Streets of Rogue Game Cover
A flexible roguelike with more than enough playstyles to keep you coming back.

"Streets of Rogue" is a 2-player, multi-player cooperative shooter game, where player choice and freedom are key. Set in a procedurally generated city, players can choose from various characters, each with unique traits, and complete missions using weapons, items, and the environment. The game combines elements from rogue-lites like Binding of Isaac and RPGs like Deus Ex, offering a unique and anarchic experience.

  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Tablet
  • Xbox
  • Xbox 360

Reviews

97%
Audience ScoreBased on 10,690 reviews
story137 positive mentions
grinding32 negative mentions
  • story1,125 mentions

    The story in "Streets of Rogue" is minimal and primarily serves as a backdrop for the gameplay, which revolves around completing various missions to overthrow a corrupt mayor. Players navigate through procedurally generated levels, tackling missions that often boil down to simple tasks like killing targets or retrieving items, but the freedom to approach these objectives in numerous ways—whether through stealth, brute force, or clever manipulation—adds depth and replayability. While the humor and character-specific quests provide some narrative flavor, the overall plot is straightforward and not the main focus of the game.

    • “The storyline is rich with humor and heartwarming interactions, much like what one would expect from an endearing character-driven narrative.”
    • “Each character has distinct traits that drastically change how you approach missions, providing a variety of strategies and tactics to explore.”
    • “The game offers a vast sandbox experience where you can approach missions in countless ways, making every playthrough unique.”
    • “The story is practically non-existent (the mayor is bad, stop him) and the missions themselves are generic and can become repetitive (fetch quest, save person, kill people, press buttons).”
    • “The missions themselves are repetitive, largely boiling down to: neutralize random person x, acquire item from person/thing, rescue a specific npc, or press switches inside guarded buildings.”
    • “The main problem I have with this game is that after you play it long enough, the mission and level design start to get quite repetitive and the basic gameplay starts feeling the same from run to run.”
  • gameplay1,114 mentions

    The gameplay of "Streets of Rogue" is widely praised for its chaotic, emergent mechanics and high replayability, allowing players to approach objectives in numerous creative ways. While the variety of character classes and customizable gameplay options keep the experience fresh, some players note that the core gameplay loop can become repetitive over time. Overall, the game combines humor, engaging mechanics, and a unique blend of roguelike elements, making it a fun and dynamic experience, especially in multiplayer settings.

    • “The gameplay is addicting and different every time, the music is incredible, and it allows for a ton of different play styles.”
    • “The variety of classes has been keeping the gameplay fresh for me, especially with multiplayer.”
    • “Streets of Rogue's blend of rogue-lite mechanics with immersive sim elements keeps you on your toes and consistently engaged.”
    • “The gameplay is repetitive and the objectives don’t feel relevant or meaningful.”
    • “The main problem I have with this game is that after you play it long enough, the mission and level design start to get quite repetitive and the basic gameplay starts feeling the same from run to run but I still recommend the game because you can mix it up with modifiers to some degree and there's so much variety to the rest of the game that it mostly makes up for it.”
    • “Unfortunately, the gameplay gets very repetitive very quickly, even with the vast array of choice, and the basic learning curve seems to be just a few hours at best.”
  • humor745 mentions

    The humor in "Streets of Rogue" is widely praised for its chaotic, absurd, and often juvenile charm, providing a lighthearted counterbalance to the game's action. Players appreciate the witty dialogue, funny character interactions, and the unpredictable nature of gameplay that leads to hilarious situations, especially in multiplayer settings. While some find the humor to be hit-or-miss or overly reliant on randomness, the overall consensus is that it significantly enhances the game's replayability and enjoyment.

    • “The game's humor and wit are evident in its dialogue and interactions, providing a light-hearted counterbalance to the often hectic action.”
    • “The humor works well with the variety of goofy approaches and possible situations, mostly in the class, item, and level design.”
    • “Streets of Rogue is a surprisingly deep rogue-lite action RPG with a tongue-in-cheek sense of humor, cute pixel graphics, and a stellar retro soundtrack.”
    • “It's not funny in the sense that the writing is funny or there is sharp wit present in the game.”
    • “Because the game is not funny.”
    • “The 'humour' was also not funny.”
  • replayability615 mentions

    The game is widely praised for its exceptional replayability, attributed to its randomly generated levels, diverse character classes, and numerous customization options. Players appreciate the variety of playstyles and the ability to approach objectives in multiple ways, ensuring that each playthrough feels fresh and engaging. Many reviews highlight the game's potential for endless fun, especially with community mods and mutators that further enhance the replay experience.

    • “The game's randomly generated cities ensure that no two playthroughs are the same, offering endless replayability.”
    • “With so many classes, mutators, and community mods, the game has limitless replayability.”
    • “The replayability is off the scale, and that doesn't include the workshop content.”
    • “Despite being still in early access, it has a ton of replayability both with a large pool of characters to unlock and the ability to make custom ones yourself.”
    • “Right now though, I don't think it's worth the money since there's only so much to do on each level and the replayability for me was gone after three or four hours.”
    • “The replayability factor slowly fades away.”
  • music413 mentions

    The music in the game is widely praised for its catchy, upbeat, and immersive quality, with many players noting that it enhances the overall gameplay experience. While the soundtrack features a variety of tracks that fit the game's chaotic and humorous atmosphere, some players mention that it can become repetitive over extended play sessions. Overall, the soundtrack is considered a standout element, contributing significantly to the game's appeal and replayability.

    • “The music really takes this game to the next level.”
    • “The soundtrack is absolutely phenomenal and I enjoyed listening to the OST outside of the game.”
    • “The gameplay is fast and frantic, and a groovy, funky electronic soundtrack only helps with the immersion.”
    • “The music gets very repetitive after a while.”
    • “The pixel graphics hurt my eyes after a short time and the music is torturous.”
    • “I suppose the music could get a bit repetitive as a minor gripe.”
  • graphics342 mentions

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia for retro gaming, appealing to fans of 8-bit aesthetics. While some players appreciate the simplicity and clarity of the visuals, others find them outdated or lacking in detail, with opinions varying widely on their overall quality. Despite the mixed feelings about the graphics, many agree that the art style complements the gameplay and humor, contributing to an engaging experience.

    • “The vibes and soundtrack are absolutely immaculate, but really the most awe-inspiring work of art in this game is the procedural level generator; it's just a love letter in the form of 2D pixel graphics that completely and effortlessly immerses you and is meaningfully different every time you play.”
    • “The pixel art style and quirky humor add a layer of charm to the mayhem, making the game as visually appealing as it is fun.”
    • “The graphics are simple but charming, and each of the 16 floors has its own awesome music track.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic low-quality art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The graphics are extremely basic but the controls are good, the sound feedback is very satisfying, and the music is oddly great.”
  • grinding48 mentions

    The reviews indicate that grinding in the game is often viewed as excessively tedious and repetitive, with many players feeling that it requires an unrealistic time investment. While some enjoy the gameplay loop and find grinding for achievements rewarding, others criticize the lack of meaningful progression and variety, leading to a monotonous experience over time. Overall, the grinding aspect is a significant point of contention, with opinions ranging from tolerable to frustratingly excessive.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “The level missions do eventually get repetitive and tedious to do, but for the first 30 hours, you just do it and don't complain about it.”
    • “It would be nice if you could unlock buffs or level your character little by little after grinding through runs, but there is no such ability, so every run you are starting from square one.”
    • “I love a game embracing its skill-driven progression as much as the next guy, but it can often feel very grindy and not rewarding if you just feel like you're doing the same thing over and over again, especially if that same thing is tedious as all hell.”
  • stability44 mentions

    Overall, the game's stability is a mixed bag, with many players reporting occasional bugs and glitches, particularly in multiplayer modes. While some users have experienced significant issues, others note that the game runs smoothly and has been frequently updated to address problems. As it is still in early access, players should expect some instability, but many find the experience enjoyable despite the imperfections.

    • “The developer is very good at making the game bug-free and overall lovely to play.”
    • “Even in alpha, the game is absolutely feature-rich and more or less pretty bug-free!”
    • “Content is still lacking some, and the usual growing pain bugs can occur, but my experience has been pretty solid and mostly bug-free (nothing game-breaking).”
    • “Multiplayer is buggy as fact.”
    • “But there's a few glitches that can ruin a run, some of the mechanics that should work on your side don't and instead hinder you, and overall, it just needs massive polishing.”
    • “I followed the troubleshooting page and fixed the resolution issue on the window, but now all that is shown is a small blue dot (possibly being hit by a light) and all around it is black, so basically, a black screen.”
  • optimization24 mentions

    Overall, the game's optimization is generally well-received, with many players noting smooth performance and good battery life, especially on lower-end hardware. However, some users report occasional stuttering and lag during intense scenes or online co-op, indicating that while the game has seen significant improvements, it is not fully optimized and may still experience performance issues under certain conditions. Regular updates have helped enhance performance, making it accessible to a wider range of systems.

    • “It's well-optimized and very polished - the dev has worked on it tirelessly for many years.”
    • “The game runs smoothly, no bugs whatsoever and has plenty of 'quality of life' features.”
    • “Streets of Rogue is nicely optimized and is able to run smoothly and consistently.”
    • “Some minor issues with stuttering in online co-op at higher game speeds.”
    • “Great multiplayer support, although the netcode results in some stuttering even under near-ideal conditions.”
    • “I've encountered some performance problems in the industrial area when there were too many effects and particles at the same time visible on the screen.”
  • emotional11 mentions

    The emotional aspect of the game is highlighted by its rich, character-driven narrative filled with humor and heartwarming interactions, creating a wholesome experience that resonates with players. Many users express that the game provides a comforting escape from reality, evoking a range of feelings from joy to concern, and is consistently supported by a caring developer. Overall, it is described as an emotional roller coaster that leaves a lasting impact.

    • “The storyline is rich with humor and heartwarming interactions, much like what one would expect from an endearing character-driven narrative.”
    • “Fun, quirky, and made me feel better and forget how much of a mess the world was.”
    • “This game is an emotional roller coaster 10/10”
  • atmosphere10 mentions

    The game's atmosphere is characterized by a vibrant and quirky blend of humor, energetic music, and beautiful pixel art, creating a lively and engaging world. Despite its dark themes, the overall tone is laid-back and silly, appealing to a wide range of players. The combination of excellent soundtrack, creative level design, and charming visuals contributes to a unique and enjoyable experience.

    • “Despite the grisly world full of trigger-happy cops, opportunistic criminals, and cannibals (oh my!), the atmosphere of the game is very laid back and rife with humor and eccentric personalities.”
    • “The world is random and alive with a quirky atmosphere you are going to love.”
    • “The lovely pixel art and great soundtrack further add to the atmosphere of the game, and the well-functioning controls (both on keyboard and controller) support the feeling you have while playing.”
    • “Despite the grisly world full of trigger-happy cops, opportunistic criminals, and cannibals, the atmosphere of the game is very laid back and rife with humor and eccentric personalities.”
    • “The atmosphere is pretty wild and silly, but I have a hard time imagining anyone not having some degree of fun with it at some point; there's something for everyone here.”
    • “This is a game that doesn't take itself too seriously - the sense of humor and general atmosphere are reminiscent of the Saints Row games.”
  • character development9 mentions

    Character development in the game is a mixed bag; while the character design offers a wide range of customization options and unique interactions, the actual progression and depth of class development are often described as mundane and repetitive. Players appreciate the initial variety in character creation but find that the gameplay lacks meaningful differentiation among classes, leading to a less engaging experience overall.

    • “The way the game interacts uniquely to each character design is impressive.”
    • “Sor has a decently in-depth character designer where you can pick starting items, the look of your character, and traits your character starts with.”
    • “Seems to have a lot of options for character development.”
    • “Character development is surprisingly mundane--I say surprisingly because the wide breadth of class options is one of the things that drew me to this game, but actually developing the classes is quite boring and few classes feel unique.”
    • “There's simply very little character development.”
    • “Combat, mission structure, level and character design, everything here is obnoxiously repetitive and boring.”
  • monetization4 mentions

    The monetization strategy of the game has received mixed reviews, with some players labeling the character pack as a cash grab and criticizing the prevalence of microtransactions in modern games. While the game's promotional materials were deemed misleading, the overall quality of the game itself was praised.

    • “The game is great, but let's face it, the character pack is a cash grab.”
    • “Too many games these days are either copy/paste cash grabs or microtransaction simulations.”
    • “When I saw the trailer and description of this game, I thought it was totally biased and over-advertising.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

33hMedian play time
54hAverage play time
10-91hSpent by most gamers
*Based on 59 analyzed playthroughs

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