- May 27, 2024
- Five Head Games
- 13h median play time
Stellar Initiative
Platforms
About
"Stellar Initiative" is a roguelike tower defense game where you land on planets and use your orbit ship to deliver buildings and support attacks. Choose missions, order buildings, and manage resources while unlocking upgrades and discovering unique artifacts. With 138 artifacts, 25 buildings, 139 upgrades, 12 missions, and 5 difficulties, each game is a new experience.








- The game offers a good mix of strategy and challenge, with a variety of buildings and artifacts that allow for creative combinations.
- It has a simple yet engaging gameplay loop that keeps players coming back for more, especially with the roguelike elements.
- The visuals and art style are appealing, and the game is actively being updated, showing the developers' commitment to improving the experience.
- The difficulty curve is steep, especially in the early stages, which can lead to frustration for players trying to learn the mechanics.
- Progression is heavily gated behind unlocking artifacts, making it feel grindy and limiting the variety of gameplay.
- Some players feel that the game lacks depth and variety, leading to repetitive gameplay and a reliance on specific strategies to succeed.
story
126 mentions Positive Neutral NegativeThe game's story aspect is notably lacking, with players reporting "zero story" and a campaign structure that feels repetitive, consisting mainly of completing missions to defeat mid-bosses and end-bosses. Many reviewers expressed a desire for at least a minimal narrative framework to enhance the gameplay experience, as the current mission-focused design does not provide sufficient context or engagement. Overall, the absence of a compelling story detracts from the game's potential depth and player investment.
“There are a variety of mission types, which is something that I found quite creative for a game like this and adds some much-needed variety for how simple the main gameplay loop is.”
“The upgrade paths are simple but good, artifacts are unique, replayability exists with trying to get all the artifacts and playing with the different factions, different mission types mix things up, mission modifiers add some extra challenge in the mid-game, and the bosses are acceptable.”
“Some missions might seem harder, but the more you learn about the game mechanics and artifacts, the more it makes sense why they're designed the way they are.”
“- zero story, not even a shabby one but zero.”
“- the campaign is literally play a few missions, defeat midboss, play a few missions, defeat endboss.”
“No story is available and I think that even a barebones one would have been nice, moving on.”