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Life Goes On: Done to Death Game Cover

About

In "Life Goes On: Done to Death," players control knightish heroes who perish in numerous ways to solve puzzles and overcome obstacles. The game features dark humor, 2D platforming, and permadeath mechanics where the characters' deaths are required to progress. Players must use their fallen comrades creatively to build paths, trigger switches, and complete stages in this unique puzzle-platformer.

Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
Life Goes On: Done to Death screenshot
+9

95%
Audience ScoreBased on 815 reviews
humor213 positive mentions
stability5 negative mentions

  • The game features a unique and humorous mechanic where players must sacrifice their knights to solve puzzles, making it both entertaining and engaging.
  • Puzzles are well-designed with a gradual increase in difficulty, providing a satisfying challenge without becoming overly frustrating.
  • The graphics and soundtrack are charming, complementing the lighthearted yet darkly comedic tone of the game.
  • Some players may find the physics and controls to be inconsistent, leading to occasional frustration during gameplay.
  • The game can feel repetitive after a while, as many levels follow a similar pattern and the core mechanics may become predictable.
  • While the game is enjoyable, it is relatively short, and some players may wish for more content or additional levels.
  • humor
    214 mentions Positive Neutral Negative

    The humor in this game is predominantly dark and morbid, cleverly integrated into its mechanics where players sacrifice knights to solve puzzles. Many reviews highlight the game's witty writing, amusing character names, and hilarious death animations, creating a unique blend of challenge and comedy that resonates well with players who appreciate a twisted sense of humor. Overall, the game is praised for its entertaining and lighthearted tone, making it a memorable experience for fans of humorous puzzle-platformers.

    • “The [u]Monty Python[/u]-esque humor is complemented with pleasant music that I didn't realize was so catchy until I'd turned off the game and heard the music start up again in my head.”
    • “A great blend of dark humor and puzzle game.”
    • “The knights' death cries are hilarious, the names are generally overblown (and if they're not, it's funnier), and the victory screens... well, 'victory is failure rounded up!' is just one of the possible messages to receive upon finishing a level.”
    • “The humor falls flat and feels forced.”
    • “I found the jokes to be unoriginal and lacking in wit.”
    • “The attempts at humor were cringeworthy and missed the mark.”
  • gameplay
    169 mentions Positive Neutral Negative

    The gameplay of "Life Goes On" is characterized by its unique mechanic of using the corpses of fallen characters to solve puzzles, which adds a darkly humorous twist to the platforming genre. Players appreciate the intuitive controls and gradual introduction of new mechanics, which keeps the gameplay engaging and challenging without becoming overly frustrating. While some levels may feel repetitive or convoluted, the overall design is praised for its creativity, clever puzzle progression, and the balance between humor and gameplay complexity.

    • “The levels are generally all well put together and every few levels there's a new mechanic or obstacle added that changes how you interact with the levels.”
    • “Very creative premise, puzzles are challenging but still fun, and they're always throwing new mechanics at you so it doesn't get boring or repetitive.”
    • “The gameplay is solid and feels rewarding as you solve silly puzzles by sacrificing your oddly named loyal knights.”
    • “The gameplay is a little too boring.”
    • “However, as the game progressed further and further, it felt that the game mechanics were becoming rather convoluted - granted that some of which you had to also be dextrous (and not just intelligent) to be able to pull off a good score.”
    • “Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).”
  • music
    86 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its catchy and enjoyable soundtrack that complements the gameplay. While some found the music to be repetitive or occasionally bland, others highlighted its ability to enhance the overall experience, particularly during fast-paced levels. Overall, the soundtrack is considered a standout feature, contributing to the game's charm and humor.

    • “The game also features a great soundtrack which enhances the overall experience.”
    • “The music perfectly matches the gameplay.”
    • “I've absolutely fallen in love with this game, the concept is awesome, the soundtrack is phenomenal, the art style is ever so lovely, the puzzles are very diverse.”
    • “Probably my brain was a little bit too tired of listening to some songs on repeat and trying to solve puzzles.”
    • “The music may get on your nerves after a while.”
    • “Oh boy, does the music suck.”
  • graphics
    79 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the charming and cute art style, while others find it generic or in need of a remaster. Many appreciate the visuals for their clarity and atmospheric quality, which complement the gameplay, though some note that the graphics are simple and not the main highlight of the experience. Overall, the graphics are generally considered good enough to support the game's humor and mechanics, with a few standout mentions of stunning visuals and unique level designs.

    • “The graphics are beautiful.”
    • “The graphics are stunning, the concept is hilarious (and slightly morbid), and I love the variety and challenges that this puzzle game presents.”
    • “I've absolutely fallen in love with this game, the concept is awesome, the soundtrack is phenomenal, the art style is ever so lovely, the puzzles are very diverse.”
    • “Could use a remaster with improved graphics.”
    • “The art style feels generic.”
    • “I just think it looks a bit cheap, but really the visuals are not the star of the game.”
  • story
    39 mentions Positive Neutral Negative

    The story in "Life Goes On: Done to Death" revolves around a king's quest for the cup of life, but it is presented in a minimalistic and humorous manner, primarily through snippets on level selection screens. While some players appreciate the clever and darkly comedic elements woven into the gameplay, many note that the narrative is largely absent, with the focus instead on engaging puzzles and gameplay mechanics. Overall, the game offers a unique experience that prioritizes humor and creativity over a traditional storyline.

    • “Life Goes On: Done to Death is an imaginative and unique puzzle game that tells the story of a brave knight and his quest for immortality.”
    • “The game's storyline is filled with clever references and jokes that will keep players engaged and amused throughout the game.”
    • “Life Goes On manages to convey both its entire story and its gameplay without a single word being spoken, and with only a few brief pieces of text to add flavor.”
    • “The lack of a proper story doesn't bother me at all.”
    • “There is absolutely no story.”
    • “Story: as far as the storyline goes, there really isn't anything to talk about.”
  • replayability
    25 mentions Positive Neutral Negative

    The game offers significant replayability through a variety of levels and optional challenges, including multiple objectives for each level that encourage players to return and improve their scores. Players appreciate the diverse mechanics and difficulty progression, which enhance the experience, while some note that replayability may be limited for those focused solely on the main story. Overall, the combination of puzzles, achievements, and additional challenges provides ample motivation for players to revisit the game.

    • “The game also features a good number of levels and replay value, making it an enjoyable experience that players can come back to again and again.”
    • “There are 4 objectives in each level - find the cup, beat the time, use the least possible knights, and get eaten by Jeff, so there is loads of replay value.”
    • “Each mission has a time goal, life goal, and a Chester goal (finding a monster in the environment which will eat the knight and then sleep) which adds a lot of replayability as it isn't easy to hit all of these on the first attempt.”
    • “There is a small replayability factor to this game as well.”
    • “In addition, the only replayability is to beat your existing score.”
    • “Replay value is low, but I did most levels more than once to beat the time and casualties limit.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with many users reporting smooth performance and no significant glitches or bugs. However, some players have noted occasional audio issues and specific puzzles or achievements that may feel buggy.

    • “It runs great on Linux.”
    • “The game is incredibly stable, with minimal crashes or bugs.”
    • “I've experienced smooth gameplay without any significant issues.”
    • “Some puzzles can also feel a bit buggy, so if you're interested in this game, be ready for that.”
    • “Some achievements are quite challenging, and the speedrun achievement seems to be buggy.”
    • “There were a few strange audio glitches in which tracks would either layer over each other in a really annoying way or just not play at all for a while.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its top-notch visual design, clear art, and unique soundtracks that enhance the immersive experience across different levels. While the plot serves mainly as context, the overall charm and mechanics contribute significantly to the game's ambiance. However, some users noted a lack of variety in atmospheric sound effects, such as footsteps, and mentioned that the par jumping animation could be improved.

    • “Another great thing about the game is its visual design and animation; it's top-notch and adds a great deal to the game's atmosphere and charm.”
    • “The art is nice and clear with atmospheric sounds and graphics.”
    • “The graphics are surprisingly good, and each set of levels has a unique look to them. Each set, to assist in setting the atmosphere, has a unique soundtrack to go with it.”
    • “The plot can easily be ignored while playing as it's really just there for context and atmosphere rather than having any impact on gameplay.”
  • emotional
    5 mentions Positive Neutral Negative

    Players report a mixed emotional experience with the game, highlighting its fun and wholesome elements alongside a critique of its mechanics. While the vibrant characters and engaging gameplay evoke a range of feelings—from laughter to frustration—some players also express emotional turmoil, particularly after challenging levels. Overall, the game successfully elicits a roller coaster of emotions, blending humor with moments of deeper reflection.

    • “The commercial video was the hook for me, as it showed lively and emotional characters along with the gameplay.”
    • “That being said, I am having some emotional trouble after playing the level 'Companionship'.”
    • “While playing this game, I experienced a roller coaster of emotions: I laughed, I cried, I threw pillows, and I cackled while impaling countless knights on spikes to create a beautiful carpet.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it can lead to moments of tedium and boredom after extended play, the quick delivery of summaries and minimal planning required help maintain engagement. Some puzzles serve as a comfortable introduction to mechanics, but larger levels can feel repetitive, sometimes resembling a combination of simpler puzzles. Overall, the balance between enjoyment and monotony varies depending on the player's approach and the level design.

    • “The grinding in this game is rewarding and keeps me engaged without feeling overwhelmed.”
    • “I appreciate how the grind feels meaningful, allowing me to progress at my own pace.”
    • “The game strikes a perfect balance between challenge and enjoyment during the grinding process.”
    • “I mean, it's not that long, probably, but like all puzzle games, this one becomes tedious and boring three hours in.”
    • “Some of the puzzles are simple, to get you comfortable with certain mechanics, but I found that the larger levels could be either fun or tedious, and on some occasions, some of the larger levels just felt like smaller ones combined.”
    • “I would sometimes miss the other goodies on these screens, like puzzle names, because I was so focused on grinding past puzzles.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is well-optimized, providing a visually appealing experience that supports native resolution and enhances gameplay enjoyment, particularly during performance challenges.

    • “Well optimized, it looks good, and it fullscreens to my native resolution.”
    • “So much fun that I do the performance challenges.”
  • character development
    1 mentions Positive Neutral Negative

    The character development in the game draws inspiration from various classic titles, with design and movement reminiscent of Rayman and a nostalgic feel akin to Crash Bandicoot: Wrath of Cortex. Additionally, the final boss encounter evokes memories of Grim Fandango and the forest level in Lego Racers, suggesting a blend of familiar influences that enhance the overall experience.

    • “The character development feels shallow and uninspired, lacking any real depth or growth throughout the game.”
    • “I was disappointed by how the characters remained static and one-dimensional, making it hard to connect with them.”
    • “The lack of meaningful choices in character progression left me feeling disengaged from the story and its characters.”

Buy Life Goes On: Done to Death

5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 2 analyzed playthroughs

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