- September 17, 2021
- SK Team
Stones Keeper
Platforms
About
"Stones Keeper is a turn-based strategy game with elements of exploration and story quests, set in a floating island-fortress. Develop your castle, hire warriors, and engage in combat using upgradable systems. Explore the world, discover ancient ruins, and uncover secrets in the vein of Age of Wonders, Warhammer Fantasy, and Heroes of Might and Magic."
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- The game features beautiful hand-drawn graphics and an engaging art style that enhances the overall experience.
- It offers a variety of tactical battles that require strategic planning, making each encounter unique and challenging.
- The developers have shown responsiveness to community feedback, implementing positive changes to improve the game over time.
- The user interface is clunky and unintuitive, leading to frequent misclicks and frustration during gameplay.
- There are significant quality of life issues, such as the lack of an undo button and no option to save during battles, which can result in lost progress.
- The game suffers from various bugs, including crashes and unresponsive enemy units, which detract from the overall enjoyment.
story
17 mentions Positive Neutral NegativeThe game's story is engaging and visually appealing, with players appreciating the mission design and music. However, the narrative progression is linear and can feel limited, with some missions being frustratingly difficult due to design choices and AI patterns. While there are hidden unlockables, the overall storyline may not evolve significantly, leaving some players wanting more depth and exploration.
“The game has great graphics and an engaging storyline that keeps you hooked from start to finish.”
“I'm enjoying the gameplay, the story, and the mechanics.”
“There are some hidden unlockables and missable content on the way of the story mode, but it also progresses in a linear manner, so you'll usually have to choose the order of the missions before clearing the current part of the map and being able to move forward.”
“The story is 'meh' and lacks depth, making it more worthwhile to start with the skirmish mode to discover any potential.”
“Some missions are frustrating to play, such as 'escort the wagon' and 'orc camp with healing totems', which took me about 20-30 attempts each to complete due to poor design choices and AI patterns.”
“The story mode progresses in a linear manner, requiring you to choose the order of missions before clearing the current part of the map, which can feel restrictive.”