Strange Night
- July 26, 2016
- Labory
Strange Night is a psychological horror game where you play as a night security guard, controlling cameras and making periodic rounds in an apartment filled with fear and madness. Inspired by the atmospheric environment of P.T. and the tension of FNAF, the game can only be played between 10 PM and 7 AM for an added layer of immersion. Your job is to uncover the mysteries behind this place and survive the night.
Reviews
- Unique and mysterious atmosphere that captivates players.
- Interactive storytelling allows for impactful choices, enhancing replayability.
- Some jump scares are effective and can create genuine tension.
- Limited gameplay mechanics and a lack of diverse interactive elements.
- Short duration with many players feeling it lacks depth and content.
- Confusing controls and poor translation detract from the overall experience.
- story18 mentions
- 17 % positive mentions
- 61 % neutral mentions
- 22 % negative mentions
The game's story is characterized by its emphasis on interactive storytelling, allowing players to make impactful choices that shape the narrative. However, many players criticize the overall plot as lacking depth and coherence, describing it as minimal or even nonexistent, which detracts from the immersive experience. While the game offers a captivating atmosphere, the storytelling elements could benefit from further development and expansion.
“The game excels in interactive storytelling, allowing players to make choices that impact the narrative.”
“Strange Night delivers a captivating and mysterious experience, emphasizing interactive storytelling and an immersive audiovisual atmosphere.”
“Interactive storytelling with impactful choices.”
“Strange Night is like PT if PT was just a cheap uninspired indie game and didn't have a story.”
“The non-existing story, tedious walking around the house just for things to happen and continue, sometimes waiting in one place for like 5 minutes for things to happen.”
“This game's got no storyline or anything.”
- gameplay15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay of "Strange Night" has been criticized for its limited mechanics and short duration, leaving players wanting more depth and length in their experience. While some appreciate the atmospheric narrative, many find the controls awkward and the progression confusing, leading to a stale experience after initial scenarios. Overall, the game may appeal to those who prioritize storytelling over gameplay complexity, but it falls short for players seeking engaging mechanics.
“While it may benefit from more diverse gameplay mechanics and a longer duration, its unique qualities make it a memorable journey for those who appreciate atmospheric narratives.”
“Recorded a gameplay of it on my channel!”
“The first 2-3 scenarios are good; after that, the gameplay becomes very stale.”
“Some players might find the gameplay mechanics to be limited, as the focus is primarily on storytelling and exploration.”
“Strange Night is relatively short in duration, and players may desire a longer and more extensive gameplay experience.”
“Confusing progression, invisible puzzles, broken mechanics that require game reloads, and lukewarm scares.”
- atmosphere11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The atmosphere of "Strange Night" is described as unique and mysterious, effectively immersing players in its captivating narrative and audiovisual elements. While some players appreciate the eerie ambiance and effective scares, others criticize the gameplay mechanics, suggesting that they detract from the overall experience. Overall, the game's atmosphere is a standout feature, though opinions vary on its execution and impact on gameplay.
“Strange Night captivates players with its unique and mysterious atmosphere.”
“Strange Night delivers a captivating and mysterious experience, emphasizing interactive storytelling and an immersive audiovisual atmosphere.”
“Great atmosphere, fantastic scares, and the perfect length too.”
“Now, I want to preface this with the fact that I made it a solid 25 minutes into the game, and I was so fed up with not being able to move, explore, and the lack of atmosphere that I decided to give up.”
“I got scared a couple of times, but if all you're looking for is jump scares with no atmosphere, I think you can do better than this.”
“The gameplay is horrible (the player sways like a drunk while walking, and the control scheme is...weird...), but it actually works in favor of generating atmosphere once the weird stuff starts happening.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game receive mixed reviews, with some praising the interesting visuals and immersive experience, while others criticize them as dull and low quality. Overall, while the graphics are noted as a strong point by some, many feel they fall short in comparison to other aspects of the game.
“The game's visuals, sound design, and narrative work together to create an immersive and unforgettable experience.”
“What it does right is mostly graphically.”
“Good graphics but everything else fell short.”
“The graphics are dull, the jumpscares are cheap and aggressive, and the gameplay is just too slow.”
“The graphics and effects could be better.”
“The animations and graphics are incredibly low quality.”
- replayability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The game's replayability is mixed; while some players appreciate the dynamic choices that result in varied outcomes and endings, others find the short gameplay lacking in replay value.
“This dynamic element enhances replayability, as different choices lead to diverse outcomes and endings.”
“The game offers multiple paths and strategies, making each playthrough feel fresh and engaging.”
“With various character builds and storylines to explore, I find myself coming back for more every time.”
“Gameplay is short with no replay value.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is highly praised for its relaxing qualities, with users noting that it creates a soothing atmosphere that enhances the overall experience. Many appreciate the great sound design, contributing positively to the game's ambiance.
“Great music and sounds.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and unengaging, often involving long waits and aimless wandering without a compelling story to motivate their actions. This repetitive gameplay detracts from the overall experience, making it feel more like a chore than an enjoyable activity.
“The non-existing story, tedious walking around the house just for things to happen and continue, sometimes waiting in one place for like 5 minutes for things to happen.”
“This is a rather boring and tedious activity that can at least slightly improve walking around the house.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report that the game effectively evokes strong emotional reactions, particularly through its ability to instill fear and tension, leaving players visibly affected.
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has been reported to have significant stability issues, including movement glitches that hinder gameplay right from the start, requiring players to spend time troubleshooting before they can fully engage with the game.
“The game was buggy from the start, with movement glitches that took me about 10 minutes to work around just to get it to function properly.”
“I encountered numerous stability issues, making it frustrating to enjoy the gameplay.”
“The frequent crashes and glitches severely impacted my overall experience.”