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Suicide Guy: Sleepin' Deeply

Suicide Guy: Sleepin' Deeply Game Cover
73%Game Brain Score
humor, graphics
gameplay, story
75% User Score Based on 142 reviews
Critic Score 64%Based on 1 reviews

Platforms

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Suicide Guy: Sleepin' Deeply Game Cover

About

Suicide Guy: Sleepin' Deeply is a single player and multiplayer platformer game with comedy and violence themes. It was developed by Fabio Ferrara and was released on June 7, 2018. It received mostly positive reviews from both critics and players.

In this new chapter of "Suicide Guy" you'll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You'll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time to wake him up you'll need all your skills.

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75%
Audience ScoreBased on 142 reviews
humor14 positive mentions
grinding5 negative mentions

  • Unique and humorous puzzle concept with creative, physics-based challenges and quirky dreamlike environments.
  • Levels are larger, more challenging, and filled with varied and inventive puzzle ideas, offering fresh and entertaining scenarios.
  • Runs smoothly on most systems with a charming cartoonish art style and amusing sound design that enhances the game's quirky tone.
  • Significantly fewer levels than the original, leading to a shorter overall gameplay experience with some levels feeling lengthy and padded.
  • Platforming mechanics and controls are often clunky, imprecise, and frustrating, especially with timed sections and demanding jumps.
  • Contains numerous bugs and glitches including physics issues, clipping, and occasional game crashes; no major improvements over the original game.
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is widely praised for its absurd, physics-based challenges and quirky dream scenarios, providing an entertaining and charming experience. While some find the puzzles less engaging or the game’s scope limited compared to its predecessor, its oddball creativity and comedic approach remain a key appeal for both fans and newcomers. Overall, it offers a fresh, funny, and enjoyable puzzle experience that often induces laughter.

    • “Each level represents a new dream scenario filled with humorous, physics-based challenges that demand both experimentation and curiosity.”
    • “It offers an enjoyable mix of humor, physics-based puzzles, and absurd scenarios that keep you entertained from start to finish, even if it doesn’t expand much beyond what the first game already accomplished.”
    • “Very funny game, the riddles are entertaining and challenging at the same time.”
  • graphics
    11 mentions Positive Neutral Negative

    The game features a clean, colorful cartoonish art style with minimalist yet imaginative environments that complement its surreal and emotional tone. While the graphics are not highly detailed, they have noticeably improved from the developer's previous works, offering visually appealing and engaging levels. Overall, the visuals effectively support the game's unique atmosphere and challenging puzzles.

    • “The game’s hub world, set in a diner, serves as a gateway to a series of dreamscapes, each with its own aesthetic theme and logic.”
    • “The art style is quite basic.”
    • “The graphics are clean and colorful, with environments that are imaginative if not highly detailed.”
    • “Visually and technically, Suicide Guy: Sleepin’ Deeply sticks to a cartoonish, minimalist aesthetic that suits its tone.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay maintains a consistent puzzle-based, walking mechanic similar to the original game, with some new features and larger maps that increase complexity but sometimes lead to confusion and extended playtime. While the variety keeps it engaging and the experience immersive for introspective players, some mechanical rough edges and simplistic minigames detract from the overall flow. Overall, it feels like a faithful but modest extension of the original, with mixed reception on its humor and level design.

    • “The variety keeps things engaging even when the core gameplay loop remains consistent.”
    • “The gameplay is smooth, the world-building immersive, and it's perfect for introspective gamers.”
    • “It has the same and cool gameplay from the first game with the addition of some new mechanics!”
    • “These mechanical rough edges are forgivable in the context of the game’s low-budget indie roots, but they do occasionally pull you out of the dreamlike immersion.”
    • “This is in every way possible an extension to the original Suicide Guy including gameplay; you still have the same walking puzzle-based game, but with more confusion and wasted time, as the larger maps will make you look a while for the solution instead of following the obvious path from the original.”
    • “Hard to say something positive to be honest, I don't get that invisible humor of the situation, those minigames are way too simplistic, gameplay is minimal, not mentioning sound or 'lack of sound'.”
  • story
    8 mentions Positive Neutral Negative

    The story is minimal and often considered recycled from the original game, lacking depth and complexity. While some appreciate its surreal and emotional elements, many feel it offers little new narrative content, making it feel more like an add-on than a standalone sequel. Overall, the story is seen as simple and self-aware but insufficient for players seeking a richer or more original plot.

    • “It’s not a game that aims for complexity, emotional storytelling, or technical prowess—it’s a small, self-aware adventure built around a single ridiculous concept, and it executes that concept with enthusiasm.”
    • “The surreal visuals, thought-provoking puzzles, and emotional storyline create a unique experience.”
    • “Not many levels as the first one but still very creative levels and story.”
    • “There is no story.”
    • “The storyline is just a recycled version of the first game's story.”
    • “If the original Suicide Guy was something you enjoyed, this is basically more of that, but considering the lower amount of content and some confusing parts, I don't understand why this wasn't just added as DLC to the original game instead of selling it as a new game since there are no improvements to any of the problems that were present in the original and even with fewer levels that could've been connected in a way, there's still no story.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is lighthearted and upbeat, complementing its whimsical tone, with some standout tracks that add nostalgia. However, the soundtrack can become repetitive due to limited variety per level, and some players may find it annoying, though there is an option to turn it off.

    • “The music and sound design are equally lighthearted, featuring upbeat tunes and sound effects that reinforce the game’s whimsical energy.”
    • “I will mention the last level feels a little nostalgic which was a bonus and there is some really good music in this game.”
    • “The soundtrack, although it includes new tunes, still becomes repetitive quite fast, especially if you stick around a level for too long since each level only has one single track that will keep repeating.”
    • “The soundtrack, although it includes new tunes, becomes repetitive quite fast, especially if you stay on a level too long since each level only has one single track that keeps repeating.”
    • “The soundtrack is okay, but I find it annoying - thank God we can turn off the music!”
    • “Music and sound just serve their purpose.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in this installment is notably more tedious and drawn-out than in its predecessor, with large levels and unclear objectives contributing to frustration. Repetitive tasks and sudden spikes in difficulty, particularly early on, make certain sections feel unnecessarily challenging and boring. However, some players find a sense of satisfaction upon completion despite these issues.

    • “I just don't understand why most game developers, when they make a sequel, treat it like a sacred tradition to make the sequel much more annoying for players and then boast about making it more challenging, even though the previous game had already become tedious.”
    • “And level 5 is just super boring, you have to do some tedious tasks and repeat them multiple times, which feels really stupid.”
    • “Again, the biggest problems I have with this game are the tedious length of each level and the sudden rise in difficulty, especially in early levels.”
  • stability
    4 mentions Positive Neutral Negative

    The game experiences frequent stability issues, including persistent bugs from the original version, such as getting stuck in the map, disappearing items, and occasional physics glitches. Additionally, players report random crashes and freezes, along with numerous visual glitches that affect immersion. These problems, while sometimes manageable, can significantly disrupt gameplay.

    • “On top of all that, you still have all the bugs and glitches from the original game, none of which have been fixed, including getting stuck in the map, items disappearing, and an instance where the tamagotchi NPC forced me into a corner, making me restart the whole level.”
    • “First thing, I got random crashes that occur periodically and often freeze my PC at many uncertain points.”
    • “Visual effects are still absent for most parts, and just like the previous installment, there are many visual-related glitches such as items disappearing or glitching through other objects.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is mixed, with smooth performance on low to mid-range systems due to low system requirements, but some users report frustrating issues and poor optimization similar to its predecessor.

    • “Performance-wise, the game runs smoothly on most systems thanks to its low system requirements, making it accessible even for players on older or mid-range hardware.”
    • “Same case as the first game, not optimized and the controls are still just as bad.”
    • “Frustrating and badly optimized.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a wholesome and unique experience, blending surreal visuals and thought-provoking puzzles with a simple yet heartfelt storyline. While some find parts tedious or unclear, the game’s enthusiasm and self-awareness create a memorable, emotionally resonant journey, especially highlighted in its concluding moments.

    • “It's not a game that aims for complexity, emotional storytelling, or technical prowess—it’s a small, self-aware adventure built around a single ridiculous concept, and it executes that concept with enthusiasm.”
    • “The surreal visuals, thought-provoking puzzles, and emotional storyline create a unique experience.”
    • “This part of the series is much shorter than the original, tedious most of the time due to big levels and some uncertainty about what to do in some levels but it is wholesome overall; it is especially remarkable after you finish the game and let the character finally drink his 99% alcohol beer.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is enhanced by vibrant art direction and exaggerated designs, bringing personalities to life with smooth, cartoon-style animations that create a lively and memorable experience.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for its well-chosen audio and thoughtfully designed level environments, creating an immersive and fitting experience for each puzzle.

    • “The audio is well-chosen for each puzzle and the atmospheric designs chosen for each level are well done.”
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64%Critics’ scoreBased on 1 critic reviews
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3h Median play time
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Frequently Asked Questions

Suicide Guy: Sleepin' Deeply is a platformer game with comedy and violence themes.

Suicide Guy: Sleepin' Deeply is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

On average players spend around 3 hours playing Suicide Guy: Sleepin' Deeply.

Suicide Guy: Sleepin' Deeply was released on June 7, 2018.

Suicide Guy: Sleepin' Deeply was developed by Fabio Ferrara.

Suicide Guy: Sleepin' Deeply has received mostly positive reviews from both players and critics. Most players liked Suicide Guy: Sleepin' Deeply for its humor but disliked it for its gameplay.

Suicide Guy: Sleepin' Deeply is a single player game with multiplayer support.

Similar games include Suicide Guy, Polarity, Q.U.B.E. 2, Q.U.B.E: Director's Cut, Back to Bed and others.