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Stones Keeper

Stones Keeper Game Cover
60%Game Brain Score
gameplay, music
story, grinding
68% User Score Based on 40 reviews
Critic Score 62%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCCloudXbox OneXbox Cloud GamingXboxWindows
Stones Keeper Game Cover

About

Stones Keeper is a single player and multiplayer role playing game with a fantasy theme. It was developed by SK Team and was released on September 17, 2021. It received mostly positive reviews from both critics and players.

"Stones Keeper is a turn-based strategy game with elements of exploration and story quests, set in a floating island-fortress. Develop your castle, hire warriors, and engage in combat using upgradable systems. Explore the world, discover ancient ruins, and uncover secrets in the vein of Age of Wonders, Warhammer Fantasy, and Heroes of Might and Magic."

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68%
Audience ScoreBased on 40 reviews
gameplay4 positive mentions
grinding2 negative mentions

  • Stones Keeper features an engaging turn-based combat system that emphasizes tactical depth, requiring players to strategize and utilize unit positioning effectively.
  • The game boasts a unique visual style with hand-drawn graphics and an atmospheric soundtrack that enhances the overall experience.
  • Players appreciate the variety of missions and the ability to develop their floating fortress, which adds a layer of strategic management beyond individual battles.
  • The user interface is clunky and unintuitive, leading to frustrating gameplay experiences, such as accidental misclicks and a lack of clear navigation options.
  • Combat mechanics can feel inconsistent, with issues like unclear line of sight for ranged attacks and random turn endings that disrupt the flow of battles.
  • The game suffers from minimal tutorialization and poor English translation, making it difficult for players to understand the mechanics and story elements.
  • story
    25 mentions Positive Neutral Negative

    The story is generally perceived as underwhelming, with some missions, particularly the early "escort the wagon" quest, frustrating players due to poor design choices. While the campaign is mission-driven and features branching paths and optional goals, the narrative leans heavily on classic high-fantasy tropes without significant innovation. Despite its shortcomings, the game maintains a brisk pace and offers engaging gameplay mechanics that keep players invested throughout the campaign.

    • “The campaign is mission-driven, with each scenario presenting a specific objective—whether it’s defending a key structure, escorting caravans, clearing out hostile forces, or retrieving powerful relics.”
    • “The tone of the world leans into classic high-fantasy tropes but does so with earnestness: ancient ruins hide dangerous secrets, monstrous foes grow stronger as the story progresses, and your heroic order struggles to stay one step ahead of encroaching darkness.”
    • “Many missions offer branching paths or optional goals that can reward careful exploration or risk-taking.”
    • “It's a bit meh, and I got really irritated with an early quest where you have to protect a cart.”
    • “Some missions are pure cancer to play: 'escort the wagon' (ch.1) and 'orc camp with 2x healing totems and 1x summoning totem' (ch.2) missions took me about 20-30 attempts each to complete due to ridiculous design choices and AI patterns.”
    • “Maybe the storyline and conversations will get darker later, but I doubt it.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by a strong tactical combat foundation and an engaging turn-based strategy loop, though it suffers from a clunky interface and some questionable mechanics. While players appreciate the challenging battles and immersive world, many express a desire for more mechanical variety and interactivity, as well as improvements to the upgrade system. Overall, the gameplay is enjoyable and addictive, but it could benefit from regular updates and refinements based on player feedback.

    • “Players willing to overlook rough edges will find a solid and enjoyable strategy experience anchored by earnest worldbuilding and a creatively implemented floating-fortress mechanic.”
    • “The gameplay is addictive; it is interesting to play and study the game.”
    • “Turn-based strategy with RPG elements featuring aggressive and dangerous enemies, a good combat system, simple but pleasant graphics, an excellent soundtrack, and enjoyable gameplay.”
    • “Very clunky interface, questionable battle mechanics, uninspired upgrade system.”
    • “Ok gameplay, but crashes way too much during combat.”
    • “After a prologue chapter, the main gameplay loop is traveling around the map in turns, picking stuff and getting into fights.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, effectively enhancing both exploration and combat with a mix of somber, heroic, and mystical motifs. Many players find the soundtrack memorable, drawing comparisons to classic titles like the 2003 "Pirates of the Caribbean," and appreciate its ability to complement the game's art and gameplay without being overwhelming. Overall, the music is considered a strong point, contributing positively to the overall experience despite some criticisms of other game elements.

    • “The music shifts between somber, heroic, and mystical motifs, enhancing exploration and combat without overwhelming the experience.”
    • “I must say right away that I really liked the music in the game; for some reason, I remembered the music from the 2003 game Pirates of the Caribbean.”
    • “Turn-based strategy with RPG elements, aggressive and dangerous enemies, a good combat system, simple but pleasant graphics, excellent soundtrack, and pleasant gameplay.”
    • “The UI is clunky and unintuitive; you can fail or be forced into story points based on a number of factors. The voice acting and sounds are honestly just better off muted (the music is pretty chill, though), and various parts of the game in every aspect feel like they could be explored or expanded upon further.”
    • “I must say right away that I really liked the music in the game; for some reason, I remembered the music from the 2003 game 'Pirates of the Caribbean.'”
    • “And so, the games are cool, the drawing is divine, pumping and collecting resources, plot and multiplayer, a huge plus is the musical accompaniment.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of Stones Keeper are praised for their hand-drawn aesthetic, which enhances the game's fantasy theme and captivates players. Reviewers highlight the appealing art style, good special effects, and overall visual quality, although some note that it resembles browser game graphics. The combination of engaging visuals and gameplay contributes to an immersive experience that keeps players hooked.

    • “Presentation-wise, Stones Keeper uses a hand-drawn aesthetic that complements its fantasy tone.”
    • “I've been enjoying the game not only because it requires using the units and resources instead of grinding for upgrades, but also because of the amazing graphics and cool characters.”
    • “The art style was very appealing and I found myself getting lost in the gameplay for more than a couple of hours without noticing it, which does not happen to me often nowadays.”
    • “Graphically, it looks like it's at the level of browser games.”
    • “The graphics are subpar and feel outdated.”
    • “The overall presentation lacks polish and detail.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its stylized, painted visuals and an unexpectedly immersive soundtrack, creating a cohesive experience. Despite budget limitations, it effectively delivers a compelling turn-based environment that blends tactical combat with light strategy.

    • “Character portraits, menus, and environments have a stylized, painted quality, supported by a soundtrack that is surprisingly atmospheric for a game of its budget.”
    • “Despite these shortcomings, Stones Keeper succeeds at what it sets out to do: provide a coherent, atmospheric turn-based experience with a satisfying fusion of tactical combat and light strategy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate that the game minimizes grinding for upgrades, focusing instead on utilizing units and resources, which enhances the overall experience. While some find the floating castle exploration tedious, the engaging combat and interesting unit build paths contribute positively to gameplay. Overall, the game strikes a balance between enjoyable mechanics and visual appeal.

    • “Combat is okay, units feel pretty cool with interesting build paths (I want more mercenary options). The floating castle exploration is a little tedious, but honestly, it's an interesting enough spin, and that's pretty much all that's worth talking about.”
    • “I've been enjoying the game not only because it requires using the units and resources instead of grinding for upgrades, but also because of the amazing graphics and cool characters.”
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Frequently Asked Questions

Stones Keeper is a role playing game with fantasy theme.

Stones Keeper is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

Stones Keeper was released on September 17, 2021.

Stones Keeper was developed by SK Team.

Stones Keeper has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Stones Keeper is a single player game with multiplayer and local co-op support.

Similar games include Legends of Eisenwald, King Arthur: Knight's Tale, Songs of Silence, Fort Triumph, Age of Fear: The Undead King and others.