Suicide Guy: Sleepin' Deeply Game Cover
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"Suicide Guy: Sleepin' Deeply" is a first-person action-puzzle game set in a dreamworld. As the big guy unable to wake up, you must help him escape his subconscious by solving physics-based puzzles, using unique abilities like burping, and interacting with quirky creatures. The game promises 3-4 hours of gameplay, collectibles, and vehicles, with a new story and unexpected plot twist. Note that despite the title, the game does not tackle themes of suicide or depression.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

55%
Audience ScoreBased on 129 reviews
humor12 positive mentions
gameplay3 negative mentions
  • The game is super fun and made many players laugh a lot.
  • Levels are creative and offer unique scenarios, with some clever puzzles to solve.
  • Despite being shorter, the game is considered better than the original by some players due to its polished level design.
  • The game has significantly fewer levels than the original, leading to a less satisfying experience.
  • Controls are terrible and the game suffers from bugs and optimization issues, making it frustrating to play.
  • Many players feel that the gameplay has shifted from enjoyable puzzles to tedious platforming and time-critical tasks.
  • humor12 mentions

    The game is widely praised for its humor, with many players finding it hilarious and filled with fresh ideas and parodies. However, some critiques mention that it relies on crude humor and sensitive topics, which may not appeal to everyone. Overall, it is recommended for those seeking a fun and entertaining experience, particularly for streaming.

    • “Super fun game and it made me laugh a lot.”
    • “Hilarious, again many fresh ideas & parodies.”
    • “*very* funny game, the riddles are entertaining and challenging at the same time.”
  • gameplay10 mentions

    The gameplay of "Suicide Guy: Sleepin' Deeply" closely mirrors that of its predecessor, featuring similar puzzle mechanics and the same protagonist. However, it offers fewer levels with larger maps that can lead to confusion and extended playtime, as players search for solutions rather than following a straightforward path. Overall, it serves as an extension of the original game, albeit with some repetitive elements and a sense of creative fatigue in its level design.

    • “Suicide Guy: Sleepin' Deeply offers the same puzzle-style gameplay as Suicide Guy but has fewer levels. The good thing about it, though, is that the levels in Sleepin' Deeply take a while to complete.”
    • “This is in every way possible an extension to the original Suicide Guy, including gameplay. You still have the same walking puzzle-based game, but with more confusion and wasted time, as the larger maps will make you look for the solution instead of following the obvious path from the original.”
    • “This is in every way possible an extension to the original Suicide Guy, including gameplay. You still have the same walking puzzle-based game, but with more confusion and wasted time, as the larger maps will make you look for the solution longer instead of following the obvious path from the original.”
    • “The gameplay and premise are both very similar; the main character from Suicide Guy returns and he is still a fat alcoholic who falls asleep while drinking. His goal is still to kill himself in his dreams so that he wakes up.”
    • “The first game's last few levels were like that, and the bonus levels showcased that the developers were pushed for ideas on what to do with the mechanics.”
  • story8 mentions

    The story in this sequel is largely viewed as a recycled version of the original game's narrative, lacking significant improvements or new content. While the levels are described as creative, the overall storyline is criticized for being minimal and confusing, leading some to question the decision to release it as a standalone game rather than as DLC for the original.

    • “Not many levels as the first one, but still very creative levels and story.”
    • “The storyline is just a recycled version of the first game's story.”
    • “If the original Suicide Guy was something you enjoyed, this is basically more of that, but considering the lower amount of content and some confusing parts, I just don't understand why this wasn't just added as more DLC to the original game instead of selling it as a new game. There are no improvements to any of the problems that were present in the original, and even with the lesser amount of levels that could've been connected in a way, there's still no story.”
    • “The storyline is just a recycled version of the first game's story.”
  • stability6 mentions

    The game's stability is severely lacking, with numerous bugs and glitches carried over from the original version, including issues like getting stuck in the map and disappearing items. Players report frequent crashes and freezes, significantly impacting gameplay experience. Overall, the stability issues remain a major concern, detracting from the overall enjoyment of the game.

    • “On top of all that, you still have all the bugs and glitches from the original game, none of which have been fixed, including getting stuck in the map and items disappearing. In one instance, the Tamagotchi NPC forced me into a corner, unable to get out, which made me restart the whole level.”
    • “Visual effects are still absent for most parts, and just like the previous installment, there are lots of visual-related glitches such as items disappearing or glitching through other objects.”
    • “I experienced random crashes that periodically freeze my PC at many uncertain points.”
  • grinding6 mentions

    Players find the grinding in the sequel to be excessively tedious and frustrating, with repetitive tasks that detract from the overall enjoyment of the game. Many reviewers express disappointment that the developers seem to prioritize increased difficulty over engaging gameplay, leading to a lackluster experience, particularly in certain levels.

    • “I just don't understand why most game developers, when they make a sequel, must treat it like a sacred tradition to make the sequel much more annoying for players and then boast so proudly that they made it more challenging, while the previous game had already become tedious.”
    • “Level 5 is just super boring; you have to do some tedious tasks and repeat them multiple times. It's really stupid.”
    • “The level design here is really tedious, except for the Mad Max reference in the second level.”
  • optimization4 mentions

    The game suffers from poor optimization, with many users expressing frustration over unresponsive controls and performance issues, similar to its predecessor.

    • “Frustrating and badly optimized.”
    • “Same case as the first game, not optimized and the controls are still just as bad.”
  • graphics4 mentions

    The graphics in the game are praised for their beauty, particularly in levels featuring chain reactions, which enhance the overall gameplay experience by being both visually appealing and replayable.

    • “My favorite level has to be the one with the chain reactions - beautiful visuals, challenging, and fun to replay.”
  • music4 mentions

    The game's soundtrack features new tunes that, while enjoyable, can become repetitive quickly due to each level having only one track. However, the final level offers a nostalgic touch, and there are standout pieces of music that enhance the overall experience.

    • “The last level feels a little nostalgic, which was a bonus, and there is some really good music in this game.”
    • “The soundtrack, although it includes new tunes, becomes repetitive quite fast, especially if you stick around a level for too long since each level only has one single track that will keep repeating.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

64% average critic score

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