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Supraland Six Inches Under

Supraland: Six Inches Under skillfully dodges the “more of the same” problem, introducing a generous amount of fan-favorite tools and mechanisms while also offering a couple more additions that spice up the deep, cavernous dives you’ll be working your way through. The biomes are still as colorful and varied as the base game, and if you’re eager for more of Supraland’s toy-sized world, you’ll get that and then some, all wrapped up in about 8 to 12 hours of solid, fun gameplay that plays exactly like it’s advertised. Goes to show you don’t have to reinvent the wheel; just find new places where that wheel rolls. Just keep an eye out if the save system seems like it’s on the fritz, and do mind the cursor-based menu navigation. After all, it wouldn’t be a proper spelunking journey without a few hang-ups.
Supraland Six Inches Under Game Cover
93%Game Brain Score
story, gameplay
grinding, optimization
96% User Score Based on 1,711 reviews
Critic Score 80%Based on 1 reviews

Platforms

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Supraland Six Inches Under Game Cover

About

Supraland Six Inches Under is a single player open world platformer game with a comedy theme. It was developed by Supra Games and was released on January 13, 2022. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania in the world of Supraland.

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96%
Audience ScoreBased on 1,711 reviews
story74 positive mentions
grinding23 negative mentions

  • Engaging and clever puzzle design that balances challenge and accessibility well.
  • Rewarding exploration with numerous secrets and collectibles that enhance the metroidvania experience.
  • Polished gameplay with smooth controls, improved combat mechanics, and a charming, humorous story and world.
  • High replayability with substantial post-game content offering additional puzzles and exploration.
  • Art style and world-building evoke a strong nostalgic and playful atmosphere with a satisfying sense of scale.
  • The main story is relatively short, with a large proportion of gameplay being post-credit exploration and completionist content.
  • Combat remains a weaker aspect, feeling at times tedious or out of place, even though it has improved from prior entries.
  • Some puzzles and platforming sections have inconsistent or unintuitive mechanics that can cause frustration or require external help.
  • Post-game content can feel like tedious grind with less meaningful rewards, making 100% completion sometimes unrewarding.
  • Map design and world linearity are more restrictive compared to the original, with some players missing the open-world feel.
  • story
    281 mentions Positive Neutral Negative

    The story in this game is light, humorous, and somewhat political, serving mainly as a backdrop to the puzzle-driven gameplay, with many players finding it less engaging and shorter than its predecessor. While it offers quirky characters and amusing dialogue, the main plot is brief and often overshadowed by post-story exploration and puzzles, leading to mixed feelings about its pacing and depth. Overall, the narrative adds charm but is not the primary focus, appealing mostly to fans of the series or those who appreciate its humor and puzzle integration.

    • “There is really no point in separating Supraland, Supraland Crash and Supraland - Six Inches Under, as they tell all their own parts of the same overarching story.”
    • “The story takes place beneath the sandbox from the original game, focusing on a blue-collar plumber from the Supraland universe who ends up exploring an underground world after a disaster strikes.”
    • “The game's engaging story, filled with quirky characters and imaginative scenarios, keeps players entertained and immersed throughout their journey.”
    • “Half of the game is just finding useless chests and power-ups which you don't need because you already finished the story and there are no enemies left and you don't need coins for anything.”
    • “Act 2 is incredibly boring, with no characters or story in the game.”
    • “First, at the point where you start to go to the beach area, the game sticks you on a virtual express train and railroads you to the story's end, meaning you can't go back to the hub and try to solve other puzzles while you think about why you're stuck in the main quest—you have to finish the main storyline.”
  • gameplay
    218 mentions Positive Neutral Negative

    The gameplay in this sequel builds upon the original's metroidvania-style exploration and puzzle-solving with refinements, new mechanics, and improved combat, offering a fresh yet familiar experience. While some players found puzzles challenging and the mechanics cleverly combined, others noted occasional bugs, unclear introductions to new abilities, and a shorter, less engaging post-game content. Overall, it delivers solid, inventive gameplay appreciated by series fans but may feel derivative or less polished to newcomers or those expecting major innovations.

    • “Good sequel with solid, slightly harder puzzles and very different mechanics.”
    • “It builds smartly on its predecessor without merely repeating it, offering a fresh setting, new mechanics, and tighter level design while maintaining the series' trademark charm and wit.”
    • “Gameplay in Six Inches Under is built around the same open-ended exploration and environmental puzzle-solving that made the original game a hit, but here it’s noticeably more refined.”
    • “Dull gameplay, no characters, barely any plot, uninteresting locales, uninspired upgrades and tools.”
    • “The puzzles are downright infuriating, often expecting you to pull off mechanics you were never even taught.”
    • “The gameplay is clunky and annoying.”
  • humor
    120 mentions Positive Neutral Negative

    The humor in Supraland is widely praised for its witty, quirky, and lighthearted style, contributing significantly to the game's charm and enjoyment through clever dialogue, funny references, and playful absurdity. While many appreciate the consistent comedic tone reminiscent of the original, some critiques note that the political satire can feel heavy-handed or less engaging. Overall, the humor is seen as a major strength that enhances the puzzle and exploration experience, eliciting genuine laughs and maintaining a fun atmosphere.

    • “While the narrative is largely lighthearted and self-aware, it uses humor and occasional absurdity to great effect.”
    • “I absolutely loved the nonsensical humor and the amount of references this game includes.”
    • “Supraland six inches under takes players on another whimsical and clever adventure, where it brilliantly satirizes the concepts of capitalism and socialism with its sharp and witty humor.”
  • graphics
    65 mentions Positive Neutral Negative

    The graphics are consistently praised for their charming, colorful, and detailed art style that enhances the miniature world aesthetic, contributing to the game's unique personality and immersive feel. While not technically groundbreaking, the visuals are polished improvements over the original, though some note repetitive environments and high system demands that affect performance. Overall, the graphics are a strong, beloved element that complements the game's humor, puzzles, and atmosphere.

    • “It may not be a graphical powerhouse in a technical sense, but the art direction is strong, consistent, and bursting with personality.”
    • “Simple objects like keys and utensils are scaled so large that it really makes me feel like I'm this small little guy in this massive world, and I think the art style is Supraland's most appreciated feature.”
    • “Fantastic, feels like Mario 3D (upbeat, cute and colourful and lots of incentive to find the hidden stuff) but with modern graphics and way more puzzling.”
    • “The environment has typical Unreal Engine vibes: samey rock formations and vegetation. Due to this resource-hogging engine and some optimization issues, I have to downgrade my graphics settings to play the game smoothly (the same issue I encountered in the first game; it was more annoying there).”
    • “It's so blatantly obvious that the graphics were put in as a cheap attempt to keep the same aesthetic, instead of creating something immersive and upgrading. This removes the power of your upgrade since it was too OP to begin with.”
    • “My computer lags and it runs very poorly even on low graphics. Can you make a very low graphics setting because I have a bad PC? This game is good other than that.”
  • music
    58 mentions Positive Neutral Negative

    The game's music is widely praised for its polished, original soundtrack that enhances the charming, playful, and sometimes mysterious atmosphere of the environments, with standout tracks like the cave and bank heist themes. Although some players noted moments of absent or repetitive music, the overall audio design complements the visual and gameplay experience, with an especially well-received, catchy end credits song often highlighting the game’s cultural identity.

    • “In short, this spin-off is more polished than the first, with great music and art design.”
    • “The audio design complements the visual charm, with a light, bouncy soundtrack that shifts between playful and mysterious depending on the environment.”
    • “I also liked the music this time around which was a pleasant surprise - it was composed in house and there's some really good tracks here, versus the first game which was almost exclusively bought from royalty free packs.”
    • “One weird thing I noticed more when making videos is that the game randomly lacks music.”
    • “There are moments that have no music where it should be, especially during some cutscenes.”
    • “The music in one particular area (bank) gets repetitive fast and is then reused for a huge area later.”
  • grinding
    25 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while many appreciate the steady growth of abilities and engaging combat that reduce tedium, the endgame and certain puzzle/platforming segments can feel tedious, repetitive, and frustrating. Some players find 100% completion challenging but still enjoyable, whereas others consider exploration and enemy encounters as unnecessarily drawn out or grindy. Overall, the gameplay balances moments of fun progression with sections that may feel exhausting or tedious.

    • “I spent another 6 hours to find the next 25%, and this was still fun gameplay, not grinding for completion's sake.”
    • “Of the minuses, the endgame is rather tedious, the first part was a little more interesting.”
    • “The generic graphics and music, the confusing or maybe even non-existent story setup and the grindy and repetitive combat made a bad first impression.”
    • “The puzzles are tedious and repetitive, enemy encounters feel totally out of place like they are there just for you to spend a little bit more time with the game.”
  • optimization
    25 mentions Positive Neutral Negative

    Optimization in the game is generally good, with solid performance on modest hardware and smooth gameplay, though some users report occasional stuttering, micro lag, and frame drops, especially compared to the original title. While DLSS helps improve performance, certain areas like the main hub and Unreal Engine-related resource demands lead to inconsistency requiring graphics settings adjustments. Overall, optimization is decent but has room for improvement, with many issues expected to be addressed in future updates.

    • “Performance is solid, and the game runs well even on modest hardware, which is a testament to its efficient design.”
    • “Performance-wise, Six Inches Under ran smoothly throughout (especially in contrast to the first Supraland, where I experienced consistent low FPS that detracted from the fun).”
    • “So far no performance issues that I have seen (albeit I have an RX 6600 with an i5-11400 playing in 1080p). The developers need to be pleased with themselves for this masterpiece of a game.”
    • “The environment has typical Unreal Engine vibes: samey rock formations and vegetation. Due to this resource-hogging engine and some optimization issues, I have to tweak (downgrade) my graphics settings to play the game smoothly (the same issue I encountered in the first game; it was more annoying in that game).”
    • “I wouldn't even mind the poor performance that much if it was at least consistent, but the heavy (micro)stuttering with FPS jumping around between 10 and 150 makes it quite an awful experience.”
    • “It seems to be very poorly optimized.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere is widely praised for its immersive, captivating, and nostalgic quality, blending humor, exploration, and light-heartedness with well-designed environments. Fans appreciate the game's unique tone that evokes childhood memories, seamlessly combining puzzle-solving with a strong sense of wonder and secret hunting. Overall, the atmosphere strongly contributes to the game's charm and is considered a standout element in the series.

    • “There's something undefinable about the atmosphere of the Supraland games that invokes a wonderfully nostalgic feeling of childhood in a way that's hard to explain.”
    • “I appreciated the movement, the exploration, and the atmosphere, and I rank the Supraland games among the highest for 3D Metroidvania style games.”
    • “The art, atmosphere, gameplay, and puzzles are absolutely perfect.”
  • replayability
    9 mentions Positive Neutral Negative

    Replayability for this game is mixed, with some players appreciating features like arenas that enhance longevity and replay value, while others find it lacking due to basic puzzles and limited variation. Overall, it offers decent replayability but may not be as engaging on subsequent playthroughs compared to the first installment.

    • “Infinitely replayable.”
    • “Replay value - longevity and replayability.”
    • “Arenas were a perfect addition that make the game more replayable.”
    • “A good game but not very replayable like the first one.”
    • “No replayability as it was mostly puzzle solving and even then the puzzles were fairly basic.”
    • “I feel no replayability.”
  • stability
    6 mentions Positive Neutral Negative

    The game has greatly improved its stability, fixing most major bugs and running well on various systems, including an M3 MacBook Pro. However, some lingering issues like collision glitches, buggy item interactions, and occasional softlocks still affect the final puzzles, causing frustration for some players. Overall, stability is strong but not flawless.

    • “However, some of the final puzzles were not only incredibly challenging, but were plagued by inconsistent and buggy mechanics, making me lose interest out of frustration and move on at about 95% completion.”
    • “I did encounter quite a few collision glitches, such as seeing inside models and weapons going through the environment, along with a few softlocks.”
    • “Additionally, some minor issues with buggy item movements could briefly frustrate players during gameplay.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express strong emotional engagement with the game, highlighting feelings of challenge and satisfaction from puzzle-solving, as well as a deep attachment that leads to emotional devastation upon completion. This level of emotional impact is rare and memorable for many.

    • “Some of the post-game puzzles made me feel brick dumb; it felt so good when I solved them.”
    • “I can count on one hand the number of games that have made me feel like this over 40 years.”
    • “I'm emotionally devastated that I'm done and now must wait for Supraworld.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features microtransactions and in-game purchases but stands out in the current market by avoiding typical cash-grab tactics, offering a unique and thoughtful experience instead.

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10h Median play time
11h Average play time
5-20h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Supraland Six Inches Under is a open world platformer game with comedy theme.

Supraland Six Inches Under is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 11 hours playing Supraland Six Inches Under.

Supraland Six Inches Under was released on January 13, 2022.

Supraland Six Inches Under was developed by Supra Games.

Supraland Six Inches Under has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Supraland Six Inches Under is a single player game.

Similar games include Supraland, Supraworld, SteamWorld Dig 2, Axiom Verge 2, Psychonauts 2 and others.