Suicide Guy: Sleepin' Deeply Game Cover
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"Suicide Guy: Sleepin' Deeply" is a first-person action-puzzle game set in a dreamworld. As the big guy unable to wake up, you must help him escape his subconscious by solving physics-based puzzles, using unique abilities like burping, and interacting with quirky creatures. The game promises 3-4 hours of gameplay, collectibles, and vehicles, with a new story and unexpected plot twist. Note that despite the title, the game does not tackle themes of suicide or depression.

Reviews

67%
Audience ScoreBased on 64 reviews
humor6 positive mentions
gameplay3 negative mentions
  • The game is very fun and offers a lot of laughs.
  • Levels are more creative and unique compared to the original, providing a fresh experience.
  • Despite being shorter, the game is still enjoyable and has challenging puzzles.
  • The game has significantly fewer levels than the original, making it feel less substantial.
  • Controls are frustrating and the gameplay can be tedious, with some levels requiring precise timing.
  • There are numerous bugs and performance issues that detract from the overall experience.
  • humor6 mentions

    The game is widely praised for its humor, with many players finding it hilarious and filled with fresh ideas and parodies. However, some critiques mention that it relies on crude humor and sensitive topics, which may not appeal to everyone. Overall, it is recommended for those seeking a fun and entertaining experience.

    • “Super fun game and it made me laugh a lot.”
    • “Hilarious, again many fresh ideas & parodies.”
    • “Very funny game, the riddles are entertaining and challenging at the same time.”
  • gameplay5 mentions

    The gameplay in "Suicide Guy: Sleepin' Deeply" retains the puzzle-based mechanics of its predecessor, featuring larger and more complex levels that can lead to confusion and extended playtime. While it offers a similar premise and character, the increased map size may detract from the straightforwardness of the original, resulting in a more challenging experience that some players may find frustrating.

    • “Suicide Guy: Sleepin' Deeply offers the same puzzle-style gameplay as Suicide Guy but has fewer levels. The good thing about it, though, is that the levels in Sleepin' Deeply take a while to complete.”
    • “The gameplay and premise are both very similar; the main character from Suicide Guy returns and he is still a fat alcoholic and still falls asleep while drinking, and his goal is to still kill himself in his dreams so that he wakes up.”
    • “This is in every way possible an extension to the original Suicide Guy including gameplay; you still have the same walking puzzle-based game, but with more confusion and wasted time, as the larger maps will make you look for the solution instead of following the obvious path from the original.”
    • “The first game's last few levels were like that, and the bonus levels showcased that the developers were pushed for ideas on what to do with the mechanics.”
  • story4 mentions

    The story in this sequel is largely viewed as a recycled version of the original game's narrative, lacking significant improvements or new content. While the levels are described as creative, the overall storyline feels underdeveloped and confusing, leading some to question the necessity of a standalone release instead of additional DLC for the first game.

    • “Not many levels as the first one, but still very creative levels and story.”
    • “The storyline is just a recycled version of the first game's story.”
    • “If the original Suicide Guy was something you enjoyed, this is basically more of that, but considering the lower amount of content and some confusing parts, I just don't understand why this wasn't just added as more DLC to the original game instead of selling it as a new game since there are no improvements to any of the problems that were present in the original and even with the lesser amount of levels that could've been connected in a way, there's still no story.”
  • stability3 mentions

    The game's stability is significantly compromised by persistent bugs and glitches carried over from the original version, including issues like getting stuck in the map, disappearing items, and frequent crashes that can freeze the PC. Visual effects are largely absent, and players report numerous visual-related glitches that detract from the overall experience.

    • “On top of all that, you still have all the bugs and glitches from the original game, none of which have been fixed, including getting stuck in the map and items disappearing. In one instance, the Tamagotchi NPC forced me into a corner, unable to get out, which forced me to restart the whole level.”
    • “Visual effects are still absent for most parts, and just like the previous installment, there are lots of visual-related glitches such as items disappearing or glitching through other objects.”
    • “First thing, I got random crashes that periodically freeze my PC at many uncertain points.”
  • grinding3 mentions

    Many players express frustration with the grinding in sequels, feeling that developers often increase difficulty in a way that becomes tedious rather than challenging. Specifically, repetitive tasks and uninspired level design contribute to a sense of boredom, detracting from the overall enjoyment of the game.

    • “I just don't understand why most game developers, when they make a sequel, must treat it like a sacred tradition to make the sequel much more annoying for players and then boast so proudly that they made it more challenging, when the previous game had already become tedious.”
    • “Level 5 is just super boring; you have to do some tedious tasks and repeat them multiple times. It's really stupid.”
    • “The level design here is really tedious, except for the Mad Max reference in the second level.”
  • optimization2 mentions

    The game suffers from poor optimization, leading to frustrating gameplay experiences and inadequate controls, similar to its predecessor.

    • “Same case as the first game, not optimized and the controls are still just as bad.”
    • “Frustrating and badly optimized.”
  • graphics2 mentions

    The graphics are praised for their beauty, particularly in levels featuring chain reactions, which enhance the overall gameplay experience by providing both visual appeal and replayability.

    • “My favorite level has to be the one with the chain reactions - beautiful visuals, challenging, and fun to replay.”
  • music2 mentions

    The game's soundtrack features new tunes but tends to become repetitive quickly, as each level is accompanied by a single track that loops. However, the final level offers a nostalgic touch, and there are standout pieces of music that enhance the overall experience.

    • “The last level feels a little nostalgic, which was a bonus, and there is some really good music in this game.”
    • “The soundtrack, although it includes new tunes, still becomes repetitive quite fast, especially if you stick around a level for too long since each level only has one single track that will keep repeating.”
    • “The soundtrack, although it includes new tunes, becomes repetitive quite fast, especially if you stick around a level for too long since each level only has one single track that will keep repeating.”
    • “The music lacks variety and quickly becomes monotonous, making it hard to stay engaged during longer play sessions.”
    • “While the game features a few catchy songs, the overall music experience feels underwhelming due to its limited selection and repetitive nature.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Critic Reviews

64% average critic score

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