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A Plague Tale: Innocence

Asobo Studios has successfully created an authentic version of history and delivered it through a brilliant tale in A Plague Tale: Innocence.
87%Game Brain Score
story, gameplay
replayability, grinding
93% User Score Based on 36,433 reviews
Critic Score 80%Based on 56 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPhonePhonePlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SCloudCloudEpic GamesEpic GamesNVIDIA GeForce NOWNVIDIA GeForce NOWPlayStationPlayStationTabletTabletXboxXbox

About

In A Plague Tale: Innocence, players navigate a grim, rat-infested 14th century France as Amicia and her younger brother Hugo. Amicia must protect Hugo, who has mysterious powers, while discovering the truth behind their mother's research and the plague decimating their world. Gameplay combines stealth, puzzle-solving, and resource management to evade merciless enemies, both human and rodent, in this dark, compelling adventure.

A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
A Plague Tale: Innocence screenshot
+10

93%
Audience ScoreBased on 21,186 reviews
story10.6k positive mentions
replayability122 negative mentions

  • The game features a captivating and emotional narrative centered on the bond between siblings Amicia and Hugo, making players genuinely invested in their journey.
  • The graphics are stunning, with beautifully rendered environments and exceptional attention to detail that enhance the game's dark and atmospheric setting.
  • The music is hauntingly immersive, effectively enhancing the emotional depth of the story and creating a memorable player experience.
  • The gameplay is often criticized for being linear and repetitive, with many players feeling it lacks depth and challenge, making it feel more like a vehicle for the story.
  • The game suffers from significant stability issues, with numerous bugs and glitches reported that disrupt gameplay and can make the experience frustrating.
  • Many players noted low replayability due to the linear narrative and minimal choices, suggesting it is more suitable for a single playthrough rather than repeated gameplay.
  • story
    18,355 mentions Positive Neutral Negative

    The story of "A Plague Tale: Innocence" is widely praised for its emotional depth and character development, focusing on the bond between siblings Amicia and Hugo as they navigate a plague-ridden medieval France. While the narrative is compelling and immersive, some players noted that the gameplay can feel repetitive and linear, often prioritizing story over interactive elements. Overall, the game is recommended for those who appreciate rich storytelling and atmospheric settings, despite some criticisms regarding pacing and character decisions.

    • “Amazing and heart-touching story of two siblings trying to survive the horrors of war.”
    • “The mystery at the heart of the story keeps players hooked, while the emotional depth of Amicia and Hugo’s relationship makes the journey even more impactful.”
    • “A plague tale: innocence is a hauntingly beautiful game that excels in storytelling and atmosphere.”
    • “The characters and story were meh.”
    • “It's supposed to be a tense experience, but every level has hidden collectibles, and it really kills the tension of the story when you're searching everywhere for collectibles.”
    • “The main plot involving the plague, the rats, and Hugo’s role in it isn’t particularly well explained either.”
  • gameplay
    7,619 mentions Positive Neutral Negative

    The gameplay of "A Plague Tale: Innocence" is primarily focused on stealth and puzzle-solving, with players navigating through a linear narrative while avoiding enemies and managing resources. While the mechanics, such as the use of light to fend off rats, are innovative and engaging, many players find the gameplay to be repetitive and simplistic, often feeling more like a vehicle for the story rather than a robust gaming experience. Overall, the game is praised for its emotional narrative and atmospheric visuals, but the gameplay can be hit-or-miss, with some players enjoying the simplicity while others find it lacking depth and challenge.

    • “The gameplay brilliantly combines stealth, puzzles, and survival elements.”
    • “The gameplay is a mix of stealth, puzzle-solving, and survival elements, making every moment intense and immersive.”
    • “The gameplay, primarily focused on stealth and puzzle-solving, is engaging and well-balanced.”
    • “The gameplay is very linear and railroaded, offering no meaningful choices in either the story or mechanics.”
    • “The gameplay is stale and buggy, and straight up not fun.”
    • “The gameplay is a bit annoying, with lots of 'insta-kill' instances, but the story is really good!”
  • graphics
    5,030 mentions Positive Neutral Negative

    The graphics of *A Plague Tale: Innocence* have received widespread acclaim for their stunning quality and attention to detail, effectively capturing the dark and atmospheric setting of medieval France. Players have praised the game's beautiful environments, impressive character models, and the emotional weight conveyed through its visuals, often likening its aesthetic to that of AAA titles despite being developed by a smaller studio. Overall, the graphics are considered one of the standout features of the game, enhancing the storytelling and immersive experience.

    • “The graphics are stunning, with beautifully rendered environments that range from lush countryside to decayed villages and dark, rat-infested catacombs.”
    • “The visuals are breathtaking, with richly detailed environments that feel both haunting and immersive.”
    • “A plague tale: innocence is a masterpiece that blends a compelling story with stunning visuals and immersive gameplay.”
    • “Graphics have no style.”
    • “The graphics mostly hold up, the environment is great but the character models' faces tend to lack a bit of emotion.”
    • “The graphics are remarkable; however, if players delve deeper into the world that is being graphically projected, they will start to perceive the ugliness of poorly implemented textures, model clipping, and frequently reused assets.”
  • music
    2,565 mentions Positive Neutral Negative

    The music in "A Plague Tale: Innocence" has been widely praised for its haunting and immersive quality, effectively enhancing the game's emotional depth and atmosphere. Composed by Olivier Deriviere, the soundtrack features a blend of orchestral elements that adapt dynamically to gameplay, creating tension during intense moments and providing a somber backdrop during quieter scenes. Overall, the music is considered a standout aspect of the game, contributing significantly to the storytelling and player experience.

    • “With stunning visuals and a hauntingly immersive soundtrack, it's an experience that stays with you long after the credits roll.”
    • “The composer Olivier Deriviere put so much detail and thought into the soundtrack, conveying the emotions of our protagonists and the story/world around them spectacularly while drawing out all the right feelings from the player.”
    • “The music transitions seamlessly between soothing, introspective themes and intense, suspenseful pieces, reflecting the game’s emotional highs and lows.”
    • “However, if you're someone who gets stressed out with 'enemy' music, you may want to lower the music volume or turn it completely off... I am someone who panics when I hear enemy sounds/music, but I kept the music on for this game, and I wound up getting very, *very* anxious at certain points.”
    • “The music kind of sticks with you for a bit because it's an emotional game and the music does well to tie into it.”
    • “The music was mediocre and the violin strum gets annoying.”
  • atmosphere
    1,729 mentions Positive Neutral Negative

    The atmosphere in "A Plague Tale: Innocence" is widely praised for its immersive and haunting depiction of 14th-century France, characterized by beautifully detailed environments, exceptional lighting, and a chilling soundtrack that enhances the emotional weight of the narrative. Players are drawn into a world filled with despair and tension, where the presence of rats and the backdrop of the plague create a sense of urgency and dread. Overall, the game's atmosphere is considered one of its strongest elements, effectively complementing its gripping story and character development.

    • “The game masterfully portrays the bleak and war-torn landscapes of 14th-century France, using incredible lighting and detailed environments to immerse players in its dark, atmospheric world.”
    • “The stunning recreation of medieval France – with its decaying villages, war-torn landscapes, and the overwhelming presence of the plague – creates an atmosphere that is both haunting and beautiful.”
    • “The atmosphere is thick, the music is outstanding, and the plot was an instant hook.”
    • “The atmosphere in the game changes very quickly; a beautiful landscape suddenly turns into a mountain of rotten corpses, and it looks creepy.”
    • “The game's atmosphere is its strongest point, with a beautifully crafted, grim world and the constant sound of rats that make every step feel dangerous.”
    • “The atmosphere is dark and oppressing, but no matter how bad it gets, there is always a ray of hope, something uplifting; a path forward.”
  • emotional
    1,309 mentions Positive Neutral Negative

    The emotional aspect of "A Plague Tale: Innocence" is widely praised for its deeply touching narrative centered on the bond between siblings Amicia and Hugo as they navigate a harrowing world ravaged by plague and war. Players report a strong emotional investment in the characters, with many moments eliciting tears and heartfelt reactions, particularly during pivotal scenes of loss and sacrifice. The game's atmospheric setting, haunting soundtrack, and well-crafted character interactions enhance its emotional weight, making it a memorable and impactful experience for those who appreciate story-driven games.

    • “The journey of Amicia and Hugo de Rune is filled with emotional depth, making players truly invested in their survival.”
    • “The emotional weight of the story, the hauntingly beautiful world, and the unique use of its rat-infested setting make it stand out.”
    • “A Plague Tale: Innocence is a captivating and emotional journey that stands out as one of the most memorable storytelling experiences in gaming.”
    • “Unfortunately, the poor gameplay, rather boring story, and awful music make it a fairly average production.”
    • “A boring story with even more boring gameplay.”
    • “Boring story that by the end makes you not care about its characters.”
  • replayability
    423 mentions Positive Neutral Negative

    The game's replayability is generally considered low, with many reviewers noting its linear narrative and lack of significant choices or alternate paths. While some players mention the potential for revisiting the game to collect achievements or hidden items, the consensus is that it offers little incentive for multiple playthroughs, making it more suitable for a single, immersive experience rather than repeated gameplay. Overall, many recommend purchasing it at a discount due to its short length and minimal replay value.

    • “This game is definitely replayable.”
    • “Could be more replayability value (new collectibles/possibly different choices) but to be honest, it's worth replaying every few years anyway just for the experience.”
    • “The game offers some replayability, to get collectibles and stuff, but it didn't really affect anything in the game except providing some trivia dialogue.”
    • “Would recommend to buy it at a discount since you would often see it at around 6-8 euros rather than 40 euros considering it has no potential for replayability and its 9-12 hours long.”
    • “The game is extremely linear, with little to no side quests, is fairly easy and (sadly) contains very little replay value (you can replay chapters to collect missing trinkets but that's it).”
    • “This game has absolutely zero replayability.”
  • optimization
    396 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players praising its ability to maintain smooth performance even in graphically intense scenes, such as those featuring large hordes of rats. However, some users reported performance issues, including stuttering and inconsistent frame rates, particularly on high-end systems. Overall, while the game is generally well-optimized for a range of hardware, individual experiences may vary significantly based on system specifications and settings.

    • “The rats are the highlight of the game; there can be thousands of rats on screen in some areas, but the game never breaks, and the performance stays pretty consistent throughout.”
    • “Its optimization is a marvel, ensuring smooth and consistent frame rates.”
    • “The performance is great, and I haven't noticed any bugs during my playthrough.”
    • “Optimization is really bad and it stutters to hell with a 4090 on 4K ultra.”
    • “The game is poorly optimized; I found myself getting low frames while I have a high-end PC.”
    • “Despite having a custom-made PC that was pretty top of the line after this game was made, I experienced some performance issues and couldn't run on max settings.”
  • grinding
    294 mentions Positive Neutral Negative

    The reviews highlight a significant issue with grinding in the game, describing it as tedious and repetitive, particularly in the later stages. Many players noted that while the storyline and visuals are engaging, the gameplay often feels like a chore due to excessive stealth sections, trial-and-error mechanics, and the need to replay segments after dying. Overall, while some found the experience enjoyable, the consensus is that the game could benefit from reducing its grindy elements to enhance player engagement.

    • “This was my second playthrough of Innocence and my first time 100%ing it. It only took me eleven hours, wasn't tedious, wasn't too long, but also left me feeling like I got my money's worth (not that this game costs a lot nowadays).”
    • “The puzzles are rewarding when solved and the sneaking isn't tedious in the slightest, quite fun actually.”
    • “There's no grinding at all.”
    • “The gameplay is linear and gets a little tedious in the end.”
    • “It's just boring; the story was great, the characters are very well written, the music is amazing, and it's one of the best-looking games I've ever played in my entire life. With all of this in mind, the gameplay is just insufferable; it only gets interesting for small chunks of the story, the rest is just horrible, having to play through the majority of the game just feels tedious.”
    • “The stealth sections quickly get boring, the fighting is tedious, and some of the moments are straight-up annoying.”
  • character development
    294 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth and emotional resonance, particularly in the relationship between the main characters, Amicia and Hugo. Many reviewers highlight the natural progression of their bond amidst a compelling narrative, although some note inconsistencies and missed opportunities for deeper character arcs. Overall, the game is recognized for its strong storytelling and character dynamics, making players genuinely care about the characters' journeys.

    • “The developers did an excellent job of crafting a well-defined plot, with authentic character development that unfolds naturally as the game progresses.”
    • “The character development is exceptional, and you genuinely care about their journey in this harsh, plague-infested world.”
    • “The character development was superb, especially for the protagonists, Amicia, with her troubling encounters with moral dilemmas, and also her commendable courage in times of crisis, and Hugo, with his charming, doe-eyed innocence and sense of wonder with the world.”
    • “I think the character development is poorly executed, and the gameplay itself is quite bad.”
    • “There are one or two characters that serve more as plot devices, lacking the character development they deserved, which I found regrettable.”
    • “The characters themselves are rather one-dimensional and there's little perceivable character development happening.”
  • stability
    180 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many players reporting numerous bugs and glitches that disrupt gameplay, often requiring restarts from checkpoints or chapters. While some users experienced minimal issues, others found the game nearly unplayable due to persistent technical problems, particularly when running at high frame rates. Overall, the consensus indicates that the game suffers from significant stability issues that detract from the overall experience.

    • “Runs perfectly under Linux with Proton 7, no glitches or crashes.”
    • “No bugs, no glitches, no crashes... awesome graphics and compelling gameplay.”
    • “Performance regarding frame-rate and frame timing is great and the overall experience was pretty much bug free for me.”
    • “The gameplay is stale and buggy, and straight up not fun.”
    • “The game itself has no difficulty whatsoever, aside from battling the glitches that you encounter, such as a sequence in which you're stuck in a tent behind an invisible wall unless you tweak the in-game settings and restart at a checkpoint.”
    • “Don't recommend since you're going to get mad often during playing this game and encountering new glitches that won't make you progress further.”
  • humor
    123 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding it unintentionally funny due to awkward voice acting, absurd character behaviors, and the comical portrayal of enemies, particularly the "rat-nados." While some moments are genuinely humorous, such as the interactions between the main characters and the absurdity of certain gameplay mechanics, others detract from the intended tension, leading to laughter in situations that should be serious. Overall, the game balances dark themes with lighthearted moments, resulting in a unique blend of humor that resonates with players.

    • “The chapter where you play as a 5-year-old toddler, I couldn't stop smiling from the funny juxtaposition of playing this cute tiny baby ninja evading all these (figuratively) demonic inquisitors; you kind of have to play it yourself to see what I mean.”
    • “It's a game that will have you laughing, crying, and desperately trying to keep Hugo from getting both of you killed by a tsunami of rats.”
    • “The relationship between Amicia and Hugo felt genuinely natural and at times very entertaining as Hugo would make funny remarks to lighten the mood as they constantly fight for their lives.”
    • “It's not funny.”
    • “The jokes fall flat and feel forced.”
    • “I expected more clever humor, but it just didn't deliver.”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization aspect of the game has received overwhelmingly positive feedback for its absence of microtransactions and DLCs, which many players appreciate as a refreshing change in a market saturated with cash-grab tactics. Reviewers commend the game for delivering a complete experience without the pressure of in-game purchases, highlighting its focus on storytelling and gameplay quality. Overall, players express gratitude for a game that prioritizes player experience over monetization schemes.

    • “No microtransactions, no complications, no bulls***; just a solid and enjoyable play from start to finish.”
    • “A breath of fresh air in a world full of microtransactions.”
    • “I'm glad the developers made it; it's always nice to see attempts at high quality indie games without microtransactions and season passes.”
    • “Plus, many games deceive the buyer, for example, on soulslike it says adventure or impossible to complete without paid modifications, on coop it doesn't say only coop in a franchise that had a single player campaign, or the game is just very boring with cool advertising or there is an agenda instead of a normal plot with normal characters, etc. the game is easy or well optimized for the first 2 hours, then problems start and you can't return the game.”
    • “In a world where the landscape is nothing but lootbox, monetization focused 'games' which really are just psychologically addicting cash machines for corporations like Electronic Arts, Bethesda, Activision, Epic Games, etc. to make obscene amounts of money for as little effort as possible.”
    • “Everybody likes to complain about the current state of AAA gaming with its focus on live services and microtransactions to continually extract money from people, but fewer will actually support truly weird, creative projects like these.”

Buy A Plague Tale: Innocence

11h Median play time
11h Average play time
11h Main story
16h Completionist
10-15h Spent by most gamers
*Based on 182 analyzed playthroughs

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