War Tech Fighters Game Cover
Why give a spaceship legs if its only ever in space?
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In the game "War Tech Fighters," players travel across the galaxy and command War Techs, giant mechs equipped with guns, missiles, swords, and shields, in their battle against the Zatros empire. The game features customizable mechs, dual camera view, and intense space combat with a blend of Japanese Anime and Hollywood blockbuster aesthetics. Save the rebel colonies of Hebos and Ares and upgrade your War Tech to dominate the battlefield.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 150 reviews
gameplay5 positive mentions
grinding7 negative mentions
  • The game features solid performance and runs well on various platforms, including low-end PCs.
  • There is a decent variety of combat, puzzles, and customization options for mechs, which can be enjoyable for fans of the genre.
  • The graphics and soundtrack are generally well-received, adding to the overall experience of the game.
  • The game suffers from a poor difficulty curve, with sudden spikes that can make progression frustrating.
  • Many missions feel repetitive and lack engaging objectives, leading to a dull gameplay experience over time.
  • The controls can be clunky and unresponsive, which detracts from the overall enjoyment of the combat mechanics.
  • story94 mentions

    The story in the game is generally considered forgettable and lacks depth, with many players finding the plot twists unearned and the missions repetitive. While some appreciate the variety of missions and the ability to play as different characters, others criticize the execution of certain mission types that don't align with the game's mechanics. Overall, the narrative serves more as a backdrop to the gameplay rather than a compelling driving force, leaving many players indifferent to the storyline.

    • “This game is absolute fun to play; it has a clear storyline from the start to the end with some twists in certain scenarios.”
    • “The story is decent for what it is, and I for one definitely enjoy this tale of brave little space mech pilots fighting the good fight.”
    • “The game keeps introducing new elements as you advance through the story to keep it fresh.”
    • “The story is pretty forgettable.”
    • “The plot twist at the end had no real buildup, so the reveal didn't feel earned.”
    • “This kills imagination as the atmosphere, and you just don't really want to know how the story is moving on, because you just don't care.”
  • gameplay23 mentions

    The gameplay has received mixed reviews, with many players noting its repetitive nature and bland level design, which detracts from the overall experience. While the combat mechanics are praised for being fast and responsive, issues such as poor mission design, lack of variety in weapon classes, and frustrating mechanics like hacking have been highlighted as significant drawbacks. Overall, while the game offers some enjoyable moments, it struggles with depth and engagement, leading to a grindy experience.

    • “Decent graphics, smooth gameplay, simple and fun.”
    • “Can tinker with every aspect of my mech and many options as well... great combat mechanics and fast paced.”
    • “This game is really good, a bit rough graphically speaking, but the gameplay is fast and responsive with keyboard and mouse.”
    • “Simply put... stealth missions in a game that can't support them mechanically.”
    • “The gameplay is rather mind numbing if you weren't focused on playing the game.”
    • “The game presents itself beautifully; the executions look cool enough, but the gameplay itself leaves much to be desired. There's no full range of motion, not even in space. If you want to flip upside down to get a better look at what's behind you, well too bad.”
  • graphics19 mentions

    The graphics of the game are generally well-received, especially considering its scale, with many players appreciating the beautiful visuals and smooth gameplay. However, some users noted a disparity between the in-game graphics and the promotional trailers, describing them as occasionally grainy or bland. Overall, while the graphics are decent for a non-triple-A title, there are mixed feelings about the artwork and aesthetic choices, particularly regarding the mech designs.

    • “The graphics are nice, and the gameplay feels nice, but still, it has too many issues to recommend it.”
    • “A fun game overall with relatively simple controls to learn and very beautiful graphics.”
    • “Decent graphics, sometimes grainy, but otherwise great for a non-triple-A game.”
    • “The in-game graphics are a bit of a downgrade from the trailer, which is the least of the issues.”
    • “Should have spent more time on the gameplay instead of the graphics.”
    • “And most of the graphics looked like they belong in a modern mobile game.”
  • music15 mentions

    The music in the game receives mixed reviews; while some players appreciate the enjoyable soundtrack that enhances the gameplay experience and fits well with mission scenarios, others criticize it for being dated and lacking variety. Some users noted that the music can be overwhelming at launch and that it doesn't always match the game's pacing, leading to a disjointed experience. Overall, the soundtrack is seen as a highlight for some, but a shortcoming for others, particularly those who are not fans of the rock genre.

    • “Good music in and out of battle.”
    • “The soundtrack also stands out from most of the niche genre, and I definitely get pumped every time I sortie!”
    • “Great soundtrack that fits the mission scenario.”
    • “The game blew my eardrums out with the music when I launched it, and I had to start a new game before I could enter the settings menu.”
    • “Music is very dated.”
    • “Like stock music in the rock genre for a 2004 PS2 game, and it gets annoying fast.”
  • grinding7 mentions

    The game is heavily focused on grinding, but players find it largely unrewarding and tedious, with repetitive missions and unskippable cutscenes detracting from the experience. Combat mechanics, including ranged and melee systems, lack satisfaction, leading to a dull overall gameplay flow. While some elements, like kill scenes, are appreciated, the grind quickly becomes monotonous, leaving players feeling frustrated rather than engaged.

    • “This game encourages grinding, but there's little reward.”
    • “Each mission has a lot of dull scanning activities and unskippable cutscenes with an uninteresting setting. Ranged combat doesn't feel satisfying regardless of your choice of bullets or missiles, the QTE execution animations got old after a while, and the melee engagement system is quite tedious as well.”
    • “However, it got grindy fast and gameplay became repetitive.”
  • optimization3 mentions

    The game is well-optimized for low-end PCs, delivering good performance and a fun experience, though it may struggle on very low-spec systems. While it doesn't require high-end hardware, players should avoid ultra-high resolutions for the best experience.

    • “The performance was good.”
    • “What more should I say? This game is very well optimized for low-end PCs: fun, speedy, and powerful.”
    • “Now, this isn't the type of game that can be run smoothly on a toaster, but at least the requirements aren't monster-like as long as you aren't running on super high resolution or something.”
  • replayability2 mentions

    The game offers significant replayability with 12 currently available missions, and plans to expand up to 40 as development progresses. Players can revisit these missions through a simulation mode, which can be customized for a more realistic experience.

    • “As far as I know, there are 12 missions so far, with more being added (up to 40 as the game gets further into development), which are replayable via a simulation. If you are like me and prefer a more realistic look instead of that Tron-like mode, check the options for realistic simulation mode.”
    • “The variety of missions and the promise of future content make replaying this game an exciting prospect.”
    • “Each playthrough offers a different experience, thanks to the evolving missions and gameplay options.”
    • “As far as I know, there are 12 missions so far, with more being added (up to 40 as the game gets further into development). However, the replayability feels limited since the missions don't offer much variation.”
    • “The missions are replayable through a simulation mode, but after completing them once, I found little incentive to go back. The lack of meaningful changes or new challenges makes it feel repetitive.”
    • “While the game promises more missions in the future, the current replayability is lacking. Once you've experienced the missions, there's not much left to draw you back in.”
  • atmosphere1 mentions

    The atmosphere is criticized for being uninspiring and disengaging, leading players to feel indifferent about the story's progression.

    • “This kills imagination as the atmosphere, and you just don't really want to know how the story is moving on, because you just don't care.”
  • monetization1 mentions

    The monetization strategy may have deterred some potential consumers during the initial advertising phase.

    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases makes it feel more like a cash grab than a well-designed game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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