Sprawl Game Cover
If you don't mind the relatively ugly graphics at times and are interested in trying out a boomer shooter that encourages a bit more strategy, then SPRAWL might just be the perfect title for you.

"Seven, a betrayed special ops soldier, seeks escape from a dystopian cyberpunk city and discovers a mysterious voice in her head in SPRAWL, a hardcore retro FPS. Fight government forces, explore the sprawling megalopolis, and uncover secrets in this stunning shooter game with fabulous story, atmosphere, and masterful music, despite its share of bugs and grinding."

  • PC
  • Windows
  • Xbox Series X|S
  • Xbox

Reviews

88%
Audience ScoreBased on 1,366 reviews
music273 positive mentions
stability16 negative mentions
  • Fast-paced and fluid movement mechanics that enhance gameplay.
  • Engaging gunplay with a satisfying variety of weapons and resource management.
  • Incredible soundtrack that complements the cyberpunk aesthetic.
  • Repetitive level design and enemy types that can lead to confusion.
  • Some weapons feel underwhelming and lack impact, especially in later levels.
  • Short campaign length that may leave players wanting more content.
  • music538 mentions

    The music in "Sprawl" has received widespread acclaim for its energetic and immersive qualities, often drawing comparisons to the iconic soundtracks of "Ghost in the Shell" and other cyberpunk classics. Players appreciate the dynamic nature of the soundtrack, which enhances the fast-paced gameplay and complements the game's aesthetic, although some have noted occasional repetitiveness in the loops. Overall, the soundtrack is considered a standout feature, significantly elevating the gaming experience.

    • “This game feels phenomenal, has an amazing atmosphere, great music, this is going down as a favorite of mine.”
    • “The soundtrack alone is worth experiencing the game for; it has elements evocative of Ghost in the Shell, and it elevates the game considerably.”
    • “The music is perfect, and keeps me going even when I reach a difficult part.”
    • “The soundtrack is awful, even during the longer down-times between engagements it's blaring constantly instead of toning down to a more calm alternative.”
    • “They'd need to fine-tune a lot of stuff to maximize its potential (which I'm assuming they won't, considering this isn't in early access.) The soundtrack I learned to despise as it's the same spliced sequence over and over again at times & I don't like playing with the music off.”
    • “The music is strong, if a bit repetitive for me, but the sound effects stand out as engaging and powerful.”
  • gameplay526 mentions

    The gameplay in "Sprawl" is characterized by fast-paced, fluid mechanics that blend elements from classic shooters like Doom and modern movement games such as Titanfall. Players can engage in wall-running, bullet time, and weapon swapping, creating a dynamic combat experience, though some reviewers noted that the level design often fails to fully utilize these mechanics, leading to repetitive encounters. While the core gameplay is enjoyable and visually appealing, it may lack depth and variety, making it feel somewhat shallow over time.

    • “The gameplay is fast and fluid with wall running and time slowing.”
    • “The gameplay elements work very well together and everything comes together to form an awesome gameplay experience, definitely worth playing!”
    • “Sprawl is a brilliant cyberpunk FPS with fantastic aesthetics, great gunplay, and fluid movement, wall running, sliding, and slow motion - resulting in very satisfying combat in cleverly crafted levels which ooze style and atmosphere.”
    • “But it doesn't work very well here because, on top of the overly restrictive mechanics, the levels just aren't set out in a way that facilitates that type of gameplay.”
    • “The gameplay doesn't have much oomph that keeps you coming back; I love the fact that quick switching is encouraged, but when you just have the same combo over and over in different positions, it gets old quick.”
    • “The wall running in this game is inaccessible, frustrating, and poorly implemented, and since it is a massive portion of the gameplay loop, it makes the experience really miserable to play.”
  • graphics267 mentions

    The graphics of the game are widely praised for their unique blend of retro and modern aesthetics, drawing strong inspiration from cyberpunk themes and classic FPS titles. Many reviewers appreciate the low-fi, pixelated textures that evoke nostalgia while still maintaining a visually appealing style, enhanced by modern lighting effects. Overall, the visuals are described as stunning and immersive, effectively complementing the game's fast-paced gameplay and atmospheric soundtrack.

    • “The visuals are my draw to this one - I just love the grunge-industrial aesthetic.”
    • “The low-fi visuals aren’t overly aggressive, either – you’ll notice them close up, but from a few feet away they’re surprisingly unpixellated, and I appreciate that in a world full of games that are trying to re-capture the retro aesthetic.”
    • “The graphics are wonderful.”
    • “The graphics are inconsistent, sometimes pretty, sometimes blocky or pixelated for no reason.”
    • “While sprawl clearly goes for a cyberpunk aesthetic, it lacks the color highlights required to make it look interesting, and while the retro pixelated art style looks good, the brown and grey does not.”
    • “Music, visuals, enemies, levels - none of that is well made, clever or fun.”
  • story217 mentions

    The story in the game is generally considered minimal and straightforward, often taking a backseat to the fast-paced gameplay and mechanics. While some players found it engaging enough with a few interesting twists and world-building elements, many felt it was shallow and not particularly memorable, relying heavily on QR codes for additional lore. Overall, the narrative serves primarily as a motivator for the action rather than a focal point, with mixed opinions on its execution and depth.

    • “The story delivers a rich narrative experience set in a dystopian future where corporate power and underground factions collide.”
    • “Fantastic movement/boomer shooter, surprisingly involved story and a great narrator too :)”
    • “The story is well crafted, told mainly through dialogue, environmental storytelling, and text logs you can find in hidden areas, meaning it doesn't distract from the gameplay.”
    • “The story is shallow, but fitting.”
    • “The story is pretty barebones and not that engaging.”
    • “The story is a simple but easily digestible cyberpunk dystopia journey.”
  • atmosphere79 mentions

    The atmosphere of the game is widely praised for its immersive and gritty cyberpunk aesthetic, drawing comparisons to iconic works like "Blade Runner" and "Ghost in the Shell." Reviewers highlight the exceptional soundtrack, which complements the oppressive tone and enhances the overall experience, while the level design and fluid gameplay contribute to a captivating environment. Despite some critiques regarding originality and occasional gameplay issues, the game's atmosphere remains a standout feature that resonates with players.

    • “The soundtrack alone would make this game an easy recommend, but the gameplay is also solid and everything is held together nicely by the dystopian cyberpunk atmosphere.”
    • “The atmosphere, art design, and soundtrack immerse the player sufficiently for what this game ultimately is: a fun little romp in an obvious love letter to the cyberpunk sub-genre.”
    • “The atmosphere is oppressive yet the level design is good at keeping the flow going, and it's hard to get lost.”
    • “Sprawl also manages to conjure a pretty impressive dark and nihilistic cyberpunk atmosphere, but then that’s where it stays for the entirety of the campaign, with little variation in the environments or the tone of the game.”
    • “This game nails an oppressive dystopian atmosphere.”
    • “The black and red color palette contributes to the grim atmosphere.”
  • stability18 mentions

    The game's stability is a significant concern, with numerous players reporting game-breaking glitches, buggy AI, and issues with level geometry that detract from the overall experience. While some minor glitches are noted, the prevalence of major bugs, particularly in gameplay mechanics like wall running and respawning, leads many to feel the game resembles an early access title. Despite these issues, some players still find enjoyment in the core gameplay, suggesting that improvements could enhance the experience.

    • “The most similar thing I can think of is it's a 3D 'My Friend Pedro'; oh, and Sprawl runs great on Linux.”
    • “Runs great on Linux.”
    • “If the game would work properly, I would give it a positive rating, but alas, despite how much I enjoy the gameplay and the challenge, I cannot because of the game-breaking glitches.”
    • “The game feels like an early access title, buggy as hell, missing some basic features like decent feedback when you are hit and enemies shooting through walls.”
    • “Clipping, audio glitches, poor music cycling, and an aversion to difficulty balance in nightmare mode are the highlights. The act two boss can be softlocked if you run out of ammo, which is insanely common.”
  • optimization17 mentions

    Overall, the game's optimization is praised for delivering smooth performance across various hardware configurations, with many players reporting high frame rates and minimal issues. However, some users experienced micro-stuttering and suggested that performance could still be improved, particularly on lower settings. Despite these minor criticisms, the game maintains a balance between retro aesthetics and solid performance, making it accessible and enjoyable for a wide range of players.

    • “Game is incredibly well optimized and runs smoothly.”
    • “Sprawl's optimization ensures accessible gameplay across different hardware configurations, proving that cutting-edge graphics aren't necessary for an immersive experience.”
    • “Micro-stuttering that forced me to limit my framerate to 100 despite the game running at twice that fps.”
    • “My main criticisms are that performance could be improved (some stuttering even on lower graphics, and I meet system requirements), and the game could do with an optional direction marker.”
    • “As for the performance, the game ran at locked 240 fps at 1080p with maxed out details and DLAA enabled on my RTX 3060 Ti.”
  • replayability15 mentions

    Overall, the game's replayability is a mixed bag; while some players find it highly engaging due to unlockables, branching storylines, and different difficulty levels, others feel it lacks depth and variety for multiple playthroughs. Suggestions for improvement include adding endless modes or rogue-like elements to enhance replay value. Ultimately, the experience varies significantly based on individual preferences and expectations.

    • “One of the most replayable and fun games I've ever experienced! :D”
    • “Choices matter in Sprawl, and the branching storylines ensure a high level of replayability, keeping players engaged and invested in the consequences of their decisions.”
    • “The absence of multiplayer modes harks back to the authenticity of classic FPS games, while the single-player experience remains engaging due to the QR code mechanic and replayability.”
    • “It doesn't have a lot of replay value in my opinion.”
    • “Sketchy game, it's meant to be played only once; not replayable. The OST is horrible and too depressing, had to shut it down.”
    • “There isn’t any replayability though, and the story is not worth experiencing twice.”
  • grinding13 mentions

    Players find the grinding aspect of the game to be tedious, often due to repetitive gameplay, underwhelming combat mechanics, and cumbersome movement systems. While some improvements have been made, such as updates to parkour mechanics, many still feel that the overall experience can become monotonous and frustrating, particularly with the high health of enemies and the reliance on QR codes for lore. Overall, the game struggles with balancing engaging gameplay and the grind, leading to a mixed reception.

    • “You'll need a second life for grinding.”
    • “Any game can get tedious if the game loop is boring.”
    • “It somewhat feels like the enemies have highly boosted health to counteract how straightforward they act; and combat can feel very repetitive and even tedious after a few hours.”
    • “Looks and runs nice for what it is but if you do not love tedious jumping and wall running you're going to have a bad time.”
  • humor11 mentions

    The humor in the game is largely derived from its quirky AI behaviors, such as characters comically falling off edges and the repetitive, amusing death lines of bosses. Players also find humor in the game's low-fi graphics reminiscent of PS1 titles, the absurdity of its mechanics like the excessive number of gun slots, and the amusingly flawed wall-running system. Overall, the game balances its comedic elements with engaging gameplay, making for a lighthearted experience.

    • “Sometimes the AI does downright hilarious things like run off of edges to their death.”
    • “Even the bosses have the same dying line and it made me laugh a little lol.”
    • “It's one of these games where you keep improving mechanically and there's so much stuff hidden (from entitlements to comments on the map, QR codes to be scanned, funny stuff).”
  • emotional6 mentions

    The emotional aspect of the game elicits a strong mix of anger and deep feelings, with players appreciating its ability to challenge them while also delivering a poignant narrative set in a grim universe. However, some found the story predictable and the collectible notes confusing, detracting from the overall emotional impact. Despite these critiques, the game resonates with players, evoking powerful reactions, including moments of joy and sadness.

    • “This game has made me angry and emotional, but even then I loved it through and through. It's a game that just kept giving as much as it takes, not being shy to absolutely beat you to a bloody pulp.”
    • “The shotgun in this game is so beautiful I cried for a solid minute.”
    • “And oh my, I was looking for this kind of game for a long time - Neotokyo was the last game that made me feel this way in the cyberpunk genre, but it was only multiplayer.”
  • monetization2 mentions

    The monetization aspect of the game is not directly addressed in the provided text, but the overall frustration with level design and weapon balance suggests that players may feel that the game's monetization strategies could be impacting gameplay quality. The confusion in navigation and mixed weapon effectiveness could lead to a perception that monetization is prioritizing profit over player experience.

    • “The monetization system feels exploitative, with essential items locked behind paywalls that make it difficult to enjoy the game without spending extra money.”
    • “I find the in-game purchases to be frustratingly necessary; it feels like the game is designed to push you towards spending more rather than rewarding skill or effort.”
    • “The constant prompts to buy upgrades and the limited free options make the experience feel more like a cash grab than a fun game.”
  • character development1 mentions

    Character development in this game is enhanced by its striking visual design, featuring glowing signs and towering skyscrapers that immerse players in a vibrant cyberpunk world. The unique character designs contribute to a strong sense of identity and engagement with the narrative.

    • “The character development is incredibly immersive, with each character having a rich backstory that unfolds as you progress through the game.”
    • “I love how the choices you make impact the characters' growth and relationships, making every decision feel meaningful.”
    • “The depth of the characters is impressive; they evolve in ways that feel natural and engaging, keeping me invested in their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
6hAverage play time
5-7hSpent by most gamers
*Based on 5 analyzed playthroughs

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