- July 26, 2016
- Labory
Strange Night
Platforms
About
Strange Night is a psychological horror game where you play as a night security guard, controlling cameras and making periodic rounds in an apartment filled with fear and madness. Inspired by the atmospheric environment of P.T. and the tension of FNAF, the game can only be played between 10 PM and 7 AM for an added layer of immersion. Your job is to uncover the mysteries behind this place and survive the night.


- Unique and mysterious atmosphere that captivates players.
- Interactive storytelling allows for impactful choices and enhances replayability.
- Some jump scares are genuinely effective, creating moments of tension.
- Limited gameplay mechanics and a lack of diverse interactive elements.
- The game is very short, leaving players wanting more content.
- Confusing controls and a non-existent plot detract from the overall experience.
story
36 mentions Positive Neutral NegativeThe game's story is characterized by its emphasis on interactive storytelling, allowing players to make impactful choices that shape the narrative. However, many players criticize the overall plot as lacking depth and coherence, describing it as non-existent or banal, with some suggesting that the gameplay mechanics are limited due to the heavy focus on exploration rather than a robust storyline. Overall, while the interactive elements are praised, the execution of the story leaves much to be desired.
“The game excels in interactive storytelling, allowing players to make choices that impact the narrative.”
“Strange Night delivers a captivating and mysterious experience, emphasizing interactive storytelling and an immersive audiovisual atmosphere.”
“Interactive storytelling with impactful choices.”
“Strange Night is like P.T. if P.T. was just a cheap, uninspired indie game and didn't have a story.”
“The non-existing story, tedious walking around the house just for things to happen and continue, sometimes waiting in one place for like 5 minutes for things to happen.”
“There is only a rudiment of it at the very beginning - but as soon as the player presses 'start the game' - the plot evaporates!”