Project Nimbus Game Cover
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"Project Nimbus" is a high-speed mech action game set on a futuristic Earth devastated by war. Players control a weaponized Battle Frame, engaging in battles against enemy units, huge bosses, and unique ace pilots. With over a dozen playable Battle Frames, 26 missions, and various weapons, experience the story of a young ace pilot fighting in a war between three different factions.

  • Mac OS
  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 775 reviews
story115 positive mentions
stability19 negative mentions
  • Fast-paced, adrenaline-pumping action that captures the essence of mecha anime.
  • Gorgeous environments and impressive mech designs that enhance the overall experience.
  • Engaging soundtrack that complements the combat and story, creating an epic atmosphere.
  • Lack of customization options for mechs, limiting player agency and personalization.
  • Inconsistent difficulty spikes that can lead to frustrating gameplay experiences.
  • Technical issues such as frame rate drops and camera problems, especially in tight spaces.
  • story647 mentions

    The story of "Project Nimbus" has received mixed reviews, with many players noting its similarities to popular mecha franchises like Gundam and Ace Combat. While some appreciate the emotional depth and character interactions, others criticize the narrative for being disjointed, generic, and lacking in character development. Overall, the story serves as a backdrop for the gameplay, with many players feeling that it could benefit from more coherent storytelling and character focus.

    • “The story is well constructed and has a thought-provoking message to tell.”
    • “Overall, Project Nimbus: Complete Edition is a solid game with fun combat and a story that'll leave you smiling, not from some profound commentary about humanity, but because of how it makes you go 'wow, they're really gonna reference that, aren't they?'”
    • “The story has unexpected depth to it; I was thoroughly impressed by this seemingly indie title!”
    • “The story is a mess that barely makes sense but is very emotionally charged.”
    • “The storyline and character conversation is more Gundam/Ace Combat meme than actual story, to be honest, never had much expectation to begin with though with the pricing.”
    • “The story jumps around player characters so much that it's impossible to care about anything going on.”
  • gameplay232 mentions

    The gameplay of Project Nimbus is generally praised for its fast-paced, engaging mech combat that combines elements from classic titles like Armored Core and Ace Combat. While many players appreciate the core mechanics and the variety of mechs and weapons, some criticize the game for its repetitive mission structure, lack of depth, and occasional control issues. Overall, the gameplay is seen as enjoyable and fun, particularly for fans of the mecha genre, despite some areas needing refinement and polish.

    • “In terms of gameplay, Project Nimbus has a fun mecha gameplay loop that reminds me of the fourth generation of Armored Core games, specifically Armored Core: For Answer.”
    • “The gameplay is fast-paced and the amount of things happening all at once on the screen can be rather scary, but once you get the hang of it, you really feel like an ace pilot of some sort.”
    • “The gameplay is where this Project Nimbus shines.”
    • “The gameplay is okay, I suppose, but the story/mission structure is so derivative of Ace Combat that I started to wonder if it has any ideas of its own outside of that and referencing mecha anime.”
    • “Now the gameplay issues: the way the game calculates lead leaves much to be desired, especially noticeable with your MGS which will miss 80-90% of the time unless you're either literally touching your target or within one of the very few, narrow angle/closing speed envelopes it can accurately calculate, and there's no gun dispersion to help you out here either.”
    • “The game feels pretty 'indie' but that did not detract from the overall gameplay experience much.”
  • graphics161 mentions

    The graphics of the game receive mixed reviews, with some praising the beautiful cityscapes and mech designs, while others criticize the low-quality textures and dated visuals reminiscent of older games. Many players appreciate the atmospheric effects and smooth performance on lower-end systems, but note issues like graphical glitches and a lack of customization options for settings. Overall, while the graphics can be visually appealing, they often fall short of modern standards, leading to a varied reception among players.

    • “Beautiful graphics for everything from cityscapes to missile contrails.”
    • “The graphics are really good and it runs really well; it doesn't seem to get bogged down or lose its edge even in the middle of intense combat, so you can stay into it quite easily.”
    • “Epic graphics, awesome flight mechanics, kick-ass weapons, and many more things that make this game an excellent addition to your collection.”
    • “The game's graphics are extremely dated to the point where it doesn't even look like an Unreal Engine 3 game, and animations are janky and awkward.”
    • “Another reason that drove me to give up this game is that the graphics seem more like a 1990's game, which seriously puts me off.”
    • “The graphics are horrible; PS1 Armored Core looks better than this current game.”
  • music89 mentions

    The music in the game is widely praised for its epic and atmospheric quality, enhancing both combat and storytelling experiences. Many players highlight the soundtrack as a standout feature, with specific tracks evoking strong emotions and fitting well with various gameplay scenarios. Overall, the music is considered a significant asset, contributing to the game's appeal and enjoyment.

    • “The real star of the show is how all of this comes into play with music that just makes the combat and story feel epic and amazing.”
    • “The soundtrack is amazing, the voice acting is decent, the combat is awesome fun once you tweak the keybinds a bit.”
    • “The music is beautiful, especially in the act 1 mission: rise, mirai!!”
    • “The sound effects/music in the game needs work, and often doesn't seem to fit what is happening on the screen.”
    • “But it's easy to understand, I guess there is no professional music director for the game.”
    • “Also, if there could be more music done for the game to match with the combat mech mood, like Zone of the Enders and Gundam.”
  • optimization45 mentions

    Overall, the game's optimization has received mixed reviews, with many players experiencing significant performance issues, including inconsistent frame rates and lag, even on high-end systems. While some updates have improved performance, players still report a need for further optimization, particularly in graphics settings and user interface design. The game shows potential, but ongoing optimization efforts are crucial for enhancing the overall experience.

    • “Combat is fluid, optimization has also improved.”
    • “I like the optimization update!”
    • “When the optimization came, it completely changed the game!”
    • “First, foremost, and king of the mountain on things that cause problems is that the game has enough optimization issues to fill a novelette.”
    • “First of all, the game is horribly optimized.”
    • “Game performance is inconsistent, despite playing on a very well-built gaming rig (i7, GTX 1070, 16 GB DDR4).”
  • stability19 mentions

    The game is plagued by numerous bugs and glitches, including soft locks, random crashes, and significant graphical issues that can detract from the overall experience. While some players find humor in its imperfections, the instability can lead to frustrating gameplay moments, particularly during critical missions. As it is still in early-access alpha, many hope for improvements in future updates.

    • “The game, however, is sometimes a bit buggy; it will sometimes randomly crash if you die.”
    • “There are graphical glitches in this game that absolutely ruin the ability to enjoy it.”
    • “From hideous typos in the subtitles, to several voice lines piling on top of each other, to the game kicking you back to the main menu randomly after campaign missions, to graphical and game-breaking glitches, to the framerate tanking heavily during late game, regardless of computer configuration or settings.”
  • humor13 mentions

    The humor in the game is widely appreciated, with players enjoying the abundance of Ace Combat references, absurd scenarios, and intentionally cheesy voice acting that adds to its charm. Many found the comedic elements, such as exploding seagulls and over-the-top anime clichés, to be memorable and entertaining, despite some gameplay shortcomings. Overall, the humor serves as a highlight, making the experience enjoyable and engaging.

    • “But I was laughing all the way at the many Ace Combat references and quotes!”
    • “The final mission is just straight up the song from Unsung War, only super funny because the seagulls explode this time.”
    • “The campaign is utterly cheesy and filled with anime clichés, that's why it's so funny, especially since the voice acting is so bad it comes back around to being somewhat enjoyable.”
  • atmosphere11 mentions

    The game's atmosphere is highly praised for its engaging blend of campy, melodramatic elements and military realism, reminiscent of classic mecha shows. The music and sound design significantly enhance the experience, creating a quirky universe with contrasting visuals and moral complexities. While some users note similarities to other titles, the overall ambiance effectively immerses players in a well-crafted world.

    • “It is clear that the developers have been trying to make an interesting world and are attempting to replicate the grandeur of what we see in some of the larger mecha shows from Japan: and in this case, it succeeds in creating the necessary grey moral atmosphere and creating a quirky universe with floating cities, dark undertones contrasted by bright visuals.”
    • “Sound design, music, and atmosphere are all excellently done with only a few encountered instances of voice actors talking over each other.”
    • “The atmosphere is very Ace Combat-esque: campy, melodramatic, but grounded in military technobabble in a seemingly plausible future.”
    • “It is clear that the developers have been trying to make an interesting world and are attempting to replicate the grandeur of what we see in some of the larger mecha shows from Japan: and in this case, it succeeds in creating the necessary grey moral atmosphere and a quirky universe with floating cities, dark undertones contrasted by bright visuals.”
    • “Beside practically ripping off AC:4 Answer's atmosphere (in terms of floating nations, ground level for terrorists and the poor), the game has some decent levels.”
  • replayability10 mentions

    The game offers significant replayability through its two skirmish modes—war scenario and survival mode—alongside a campaign with multiple acts and missions. While players appreciate the variety and potential for replay value, some express a desire for more options, such as choosing different mechs for each story mission. Overall, the game is seen as a solid investment with ample replayability, especially with ongoing updates.

    • “Once you finish the campaign, there are two skirmish modes that add a lot of replayability.”
    • “2 acts, each containing around 5-7 missions, some of which are multi-part, and the end stage missions for act 2 can take up to an entire afternoon to clear. On top of that, there is a survival mode that allows you to choose from any of the in-game mechs to play with for additional replayability or just to simply blow stuff up.”
    • “The war scenario and survival game mode give it enough replayability on its own, however.”
    • “2 acts, each containing around 5-7 missions (if I recall correctly), some of which are multi-part, and the end stage missions for act 2 can take up to an entire afternoon to clear. On top of that, there is a survival mode that allows one to choose from any of the in-game mechs to play with for additional replayability or just to simply blow stuff up.”
    • “- Low replayability outside of survival mode; not enough game modes.”
  • character development8 mentions

    Character development in the game is generally viewed as lacking, with many reviewers noting that it starts slowly and only gains depth in the latter half of the story. While some characters, like the protagonist, show potential for growth, the overall narrative fails to provide sufficient exploration of their emotional arcs. Despite interesting storylines and character designs, the development feels rushed and underwhelming, leaving players wanting more.

    • “I don't usually care for playing as male characters (especially in Japanese games, where they're often a bad combination of all the worst aspects of Amuro and Shinji, without the character development of either). Even though the guy in this game is basically Roy Focker, it's still a good feature in my book.”
    • “Even the stories are very interesting; each chapter/episode has its unique stories and plots, and I love the character designs that come out every so often.”
    • “Starts off rather slowly but progresses along quite well, with the ability to play from both sides of the conflict (the CFN and the UCN) in different stages of the same mission. Although character development could be stronger, it's only in the second half of Act 2 that the main characters of both factions start to display emotions and ask questions about the war and the killing, culminating in a final emotional trip ending in Act 2.”
    • “The story reminds you of Gundam, but unlike Gundam, it isn't well told and there is nearly not enough time for character development.”
    • “Starts off rather slowly but progresses along quite well, with the ability to play from both sides of the conflict (the CFN and the UCN) in different stages of the same mission, although character development could be stronger - it's only in the 2nd half of Act 2 that the main characters of both factions start to display emotions and ask questions about the war, the killing, etc., with a final emotional ending in Act 2.”
    • “No character development.”
  • emotional5 mentions

    The emotional aspect of the game is polarizing; while some players find the story to be a chaotic yet deeply moving experience that evokes strong feelings of grief and joy, others criticize the characters as dull and lacking depth, resulting in little emotional attachment. Overall, the emotional impact varies significantly among players, with some appreciating the intensity despite narrative flaws.

    • “The story is a mess that barely makes sense but is very emotionally charged.”
    • “It's fast-paced, has a good story, I cried tears of both grief and joy.”
    • “Made me feel like I was back in air combat, all those years ago.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, with missions often feeling repetitive and unengaging. While combat has its enjoyable moments, the overall experience is marred by the grindy nature of certain tasks, particularly in the Warfront mode.

    • “I found the characters and the dialogue really annoying; the story is mediocre, and while the combat is somewhat fun, the missions tend to be quite tedious.”
    • “Warfront can be a bit grindy, though.”
    • “The sword especially feels almost useless in its current form, as even attempting to attack a capital ship that stands virtually motionless is a tedious proposition.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

80% average critic score

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Play time

5hMedian play time
11hAverage play time
5-30hSpent by most gamers
*Based on 4 analyzed playthroughs

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