral Negative

    The game's music generally receives praise for complementing the fast-paced, action-packed gameplay with a fitting, often intense soundtrack that enhances the John Wick vibe. While some find the soundtrack memorable and energizing, others view it as serviceable but not standout, occasionally preferring to play their own music instead. Overall, the soundtrack is considered a strong component that contributes positively to the immersive experience.

    • “Music by Gerrard Wallace is borderline illegal for how good it is and will have you pumped while you slaughter your way through. The soundtrack complements the gameplay really well.”
    • “The gunplay is visceral and heavy, and the soundtrack is absolutely killer. It's the first 'makes you feel like John Wick' game I've played in a long time that actually made me feel like John Wick.”
    • “The music is fantastic and complements the game's heavy action scenes that truly make you feel like John Wick.”
    • “I gotta call out the soundtrack, it really sucks ass.”
    • “The music is annoying and, in general, a lot of things scream "low budget."”
    • “-music is not memorable at all and consists of low budget repeating electronic beats.”
  • graphics
    69 mentions Positive Neutral Negative

    The game's graphics feature a minimalist, stylish, and comic book-inspired art style that complements the fast-paced gameplay without aiming for realism, resulting in generally smooth performance even on moderate hardware. While some users note occasional visual bugs, subpar optimization, and simplistic or inconsistent visuals, most agree that the clean and polished aesthetic enhances the experience without detracting from gameplay. Overall, the graphics are appreciated for their unique charm and functional design rather than technical excellence.

    • “The game sports a sleek, minimalist art style with sharp lines and muted colors that evoke the cold, corporate world you’re infiltrating.”
    • “Arcade style action with comic book style graphics give it a unique look and fast load times without giving off an 'underdeveloped' feel.”
    • “The animation, art style, feedback from audio and visuals make this such a tight little package that I'm constantly looking to see if there are any updates.”
    • “Very buggy and repetitive with a ton of cheap-looking graphics.”
    • “The UI design is both ugly and unintuitive, and the graphics are borderline reprehensible with a disgusting filter over everything and a complete lack of antialiasing.”
    • “Graphic wise it's okay, a bit janky here and there and right now it's easy to notice that the game was designed for top-down view originally and some levels could use a bit more love to make them look at least decent in third person mode.”
  • replayability
    51 mentions Positive Neutral Negative

    The game offers strong replayability driven by its fun combat, varied challenges, scoring system, multiple difficulty levels, and weapon variety, encouraging players to improve and explore different playstyles. While some find it limited once optimal strategies are mastered, features like mutators, collectibles, and alternating perspectives add to its lasting appeal. Suggestions for deeper replay value include procedural or endless modes and additional content, but overall it’s praised for being addictive and worth revisiting.

    • “Freely switch between third person and top down, the game combines Sifu, Hotline Miami, and Max Payne, with the stylish elements of John Wick and a score system and challenge system that has endless replayability.”
    • “Additionally, there are hidden secrets, level ratings, 4 difficulties, challenges, and 6 primary weapons with differing playstyles, high scores, and a host of different modifiers all contribute to a compounding level of replayability.”
    • “Suit to Hire has a decent amount of replayability by providing a scoring system, cosmetic & weapon rewards and in-game challenges; alongside the aforementioned, if you end up enjoying the combat flow, the interactions and mechanics offer a fun sandbox if mastered.”
    • “As ambitious as it sounds, I think something that would be perfect for a game like this with its simple level design for replayability would be some form of endless mode, possibly more like procedurally generated mission levels rather than the cramped arena maps, which are fun but get boring quite fast.”
    • “Limited replayability once solutions are found.”
    • “John Wick simulator would love some more levels and replayability, some more animations when using certain weapons would be awesome in a future update.”
  • stability
    40 mentions Positive Neutral Negative

    The game is generally fun and runs well on most systems, but it suffers from frequent bugs, glitches, crashes, and visual issues that can disrupt gameplay, especially during longer or more intense sequences. While some players encountered only minor bugs, others reported game-breaking problems such as soft-locks, crashes on certain platforms, and inconsistent AI behavior. The developer is actively working on fixes, but stability remains a notable concern affecting the overall experience.

    • “This game is an absolute gem; it isn't here to show off fancy realistic graphics, and honestly, I appreciate that because the game runs great even on my semi-old PC. To top it off, the gameplay is excellent.”
    • “Runs great and has a decently long campaign.”
    • “It runs great on the Steam Deck, too, with a 16:10 aspect ratio.”
    • “This game is a buggy mess with clunky gameplay and controls.”
    • “It is a buggy mess and in my experience completely unplayable on Steam Deck where it starts me with no ammo and, if I die and reload a checkpoint, I either get a black screen (with gameplay going on in background) or the player character is invisible.”
    • “It's crashed a bunch of times, basic things like restarting from checkpoint have weird glitches like you start under the map then teleport into position, enemies pop in and out of existence anytime you transfer areas or reload.”
  • optimization
    29 mentions Positive Neutral Negative

    The game's optimization is generally praised for smooth performance, quick load times, and responsiveness across various systems, especially given its modest graphics. However, some users report stuttering, frame drops, and occasional crashes over extended play sessions, indicating room for improvement. Ongoing updates and patches suggest that optimization is actively being refined.

    • “So underrated and terrific compared to costly unoptimized high end specs game craps that only steal your money for average experience.”
    • “But also because in an era of disdain for optimization, you can launch this game and start any level in under 7 seconds and that's a guarantee from me.”
    • “Fortunately, the game is well optimized and the controls are incredibly snappy and responsive.”
    • “The game’s performance tanks the longer you play it; every 3-4 hours I had to restart the game just to play at a stable framerate.”
    • “I want to recommend this game but unfortunately it has started lagging and stuttering no matter what settings I put it on. It worked when I first bought it but then started dropping frames like crazy.”
    • “Performance is iffy, framerate-wise, even on my beefy desktop computer.”
  • humor
    12 mentions Positive Neutral Negative

    The game's humor largely stems from its deliberately goofy enemy AI, amusing animations like exaggerated melee kill moves, and quirky glitches that create unexpected comedic moments. Players find the action both intense and entertaining, often causing genuine laughter reminiscent of a "John Wick" movie but with a playful, hands-on twist. Overall, the humor enhances the gameplay by combining brutal precision with lighthearted, funny scenarios.

    • “The enemies' AI is ridiculously dumb, but it generates hilarious moments.”
    • “As far as I can tell, the only melee weapons so far are the baseball bat and the samurai sword, which has this very funny animation of cutting a guy’s head off when you counterattack.”
    • “I can't remember the last time I played a game that had me grinning and chuckling during action, like a John Wick movie except cooler because I'm doing it, taking out rooms with so much brutal precision I can't help but exclaim "this game is so cool!"”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game involves farming aura and repeatedly playing levels to unlock extensive character customization, which appeals to those invested in aesthetics. While aura farming and achieving high ranks provide a satisfying challenge, certain levels and later-stage challenges can become tedious and unbalanced, sometimes requiring external help. Overall, grinding adds depth but may feel excessive or frustrating to some players.

    • “Grinding each level to achieve S ranks has been a tedious experience, especially the level 'Miami, Sent to Paradise,' which feels like the bane of my existence.”
    • “Some challenges become very tedious in later stages, often requiring guides to complete, and the higher difficulties are not well balanced.”
    • “Please don't hide unlockables behind impossible or extremely grindy challenges.”
  • emotional
    5 mentions Positive Neutral Negative

    The game delivers a highly immersive and emotionally engaging experience, making players feel like the iconic John Wick through visceral gunplay, clever mission design, and stylish action. Users praise the intense sense of coolness and investment in the character, though some feel the shorter later chapters reduce overall satisfaction. Overall, it stands out as a unique and thrilling emotional journey.

    • “The gunplay is visceral and heavy, and the soundtrack is absolutely killer. It's the first 'makes you feel like John Wick' game I've played in a long time that actually made me feel like John Wick.”
    • “You’re sneaking around like a man who’s emotionally invested in his suit, taking out targets with gadgets, guns, and whatever else looks cool, while occasionally thinking, 'Do I look this good dodging bullets in real life?' The missions are clever, the level design rewards patience, and the chaos is endless—one moment you’re gliding like a ballerina, the next you’re sliding across a floor full of guards and wondering how John Wick would feel about your technique.”
    • “This really is a special game that made me feel like the real-life John Wick.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game delivers a phenomenal and immersive atmosphere, effectively capturing a tense, cinematic mood reminiscent of John Wick and Max Payne. Its detailed ambient sound design, including subtle background noises, significantly enhances the overall experience.

    • “Phenomenal game, amazing atmosphere, and it really scratches that John Wick/Max Payne itch for me.”
    • “Ambient sound design—the murmur of conversations, clicking heels, and distant elevator dings—adds to the tense, atmospheric mood.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is minimal, with limited story depth and growth for the characters.

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12h Median play time
11h Average play time
5-24h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Suit for Hire is a tactical shooter game with violence theme.

Suit for Hire is available on PC, Steam Deck and Windows.

On average players spend around 11 hours playing Suit for Hire.

Suit for Hire was released on June 20, 2025.

Suit for Hire was developed by Godmode Interactive.

Suit for Hire has received very positive reviews from players. Most players liked Suit for Hire for its gameplay but disliked it for its story.

Suit for Hire is a single player game.

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