Immortal Realms: Vampire Wars Game Cover
Take to the field of battle as head vampire and purge the lands of the humans that threaten your reign.

Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic adventure paired with a challenging game experience. Discover the secrets of Nemire and experience an enthra…

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

65%
Audience ScoreBased on 420 reviews
gameplay34 positive mentions
story24 negative mentions
  • The game features a compelling vampire lore and atmosphere that appeals to fans of the genre.
  • The turn-based combat system is engaging, with unique mechanics and strategic depth that can be rewarding.
  • The art style and graphics are visually appealing, enhancing the overall experience of the game.
  • The game suffers from a lack of content, with only a few maps and factions available, leading to repetitive gameplay.
  • There are significant UI issues and bugs that hinder the user experience, including crashes and poor navigation.
  • The AI is often unchallenging and predictable, making battles less engaging and strategic.
  • story170 mentions

    The game's story is generally considered engaging and well-written, though some players find it simplistic and filled with inconsistencies. While the campaign features compelling narrative elements and solid world-building, many reviews highlight issues with mission difficulty spikes, poor pacing, and subpar voice acting that detract from the overall experience. Additionally, the lack of difficulty options and the need for resource management in later missions have led to frustration among players, impacting their enjoyment of the story.

    • “It has a compelling story and the tabletop mechanics are very well-conceived.”
    • “Speaking of the story; it is well written, albeit a bit simple, but it does provide enough of a plot that, for me at least, I wanted to see how it ended.”
    • “Amazing story, combat is fun, and the blood economy is a fun interesting twist to the genre.”
    • “The story mode is also filled with countless typos and subpar voice acting.”
    • “There are tons of things that don't make sense in the story as a result, the motivations of characters, timelines etc. If the campaign missions were longer or more numerous and also better paced, providing more information to the player, then it wouldn't be as glaring.”
    • “I did manage to actually finish the whole story but it ends in such a downer and the final fight is just as bad as dracul mission 3.”
  • gameplay119 mentions

    The gameplay of the game is characterized by a mix of solid turn-based mechanics and unique features like a card system and blood resource management, appealing to fans of dark fantasy and strategy genres. However, many players find the core gameplay loop repetitive and lacking depth, particularly in the mid to late game, with some mechanics feeling unbalanced or underdeveloped. While the art and atmosphere are praised, the overall experience is hindered by slow-paced overworld strategy and a need for more engaging gameplay elements to maintain long-term interest.

    • “The ambiance and the atmosphere the game creates are both fantastic, and there are some extremely fun mechanics making the gameplay itself pretty good too.”
    • “The card mechanics and blood pool add another layer of tactics that are in theme and make the experience that much more enjoyable.”
    • “At the end of the day, though, the gameplay of Immortal Realms feels fresh and engaging, and for a veteran of turn-based strategy games like me, that is really all that matters.”
    • “- the gameplay loop is repetitive and a bit lackluster.”
    • “On a small flat map with a turn order, almost every unit needs babysitting or you'll find yourself flanked and losing units regardless of any special abilities they may have, which then reinforces the feeling that many keywords don't matter and the gameplay loop becomes farming out doomstacks of the best units until you steamroll the whole map.”
    • “The difficulty got much too hard when you can't even have one full stack army and the enemy is hitting you with full stacks of rank 2 and 3 on respawn and you don't even have enough blood for 1 stack... let alone can get enough blood for rank 2 and 3... and the enemies hit you from four sides nonstop so you have to keep defending... but go out with anything less and your lord gets killed... not sure if it's difficulty or just horrible mechanics... really wanted to play through story mode but act 3 is impossible.”
  • graphics86 mentions

    The graphics of the game receive mixed reviews, with many praising the unique art style and atmospheric design that effectively captures the vampire theme. However, players report issues such as flickering, graphical artifacts, and overall mediocre visuals that can detract from the experience, especially during extended play sessions. While the artistic direction is often highlighted as a strong point, technical performance and graphical fidelity appear to be significant concerns.

    • “Beautiful haunting graphics bringing the world of vampires to the forefront of sensuality and terror.”
    • “Great gothic style and visuals, thematic music for each faction, and each of the three factions plays differently.”
    • “Not beautiful in the sense of photorealistic high-end graphics, but beautiful in the far rarer sense of good and evocative design that gives all four factions a unique theme and fits them well into the four different realms.”
    • “After playing for a while, the graphics start flickering big time, and the only way to sort it is to quit the game to desktop and restart.”
    • “A good game, but there are bugs: after a long gameplay, some lags and a lot of graphical artifacts appear.”
    • “I recognize the needs and benefits of an optimized use of in-game graphics for the cut scenes, which clearly aren't a driving force for this title, but it was a shame not to see something a little more suited, as the blocky graphics look extremely dated when you zoom in well beyond an optimal distance.”
  • music28 mentions

    The music in the game is generally praised for its thematic fit and ability to enhance the atmosphere, with many reviewers noting its gothic style and adrenaline-inducing quality. However, some players feel that the soundtrack could benefit from a greater variety of tracks to fully immerse players in the vampire setting. Overall, while the music is well-received, there is a consensus that it could be expanded to elevate the experience further.

    • “Great gothic style and visuals, thematic music for each faction, and each of the three factions plays differently.”
    • “The music is great in this game and so is the atmosphere of the game.”
    • “Instead of them smoothly taking over the music, as it is done in most of the games, you can feel the mp3 file blasting your headphones.”
    • “Music is very thematic and fits the game like a glove, but perhaps a few more tracks would be nice.”
    • “Adrenaline triggering music.”
  • atmosphere22 mentions

    The game's atmosphere is widely praised for its detailed and immersive design, complemented by fantastic music and a moody ambiance that evokes nostalgia for classic strategy games. Players appreciate the diverse and visually appealing environments, although some note that the repetitive nature of gameplay can detract from the overall experience. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's enjoyment.

    • “The ambiance and the atmosphere the game creates are both fantastic, and there are some extremely fun mechanics making the gameplay itself pretty good too.”
    • “Everything is very detailed, atmospheric, diverse, and just a pleasure to look at.”
    • “Great atmosphere building, and the combat is relatively easy compared to other tactical games but still quite fun to play.”
    • “This point does fit into the atmosphere of the game - you are very powerful and simply can't be bothered with dealing with menial small battles anymore - but it still makes the game repetitive and rather dull at times.”
    • “Given a few patches, this game could be really good, and honestly I hope the devs use this game as a training ground to hone their craft and return to make a more polished game with the same atmosphere and even world as this one.”
    • “These are minor gripes, though, for a game that has no performance issues that I've noted, a beautifully well-balanced system that challenges without ever overwhelming and an atmosphere I haven't found in a game for a very long time.”
  • stability18 mentions

    The game's stability is heavily criticized, with users reporting frequent crashes, a buggy user interface, and numerous gameplay issues that hinder quest completion and AI functionality. While some players find it enjoyable during sales, the overall experience is marred by persistent technical problems that detract from the gameplay.

    • “If you get it in a sale, it is a light, bug-free, artistically fun RTS game featuring fun creatures of the night.”
    • “Constant crashes, buggy world interface, quests are extremely difficult to complete and are near impossible to do in the beginning of a game.”
    • “It's buggy and keeps crashing to desktop.”
    • “Most notably while playing a sandbox as Dracul, if you max the card rewards, you will end up after each victory to choose two cards out of three, and to make it worse, the cards are for an unknown and certainly buggy reason, the same for every victory; they are not even random.”
  • grinding12 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in the mid to late game, where battles become less engaging and more about replenishing units rather than strategic play. The need to constantly manage and move units on a small map leads to a feeling of monotony, diminishing the excitement of combat and making the gameplay loop feel like a grind. While the early game offers some intrigue, the overall experience suffers from a lack of variety and engagement as players resort to farming powerful units to dominate the map.

    • “Instead of making each battle interesting, it just wears your army down so that you have to make a few stops to recruit more units, making it 'easier' and less fun in the short term and more grindy in the long term.”
    • “On a small flat map with a turn order, almost every unit needs babysitting or you'll find yourself flanked and losing units regardless of any special abilities they may have. This reinforces the feeling that many keywords don't matter, and the gameplay loop becomes farming out doomstacks of the best units until you steamroll the whole map.”
    • “The early game is pretty interesting, but the mid-game and end-game are tedious and boring.”
  • optimization8 mentions

    The game is praised for its excellent optimization, running smoothly even on older hardware without any notable performance issues or bugs. While some minor aspects, such as voice acting, may not be exceptional, they do not detract from the overall experience, which is described as well-balanced and immersive.

    • “Runs smoothly on my 3 year old notebook.”
    • “Very good performance, not encountered any bugs but a little basic.”
    • “These are minor gripes, though, for a game that has no performance issues that I've noted, a beautifully well balanced system that challenges without ever overwhelming and an atmosphere I haven't found in a game for a very long time.”
  • monetization2 mentions

    The monetization strategy of the game is widely criticized as a cash grab, with users advising others to avoid spending their money and time on it.

    • “Don't waste your money and time; it's just a cash grab.”
  • humor2 mentions

    Players find the game's humor frustrating, particularly due to a recurring glitch that automatically resets graphics settings to ultra, leading to a tedious cycle of adjustments that detracts from the overall experience. This unintended comedic element is more annoying than amusing, as it disrupts gameplay and creates unnecessary delays.

  • replayability2 mentions

    While the game features sandbox and skirmish modes that provide some replayability, many users feel that the overall longevity is limited once the main campaign is completed.

    • “The main campaign aside, the sandbox and skirmish modes offer some replayability, but don't expect a lot of longevity after the campaign is done.”
    • “Main campaign aside, sandbox and skirmish modes offer some replayability, but don't expect a lot of longevity after the campaign is done.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

40hMedian play time
40hAverage play time
40-40hSpent by most gamers
*Based on 2 analyzed playthroughs

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