Supraland Six Inches Under Game Cover
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"Supraland Six Inches Under" is a first-person Metroidvania adventure with a focus on exploration, puzzles, and humor. Gather abilities to access new areas of the world, and expect 8-20 hours of gameplay filled with gags and simplified main path puzzles. This sequel offers new gameplay mechanics, music, and optional content compared to the first Supraland game, with less combat and a shorter main story but more endgame content. No prior experience with other Supraland games is required.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Play​Station
  • Xbox

Reviews

96%
Audience ScoreBased on 1,412 reviews
story54 positive mentions
grinding13 negative mentions
  • Engaging puzzles that require creative thinking and problem-solving skills.
  • Improved combat mechanics compared to the original game, making encounters more strategic.
  • Charming humor and a whimsical atmosphere that enhances the overall experience.
  • Shorter main story compared to the original, leading to a feeling of abruptness at the end.
  • Some puzzles can feel overly simplistic or lack the 'aha!' moments found in the first game.
  • Post-game content can feel tedious, with many collectibles offering little reward or significance.
  • story223 mentions

    The story in "Six Inches Under" is generally considered shorter and less engaging than its predecessor, "Supraland," with many players noting its simplistic narrative and abrupt ending. While the humor and quirky characters remain enjoyable, some reviews criticize the political undertones and lack of depth in the storyline, suggesting that the game prioritizes puzzle-solving and exploration over a compelling plot. Despite these criticisms, the game offers a wealth of post-story content, encouraging players to continue exploring and collecting after the main quest concludes.

    • “The game's engaging story, filled with quirky characters and imaginative scenarios, keeps players entertained and immersed throughout their journey.”
    • “The story is cute, it's a bit short along with the game as a whole but I enjoyed the story they had going with it and being the hero these folks needed, didn't take itself too seriously.”
    • “The main story is short, but enjoyable.”
    • “The story is weaker and optimization is less than stellar, especially in the main hub, but the game mostly runs fine and the puzzles are really good.”
    • “The story could have been a strong point but ultimately is delivered with such a lack of care.”
    • “The main story content houses about 50% of the collectibles (if you collect most things you come across), the rest is going out of your way to collect what's left after the credits.”
  • gameplay184 mentions

    The gameplay in "Supraland: Six Inches Under" is generally praised for its fun mechanics, clever puzzles, and engaging exploration, building on the foundation of its predecessor while introducing new elements. However, some players noted issues with the game's pacing, occasional bugs, and a reliance on previously established mechanics, which can make certain puzzles feel less challenging or innovative. Overall, while the game offers a satisfying experience for fans of the series, it may not fully meet the expectations of those seeking a completely fresh gameplay experience.

    • “The gameplay is really fun, and I missed some of the classic metroidvania backtracking into previous areas to find new areas that are now unlocked from new abilities.”
    • “Great puzzles, smooth mechanics, and enjoyable gameplay that keeps it fresh from the first game.”
    • “The puzzles are great, and the game mechanics are a good mix of 'old and familiar' and 'new and exciting'.”
    • “The gameplay is clunky and annoying.”
    • “It's mostly a slog both to get through the main game and the collectathon in the post-game, with none of the puzzles being particularly challenging or engaging and the physics elements have a minor tendency towards jank whenever it asks you to do anything then use the mechanics in the most obvious ways.”
    • “The game fails to even use mechanics such as utilizing the cube ability for light or the right click on the teleportation orb to move it.”
  • humor101 mentions

    The humor in the game is widely praised for its cleverness and charm, with many players enjoying its mix of light-hearted and dark comedy, as well as its satirical takes on social issues. While some found the humor to be childish or overly simplistic, the majority appreciated the witty dialogue and amusing interactions that enhance the gameplay experience. Overall, the humor is considered a standout feature, contributing significantly to the game's appeal and enjoyment.

    • “Heavily recommend if you like puzzle/combat games with quite a lot of humor and some dark/crude humor.”
    • “The writing is still just as humorous and light-hearted as the original.”
    • “Supraland six inches under takes players on another whimsical and clever adventure, where it brilliantly satirizes the concepts of capitalism and socialism with its sharp and witty humor.”
  • graphics51 mentions

    The graphics of the game have received largely positive feedback, with many players praising the charming art style and colorful visuals that create an immersive experience. While some noted that the graphics are an improvement over the original, there were mixed feelings about the level design and performance issues on lower-end PCs. Overall, the aesthetic is described as delightful and fitting for the game's playful nature, contributing to its appeal.

    • “Visual aesthetics - stunning graphics.”
    • “The game just looks so charming, especially the quirky art style they use in its presentation.”
    • “With its beautiful stylized graphics, light-hearted comic nature, tight controls, and delightful world, it more than matches Supraland.”
    • “It's like the developers felt that the main game was too short, so they tacked on that same amount with post-game areas that feel uninspired and shallow, both in visuals and gameplay.”
    • “My computer lags and it runs very poorly even on low graphics; can you make a very low graphics setting because I have a bad PC? This game is good other than that.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup, and the grindy and repetitive combat made a bad first impression.”
  • music50 mentions

    The music in the game has received mixed reviews, with many praising the original soundtrack and memorable end credit songs, particularly highlighting the catchy German pop track. However, some players noted a lack of music during certain moments, especially in cutscenes, and found the in-game music to be repetitive at times. Overall, while the soundtrack enhances the gaming experience, there are areas for improvement in its consistency and variety.

    • “Gotta give props to the excellent original soundtrack featured here.”
    • “The art style is delightful, and the soundtrack is fantastic, especially the bank heist theme.”
    • “The music is fantastic as it was in the previous entries, but I feel overall it is an improvement, same with sound.”
    • “There are moments that have no music where it should be, especially during some cutscenes.”
    • “One weird thing that I noticed more when making videos is that the game has a lack of music randomly.”
    • “The music in one particular area (bank) gets repetitive fast and then it's used for a huge area later.”
  • optimization19 mentions

    Overall, the game's optimization is a mixed bag; while some players report great performance and fluid gameplay, others experience significant stuttering, lag spikes, and various technical issues. The reliance on DLSS for performance improvements suggests a lack of thorough optimization, particularly in the main hub and during combat sequences. Despite these concerns, many users find the game enjoyable and believe that future updates may address the existing performance problems.

    • “Great performance even on medium PC.”
    • “The performance is great and it keeps you motivated to proceed.”
    • “Very well optimized.”
    • “I'm unsure if the game is heavily unoptimized, or if the modern Unreal Engine is just too demanding.”
    • “I wouldn't even mind the poor performance that much if it was at least consistent, but the heavy micro-stuttering with FPS jumping around between 10 and 150 makes for quite an awful experience.”
    • “It seems to be very poorly optimized.”
  • grinding15 mentions

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often detracting from the overall enjoyment. While some appreciate the ability to speed up gameplay to alleviate the monotony, many express frustration with the excessive backtracking and the lack of engaging content, leading to a sense of blandness. However, a few players note that certain elements of the game remain fun and engaging, despite the grinding.

    • “I spent another 6 hours to find the next 25%, and this was still fun gameplay, not grinding for completion's sake.”
    • “It's still easy here, but it's more tedious.”
    • “This game just feels shorter and a bit tedious.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup, and the grindy and repetitive combat made a bad first impression.”
  • atmosphere13 mentions

    The atmosphere of the game is widely praised for its immersive and nostalgic qualities, combining captivating environments with a light-hearted, humorous tone. While the main hub city serves primarily as a storytelling space without puzzles, the overall level design and exploration evoke a sense of wonder and childhood nostalgia, making it a standout feature of the Supraland series. Players appreciate the blend of beautiful art, engaging gameplay, and hidden secrets that enhance the overall experience.

    • “Immersive environments, and light-hearted atmosphere.”
    • “The art, atmosphere, gameplay, and puzzles are absolutely perfect.”
    • “Not as much story as the first game, but all the same atmosphere/metroidvania/secret hunting.”
    • “There's something undefinable about the atmosphere of the Supraland games that invokes a wonderfully nostalgic feeling of childhood in a way that's hard to explain.”
    • “A promise of tone, atmosphere, exploration and pacing, and Six Inches Under has done very well to deliver on that.”
  • replayability6 mentions

    Overall, the game's replayability is mixed; while some players appreciate the addition of arenas and find the gameplay engaging with humorous elements and challenging puzzles, others feel that the puzzle-solving nature limits replay value, leading to a lack of incentive to revisit the game.

    • “Great game with loads of replayability, funny memes, great gameplay, hard puzzles, and challenging.”
    • “No replayability as it was mostly puzzle solving and even then the puzzles were fairly basic.”
    • “I feel no replayability.”
    • “Arenas were a perfect addition that make the game more replayable.”
  • stability5 mentions

    Overall, the game's stability has significantly improved, with 99% of initial bugs fixed. However, some players still encounter frustrating issues, particularly with final puzzles and minor glitches like collision problems and softlocks, which can detract from the experience.

    • “However, some of the final puzzles were not only incredibly challenging, but were plagued by inconsistent and buggy mechanics, making me lose interest out of frustration and move on at about 95% completion.”
    • “Additionally, some minor issues with buggy item movements could briefly frustrate players during gameplay.”
    • “I did encounter quite a few collision glitches (seeing inside models, weapon going through environment) and a few softlocks.”
  • emotional4 mentions

    Players express a strong emotional connection to the game, highlighting feelings of satisfaction and accomplishment when solving challenging puzzles, as well as a sense of loss and longing upon completing the game. The experience is described as rare and impactful, leaving a lasting impression that resonates deeply with long-time gamers.

    • “This is an emotional reaction to not getting the very last chest in the game, so do with that what you will.”
    • “I can count on one hand the number of games that have made me feel like this over 40 years.”
    • “I'm emotionally devastated that I'm done and now must wait for Supraworld.”
  • monetization3 mentions

    The monetization model of the game primarily relies on microtransactions for in-game purchases. However, many users appreciate that the game stands out in a market often criticized for cash grabs, offering a refreshing experience that encourages creativity and thoughtful gameplay.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model allows for both free and paid options, making it accessible for everyone.”
    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
    • “Honestly, this game and series is a breath of fresh air in the current gaming environment where almost every game just wants to be a cash grab or be generic as hell, and it’s hard to find a game like this that strives to be something different and make you think outside the box.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
11hAverage play time
5-20hSpent by most gamers
*Based on 13 analyzed playthroughs

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