Amnesia: Rebirth
- October 20, 2020
- Frictional Games
- 7h median play time
A brilliant tale of terror, even if the ride is a little old and clunky.
In Amnesia: Rebirth, play as Tasi Trianon, who wakes up injured and disoriented in the Algerian desert with no memory of what happened. As you retrace your steps, you'll need to confront your fears and inner demons to survive the horrors lurking in the shadows. With time working against you, delve into Tasi's troubled past and uncover the truth behind your situation.
Reviews
- Excellent story with emotional depth, exploring themes of motherhood and sacrifice.
- Immersive atmosphere and stunning visuals that enhance the horror experience.
- Engaging puzzles that require critical thinking and exploration.
- Protagonist's constant dialogue can be annoying and disrupt immersion.
- Pacing issues, particularly in the second half where the game feels drawn out.
- Limited enemy variety and encounters, leading to a lack of tension and fear.
- story7,030 mentions
- 32 % positive mentions
- 62 % neutral mentions
- 6 % negative mentions
The story of "Amnesia: Rebirth" is a deeply personal narrative centered around the protagonist, Tasi, as she navigates the aftermath of a plane crash in the Algerian desert while grappling with themes of motherhood, loss, and survival. While many players appreciate the emotional depth and character development, some criticize the pacing and heavy reliance on flashbacks and exposition, which can detract from the horror experience. Overall, the game is seen as more story-driven than its predecessors, with a mix of engaging lore and atmospheric storytelling, though opinions vary on its effectiveness compared to earlier titles in the series.
“Frictional have truly outdone themselves with fleshing out the story crumbs in Dark Descent into a logically cohesive, horrific world.”
“The story is not just a horror tale; it’s an unraveling descent into personal trauma, where every step forward feels like peeling back the layers of your deepest fears.”
“Tasi’s journey isn’t just about survival; it’s a deeply personal nightmare, as the game masterfully intertwines survival mechanics with emotionally charged storytelling.”
“The story is a total mess, and the intensity & quality of scare sequences don’t match previous Frictional Games titles - this isn’t the perfect matrimony between Amnesia’s scares and Soma’s story, because it fails miserably at the latter and is just good at the former.”
“The story is very hard to follow, and nothing is ever easy when it comes to solving puzzles (I feel I got past some of them by luck).”
“The story itself is a bit more in-depth than the original Amnesia, but it doesn't leave the same impact as Soma's narrative.”
- gameplay2,943 mentions
- 17 % positive mentions
- 73 % neutral mentions
- 9 % negative mentions
The gameplay of "Amnesia: Rebirth" has received mixed reviews, with many players noting that it closely resembles the mechanics of its predecessor, "Amnesia: The Dark Descent," while introducing some new elements like the match system and a fear mechanic. However, criticisms highlight that the gameplay can feel repetitive and lacks innovation, with some mechanics—such as the pregnancy-related interactions—being seen as annoying distractions rather than meaningful additions. Overall, while the game maintains a strong narrative focus and atmospheric tension, many players feel that the gameplay does not live up to the standards set by earlier titles in the series.
“The match system is an interesting evolution of the tinderbox mechanic from the first game, and provided the player with a steady source of light and a way to light up surroundings.”
“Great gameplay, adequate mix between walking sim and puzzles.”
“Tasi’s journey isn’t just about survival; it’s a deeply personal nightmare, as the game masterfully intertwines survival mechanics with emotionally charged storytelling.”
“The gameplay is a huge let down this time around.”
“The gameplay is essentially worse than the one in mfp, with enemy encounters that don't have any significance or impact, present no stakes and don't even impede your progress in any way.”
“The gameplay is very similar between the games.”
- atmosphere1,247 mentions
- 50 % positive mentions
- 47 % neutral mentions
- 4 % negative mentions
The atmosphere in "Amnesia: Rebirth" is widely praised for its immersive and oppressive qualities, effectively creating tension through well-designed soundscapes and visually stunning environments. While some players feel it lacks the sheer horror intensity of its predecessor, "The Dark Descent," many appreciate its slow-burn approach and the emotional weight of its narrative. However, excessive dialogue and scripted moments occasionally detract from the overall atmospheric experience, leading to mixed feelings about its effectiveness in maintaining suspense throughout the game.
“The atmosphere is rich and oppressive—whether you’re crawling through pitch-black caves or navigating eerie ruins, the tension never lets up.”
“The atmosphere and locations were perfect, and they matched the feel of the first game flawlessly.”
“The game’s soundscape and level design create a very oppressing atmosphere while fixing almost every weakness from frictional games' previous titles.”
“The story just took the atmosphere out of it for me and I stopped caring.”
“But the whole game mostly lacks atmosphere.”
“I rarely felt a dreadful atmosphere and the story not only is bad but also makes you hate the main character, yet it tries to display her as the 'good guy'.”
- graphics989 mentions
- 44 % positive mentions
- 51 % neutral mentions
- 5 % negative mentions
The graphics of "Amnesia: Rebirth" have received mixed reviews, with many praising the game's stunning visuals and atmospheric design, particularly in its diverse environments and effective use of lighting. However, some players noted that the graphics can feel dated, with occasional glitches and a lack of polish compared to modern AAA titles. Overall, while the game showcases impressive art direction and immersive sound design, it struggles with optimization and technical issues that detract from the experience.
“From a graphical standpoint, I'd say it's close to being one of the best looking titles I've ever seen from an AA horror game studio, up there with Outlast II.”
“The visuals, world/story-building, along with the fantastic voice acting keeps you so immersed and wanting more, at the same time as giving you genuine fear that makes you scared to continue.”
“The graphics shine during the large open segments when you're outside in the sandy desert or in the other world, creating a beautiful landscape.”
“The worst problem I have is that the optimization of this game is just disappointing for its graphics.”
“Not much about the game speaks to me - the monsters did not even look that 'creepy' - they appear in the most predictable spots and the graphics come off really dated.”
“The graphics quality has not improved much since TDD and especially textures are extremely low resolution for a game that came out in 2020.”
- music380 mentions
- 38 % positive mentions
- 58 % neutral mentions
- 4 % negative mentions
The music in "Amnesia: Rebirth" has received mixed reviews, with many praising the atmospheric sound design and haunting compositions by Mikko Tarmia, which effectively enhance the game's horror elements. While some players found the soundtrack immersive and evocative, others criticized it for being forgettable or lacking the memorable themes of previous entries in the series. Overall, the music contributes significantly to the game's eerie ambiance, though opinions vary on its impact compared to earlier titles.
“The soundtracks complement all this perfectly; the music and ambient sounds massively amplify the terror.”
“The music is the architectural part of the game.”
“The overall quality of this indie title is amazing: great voice acting and attention to detail, a very deep story, an impressive sound design, suggestive music, great variety of locations with a very inspired art direction and level design, interesting lore… the quality level for all these aspects is simply rare for the genre.”
“While the general soundtrack is totally fine, it's often disrupted by simple baby music.”
“I guess the horror here comes by having to listen to the same baby song for the x-th time.”
“Though atmospheric and it does its job, the soundtrack is sadly not memorable this time around, and unfortunately probably the first frictional game where I can't clearly remember any of the songs I heard in game.”
- emotional314 mentions
- 99 % positive mentions
- 0 % neutral mentions
- 1 % negative mentions
The emotional aspect of "Amnesia: Rebirth" is a significant focus, with many players noting its deeply personal and heart-wrenching narrative centered around the protagonist, Tasi, and her struggles with motherhood, loss, and survival. While some found the emotional storytelling compelling and immersive, others criticized it for lacking depth in character development and failing to create a strong emotional connection, leading to mixed feelings about its effectiveness. Overall, the game is described as an emotional rollercoaster that, despite its flaws, offers a unique blend of horror and heartfelt storytelling.
“Tasi’s journey isn’t just about survival; it’s a deeply personal nightmare, as the game masterfully intertwines survival mechanics with emotionally charged storytelling.”
“The story is absolutely heartbreaking and the endings make it even better.”
“It's simultaneously bigger than life yet also an extremely personal story, it's touching yet fascinating, and all in all plays to your emotions fantastically.”
“Super plot heavy, but instead of cutscenes they give you PowerPoints and a boring story about a pregnant lady.”
“Don't know how they managed to have such a boring story, characters, and exposition after Soma. I had to refund this; the intro was mind-numbingly boring.”
“Don't know how they managed to have such a boring story, characters, and exposition after Soma. I had to refund this; the intro was mind-numbingly boring.”
- grinding135 mentions
- 4 % positive mentions
- 6 % neutral mentions
- 90 % negative mentions
The reviews overwhelmingly describe the grinding aspect of the game as tedious and frustrating, with many players feeling that the gameplay is bogged down by excessive walking, poorly designed puzzles, and repetitive monster encounters. The lack of engaging horror elements and the need to read extensive text further contribute to a sense of boredom, leading to a general consensus that the game feels more like a slog than an enjoyable experience. Overall, players express a desire for a more streamlined and engaging gameplay experience rather than the drawn-out, tedious mechanics currently present.
“It's not tedious either, but the best example I think in the last game is more suitable for this kind of game, though not everyone likes racing against the time.”
“The puzzles are rather easy and in general are nothing but speed bumps, but at least they aren't tedious to solve.”
“Horror games are supposed to be scary, not tedious.”
“Gameplay was tedious, the monsters were more annoying than scary and felt like a pain in my ass.”
“It becomes unbearably tedious to make any progress.”
“The plot shouldn’t just come out and dance in front of you naked, but they missed the middle ground and now you need to tediously read in order to get the full narrative and it really put a dent into the experience overall.”
- optimization107 mentions
- 41 % positive mentions
- 47 % neutral mentions
- 12 % negative mentions
The game's optimization has received mixed reviews, with some players noting decent performance and stability, while others express frustration over the locked 60 fps and occasional freezes or stuttering. While it runs well on lower-end PCs, many users feel that the optimization does not match the game's visual quality, leading to performance issues that detract from the overall experience. Overall, while some aspects of the game are well-optimized, significant performance concerns remain for many players.
“It's nice to have native GNU/Linux binaries as well, which make it start up fast and performance was also very good.”
“A well optimized, improved visual adventure over Amnesia: The Dark Descent.”
“The amazing thing about this as well is how well optimized for low-end PCs, I got a 1650 GPU on an i5 laptop and got solid 60 on very high.”
“The worst problem I have is that the optimization of this game is just disappointing for its graphics.”
“I haven't made it far enough to comment on the gameplay or story, but I can say I think the optimization in this game is absolutely horrendous.”
“While I'm loving what I can see, the performance is a killer for me, and I'm keeping this downvoted until either I see improvements.”
- stability99 mentions
- 6 % positive mentions
- 2 % neutral mentions
- 92 % negative mentions
The game's stability has received mixed feedback, with many players reporting various bugs and glitches that can hinder gameplay, such as freezing, screen tearing, and issues with level assets not loading. While some users found the game to be well-optimized and relatively smooth, others experienced significant problems, particularly on Linux, leading to a consensus that the game feels unfinished and may require patches to improve stability. Overall, while there are moments of solid performance, the prevalence of glitches detracts from the overall experience.
“The visuals are fine, the sound design is solid, the story functions, and the game itself isn't buggy and broken so far as I can tell.”
“No glitches or sudden crashes, though I did manage to find a couple of areas where I got into a place I couldn't get out of and had to go back to a previous save point.”
“Looks great and runs great on lower hardware.”
“Unfortunately, this game is buggy and I cannot progress past a certain point due to missing level assets that will not load.”
“Just another unfinished game riddled with bugs and UI glitches.”
“Overall, the game just feels buggy like it was released too early, and the plot seems too forced to work like the other Amnesia games.”
- replayability67 mentions
- 15 % positive mentions
- 69 % neutral mentions
- 16 % negative mentions
The game's replayability is generally viewed as low, with many players noting the presence of unskippable cut-scenes and a linear narrative that diminishes the impact of multiple endings. While some appreciate the opportunity to explore different choices and paths, the overall sentiment is that the experience does not warrant multiple playthroughs, often leading players to seek out endings through other means rather than replaying the game. Modding and collectible lore offer slight enhancements to replay value, but many reviewers still find it lacking.
“There are multiple choices and endings, so it has some replay value.”
“Replay value is decent; like a good book, I will definitely pick up this game again in the future and relive the story and experience.”
“The game lasted me a total of 12 hours and possesses multiple endings for you to discover, meaning that as a horror game, it has some replayability.”
“The replayability of this game is nearly non-existent due to the extreme amount of unskippable cut-scenes (however, there are some you can skip).”
“Another fault would be the total lack of replayability, but that goes with the territory of survival horror.”
“There is no replayability given how linear the game is; you can experience the three endings back to back after you finish the game.”
- humor58 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often described as unintentional and cheesy, with players finding amusement in the absurdity of certain situations, such as the main character's frequent falls and the cartoonish villainy of supporting characters. While some moments are genuinely funny, many reviewers noted that the humor detracts from the intended horror experience, leading to a mix of laughter and frustration rather than genuine scares. Overall, the game's comedic elements seem to overshadow its darker themes, resulting in a tone that feels inconsistent and at times, overly silly.
“I truly do not understand why anyone gives this experience such a bad review, though I will say, the amount of times the main character falls down a hole is hilarious to me.”
“The wraiths were funny, odd, awesome; they were some of the coolest creatures I've seen in any game, honestly haha.”
“Great game so far! Can't wait to see how it turns out :] Just thought it was funny when I saw a scorpion in the desert and it had 10 limbs, lol ya'll gotta fire the guy that was in charge of that.”
- character development42 mentions
- 29 % positive mentions
- 57 % neutral mentions
- 14 % negative mentions
Character development in the game receives mixed reviews, with some praising the depth and emotional connections of the protagonist, while others criticize it as forced and poorly executed. The use of amnesia as a narrative device adds complexity, but many feel that character arcs are undermined by repetitive exposition and unresolved plot elements. Overall, while there are moments of strong character design and voice acting, the execution often leaves players wanting more coherent and impactful development.
“Although the theme of amnesia is a well-worn literary device, in this game it gives narrative ambiguity to character development.”
“Furthermore, the protagonist was really well done with good voice lines, character development, and emotional connections.”
“Not as scary as the first game, but I felt it more than makes up for that with character development and world design.”
“The game really failed at character development and storytelling.”
“The story and character development felt crammed and forced as Tasi essentially had to narrate the way I should feel.”
“This proves difficult as the gameplay is constantly interrupted with snippets of exposition or drip-fed character development.”
- monetization10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a blatant cash grab, with many reviewers feeling that it lacks depth and coherence, leading to a perception of it being unfinished. Additionally, the game's promotional efforts were deemed insufficient compared to previous titles, contributing to a sense of neglect in its marketing. Overall, the monetization approach has left players feeling frustrated and disappointed.
“The story feels like an unthought-out cash grab with important characters just not meaning anything and completely forgotten about 2 minutes later. An example of this is your character's husband's motivations or death just straight up not explained whatsoever.”
“It's clear from the start this game is an unfinished cash grab cobbled together using assets from Soma and dated post effects from the first game.”
“Constant and nonstop, it's like going on a website filled with porn ads; annoying and a very poor way to show how the game world works.”
Critic Reviews
Amnesia: Rebirth review
A brilliant tale of terror, even if the ride is a little old and clunky.
91%Amnesia: Rebirth Review – Alone in the Dark
Frictional Games’ long-standing goal to weaponize players’ own fears against them bears fruit in Amnesia: Rebirth, in their most ambitious and tautly designed work to date.
90%Amnesia: Rebirth
Amnesia: Rebirth Review – The Fine Line Between Fear And Frustration
75%