Supraland Six Inches Under Game Cover
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"Supraland Six Inches Under" is a first-person Metroidvania adventure with a focus on exploration, puzzles, and humor. Gather abilities to access new areas of the world, and expect 8-20 hours of gameplay filled with gags and simplified main path puzzles. This sequel offers new gameplay mechanics, music, and optional content compared to the first Supraland game, with less combat and a shorter main story but more endgame content. No prior experience with other Supraland games is required.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox
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Reviews

97%
Audience ScoreBased on 1,165 reviews
story46 positive mentions
optimization5 negative mentions
  • The level design is lovely and the mechanics are great to discover, providing a fun and engaging experience.
  • The game offers a mix of action, exploration, and puzzles, making it enjoyable for a wide range of players.
  • It runs well on older PCs, making it accessible to a larger audience.
  • The game feels shorter than the original, with some players noting that the main story ends abruptly.
  • Some puzzles can feel less engaging or rewarding, with many chests containing minor upgrades or coins.
  • The combat mechanics are still considered weak, with less emphasis on combat compared to the first game.
  • story187 mentions

    The story in "Six Inches Under" is generally perceived as less engaging than its predecessor, with a more overt political critique that some players found off-putting. While the main quest can be completed in about 6 to 12 hours, many reviewers noted that it feels abrupt and incomplete, often leading to a post-story grind for collectibles that lacks narrative incentive. Despite these criticisms, the game retains a humorous tone and offers enjoyable exploration and puzzle-solving, though it may not satisfy those seeking a robust storyline.

    • “The game's engaging story, filled with quirky characters and imaginative scenarios, keeps players entertained and immersed throughout their journey.”
    • “Progression through the storyline and maps really do an amazing job rewarding curiosity and exploration!”
    • “The story is cute, it's a bit short along with the game as a whole but I enjoyed the story they had going with it and being the hero these folks needed, didn't take itself too seriously.”
    • “The story could have been a strong point but ultimately is delivered with such a lack of care.”
    • “By the end of the story, I was frustrated out of my mind and ended up waiting a year to complete the after-game areas.”
    • “The main story is over before you know it, but you'll only be at 30% completion or so.”
  • gameplay151 mentions

    The gameplay in "Supraland: Six Inches Under" is a blend of familiar mechanics from the original game and new elements that enhance the puzzle-solving experience, offering a satisfying metroidvania-style adventure. While many players appreciate the clever level design and engaging puzzles, some express frustration with inconsistent mechanics and a lack of clear guidance for new players. Overall, the game is praised for its charm, creativity, and the joy of discovery, making it a worthwhile experience for fans of the genre.

    • “The level design is lovely and the mechanics are great to discover.”
    • “Puzzles are fun to solve, the story is fun to uncover, and gameplay is fun to experience.”
    • “The gameplay is extremely user-friendly.”
    • “The gameplay is clunky and annoying.”
    • “However, some of the final puzzles were not only incredibly challenging, but were plagued by inconsistent and buggy mechanics, making me lose interest out of frustration and move on at about 95% completion.”
    • “The post-story gameplay is a pointless grind, which gives you 0 incentives to do it, except a few achievements.”
  • humor81 mentions

    The humor in "Supraland" is widely praised for its cleverness and charm, with many players enjoying the whimsical satire of capitalism and social themes. While some feel the sequel's humor is less engaging than the original, it still features a mix of funny dialogue, puns, and clever references that resonate with fans. Overall, the game maintains a lighthearted atmosphere filled with amusing moments and enjoyable puzzles, making it a delightful experience for those who appreciate its unique comedic style.

    • “Supraland Six Inches Under takes players on another whimsical and clever adventure, where it brilliantly satirizes the concepts of capitalism and socialism with its sharp and witty humor.”
    • “The typical Supraland sense of humor is there just like that sense of wonder and discovery each Supraland title evokes, so do yourself a favor and get this, you won't regret it!”
    • “A really fun exploration puzzle game with a whole lot of charm and humor.”
  • music42 mentions

    The music in the game has received largely positive feedback, with many praising the soundtrack as catchy and well-suited to the gameplay, particularly highlighting the endgame and bank heist themes. While some players noted that certain tracks can become repetitive, the overall sound design is considered effective and enhances the gaming experience. Many users expressed a desire for the soundtrack to be made available for listening outside the game, indicating its popularity and appeal.

    • “The music—just like the first game—is great and never gets annoying, and the movement and abilities seem to be perfected, or at least feel smoother and more natural, than the first game.”
    • “The endgame song is also very catchy!”
    • “The new soundtrack is fantastic and some of the maps have an awesome tune in the background.”
    • “The music in one particular area (bank) gets repetitive fast and then it's used for a huge area later.”
    • “It’s also less polished than the other games, with characters clipping through each other, music playing over itself, and frequently getting stuck in the floor.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup and the grindy and repetitive combat made a bad first impression.”
  • graphics39 mentions

    The graphics of the game have received largely positive feedback, with many players praising the charming art style and colorful visuals that enhance the overall experience. While some noted that the graphics are not hyper-realistic, they contribute to a whimsical atmosphere reminiscent of classic platformers. Overall, the attention to detail and improved visuals compared to previous titles have been highlighted as significant strengths, making the game visually appealing and enjoyable.

    • “Love the art style.”
    • “Fantastic, feels like Mario 3D (upbeat, cute, and colorful with lots of incentive to find the hidden stuff) but with modern graphics and way more puzzling.”
    • “The graphics and music continue with the same themes as in the original game, but there is more attention to detail, and the results feel more aesthetically pleasing.”
    • “It's like the developers felt that the main game was too short, so they tacked on that same amount with post-game areas that feel uninspired and shallow, both in visuals and gameplay.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup and the grindy and repetitive combat made a bad first impression.”
    • “Also, as with the original, the graphic demands seem way disproportional to the reality of the game.”
  • optimization17 mentions

    Overall, the optimization of the game is a mixed bag; while it runs better than its predecessor and benefits from features like DLSS, many players report issues such as micro-stuttering and inconsistent frame rates. Some users feel that optimization wasn't a top priority during development, leading to performance hiccups, particularly in demanding scenarios. However, there is optimism that these issues will be addressed in future updates.

    • “The performance is just okay thanks to DLSS, though it seems most indie developers are now actually relying more on DLSS for games to run well instead of actually optimizing their games.”
    • “Game performance and gameplay are fluid and wonderful, like always.”
    • “So far, no performance issues that I have seen (albeit I have an RX 6600 with an i5-11400 playing in 1080p). The developers need to be pleased with themselves for this masterpiece of a game.”
    • “Runs way better than the original Supraland, but I have the feeling that optimization wasn't a top priority during development.”
    • “I wouldn't even mind the poor performance that much if it was at least consistent, but the heavy (micro) stuttering with FPS jumping around between 10 and 150 makes it quite an awful experience.”
    • “It seems to be very poorly optimized.”
  • grinding11 mentions

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often detracting from the overall experience. While some enjoy the steady supply of new abilities and engaging gameplay, many feel that the need to grind for completion or navigate poorly designed terrain makes the game feel longer and less enjoyable. The balance between fun gameplay and grindy elements appears to be a significant point of contention among reviewers.

    • “I spent another 6 hours to find the next 25%, and this was still fun gameplay, not grinding for completion's sake.”
    • “This game just feels shorter and a bit tedious.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup, and the grindy and repetitive combat made a bad first impression.”
    • “The puzzles are tedious and repetitive; enemy encounters feel totally out of place, like they are there just for you to spend a little bit more time with the game.”
  • atmosphere10 mentions

    The atmosphere of the Supraland games is consistently praised for its immersive environments, light-hearted humor, and nostalgic charm, evoking a sense of childhood wonder. Players appreciate the beautiful level design and the engaging puzzles that complement the overall fun and casual vibe, making it a standout in the 3D metroidvania genre. Despite a lighter narrative focus, the games maintain a captivating atmosphere filled with hidden secrets and exploration.

    • “The game has a nice atmosphere and sense of wonder when you initially start the game like all the other games from this series.”
    • “There's something undefinable about the atmosphere of the Supraland games that invokes a wonderfully nostalgic feeling of childhood in a way that's hard to explain.”
    • “Not as much story as the first game, but all the same atmosphere, metroidvania elements, and secret hunting.”
    • “The art, atmosphere, gameplay, and puzzles are absolutely perfect.”
  • stability4 mentions

    Overall, while the game is largely stable, players have reported frustrating issues with inconsistent mechanics and minor bugs, particularly during challenging final puzzles. Collision glitches and occasional softlocks have also been noted, detracting from an otherwise smooth experience.

    • “However, some of the final puzzles were not only incredibly challenging, but were plagued by inconsistent and buggy mechanics, making me lose interest out of frustration and move on at about 95% completion.”
    • “Additionally, some minor issues with buggy item movements could briefly frustrate players during gameplay.”
    • “I did encounter quite a few collision glitches (seeing inside models, weapon going through environment) and a few softlocks.”
  • replayability4 mentions

    Overall, the game's replayability is mixed; while some players appreciate the addition of arenas and find the gameplay engaging and humorous, others feel that the basic nature of the puzzles limits replay value.

    • “The arenas are a perfect addition that make the game more replayable.”
    • “Great game with loads of replayability, funny memes, great gameplay, hard puzzles, and challenging elements.”
    • “No replayability as it was mostly puzzle solving, and even then the puzzles were fairly basic.”
    • “I feel no replayability.”
  • emotional3 mentions

    Players express a deep emotional connection to the game, highlighting the satisfaction and joy of solving challenging puzzles, which evoke a sense of accomplishment. The experience is so impactful that it leaves them feeling devastated upon completion, eagerly anticipating future content.

    • “I can count on one hand the number of games that have made me feel like this over 40 years.”
    • “I'm emotionally devastated that I'm done and now must wait for Supraworld.”
    • “Some of the post-game puzzles made me feel incredibly dumb, but it felt so good when I solved them.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Supraland Six Inches Under

Play time

11hMedian play time
11hAverage play time
6-20hSpent by most gamers
*Based on 12 analyzed playthroughs

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