Streets of Rogue Game Cover
A flexible roguelike with more than enough playstyles to keep you coming back.

"Streets of Rogue" is a rogue-lite game set in a procedurally generated city with various AI-informed characters. Players can choose from unique character types, such as a soldier or bartender, and use their abilities, items, and the environment to complete missions. The game offers a high degree of freedom and encourages experimentation through its RPG-like elements.

  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Tablet
  • Xbox
  • Xbox 360

Reviews

79%
Audience ScoreBased on 7,486 reviews
gameplay304 positive mentions
stability26 negative mentions
  • The game offers immense replayability with a variety of characters, each with unique abilities and quests.
  • Gameplay is chaotic and fun, allowing for multiple approaches to objectives, from stealth to all-out mayhem.
  • The humor and quirky interactions with NPCs add a delightful charm to the overall experience.
  • The game can feel repetitive after a while, as the objectives and level layouts tend to be similar.
  • Combat can be clunky, with melee attacks often resulting in chaotic situations that are hard to manage.
  • Some players may find the lack of a strong narrative or deeper progression system disappointing.
  • gameplay795 mentions

    The gameplay of "Streets of Rogue" is widely praised for its depth, variety, and emergent mechanics, allowing players to approach objectives in numerous creative ways. While the game features a steep learning curve and can become repetitive over time, the diverse character classes and customizable gameplay options, including mutators, keep the experience fresh and engaging. Many players find the chaotic multiplayer mode particularly enjoyable, enhancing the overall fun and replayability of the game.

    • “The gameplay is incredibly fun and varied, with a multitude of ways to complete objectives depending on the character you choose.”
    • “Streets of Rogue offers a unique blend of emergent gameplay, allowing for countless strategies and interactions that keep each run fresh and exciting.”
    • “The game mechanics are smooth and intuitive, providing a satisfying gameplay loop that encourages creativity and experimentation.”
    • “The game feels difficult at first and did not tell you much about the mechanics, particularly about how saving the game works.”
    • “The learning curve is so high that even after 100 hours, I would still say I kind of suck at this, and almost every new mechanic I discover results in the loss of a run.”
    • “To me, the runs are almost always the same with only a handful of different quests that you'll be forced to do over and over; the different classes do lend to some different gameplay, but the differences are very minor.”
  • story733 mentions

    The story in "Streets of Rogue" is minimal and often considered nonsensical, primarily revolving around the player's quest to overthrow a corrupt mayor. While the game lacks a deep narrative, it compensates with a variety of character-specific quests and a humorous tone that enhances the gameplay experience. Players appreciate the freedom to approach missions in numerous ways, making each run feel unique despite the repetitive nature of the mission types.

    • “The character diversity and quests are all fun and challenging.”
    • “The sheer depth of options available to solve procedurally generated missions is staggering.”
    • “With a multitude of character unlocks, traits, missions, weapons, items and custom characters, every run gives you something new to try.”
    • “The story is practically non-existent (the mayor is bad, stop him) and the missions themselves are generic and can become repetitive (fetch quest, save person, kill people, press buttons).”
    • “The missions themselves are repetitive, largely boiling down to: neutralize random person x, acquire item from person/thing, rescue prisoners, etc. but, in almost a hitman kind of way, that's not a bad thing due to the sheer amount of options you have to complete your objectives.”
    • “From my experience, the missions are limited and repetitive, and there aren't many stages in the game currently.”
  • humor520 mentions

    The humor in "Streets of Rogue" is widely praised for its lighthearted and chaotic nature, often resulting in hilarious and absurd situations during gameplay. Players appreciate the witty dialogue, quirky character interactions, and the game's ability to generate unexpected comedic moments, especially in multiplayer settings. While some find the humor a bit juvenile or over-the-top, the overall consensus is that it adds a delightful charm and replayability to the game.

    • “Unlike a lot of roguelike games that are difficult and can be infuriating, Streets of Rogue is a lighthearted take on the genre that's fun and humorous to play.”
    • “One of the standout features of Streets of Rogue is its delightful humor, which infuses every aspect of the game with a lighthearted charm.”
    • “The humor works well with the variety of goofy approaches and possible situations, mostly in the class, item, and level design.”
    • “It's not funny in the sense that the writing is funny or there is sharp wit present in the game.”
    • “Hell, do you want to beat the game as a pacifist who makes friends by telling jokes and having those friends kill people who think you're an unfunny hack?”
  • replayability436 mentions

    The game boasts exceptional replayability, with players praising its diverse character roster, procedural level generation, and customizable gameplay options that encourage varied play styles. Many reviewers highlight the game's ability to remain engaging through numerous unlockable classes, mutators, and unique objectives, making it a standout in the roguelike genre. Overall, it is frequently described as having near-infinite replay value, ensuring players can enjoy countless hours of fun without growing stale.

    • “The replayability this game has is almost infinite, tons of NPCs and thousands of items to choose to play from, and you can even create your own before you jump into the always randomly generated map.”
    • “Endlessly replayable, all the characters are fun and unique, and there are limitless ways to play the game.”
    • “The sheer number of random interactions is phenomenal and gives this game basically infinite replayability.”
    • “The replayability factor slowly fades away.”
    • “Even though I've completed all the content available so far, the replayability is off the chain.”
    • “The content right now offers enough replayability by giving you the possibility to add mutators and play daily challenges.”
  • music288 mentions

    The music in the game has received overwhelmingly positive feedback, with many players praising its catchy, upbeat, and immersive qualities that enhance the overall gameplay experience. Reviewers frequently describe the soundtrack as "banger" and "phenomenal," noting its ability to keep players engaged and entertained, even leading some to listen to it outside of the game. However, a few comments mention that the music can become repetitive over time, but this does not significantly detract from its overall appeal.

    • “The music is superb and resembles the old Newgrounds games.”
    • “The soundtrack is a masterpiece and the visuals are super appealing.”
    • “The gameplay is fast and frantic, and a groovy, funky electronic soundtrack only helps with the immersion.”
    • “The soundtrack is catchy but starts to get on your nerves quickly.”
    • “There's basically no story here, the world is amusingly confusing and incoherent, music is there but forgettable, and the pixel graphics are good but nothing amazing.”
    • “The only complaint I have is the repetitive music.”
  • graphics219 mentions

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia for retro gaming, with many users praising its colorful and expressive visuals. While some reviewers noted that the graphics are simplistic and basic, they often emphasized that the art style complements the engaging gameplay and adds to the overall experience. Overall, the graphics are well-received for their aesthetic appeal and suitability for the game's mechanics, despite not being cutting-edge.

    • “Truly excellent game, with a lovely pixel graphic style.”
    • “Graphics absolutely beautiful in their 8-bit style.”
    • “Skillfully designed pixel art graphics that suit this game perfectly and with each run never being the same which adds to a lot of replayability.”
    • “The graphics are extremely basic, but the controls are good, the sound feedback is very satisfying, and the music is oddly great.”
    • “To me, the graphics look less like charming pixel art and more like mediocre, simplistic flash animation.”
    • “The graphics are very primitive, but there are a lot of play-style options.”
  • stability34 mentions

    Overall, the game's stability is a mixed bag; while many players report occasional bugs and glitches, particularly in multiplayer and after updates, most agree that it remains playable and has not experienced major crashes. The developer is actively working on fixes, and many users find the game stable for early access, with some even noting a solid performance on various platforms. However, a few players have encountered significant issues that hinder gameplay, indicating that further polishing is needed.

    • “The developer is very good at making the game bug-free and overall lovely to play.”
    • “Even in alpha, the game is absolutely feature-rich and more or less pretty bug-free!”
    • “Content is still lacking some, and the usual growing pain bugs can occur, but my experience has been pretty solid and mostly bug-free (nothing game-breaking).”
    • “Buggy game, keeps bugging out on courier when about to finish a big quest.”
    • “The troubleshooting guide is basically a long list of non-systematic hacks, and the part about network troubleshooting isn't more than a big cop-out: 'it could be anything on the user's end - your router, your firewall, your antivirus.'”
    • “But there's a few glitches that can ruin a run; some of the mechanics that should work on your side don't and instead hinder you, and overall, it just needs massive polishing.”
  • grinding26 mentions

    The reviews indicate that grinding in the game is a significant aspect, often described as requiring a substantial time investment, with some players finding it tedious and repetitive. While some enjoy the gameplay loop and don't mind the grind for achievements, others criticize the lack of progression between runs and the overall grindy nature of the experience. Overall, opinions are mixed, with some players appreciating the grind while others find it excessive and monotonous.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “It would be nice if you could unlock buffs or level your character little by little after grinding through runs, but there is no such ability, so every run you are starting from square one.”
    • “Great in principle but it ends up extremely tedious and repetitive because of endless vault assault missions.”
    • “It's 'roguelike' elements are laughable at best and tedious at worst, with multiple playthroughs feeling near-identical due to the copy/paste formula that serves as the backbone for this entire experience.”
  • optimization18 mentions

    Overall, the game's optimization is generally well-received, with many players noting smooth performance and good battery life. However, some users report occasional stuttering, lag during large battles, and performance issues in specific scenarios, particularly in online co-op and high-action scenes. While the game has been polished over time, there are still minor optimization challenges that can affect gameplay on certain hardware configurations.

    • “It's well-optimized and very polished - the dev has worked on it tirelessly for many years.”
    • “The game runs smoothly, no bugs whatsoever and has plenty of 'quality of life' features.”
    • “The framerate is uncapped and performance is amazing.”
    • “Some minor issues with stuttering in online co-op at higher game speeds.”
    • “The game also has some rather bad hitching in performance, which happened for both me on my RX480 and my friend on his 1070 Ti.”
    • “I've encountered some performance problems in the industrial area when there were too many effects and particles visible on the screen.”
  • atmosphere9 mentions

    The game's atmosphere is characterized by a vibrant and quirky blend of humor, energetic music, and lively pixel art, creating a laid-back yet chaotic environment. Players appreciate the balance of a grim world filled with eccentric characters and absurd situations, which fosters a sense of fun and creativity. Overall, the combination of excellent soundtrack, engaging visuals, and a lighthearted tone contributes to a unique and enjoyable gaming experience.

    • “Despite the grisly world full of trigger-happy cops, opportunistic criminals, and cannibals (oh my!), the atmosphere of the game is very laid back and rife with humor and eccentric personalities.”
    • “The world is random and alive with a quirky atmosphere you are going to love.”
    • “The lovely pixel art and great soundtrack further add to the atmosphere of the game, and the well-functioning controls (both on keyboard and controller) support the feeling you have while playing.”
    • “Despite the grisly world full of trigger-happy cops, opportunistic criminals, and cannibals, the atmosphere of the game is very laid back and rife with humor and eccentric personalities.”
    • “The atmosphere is pretty wild and silly, but I have a hard time imagining anyone not having some degree of fun with it at some point; there's something for everyone here.”
    • “This is a game that doesn't take itself too seriously - the sense of humor and general atmosphere are reminiscent of the Saints Row games.”
  • emotional8 mentions

    Players describe the game as an emotional roller coaster, filled with wholesome experiences that evoke a range of feelings, from worry to joy. The game's updates and developer engagement contribute to a sense of community and emotional connection, making it a standout in its genre. Overall, it elicits strong emotional responses, enhancing the gaming experience.

    • “It made me feel worried, what have I done??”
    • “This game is an emotional roller coaster 10/10”
    • “It's just full of wholesome experiences all around.”
  • character development6 mentions

    Character development in the game is a mixed bag; while the character designer offers a variety of customization options, including starting items and traits, the actual progression and uniqueness of classes feel mundane and repetitive. Players express disappointment that despite the initial appeal of diverse class options, the development process lacks depth and excitement, leading to a less engaging experience overall.

    • “Sor has a decently in-depth character designer where you can pick starting items, the look of your character, and traits your character starts with.”
    • “The gameplay is tried and true, but the character design is so ridiculous and fun.”
    • “Great game to play with your friends... until one of them murders the mayor after you worked so hard to raise your electability and you have to create a custom character designed only to frustrate their every effort.”
    • “Character development is surprisingly mundane--I say surprisingly because the wide breadth of class options is one of the things that drew me to this game, but actually developing the classes is quite boring and few classes feel unique.”
    • “There's simply very little character development.”
    • “Combat, mission structure, level and character design, everything here is obnoxiously repetitive and boring.”
  • monetization2 mentions

    Many users express frustration with the current trend of monetization in games, labeling them as either uninspired cash grabs or overly reliant on microtransactions. This skepticism extends to the game's promotional materials, which some feel are misleading and overly exaggerated.

    • “Too many games these days are either copy/paste cash grabs or microtransaction simulations.”
    • “When I saw the trailer and description of this game, I thought it was totally biased and over-advertising.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Streets of Rogue

Play time

33hMedian play time
52hAverage play time
10-71hSpent by most gamers
*Based on 48 analyzed playthroughs

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