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Trine 3: The Artifacts of Power

A well made, if a little brief, third game in the Trine series, and hopefully not the last.
Trine 3: The Artifacts of Power Game Cover
61%Game Brain Score
story, gameplay
stability, replayability
60% User Score Based on 3,205 reviews
Critic Score 62%Based on 12 reviews

Platforms

Nintendo SwitchLinuxPCCloudMac OSPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Trine 3: The Artifacts of Power Game Cover

About

Trine 3: The Artifacts of Power is a single player and multiplayer role playing game with a fantasy theme. It was developed by Frozenbyte and was released on August 20, 2015. It received mostly positive reviews from both critics and players.

Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest with three heroes: Amadeus the Wizard, Pontius the Knight, and Zoya the Thief. Playable in singleplayer and online or local co-op - test your skills in combat and solve puzzles in the most creative ways!

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60%
Audience ScoreBased on 3,205 reviews
story265 positive mentions
stability253 negative mentions

  • Beautiful and enchanting visuals and art style.
  • Fun physics-based puzzles with multiple solutions.
  • Entertaining cooperative multiplayer experience.
  • The 3D perspective and fixed camera cause depth perception and control issues, making platforming frustrating.
  • Game is very short and story ends abruptly, leaving it feeling unfinished.
  • Many features from previous games are missing such as skill progression, diverse abilities, and meaningful collectibles, decreasing gameplay depth.
  • story
    1,496 mentions Positive Neutral Negative

    The story in this game is widely criticized for being extremely short and abruptly unfinished, ending about one-third to halfway through the intended plot without resolution or payoff. Many reviewers note that it feels like a disjointed prologue or first act, leaving key narrative threads unresolved and apparently abandoned due to budget or development issues. While some find the storytelling charming and the premise interesting, the lack of completion and forced collectables to progress significantly detract from the overall narrative experience.

    • “The story picks up with the three heroes on a quest to find powerful artifacts that could tip the balance of their world’s fate.”
    • “While the characters and story are revamped, improving on the already decent plot of Trine 2 with better writing and voice acting, the story itself feels like just a beginning and ends abruptly with a cliffhanger.”
    • “Despite the charming and intriguing story, it is unfinished and ends abruptly about one-third into the tale, with no resolution, leaving players waiting hopefully for a continuation in future installments or DLC.”
    • “The story ends abruptly and without any resolution (it is blatantly obvious that a full story was planned but then seems to just be discarded 1/3 of the way through).”
    • “Literally, it just ends after 1/3 of your quest is done, no plot threads resolved, the villain still at large, a cliffhanger blatantly left there for you to buy the sequel, which is doubtful they'll ever even make due to this game's bad reception.”
    • “Once you defeat the 'final' boss, your quest is only two-thirds complete, except this is where the game ends.”
  • gameplay
    889 mentions Positive Neutral Negative

    Trine 3 introduces a full 3D gameplay shift from its 2D predecessors, bringing fresh mechanics like zoya’s rope tying and more freedom of movement. However, this transition results in clunky controls, awkward camera angles, and a simplified, shorter experience lacking character progression and many beloved features, which frustrates many players despite the game's visual charm and puzzle foundations. Overall, while the gameplay retains the series’ core appeal and offers enjoyable moments, it feels unfinished, less polished, and less satisfying compared to earlier entries.

    • “Gameplay-wise, Trine 3 retains the series’ hallmark mechanic of switching between three unique heroes—Amadeus the wizard, Pontius the knight, and Zoya the thief—each bringing distinct abilities essential for overcoming environmental puzzles and combat challenges.”
    • “While some of the puzzles require the same core mechanics from previous games, there is enough difference created by the new environment as well as some new puzzle and combat mechanics (considerably more combat than some of the previous games) and the changes of pace that these bring that it never starts to sag under its own weight.”
    • “The addition of a true 3D world where you can move left to right as well as into the depths adds some interesting features and gameplay environments.”
    • “The thief is the same, can no longer hide, place scarecrows; the shooting is very awkward in every sense of the word; the rope is awkward to use and often ends up on the wrong thing and the controls for lowering and raising it suck. The wizard took the worst hit, no longer having abilities like trapping or levitating monsters, can't make anything other than a single box for the entire game and the placing of said boxes are incredibly bad mechanically and it's hard to target what you want.”
    • “Cant count how many times I died because of bad angle/camera mechanics and simply not knowing what you were going to step on and where the edges of the map were.”
    • “Trine 3 removes a few mechanics, such as the skill trees, equipment and changes a few of the characters' mechanics, and adds in the z axis which feels awkward and frustrating (particularly as Zoya).”
  • graphics
    800 mentions Positive Neutral Negative

    Trine 3 features stunning, vibrant graphics that represent a significant visual upgrade from its predecessors, showcasing diverse, beautifully detailed 3D environments and artistic level designs that captivate players. However, the transition to 3D, while visually impressive, sometimes introduces depth perception and control challenges, leading to gameplay frustrations despite the game's overall atmospheric charm and aesthetic polish.

    • “The environments are in full 3D now, with a tremendous amount of detail and interactable/breakable props everywhere, plus breathtaking setpieces like grappling along floating rocks with the sun shining down.”
    • “This game has some truly jaw-dropping vistas and the best graphics in the entire series.”
    • “Trine 3 proudly continues the series' tradition of beautiful graphics, boasting a new engine that brings a major graphical upgrade and stunning fantasy visuals with bold colors.”
    • “The graphics are not much better, and the addition of the 3rd dimension means the controls are ridiculous, especially for Zoya and Amadeus.”
    • “Under closer inspection you can see that graphics are cheap, low polygon in-game assets.”
    • “- The change in art style is not really welcome... it feels cheaper than what Trine was before and according to reports the team unfortunately spent too much on tech, prematurely finishing their budget for this game.”
    • “The game was so bad due to 3D effect, useless enemies, graphics decline, puzzles nonexistent, no upgrades.”
    • “What annoyed me the most were the glitch graphics that made my entire machine freeze for some seconds constantly; I had to tune down the graphics.”
    • “The game has improved visuals from Trine 2, but the devs really messed up going 3D.”
    • “They sacrificed the winning recipe from the first games just to add another dimension and gorgeous graphics.”
    • “The only parts I didn't like was when the levels with sketch art style kept going on and on.”
    • “I experienced so many graphical glitches that both my co-op buddy and I could see.”
  • music
    305 mentions Positive Neutral Negative

    The music in the game is consistently praised as beautiful, enchanting, and well-crafted, complementing the magical and whimsical atmosphere with a soothing, fantasy-inspired soundtrack. While some note the music as less memorable or less varied compared to earlier installments, it generally remains a highlight, enhancing the immersive experience alongside stunning visuals and voice acting. Overall, the soundtrack maintains the series' tradition of high-quality, atmospheric compositions that deeply enrich the game world.

    • “The artistry here is impeccable, offering players a rich and immersive world that feels alive and full of wonder, accompanied by a well-crafted soundtrack that complements the magical tone of the adventure.”
    • “The world’s visual charm and musical score make exploration genuinely enjoyable, encouraging players to linger and soak in the environments.”
    • “The graphics and soundtrack are gorgeous again, the levels are creative and the content is enough to not overdo the concept.”
    • “- OST less inspired than in the past, and I can't help but feel that this was rushed due to budget constraints.”
    • “Music is a bit dull compared to previous games and has no epic tunes; even the final boss has a boring fighting theme while it's supposed to be the most epic scene in the game.”
    • “The soundtrack was made by the same person who scored Trine and Trine 2, and he has yet again failed to disappoint.”
  • stability
    256 mentions Positive Neutral Negative

    Trine 3 suffers from pervasive and frequent bugs, glitches, and stability issues, especially in co-op multiplayer, causing crashes, freezes, physics malfunctions, and control problems. The shift to 3D introduced awkward mechanics and camera problems that further exacerbate the frustrating gameplay experience. Despite its visual appeal and occasional fun moments, the game feels unfinished, poorly optimized, and significantly less polished than its predecessors.

    • “Bug free and crash free”
    • “This now runs great, looks fantastic, and has a decent running time.”
    • “The 2.5D shift brings genuinely cool new puzzle ideas, but this is an unfinished, buggy product that ends one-third into its own story and apparently will never be finished.”
    • “A complete downgrade from 1 and 2 with no character progression or expanded abilities, terrible camera, game physics that go insane at the drop of a hat (especially for player 2 who has even worse glitches and desync than the first game), and the wizard can only make one box at a time.”
    • “The camera glitches out horribly, the physics interactions go haywire in multiplayer, certain events don't trigger so we can't progress in levels, and the game crashes and locks up either computer at random.”
  • humor
    73 mentions Positive Neutral Negative

    The game's humor largely stems from its frequent bugs and physics glitches, which many players find hilariously entertaining, especially in co-op mode. While the story and scripted humor receive mixed reactions—ranging from mildly amusing to uninspired—the overall charm and funny character interactions help maintain a lighthearted tone. Despite some frustrations, the comedic chaos often enhances the multiplayer experience, making it a memorable, if imperfect, comedic adventure.

    • “Trine 3 is a wonderfully buggy mess that’s hilarious fun with friends.”
    • “Playing this with my friend led to me laughing until I got an intense headache.”
    • “The gameplay is fun and funny at the same time as you take our familiar trio through a variety of physics based puzzles on a magical quest through a dreamy fantasy world that never looked better!”
    • “Main story is okay, but the mini-missions are a joke—and let me tell you, it's an unfunny one.”
    • “Story is like the prequels: not funny and pretty uninspired.”
  • atmosphere
    44 mentions Positive Neutral Negative

    The game consistently delivers a beautiful, enchanting fairy-tale atmosphere characterized by lush, vibrant visuals and a captivating soundtrack that enhances immersion. Fans appreciate its nostalgic charm and whimsical art style, with many praising the detailed environments and ambient design. While some note minor gameplay frustrations, the overall atmosphere remains a standout, deeply engaging players and preserving the series' magical spirit.

    • “Visually, the game is stunning—lush, vibrant landscapes filled with detailed foliage, mystical ruins, and dynamic lighting effects create an enchanting fairy-tale atmosphere.”
    • “The game is one of the most beautiful, handcrafted, atmospheric games I've played and just booting up makes me feel all fuzzy inside :)”
    • “Some of the most atmospheric ambient level design I have ever seen in a game!”
    • “So, game-play and atmosphere has been dumbed down, Trine 3 is now kind of a good looking jewel that you buy only for shows.”
    • “Art style and atmosphere of the game is still the same that you would expect.”
    • “It's not a bad game, it still has the spirit and atmosphere of the series.”
  • replayability
    36 mentions Positive Neutral Negative

    Replayability in this game is widely regarded as low due to its short length, lack of challenging content, absence of upgrades or difficulty settings, and minimal incentives to replay after completion. While some collectibles add minor replay value, most players find the game less engaging and less replayable compared to earlier entries in the series. The consensus suggests that fans seeking richer replayability should consider other titles, such as Trine 4 and 5.

    • “Trine 4 & 5 takes the parts that were good, brings back the leveling up and replay value that was missing, and returns to 2D, making them objectively better versions of what Trine 3 should have been.”
    • “The game provides plenty of replay value for anyone dedicated enough to try and hunt down and collect them all.”
    • “It may be short, but there is a much larger variety of things to do, and great replay value as always.”
    • “Completing the game (with all extra levels included) takes about 5 hours and there is little to no replay value.”
    • “There are no challenging achievements and it makes the game very short and less replayable.”
    • “What I got was a lazy cash grab with no replayability, a pseudo '3D' environment where you can't even change the difficulty.”
  • optimization
    31 mentions Positive Neutral Negative

    The game's optimization is mixed, with users reporting both well-executed performance on high-end and mid-range PCs, as well as significant issues like bugs, crashes, and poor performance on lower-end systems. Anti-aliasing and high settings can cause crashes or frame drops, though on beefier setups the game runs smoothly with good FPS. Overall, while some praise the optimization and graphics, others note it feels incomplete and requires further tuning, especially for lower-spec machines.

    • “Fantastic graphics & excellent optimization.”
    • “The optimization is really well done.”
    • “Great graphics, great performance and great fun!”
    • “This game is unfinished, has many bugs, glitches and bad optimization; anti-aliasing on FXAA + 4x SSAA often causes a crash.”
    • “Optimization is bad; I had 40 FPS on max settings.”
    • “Trine 1 was much better, Trine 2 was much better; don't buy this game, it is still not optimized and has too many bugs and lags on macOS and Windows.”
  • grinding
    30 mentions Positive Neutral Negative

    Grinding in the game is widely viewed as tedious and excessive, largely due to the forced collection of items ("trineangles") needed to progress, leading to repetitive backtracking and frustrating gameplay. While some appreciate improvements in UI and certain gameplay moments, many find the increased 3D movement and mechanics add complexity at the cost of enjoyment, making puzzles and progression feel more like a grind than a challenge. Overall, grinding diminishes the pacing and satisfaction, with numerous reviewers labeling it as a significant drawback.

    • “The game is not grindy; I completed 100% in 5 hours, starting blind and only having played the previous two entries.”
    • “The game mechanics lead you to unwanted grinding since you have to gather a lot of 'trineangles' to advance the game.”
    • “Frustrating camera angles and the tedious forced collection of trineangles to unlock levels—what a mess!”
    • “The between-stage game-board idea is interesting, but needing to gather trineangles to unlock the next level results in needless repetition of levels and a frustrating, sometimes grinding experience.”
  • character development
    20 mentions Positive Neutral Negative

    Reviews consistently highlight the lack of character development in this game compared to its predecessors, noting the absence of skill trees, abilities, and RPG elements that previously encouraged progression. While character designs are praised for their artistic style, the limited growth and customization reduce player engagement. Overall, the game is seen as simplified with minimal advancement in its characters.

    • “The first two parts gave us the possibility of gradual character development, which encouraged us to continue playing.”
    • “Remember that awesome character development combined with slight RPG features in Trine 2?”
    • “In Trine and Trine 2, there was a lot of character development with the three characters; Pontius - a knight, Zoya - an archer, Amadeus - a wizard, and in Trine and Trine 2 you had more abilities to use than in Trine 3.”
    • “This sense of an unfinished story is compounded by limited character development and sparse storytelling moments.”
    • “There is no character development at all, and there are none of the traits from Trine 2, e.g. fire arrows, ice arrows, talents, hammers.”
    • “Also, there is zero character development (no skills, no buffs, etc.).”
  • emotional
    10 mentions Positive Neutral Negative

    Players find the Trine series emotionally engaging, with Trine 1 often praised for evoking childlike wonder and wholesome fun, while Trine 3's humor can lead to laughter but its slow start and cliffhanger ending leave some feeling unsatisfied and wanting more. However, frustrations with game mechanics and the weaker boss battle in Trine 3 can detract from the overall emotional experience. Fans recommend starting with the earlier titles for a more fulfilling emotional journey.

    • “If you want to cry laughing with your friends, go play Trine 3!”
    • “I don't write a lot of reviews but playing this just made me feel like a child again.”
    • “Would recommend to anyone who's looking for wholesome fun, relaxation, and a love for stunning background graphics.”
  • monetization
    8 mentions Positive Neutral Negative

    Monetization in the game is generally free of microtransactions, which some players appreciate, but there is criticism over forced ads in earlier titles and the game's episodic structure being marketed as a full sequel. Some feel the game is a cash grab with limited replayability and misleading advertising. Overall, players are divided, with concerns mainly about promotional practices rather than in-game purchases.

    • “No microtransactions, thank you!”
    • “I've been playing Trine 3 and thinking... how come people nowadays are willing to pay tens of euros for in-app purchases in freemium games like Candy Crush or Clash of Clans, but when given an absolutely best looking PC game to date, they start to complain about game length?!”
    • “How dare they promote this game by forced ads in Trine 1 and 2?”
    • “This one feels like a cash grab with a side of frustration.”
    • “But the mistake of the developers is advertising, really, as they advertise the game as the full game and the proper sequel to Trine 2, while in reality it is just the first part of a 3-part episodic game, even though developers don't want to think about it as that, but it is so!”
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7h Median play time
9h Average play time
5h Main story
7h Completionist
5-10h Spent by most gamers
*Based on 59 analyzed playthroughs
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Trine 3: The Artifacts of Power is a role playing game with fantasy theme.

Trine 3: The Artifacts of Power is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 7 hours to finish. On average players spend around 9 hours playing Trine 3: The Artifacts of Power.

Trine 3: The Artifacts of Power was released on August 20, 2015.

Trine 3: The Artifacts of Power was developed by Frozenbyte.

Trine 3: The Artifacts of Power has received mostly positive reviews from both players and critics. Most players liked Trine 3: The Artifacts of Power for its story but disliked it for its stability.

Trine 3: The Artifacts of Power is a single player game with multiplayer and local co-op support.

Similar games include Trine 2: Complete Story, Trine 2, Darksiders Genesis, Trine 5: A Clockwork Conspiracy, Trine Enchanted Edition and others.